• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:19
CET 15:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool32Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
[ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2040 users

Patch 1.3.3 PTR - Page 32

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 30 31 32 33 34 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
April 26 2011 04:34 GMT
#621
On April 26 2011 13:13 Cabinet Sanchez wrote:
Show nested quote +
On April 26 2011 11:31 Dommk wrote:


Why didn't they reduce the research time of hallucinate? This warpgate change pretty much reverts that buff Scouting shouldn't be nerfed!


Good point, I don't think many people would have thought of that :/ a shame.


Maybe with the Zealot/Stalker/Sentry train time reductions, we'll see builds that get hallucinate before warp gate. A Hallucination 3 gate all-in/pressure? Or simply faster scouting as terrans may be walling off more against the threat of 2 gate.

I like most of the changes but not the pylon power range reduction. My sim city sucks enough as it is. I'd also like to see bunkers go back to 35 second build time.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
April 26 2011 04:34 GMT
#622
Im not worried about the gateway change because the maps are larger and unless your close positions on slag or metal it shouldn't change much
WWJD (What Would Jaedong Do)
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
April 26 2011 04:34 GMT
#623
On April 26 2011 13:32 Devolved wrote:
Can someone explain how making Archons massive is going to affect gameplay in the different matchups?

If it's massive it should be able to break Forcefields and it won't be slowed by Conc shells, that being said..I don't see why it wouldn't just die like it normally does if targeted by a bio ball (it can just run away after it's morphed more likely).
the farm ends here
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
April 26 2011 04:34 GMT
#624
On April 26 2011 13:28 Jayrod wrote:
Show nested quote +
On April 26 2011 13:24 Cabinet Sanchez wrote:
As a Protoss player but more of a GSL, TSL watcher more than anything, I'd still like to see more Zerg buffs. I feel sorry for anyone playing that race.

If you feel sorry for zerg you dont play this game and you probably read the forums too much. Im just glad blizzard has some sense in game design because if this was left up to the players 99% of them would fuck it up.


It's a general consensus from pro gamers not just forums that Z is in a difficult spot. I don't see why Zerg keep getting overlooked for balance constantly, besides tiny little changes.
I can tell you one thing, if someone said to me that I have to play a race besides Protoss, I sure as shit wouldn't choose Zerg.

mell0w
Profile Joined September 2010
United States102 Posts
Last Edited: 2011-04-26 04:37:12
April 26 2011 04:34 GMT
#625
I'm finding Ghosts to be much more accessible in TvZ now that we won't have to worry about where the gas will come from when trying to fund mech units. Hell I could think of a ton of things to do with Ghosts in TvZ now that they're marginally more affordable early game; medivac drop queen sniping, countering the quick infestor we've been seeing more of, opening hellion ghost for map control in the early game which would now counter both a zergling AND roach opening.

So many possibilities are opening. I'd gladly take the 75% return on bunkers given more viability against Zerg.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 26 2011 04:35 GMT
#626
I heavily doubt this Patch will make PvZ any easier, if anything, it's gonna get a lot harder cuz of 2-gate Pressure and the still pretty small Maps, especially on Close-Position (Metal, Blackwater, Slag Pits etc.).

4-gateing will be a bit harder, but that just means they'll start getting their second Gas, a little more Probes and maybe all start cancelling the Nexus, so it will be a lot stronger if it comes and a lot harder to scout. The Problem with 4-gate isn't that you absolutely cannot hold it, but that it is hard to scout/definitely know it is a 4gate. With possible expansion-timing now being even closer, practically Identical with an incoming 4-gate, scouting will be pretty much useless (as it basically was up to now, cuz neither 2nd Gas nor Nexus nor more Stalkers nor Pylon at the Ramp was really an indicator of a 4gate anymore, but might as well have been an attempt to trick the Zerg).

Archon-Buff is massive (yeah - word-play!) in PvZ, cuz more and more Zergs started playing Ling+Baneling-Drops+Infestors and Archons were already very good against this style, now, with no Fungal Snare on Archons, they are gonna be insane.

I'm really wondering when Blizzard will finally change totally underused Units/Spells (HSM, Carriers etc.) and when they're gonna give Zerg a decent and maybe even creative buff...

I kinda like the patch though, it will breathe new life into SC2 I guess, but I'm not expecting any MU to be any easier as Zerg (I've given up on that quite a while ago actually ^^').
https://soundcloud.com/thesamplethief
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 26 2011 04:35 GMT
#627
--- Nuked ---
Silver777
Profile Joined March 2010
United States347 Posts
April 26 2011 04:36 GMT
#628
On April 26 2011 13:30 Teivospy wrote:
2/2/0 archon + chargelot in PvT = how will terran ever overcome

seriously why get storm when archons will just flat out kill and tank everything

edit - also stalker + zealot poke comes like 10 seconds earlier?


Yeah...until all your clumped archon mass gets hit by 3 emps from 2 ghosts, so 400/200 will decimate like 6 archons that cost 600/1800 and its still way more viable to tech switch into ghosts then archons at pretty much any point in PvT ever....even as an opening.
Falcor
Profile Joined February 2010
Canada894 Posts
April 26 2011 04:36 GMT
#629
On April 26 2011 13:27 gulati wrote:
First of all, THANK YOU BLIZZARD! The Zerg buff to change root timing from 12 seconds to 6 seconds was the best decision you have made since nerfing repear build time, and forcing a supply depot before rax, to prevent BBS. This will ABSOLUTELY nullify any and all chances of 4gates killing you, provided they are scouted. So, so, so, happy, omg.



its only for spores...not spines
TheRealDJ
Profile Joined August 2010
United States124 Posts
Last Edited: 2011-04-26 04:40:43
April 26 2011 04:36 GMT
#630
Force zealots to have their old build time until a cybernetics core is up, then have their build time decreased to the new times. That way you can't 2-gate proxy easily, but can be defensive with normal play.
pure_protoss
Profile Joined April 2011
152 Posts
April 26 2011 04:36 GMT
#631
is it me or the pylon change is like the worst change in protoss history?
It changes everything for toss...3gate expand vs both terran and zerg will be badly nerfed...
sure 4 gate wont be as strong but the warg gate research time already does the trick...

and the WORST part...toss wont be able to defend 6 pool with the regular 9pylon 12 gate (see early pool), add forge and gate with 1 pylon 3building to defend + 1 canon...now, protoss will just need to 10 gate everygame vs zerg or to forge first...6pool will destroy protoss....

coming from a 3500 master toss...
rfoster
Profile Joined December 2010
United States1005 Posts
April 26 2011 04:36 GMT
#632
seems like these arent in affect for ptr because i logged in and everything was the same.

Anyway hopefully the pylon thing fixes delta quadrant
gn1k
Profile Joined July 2010
United States441 Posts
Last Edited: 2011-04-26 04:37:09
April 26 2011 04:36 GMT
#633
The hallucinated Archon is not massive. Not that is matters, but the hallucinated Colossus is.
I am very happy about the bunker not being a full refund. I love Artosis wondering what the lore is for the refund.
Creator of Street Empires and APM TD
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-04-26 04:38:56
April 26 2011 04:37 GMT
#634
Blizzard seems to have forgotten why they nerfed Zealot build time in the first place. Better micro from top players and larger maps will probably make 2 gates and proxy gates holdable, but for people on the lower end of Blizzard's ladder, playing on maps with close spawn positions, it's going to be rough.

As far as stopping 4 gate in PvP goes, though, this patch will definitely help. You can now go robo expecting to get an immortal out before the opponent can start exploiting his warp-ins, and even gateway unit only builds should put you in decent shape.

Here's a thought though: 3 gate blink may become the new 4 gate. More early stalkers from gateways, fast blink research, push right as the first round of warp-ins happen. 3 gate blink is very strong against any kind of robo build, and now that it no longer has 4 gate to worry about... Yeah.
Soviet_Birthday
Profile Joined October 2010
United States48 Posts
April 26 2011 04:38 GMT
#635
As a protoss player these patchnotes make me smile like crazy :D pvp has been so awful, prevent 4 gate from becoming the dominant pvp build and a lot of other options are possible.

the only thing that scares me is that with the later 4 gate, zerg will happily drone up all early game if they know toss cant rush them at all :/ and my pvz is pretty awful
If I see Haruhi cosplayers do the time warp, I will have witnessed all this world has to offer
NPF
Profile Joined May 2010
Canada1635 Posts
Last Edited: 2011-04-26 04:43:57
April 26 2011 04:40 GMT
#636
On April 26 2011 13:35 kickinhead wrote:
Archon-Buff is massive (yeah - word-play!) in PvZ, cuz more and more Zergs started playing Ling+Baneling-Drops+Infestors and Archons were already very good against this style, now, with no Fungal Snare on Archons, they are gonna be insane.


Pardon me, but how does Archons have no Fungal Ensnare, if looking at Liquipedia I see in no way does Fungal growth not affect Archons previously, and considering the fact that Collousus are affected by Fungal growth it has nothing to do with being Massive, thus I think your wrong.
Silver777
Profile Joined March 2010
United States347 Posts
April 26 2011 04:40 GMT
#637
On April 26 2011 13:35 Inori wrote:
Show nested quote +
On April 26 2011 13:32 Devolved wrote:
Can someone explain how making Archons massive is going to affect gameplay in the different matchups?

more viable in pvt against bio since they can now actually walk up to marauder ball.
some utility in pvp with ff breaking.


I think the biggest change will be in PvP, it might be viable to actually get archons now if you think about the sheer health archons and FF breaking they have along with their splash to kill zealots infront of collosus and their ability to hit voidrays/pheonix they are actually a superb support unit and might even be used in some timing builds due to all this.
sambo400
Profile Joined March 2011
United States378 Posts
April 26 2011 04:41 GMT
#638
can you still warp units into the back expo from the natural on Delta? Cause that was my favorite build on that map.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-04-26 04:41:33
April 26 2011 04:41 GMT
#639
On April 26 2011 13:37 Azarkon wrote:
Blizzard seems to have forgotten why they nerfed Zealot build time in the first place. Better micro from top players and larger maps will probably make 2 gates and proxy gates holdable, but for people on the lower end of Blizzard's ladder, playing on maps with close spawn positions, it's going to be rough times.

As far as stopping 4 gate in PvP goes, though, this patch will definitely help. You can now go robo expecting to get an immortal out before the opponent can start exploiting his warp-ins, and even gateway unit only builds should put you in decent shape.

Here's a thought though: 3 gate blink may become the new 4 gate. More early stalkers from gateways, fast blink research, push right as the first round of warp-ins happen. 3 gate blink is very strong against any kind of robo build, and now that it no longer has 4 gate to worry about... Yeah.

I agree. In all honesty, it seems as though with Warpgate mechanic along with Blink, PvP in SC2 is fated to become what ZvZ was in BW. A fast paced, short micro war that will be more or less rock paper scissors in terms of build orders.

In all honesty, I think Blizzard should just embrace that and not worry too much about trying to "change" PvP lest they end up fucking up Protoss matchups too much.

That said, I think this is the first patch since beta where I actually agree/aren't completely wtf'd by the changes. The only thing I'm a little worried about is the warpgate research time nerf, but that could be okay considering the gateway buffs.

There still won't be much of a choice between using gateways and warpgates because the two buildings have identical build times for units and warpgates provide much more utility.
Decko
Profile Joined May 2010
United States150 Posts
April 26 2011 04:41 GMT
#640
Why does do people keep mention armor upgrades in relation to Archons? Armor upgrades do not help Archons really at all, that's what shield upgrades are for. Massive is cool, I must admit.
Superman does good, you're doing well.
Prev 1 30 31 32 33 34 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 116
DivinesiaTV 23
trigger 3
StarCraft: Brood War
Britney 50888
Sea 13013
Calm 3876
Horang2 2011
Jaedong 1624
Mini 763
Hyuk 660
Larva 596
Shuttle 439
Flash 373
[ Show more ]
EffOrt 365
Light 358
Soma 348
firebathero 321
BeSt 273
Rush 188
actioN 184
hero 133
Last 112
Pusan 77
Sea.KH 72
Hm[arnc] 62
Aegong 52
Nal_rA 38
sorry 37
GoRush 28
Shine 27
Free 22
910 21
IntoTheRainbow 18
zelot 16
Terrorterran 14
SilentControl 11
Icarus 7
ivOry 7
eros_byul 1
Dota 2
Gorgc6261
League of Legends
JimRising 302
Counter-Strike
fl0m3191
Fnx 2852
x6flipin282
Super Smash Bros
hungrybox169
Other Games
singsing2736
Liquid`RaSZi866
B2W.Neo842
DeMusliM469
Fuzer 173
Hui .154
Happy129
Rex36
Organizations
Dota 2
PGL Dota 2 - Main Stream68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH293
• iHatsuTV 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5538
Upcoming Events
LAN Event
1h 41m
BSL
5h 41m
Replay Cast
18h 41m
Afreeca Starleague
19h 41m
Sharp vs Scan
Rain vs Mong
Wardi Open
21h 41m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.