• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:22
CEST 14:22
KST 21:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four The New Patch Killed Mech! TL.net Map Contest #21: Voting
Tourneys
INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1667 users

Patch 1.3.3 PTR - Page 40

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 38 39 40 41 42 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
April 26 2011 05:46 GMT
#781
On April 26 2011 14:42 ehalf wrote:
Show nested quote +
On April 26 2011 14:25 [Atomic]Peace wrote:
I'm going to go with Tyler on the Warpgate change:

I'm tired of casual play negatively affecting pro play (4gate being addressed in next patch). Rule changes should happen only when necessary




He nails it. The change simply isn't necessary and is only being made to cater to casual play. Is it difficult to hold off a 4 warp gate? It can be. Is the build usually powerful for how easy it is to execute? Sure. But with proper training you can hold off 4 warp gate 100% of the time. By definition it is not imbalanced.


Tyler being totally wrong here. 4gate isnt that strong in casual play, even in many low level tournament we see many pro/semi-pro cant execute 4gate precisely and get beaten by other builds. It's the pro play that made 4gate unstoppable like MC. MC's 4gate vs 4gate only got denied once in televised games, by San.

White Ra did it as well.
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
April 26 2011 05:46 GMT
#782
archon massive, bunker not free! AWESOME! finally puts a risk for bunker rushes that are unsuccesful! I like these changes, and the pylon power reduction helps with warp ins at the top since the pylon now needs to be closer to the high ground and thus easier to snipe! :D
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
CortoMontez
Profile Joined October 2010
Australia608 Posts
April 26 2011 05:47 GMT
#783
On April 26 2011 14:43 Schtroumpfs wrote:
I'm will write up a resume of each matchup, because I switch from Z to P ( bored of 4gate) to T.

ZvT
+ Show Spoiler +
Spore root time from 12 to 6
Not bad, it makes the Cloak Banshee Rush less scary

Fixed a bug where players were still able to stack flying units on top of each other.
Good now i'm sure to Magic Box the Thors, awesome !

Ghost's cost changed from 150/150 to 200/100.
Well I guess that with the Fungal buff they need something to help.


TvZ
+ Show Spoiler +

Ghost's cost changed from 150/150 to 200/100.
Fixed a bug where Ghosts could not quickly EMP the same location.
Now I have finaly a good response to Infestor !

Spore root time from 12 to 6
sadface my Cloak Banshee Rush is now less effective

Fixed a bug where players were still able to stack flying units on top of each other.
How i'm suppose to fight Muta with Thor when my Splash Damage is so inneffective ?
I guess I have to train Ghost, and Snipe every Muta in my way ! *sarcasm


ZvP
+ Show Spoiler +

Pylon power radius has been decreased from 7.5 to 6.5.
NICE ! Wall-in is more difficult for him ! Niark niark !

Research Warp Gate time increased from 140 to 180
Perfect :D

Spore root time from 12 to 6
Take that in your teeth Void and DT !

Zealot train time decreased from 38 to 33.
:O ...2 gate...my new nightmare...


PvZ
+ Show Spoiler +

Zealot train time decreased from 38 to 33.
:O...2 gate...my new dream...

Spore root time from 12 to 6
My poor DTs and Void :,(...but i still have 2 gate


TvP
+ Show Spoiler +

Archons are now a massive unit.
Damn those Archon ! I can't kite them anymore !

Research Warp Gate time increased from 140 to 180.
More Safe Build...excellent

Ghost's cost changed from 150/150 to 200/100.
Fixed a bug where Ghosts could not quickly EMP the same location.
It's a "ok" way to deal with archon...But no more Psi Storm YEAH !


PvT
+ Show Spoiler +

Archons are now a massive unit.
No more Kiting !

Ghost's cost changed from 150/150 to 200/100.
WHY ?????!!!!! ! ! ! ? ? EMP is just too much for me ...


ZvZ
+ Show Spoiler +

Spore root time from 12 to 6
Player 1: Look my Spore can root faster !
Player 2: Me too !
Player 1: ...
Player 2: ...
Player 1: ...
Player 2: ...
Player 1: ...
Player 2: ...
Player 1: ...
Player 2: ...
Player 1: I'll make zergling...
Player 2 : Me too !


TvT
+ Show Spoiler +

Salvage resource return reduced from 100% to 75%.
Player 1: Shit I lost 25 minerals because of his early push
Player 1: ...
Player 1: so what ?

Ghost's cost changed from 150/150 to 200/100.
Nice, my nukes are now 50 gaz cheaper, thanks Blizzard !
Oh but i don't use nukes in TvT
...


PvP
+ Show Spoiler +

NO MORE 4GATE
I'll get serious for a moment because the entire matchup is going to evolve ( finally).
every protoss has now a problem : Discover new builds orders
Worst : Create a Mid-game...
Unknown : The Late-game...
I mean actualy, we don't know anything.
Fast expend in PvP ? Every nerves in my body say no, but maybe we can now.
Mech and Stargate play ? Maybe

I'm just too thankful to blizzard to have do this patch, I LOVE YOU ! <3

I completely agree with this, except you neglected to mention the impact of this patch upon bunker rushes in ZvT... although with a cost of 25 minerals perhaps the impact will be near zero.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
tdt
Profile Joined October 2010
United States3179 Posts
April 26 2011 05:47 GMT
#784
On April 26 2011 14:42 ehalf wrote:
Show nested quote +
On April 26 2011 14:25 [Atomic]Peace wrote:
I'm going to go with Tyler on the Warpgate change:

I'm tired of casual play negatively affecting pro play (4gate being addressed in next patch). Rule changes should happen only when necessary


https://twitter.com/#!/TylerWasieleski/status/61786904529616896

He nails it. The change simply isn't necessary and is only being made to cater to casual play. Is it difficult to hold off a 4 warp gate? It can be. Is the build usually powerful for how easy it is to execute? Sure. But with proper training you can hold off 4 warp gate 100% of the time. By definition it is not imbalanced.


Tyler being totally wrong here. 4gate isnt that strong in casual play, even in many low level tournament we see many pro/semi-pro cant execute 4gate precisely and get beaten by other builds. It's the pro play that made 4gate unstoppable like MC. MC's 4gate vs 4gate only got denied once in televised games, by San.

Yup. Tyler is wrong. MC could heavy sentry 4 gate his way to every GSL finals. I've never seen him lose it except to white ra once.
MC for president
Rasky
Profile Joined July 2010
United States406 Posts
April 26 2011 05:47 GMT
#785
This patch does NOTHING to 4 gate people will just wait 40 seconds build up and than move out with a bigger army.

User was temp banned for this post.
-{Cake}-
Profile Joined October 2010
United States217 Posts
April 26 2011 05:48 GMT
#786
On April 26 2011 14:43 Dingobloo wrote:
Show nested quote +
On April 26 2011 14:41 lambchops wrote:
I didn't read every post, but does anyone else think that this might pose a huge problem early game for protoss for all the other match ups? If I recall correctly, stim finishes a whole 20 seconds before warpgate now, assuming warpgate/stim starts at the same time, they have a 30 second window to just wreck havoc to the protoss, if not just win with a strong stim timing push. I'm mid diamond and I've been hitting a lot of zergs who like to do that 3 roach/24 ling pressure(all in?) and it's already hard enough to stop that while going 3 gates with the current warp gate timing. Any suggestions as to how to stop that in the future, with this patch?


there is currently no penalty for staying on gateways now, so warp gate being later should not effect how many units you have out, in fact you may have 1 or 2 more, what you don't have is the offensive capability.


Several timings relied on warpgates coming on line right and warping in a round so as to not get rolled. When you get the units at the end, there isn't that surge. This may be balanced out by earlier units coming quicker, so more can be built, but there is a legitimate question there
Jimbo77
Profile Joined March 2011
139 Posts
April 26 2011 05:48 GMT
#787
Schtroumpfs
Pretty well writen
GreenTea1
Profile Joined September 2010
United States31 Posts
April 26 2011 05:50 GMT
#788
didnt blizz say the warpgate time research increase was to save pvp and not affect other matchups?
wont that actually affect some people's build timings in the other matchups? and i dont mean 4gate.

archon massiveness is great and all, but to be honest, if you compare the 'oomf' of a colossus and an archon, the colossus is always more worth it. you only really made archons to have some use for templars after storm. so u didnt really have THAT many archons in ur army anyway...

i like the ghost cost change, their usage isnt nearly as widespread as it should be. Even if the army isnt templar or immortal heavy, emp was still... kinda awesome. and snipe is pretty great against anything that zerg sends other than uh...mass zergling or something o.o

yay spore change! but zerg players dont start asking for spine root change too -_- at least be thankful your static defenses can move. OR, blizzard can give back the moving photon cannon and make turrets move. that would be sick too o.o
"Sometimes i think that the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -Calvin
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 26 2011 05:51 GMT
#789
On April 26 2011 14:47 Rasky wrote:
This patch does NOTHING to 4 gate people will just wait 40 seconds build up and than move out with a bigger army.



Sorry, this is failed logic for example. PvP you will have time to get that exstra sentry out/immortal - Zerg (will have more workers you 4 gated) 40 more seconds is that much more time his econ is kicked in thus resuliting in more units/more spines if he scouts. TvP same thing except bunkers and mroe rauders also stim is same timing so it can be out. You must not be familiar with the matchups to state this.
1% of koreans control 99% of starcraft winnings. #occupykorea.
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
April 26 2011 05:51 GMT
#790
On April 26 2011 14:46 MUFFINS1 wrote:
Show nested quote +
On April 26 2011 14:41 I Hott Sauce I wrote:
I'll never be satisfied until my Hydras get their speed back and a Nydus canal is silent once again

That would be the most imbalanced thing in the world


That was in bw and it wasn't imbalanced.

I feel Zerg really doesn't need a buff aside from more mobility.

Hydras are pathetic in this game, and are pretty much being phased out. They need to become somewhat viable again.

Silent nydus would allow zerg so much more mobility all over the map, which is how the race should be played.

User was warned for this post
Power Overwhelming
Flameling
Profile Joined July 2010
United States413 Posts
April 26 2011 05:51 GMT
#791
On April 26 2011 14:41 fishjie wrote:
hmm, does this mean archons will be viable in pvp? now that they can break down force fields it could make the matchup a lot less stale.


Don't think so.. Archons are a huge gas dump, which is something you usually can't afford in PvP. Anyways, the standard army comp of stalker/colossi will rip through archons most likely.
MUFFINS1
Profile Joined March 2011
United States533 Posts
April 26 2011 05:51 GMT
#792
On April 26 2011 14:47 Rasky wrote:
This patch does NOTHING to 4 gate people will just wait 40 seconds build up and than move out with a bigger army.

Umm the scary thing about 4 gates is the speed it comes at. If u notice in most TvPs the bulk of the 4 gate comes when terran is just finishing siege tech, now terran can get it's siege out before the warpgate comes therefore being able to hold without throwing out 300 early game minerals in temporary bunker defense. If u are going pure bio then a 4gate is retarded regardless.
hi
FilmNoir
Profile Joined March 2011
United States44 Posts
April 26 2011 05:51 GMT
#793
On April 26 2011 14:44 Reborn8u wrote:
+ Show Spoiler +
On April 26 2011 14:42 FilmNoir wrote:
Would hallucinated archons now be resistant to concussive shells? If so, couldn't they become huge damage shields from both MMM and mech since they do have that 350 shield, acknowledging that hallucinations take double damage, but would only cost you the 100 sentry energy (granted which could be guardian shield or force field) instead of 100 minerals and 300 gas... maybe even eat up some ghost EMPs depending on the level of your terran opponent?

Just a thought. Especially following up with the players who discussed getting hallucination before warpgate since scouting and knowledge can be priceless in this delicate of a game.


Don't hallucinated immortals still get hard shields? Probably a better thing to hallucinate over archons for a meat shield.


Against tanks, yeah I guess hallucinated immortals, assuming they still have hardened shields, would absorb more volleys, but against MMM, the archons would absorb a marginal amount of damage more, probably not worth it if hallucinating archons (or immortals for that matter) takes extra time to do (not knowing hotkeys,etc)
Khan Fighting!
dusthoof
Profile Joined August 2010
279 Posts
April 26 2011 05:52 GMT
#794
I don't understand why people so sooo scare about 2 gates. In normal 2 gates, units have to cross the map. Proxy gates, can be stop and scouted and its all in unlike proxy rax. Also once you destroy proxy gates, you win. But if you destroy proxy plyons. There's still many pylons around and only cost 100.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-04-26 05:54:38
April 26 2011 05:52 GMT
#795
On April 26 2011 14:47 Rasky wrote:
This patch does NOTHING to 4 gate people will just wait 40 seconds build up and than move out with a bigger army.


You make it sound like 40 seconds is nothing. It's enough for instance to get out an immortal or maybe even a DT, timing in an RTS is everything and a strategy like 4 gate has a small timing window until tech builds begin to pay off.
DannyJ
Profile Joined March 2010
United States5110 Posts
April 26 2011 05:52 GMT
#796
On April 26 2011 14:47 Rasky wrote:
This patch does NOTHING to 4 gate people will just wait 40 seconds build up and than move out with a bigger army.


For pvp? Do you know what a 3 gate robo could do in the extra "40 seconds" the 4 gater is waiting?
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
April 26 2011 05:53 GMT
#797
On April 26 2011 11:20 Jimbo77 wrote:
Balance

PROTOSS


Pylon power radius has been decreased from 7.5 to 6.5.
This will be very interesting, i think its a good thing for them to test with but before i have much of an opinion i will need to see how this plays out

Cybernetics Core

Research Warp Gate time increased from 140 to 180.
this is amazing. PvP will become a much better match-up overall imo and players wont be able to get by on 4-gate like they have been. 4-gates been a great and essential strategy that every protoss player could use effectively once they have it under their belt, however players wont be able to get by on ladder by abusing it which i value greatly.
Gateway

Sentry train time decreased from 42 to 37.

Stalker train time decreased from 42 to 37.

Zealot train time decreased from 38 to 33.
time to start chicken for proxies! obviously all these are needed in accordance with the aforementioned warp-gate research time change not much to comment on

Warp Gate unit train times remain unchanged.


TERRAN

Ghost

Cost changed from 150/150 to 200/100.

Salvage resource return reduced from 100% to 75%.
idk how i feel about this. Norisk to low risk, its small but good nontheless.


ZERG

Spore Crawler

Root time decreased from 12 to 6.
i like this change, im not sure what they were aiming for with this but i guess in clutch situations lairless zergs with spores may have a better chance against dts, this change doesnt scream banshee imo though


Im excited about this protoss stuff, i really want to see how it all plays out.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-04-26 05:53:30
April 26 2011 05:53 GMT
#798
On April 26 2011 14:47 Rasky wrote:
This patch does NOTHING to 4 gate people will just wait 40 seconds build up and than move out with a bigger army.

Yes it does. Give 3 gate robo a chance. Gives cannon walls / phoenix prob harrass with expansion a chance.
MC for president
GDbushido
Profile Joined March 2011
United States926 Posts
April 26 2011 05:53 GMT
#799
On April 26 2011 14:43 CoSyN wrote:
Show nested quote +
On April 26 2011 14:29 GDbushido wrote:
On April 26 2011 14:25 [Atomic]Peace wrote:
I'm going to go with Tyler on the Warpgate change:

I'm tired of casual play negatively affecting pro play (4gate being addressed in next patch). Rule changes should happen only when necessary


https://twitter.com/#!/TylerWasieleski/status/61786904529616896

He nails it. The change simply isn't necessary and is only being made to cater to casual play. Is it difficult to hold off a 4 warp gate? It can be. Is the build usually powerful for how easy it is to execute? Sure. But with proper training you can hold off 4 warp gate 100% of the time. By definition it is not imbalanced.
i hate to burst your bubble but blizzard does not care about the pros concerning balance. pros are going to play no matter what.

blizzard cares about shipping as many copies as possible, and that means pandering to noobs with stupid nerfs and an entire race designed to be played by adolescents (guess).


You're wrong. Blizzard cares more for the professional scene of SC2, not the general scene. Do you think they would listen to the whines of casual gamers, good and bad alike? Why would they sacrifice the balance of the game for money, making all the SC2 pros go back to BW? SC2 would die away. Don't think progamers are so hooked to only SC2 that they will play it no matter what.

Also, your statement bashing a race (I'm pretty sure I know which one you are referring to, but I won't mention it) on the skill level required to play it is very amateur.
read my post again.

the professional scene is going to continue to grow no matter what changes blizzard makes. there's too much money involved now for people to just give up on it, especially in the west. if you're a north american gamer, SC2 is your only hope of making any real money.

with that in mind, blizzard can nerf the game to hell as long as it keeps copies flying off the shelves and money flowing into leagues likes NASL and IGN, because that means there will always be pros fighting for a payout.

and no, its not amateur at all to recognize that terran is easily the simplest race to play. at the elite level there is no skill difference, but among the masses terran is certainly the easiest race to be competitive with without resorting to "cheese" (4gate/cannon/6pool/etc).
remember not to think too much and your trip will be numbingly pleasant
gryphon51
Profile Joined April 2011
Canada3 Posts
April 26 2011 05:53 GMT
#800
I like the ghost cost change alot. Could open up alot of interesting builds and become more commonplace in Terran compostion IMO .
Prev 1 38 39 40 41 42 221 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battle #13
ByuN vs ZounLIVE!
IntoTheiNu 62
LiquipediaDiscussion
Replay Cast
10:00
LiuLi Cup #46 - Day 1
CranKy Ducklings168
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 330
Lowko328
Harstem 307
StarCraft: Brood War
Britney 30707
Calm 10675
Hyuk 5799
Horang2 2824
Bisu 1913
GuemChi 1444
Flash 901
Jaedong 755
Mong 574
actioN 500
[ Show more ]
Larva 371
EffOrt 364
Soma 349
Mini 341
Stork 298
Light 231
Soulkey 183
Hyun 178
Snow 151
TY 136
hero 114
Pusan 112
Killer 95
JYJ84
Barracks 76
ggaemo 63
Sea.KH 54
Mind 48
Aegong 45
Rush 38
Noble 35
JulyZerg 34
sorry 31
ToSsGirL 24
soO 21
sas.Sziky 20
Sharp 19
Bale 17
SilentControl 15
Sacsri 14
yabsab 12
Shine 10
HiyA 5
Movie 2
Dota 2
Gorgc2044
qojqva597
XaKoH 414
Dendi339
XcaliburYe232
420jenkins188
Counter-Strike
olofmeister2528
shoxiejesuss848
x6flipin512
oskar23
Heroes of the Storm
Khaldor196
Other Games
summit1g11862
singsing2220
B2W.Neo656
Pyrionflax252
Sick251
hiko158
Hui .108
Mew2King38
ToD20
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4286
Other Games
• WagamamaTV291
Upcoming Events
Monday Night Weeklies
3h 38m
Replay Cast
10h 38m
WardiTV Invitational
22h 38m
WardiTV Invitational
1d 2h
PiGosaur Monday
1d 11h
Replay Cast
1d 21h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
6 days
RSL Revival
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.