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Patch 1.3.3 PTR - Page 39

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 37 38 39 40 41 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
April 26 2011 05:40 GMT
#761
YUSS! Now when a Terran does a bunker contain it costs him 50 minerals! Now it's an all-in, amirite?
fishjie
Profile Blog Joined September 2010
United States1519 Posts
April 26 2011 05:41 GMT
#762
hmm, does this mean archons will be viable in pvp? now that they can break down force fields it could make the matchup a lot less stale.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
April 26 2011 05:41 GMT
#763
Welp.

It's time to proxy gate! WOOO
lambchops
Profile Joined April 2011
United States63 Posts
April 26 2011 05:41 GMT
#764
I didn't read every post, but does anyone else think that this might pose a huge problem early game for protoss for all the other match ups? If I recall correctly, stim finishes a whole 20 seconds before warpgate now, assuming warpgate/stim starts at the same time, they have a 30 second window to just wreck havoc to the protoss, if not just win with a strong stim timing push. I'm mid diamond and I've been hitting a lot of zergs who like to do that 3 roach/24 ling pressure(all in?) and it's already hard enough to stop that while going 3 gates with the current warp gate timing. Any suggestions as to how to stop that in the future, with this patch?
kirbynator
Profile Joined October 2010
Canada503 Posts
Last Edited: 2011-04-26 05:41:35
April 26 2011 05:41 GMT
#765
really, tyler whining that they shouldnt change 4gate?


tell that to whitera and get your faced special tactic'd...
dusthoof
Profile Joined August 2010
279 Posts
April 26 2011 05:41 GMT
#766
Units stacking is the best bug ever.
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
April 26 2011 05:41 GMT
#767
I'll never be satisfied until my Hydras get their speed back and a Nydus canal is silent once again
Power Overwhelming
ehalf
Profile Joined September 2010
408 Posts
April 26 2011 05:42 GMT
#768
On April 26 2011 14:25 [Atomic]Peace wrote:
I'm going to go with Tyler on the Warpgate change:
Show nested quote +

I'm tired of casual play negatively affecting pro play (4gate being addressed in next patch). Rule changes should happen only when necessary




He nails it. The change simply isn't necessary and is only being made to cater to casual play. Is it difficult to hold off a 4 warp gate? It can be. Is the build usually powerful for how easy it is to execute? Sure. But with proper training you can hold off 4 warp gate 100% of the time. By definition it is not imbalanced.


Tyler being totally wrong here. 4gate isnt that strong in casual play, even in many low level tournament we see many pro/semi-pro cant execute 4gate precisely and get beaten by other builds. It's the pro play that made 4gate unstoppable like MC. MC's 4gate vs 4gate only got denied once in televised games, by San.
Gotmog
Profile Joined October 2010
Serbia899 Posts
April 26 2011 05:42 GMT
#769
On April 26 2011 14:25 [Atomic]Peace wrote:
I'm going to go with Tyler on the Warpgate change:
Show nested quote +

I'm tired of casual play negatively affecting pro play (4gate being addressed in next patch). Rule changes should happen only when necessary


https://twitter.com/#!/TylerWasieleski/status/617869e04529616896

He nails it. The change simply isn't necessary and is only being made to cater to casual play. Is it difficult to hold off a 4 warp gate? It can be. Is the build usually powerful for how easy it is to execute? Sure. But with proper training you can hold off 4 warp gate 100% of the time. By definition it is not imbalanced.


Am....go check out Naniwa's 22-2 at MLG replays. And see how many of those were a variatons of a 4gate.... for example.

Well....incontrol said, that this change would make PvZ even more broken then it is now on his stream, cuz of 2gates
"When you play the game of drones, you win or you die. There is no middle ground"
DNA61289
Profile Joined August 2010
United States665 Posts
April 26 2011 05:42 GMT
#770
I agree with tyler to a degree, 4 gate use to be the standard in PvP and now it is completely worthless, so now we are going to have to spend the next 3 months figuring the MU out and it's not really suitable for tournament play. So now PvP is going to be really volatile.
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
FilmNoir
Profile Joined March 2011
United States44 Posts
April 26 2011 05:42 GMT
#771
Would hallucinated archons now be resistant to concussive shells? If so, couldn't they become huge damage shields from both MMM and mech since they do have that 350 shield, acknowledging that hallucinations take double damage, but would only cost you the 100 sentry energy (granted which could be guardian shield or force field) instead of 100 minerals and 300 gas... maybe even eat up some ghost EMPs depending on the level of your terran opponent?

Just a thought. Especially following up with the players who discussed getting hallucination before warpgate since scouting and knowledge can be priceless in this delicate of a game.
Khan Fighting!
DoDonPachi
Profile Joined February 2011
Canada69 Posts
April 26 2011 05:43 GMT
#772
I'm will write up a resume of each matchup, because I switch from Z to P ( bored of 4gate) to T.

ZvT
+ Show Spoiler +
Spore root time from 12 to 6
Not bad, it makes the Cloak Banshee Rush less scary

Fixed a bug where players were still able to stack flying units on top of each other.
Good now i'm sure to Magic Box the Thors, awesome !

Ghost's cost changed from 150/150 to 200/100.
Well I guess that with the Fungal buff they need something to help.


TvZ
+ Show Spoiler +

Ghost's cost changed from 150/150 to 200/100.
Fixed a bug where Ghosts could not quickly EMP the same location.
Now I have finaly a good response to Infestor !

Spore root time from 12 to 6
sadface my Cloak Banshee Rush is now less effective

Fixed a bug where players were still able to stack flying units on top of each other.
How i'm suppose to fight Muta with Thor when my Splash Damage is so inneffective ?
I guess I have to train Ghost, and Snipe every Muta in my way ! *sarcasm


ZvP
+ Show Spoiler +

Pylon power radius has been decreased from 7.5 to 6.5.
NICE ! Wall-in is more difficult for him ! Niark niark !

Research Warp Gate time increased from 140 to 180
Perfect :D

Spore root time from 12 to 6
Take that in your teeth Void and DT !

Zealot train time decreased from 38 to 33.
:O ...2 gate...my new nightmare...


PvZ
+ Show Spoiler +

Zealot train time decreased from 38 to 33.
:O...2 gate...my new dream...

Spore root time from 12 to 6
My poor DTs and Void :,(...but i still have 2 gate


TvP
+ Show Spoiler +

Archons are now a massive unit.
Damn those Archon ! I can't kite them anymore !

Research Warp Gate time increased from 140 to 180.
More Safe Build...excellent

Ghost's cost changed from 150/150 to 200/100.
Fixed a bug where Ghosts could not quickly EMP the same location.
It's a "ok" way to deal with archon...But no more Psi Storm YEAH !


PvT
+ Show Spoiler +

Archons are now a massive unit.
No more Kiting !

Ghost's cost changed from 150/150 to 200/100.
WHY ?????!!!!! ! ! ! ? ? EMP is just too much for me ...


ZvZ
+ Show Spoiler +

Spore root time from 12 to 6
Player 1: Look my Spore can root faster !
Player 2: Me too !
Player 1: ...
Player 2: ...
Player 1: ...
Player 2: ...
Player 1: ...
Player 2: ...
Player 1: ...
Player 2: ...
Player 1: I'll make zergling...
Player 2 : Me too !


TvT
+ Show Spoiler +

Salvage resource return reduced from 100% to 75%.
Player 1: Shit I lost 25 minerals because of his early push
Player 1: ...
Player 1: so what ?

Ghost's cost changed from 150/150 to 200/100.
Nice, my nukes are now 50 gaz cheaper, thanks Blizzard !
Oh but i don't use nukes in TvT
...


PvP
+ Show Spoiler +

NO MORE 4GATE
I'll get serious for a moment because the entire matchup is going to evolve ( finally).
every protoss has now a problem : Discover new builds orders
Worst : Create a Mid-game...
Unknown : The Late-game...
I mean actualy, we don't know anything.
Fast expend in PvP ? Every nerves in my body say no, but maybe we can now.
Mech and Stargate play ? Maybe

I'm just too thankful to blizzard to have do this patch, I LOVE YOU ! <3
i'll schroumpfs you until you GG
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 26 2011 05:43 GMT
#773
On April 26 2011 14:41 lambchops wrote:
I didn't read every post, but does anyone else think that this might pose a huge problem early game for protoss for all the other match ups? If I recall correctly, stim finishes a whole 20 seconds before warpgate now, assuming warpgate/stim starts at the same time, they have a 30 second window to just wreck havoc to the protoss, if not just win with a strong stim timing push. I'm mid diamond and I've been hitting a lot of zergs who like to do that 3 roach/24 ling pressure(all in?) and it's already hard enough to stop that while going 3 gates with the current warp gate timing. Any suggestions as to how to stop that in the future, with this patch?


there is currently no penalty for staying on gateways now, so warp gate being later should not effect how many units you have out, in fact you may have 1 or 2 more, what you don't have is the offensive capability.
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
April 26 2011 05:43 GMT
#774
On April 26 2011 14:41 lambchops wrote:
I didn't read every post, but does anyone else think that this might pose a huge problem early game for protoss for all the other match ups? If I recall correctly, stim finishes a whole 20 seconds before warpgate now, assuming warpgate/stim starts at the same time, they have a 30 second window to just wreck havoc to the protoss, if not just win with a strong stim timing push. I'm mid diamond and I've been hitting a lot of zergs who like to do that 3 roach/24 ling pressure(all in?) and it's already hard enough to stop that while going 3 gates with the current warp gate timing. Any suggestions as to how to stop that in the future, with this patch?


units come out now at gateway the same time they used to come out of the warpgate.
ok dont not so good something is something ok ok ok gogogo
CoSyN
Profile Joined December 2010
United States122 Posts
April 26 2011 05:43 GMT
#775
On April 26 2011 14:29 GDbushido wrote:
Show nested quote +
On April 26 2011 14:25 [Atomic]Peace wrote:
I'm going to go with Tyler on the Warpgate change:

I'm tired of casual play negatively affecting pro play (4gate being addressed in next patch). Rule changes should happen only when necessary


https://twitter.com/#!/TylerWasieleski/status/61786904529616896

He nails it. The change simply isn't necessary and is only being made to cater to casual play. Is it difficult to hold off a 4 warp gate? It can be. Is the build usually powerful for how easy it is to execute? Sure. But with proper training you can hold off 4 warp gate 100% of the time. By definition it is not imbalanced.
i hate to burst your bubble but blizzard does not care about the pros concerning balance. pros are going to play no matter what.

blizzard cares about shipping as many copies as possible, and that means pandering to noobs with stupid nerfs and an entire race designed to be played by adolescents (guess).


You're wrong. Blizzard cares more for the professional scene of SC2, not the general scene. Do you think they would listen to the whines of casual gamers, good and bad alike? Why would they sacrifice the balance of the game for money, making all the SC2 pros go back to BW? SC2 would die away. Don't think progamers are so hooked to only SC2 that they will play it no matter what.

Also, your statement bashing a race (I'm pretty sure I know which one you are referring to, but I won't mention it) on the skill level required to play it is very amateur.
My life for Aiur.
dave333
Profile Joined August 2010
United States915 Posts
April 26 2011 05:43 GMT
#776
TBH I don't stability is something to deal with until all the expansions come out. Once LoV comes out, I think Blizzard should make any final changes they feel need to be necessary and then stop from there.

Until then, "absolutely necessary" changes are not in the best interest. Guiding the guide toward dynamism later on is good stuff.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 26 2011 05:44 GMT
#777
On April 26 2011 14:42 FilmNoir wrote:
Would hallucinated archons now be resistant to concussive shells? If so, couldn't they become huge damage shields from both MMM and mech since they do have that 350 shield, acknowledging that hallucinations take double damage, but would only cost you the 100 sentry energy (granted which could be guardian shield or force field) instead of 100 minerals and 300 gas... maybe even eat up some ghost EMPs depending on the level of your terran opponent?

Just a thought. Especially following up with the players who discussed getting hallucination before warpgate since scouting and knowledge can be priceless in this delicate of a game.


Don't hallucinated immortals still get hard shields? Probably a better thing to hallucinate over archons for a meat shield.
:)
MUFFINS1
Profile Joined March 2011
United States533 Posts
April 26 2011 05:45 GMT
#778
Why are they buffing toss even more PvZ is already a joke and the fact that templar can become archons after they storm is already beastly now they can't be slowed.

The one thing I do love is the warp gate timing. My early game pressure will be more effective.

Who knew the most popular toss build would be the 4 gate expand? I have seen a lot of pro tosses doing it and it forces both terran, zerg, and even other tosses into a defensive position and are scared to take an expansion of their own. If they choose not to bunker or spine up then it is a free win cause u have the option to make units out of 4 gates that are already there. Hopefully this new build time will stop all these 4 gate shenanigans. Liquid Huk has literally been squeezing all his wins out of 4 gates in his more recent games.
hi
MUFFINS1
Profile Joined March 2011
United States533 Posts
April 26 2011 05:46 GMT
#779
On April 26 2011 14:41 I Hott Sauce I wrote:
I'll never be satisfied until my Hydras get their speed back and a Nydus canal is silent once again

That would be the most imbalanced thing in the world
hi
dusthoof
Profile Joined August 2010
279 Posts
April 26 2011 05:46 GMT
#780
2 gates aren't that scary. you still need to cross the maps... Sure you can proxy gate but once you lost them its gg.
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