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6-7 Pool to Top 400 NA - Your Thoughts? - Page 13

Forum Index > SC2 General
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Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 11 2011 09:17 GMT
#241
thi just shows how bad people are till the very top of the ladder, 6 pool is not something one should lose to more then 1 out of 10 times
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
wolfe
Profile Joined March 2010
United States761 Posts
April 11 2011 09:18 GMT
#242
On April 11 2011 08:10 proxY_ wrote:6 pool is bad against terran because if terran has even a little warning they can depot wall off (90% of terrans wall themselves initially against z anyway) and then they can indefinitely repair the wall while marines trickle out of the rax and shoot the lings from behind the safety of the wall.


Lol why does that sound cute? It's true though, I'm assuming the 10-20% terrans just didn't feel like walling?
Swift as the wind, felt before noticed.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
April 11 2011 09:20 GMT
#243
On April 11 2011 18:18 wolfe wrote:
Show nested quote +
On April 11 2011 08:10 proxY_ wrote:6 pool is bad against terran because if terran has even a little warning they can depot wall off (90% of terrans wall themselves initially against z anyway) and then they can indefinitely repair the wall while marines trickle out of the rax and shoot the lings from behind the safety of the wall.


Lol why does that sound cute? It's true though, I'm assuming the 10-20% terrans just didn't feel like walling?



Ironically, it's the more cautious Terrans that often lose to 6pool. They don't wall off with a depot in defense of banelings, but as a consequence they don't have that super-fast depot-rax-depot wall.
Lanaia is love.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
April 11 2011 09:23 GMT
#244
On April 11 2011 07:32 Munk-E wrote:
as a high diamond, and experienced 6/7pooler, I find that protoss are getting better at defending it. I have like an 80% win rate with 7 pool double spine crawler rush ZVZ.

I was going to write a guide on 7 pooling, maybe I will.

Pleaaaaaase don't!!
An apple a day keeps the Protoss away | TLHF
PinkSoviet
Profile Joined March 2011
France45 Posts
Last Edited: 2011-04-11 09:25:06
April 11 2011 09:24 GMT
#245
I didnt went through the pages 2 to 11, but as a Diamond 6pooler myself, I'm lookinf to share my meager experience and look for some advices

my feedback first: 6pool blows. If you are "stuck" between bronze and platinium and firmly believe that you deserve to be higher, just 6pool all day, it'll probably gets you to diamond. You'll probably get your ass handed to you after that, but hey! you're in diamond. Against zergs, it gets even nastier, as I send a drone to put down a spine crawler a few seconds before my glings comes in.


However, I'm having some troubles on 4 players map, where i have to send a scout to know where to strike (and maybe prevent a wall by patrolling). I usually makes one right after, as I send it around 25% of my pool, leaving way enough time for getting the larva back. Should I keep it that way or is it sustainable with 4 drones mining?

Also, I sometimes 6pool'd while making 2 more drones during the pool build time. This allows me to have 7 drones, 3 larvas and 150 minerals when pool goes up. The next larva have to be an overlord, and when it pops, i usually have enough for a queen. It probably can be very effective in ZvZ (maybe wonderful if i send a drone before to put a spine crawler, which would allow one more batch of gling or drone before the overlord), but it will almost never win you a game as soon as your opponent cant box his workers and a-move. But it may cripple his economy badly, and let him believe you're more fucked than you really are (due to the 2 more drones and the faster queen).

Also, if you really crippled him but not entirely, your best move may be to just prepare another 1-base push with bling or roaches. First because he will probably counter-push with a small force, and try to kill you, second because he'll be angry at losing so much and will want to expand/tech asap.

And dont forget: tear collecting zerg is best zerg.
6poolin' my way to master 4v4
wolfe
Profile Joined March 2010
United States761 Posts
April 11 2011 09:27 GMT
#246
On April 11 2011 18:20 Zerokaiser wrote:
Show nested quote +
On April 11 2011 18:18 wolfe wrote:
On April 11 2011 08:10 proxY_ wrote:6 pool is bad against terran because if terran has even a little warning they can depot wall off (90% of terrans wall themselves initially against z anyway) and then they can indefinitely repair the wall while marines trickle out of the rax and shoot the lings from behind the safety of the wall.


Lol why does that sound cute? It's true though, I'm assuming the 10-20% terrans just didn't feel like walling?



Ironically, it's the more cautious Terrans that often lose to 6pool. They don't wall off with a depot in defense of banelings, but as a consequence they don't have that super-fast depot-rax-depot wall.



Odd, I don't enjoy the "new style" wall ins for that exact reason. It leaves you open to early pools in defense for a better baneling wall. Banelings can be scouted far in advance (compared to a 6pool) and a thicker wall can be erected.

More often than not I can still wall in by lifting a few rax/facts and building rax/depot/bunker to fill in the gaps. Haven't really had any baneling problems. Especially since I enjoy opening with hellions; more than 6 lings early is a dead give away even if they 14hatched.
Swift as the wind, felt before noticed.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
April 11 2011 09:28 GMT
#247
On April 11 2011 07:37 Mephiztopheles1 wrote:

Only when a MU/map is broken in his opinion (like 6 pooling Jinro on JB), or he doesn't value his opponent too much. At least that's the impression that I get.



Please... every matchup is broken in his opinion.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
April 11 2011 09:28 GMT
#248
It's really hard if you scout it last on a 4 player map that the six pool is coming. However I've hold it with ease even on Scrap Station with biggest choke ever. I went 11 gate + forge + gate, then chrono'd out zealot to delay the push and put down a single cannon. After that I transition with +3 more warpgates and take a expansion, then it's just down to a normal macro game.
Flying, sOs, free, Light, Soulkey & ZerO
wolfe
Profile Joined March 2010
United States761 Posts
April 11 2011 09:29 GMT
#249
On April 11 2011 13:31 Perplex wrote:
a terran that walls off and knows what SCV repair is should really never lose to 6pool except MAYBE on close spawns..


Yes, Steppes of War is actually a Terran nightmare once Zergs found out how to worker harass so effectively.
Swift as the wind, felt before noticed.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
April 11 2011 09:29 GMT
#250
Well the majority of builds out there nowadays are builds made to exploit the fact that zergs usually arent all that agressive in the early stages of the game so i can see it working great (ACTIONJESUS STYLE) but 6 pooling every game wont do much else other than boost your ladder stats.
"Mudkip"
ClutterLustRott
Profile Joined April 2011
United States5 Posts
April 11 2011 09:51 GMT
#251
On April 11 2011 17:52 Ghoststrikes wrote:
Show nested quote +
On April 11 2011 17:38 ClutterLustRott wrote:
A few day's ago I saw root.Destiny do 7pool but it was more macro oriented.
He would get his lings out early and he kept talking about how safe it was in most matchups.
Anyone have any information on that?


I think you are reffering to the 7 pool, drone to 9, double extractor trick 6 lings build!

I do find that very strong vs protoss. Let me find a link for that.

Edit: Refer to posts by catz on this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=189702



Thank you so much. I deffinately want to learn this opener.
Two wrongs dont make a right, but three rights make a left.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 11 2011 10:15 GMT
#252
On April 11 2011 18:10 Zerokaiser wrote:
Lol...it's pretty obvious that you aren't looking for ways to defend it. You're just looking to bitch.

Even if you've never heard of a forge and you're walling gateway-cybercore-pylon, chronoboost a couple zealots then destroy the walling pylon after you won't be overwhelmed. Tah-dah. What the do you expect the zerg player to have?

If you made a core, you'll have 2 zealots tops vs 12+ lings, with your gateway dead and no reinforcements. Still winnable but extremely difficult.

The only way 6pool can outright kill you is if he brings all his drones, at which point all you need to do is not lose every single probe and you win. Even if you were to remake 5 gateways before you hold him off, all you have to do is not lose every probe.

You should try watching people fail to defend it. Lots of them tried to remake 5 gateways. They all died.

A 6pool with no drones being brought is weak, and you can hold off 6lings with nothing but probes and still be ahead. Zerg players do it all the time 15hatching in ZvZ. Learn your worker micro.

6pool isn't 6 lings, it's 6 initial lings with constant reinforcements. Yes, stopping 6 lings is easy. Stopping 12+ by the time your wall is down isn't easy. Doable, but not easy.

It's academic if you just wall gateway-forge-pylon, chrono zealots while you make a cannon. It's a win. Drone-6pools that don't do damage do not have followups. Droneless-6pools do not kill you if you have even rudimentary crisis management skills.

Lots of people try this and lose (about half the losses). If you scout him real early (close ground on temple say) then it's really simple, but anything longer and you need to buy time with probes+zealot micro, which is pretty damn easy to screw up.

Defending 6pool is not simple and easy. It is on close positions, but in other cases you'll need to be very very careful with your zealot+probe micro. It's really easy to lose.

How about you post some replays of you defending 6pools with a core going up?
wxwx
Profile Joined May 2010
527 Posts
April 11 2011 10:34 GMT
#253
My friend downloaded the replay pack, and his computer got some virus now that he is trying to fix

*****: i got a huge virus
*****: from that link you sent me
*****: i download the repack
*****: and got a huge virus
*****: now my shit wont work at all


Just a warning for you folks
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-04-11 10:41:53
April 11 2011 10:41 GMT
#254
On April 11 2011 19:34 wxwx wrote:
My friend downloaded the replay pack, and his computer got some virus now that he is trying to fix

Show nested quote +
*****: i got a huge virus
*****: from that link you sent me
*****: i download the repack
*****: and got a huge virus
*****: now my shit wont work at all


Just a warning for you folks

Please don't spread nonsense. .rar itself can't have a virus, and there are only .sc2replay files inside.

Sorry about your friends PC, but something else caused it.
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
April 11 2011 10:45 GMT
#255
On April 11 2011 19:41 Yaotzin wrote:
Show nested quote +
On April 11 2011 19:34 wxwx wrote:
My friend downloaded the replay pack, and his computer got some virus now that he is trying to fix

*****: i got a huge virus
*****: from that link you sent me
*****: i download the repack
*****: and got a huge virus
*****: now my shit wont work at all


Just a warning for you folks

Please don't spread nonsense. .rar itself can't have a virus, and there are only .sc2replay files inside.

Sorry about your friends PC, but something else caused it.


I got that too, my antivirus prevented me from going on the site. I think it's the mediafire ads, cause when I refreshed it was fine
Never say die
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 11 2011 10:53 GMT
#256
On April 11 2011 18:18 wolfe wrote:
Show nested quote +
On April 11 2011 08:10 proxY_ wrote:6 pool is bad against terran because if terran has even a little warning they can depot wall off (90% of terrans wall themselves initially against z anyway) and then they can indefinitely repair the wall while marines trickle out of the rax and shoot the lings from behind the safety of the wall.


Lol why does that sound cute? It's true though, I'm assuming the 10-20% terrans just didn't feel like walling?



baneling proof walls,different builds,too late scouted or just look at how most Terrans build a 2rax on a map like shakuras .
life of lively to live to life of full life thx to shield battery
TALegion
Profile Joined October 2010
United States1187 Posts
April 11 2011 10:55 GMT
#257
On April 11 2011 07:18 dacthehork wrote:
Anything that wins that high of a % is viable, although I would learn a different ZvT allin like baneling bust.

Cheese is part of the game, if anything more people should cheese / do refined cheese/timing attacks because overall it will help ladder players test their builds more anyway.

It's a big flaw that NA players don't refine timing attacks / cheese because it just helps everyone, including macro players who have to actually execute their "standard" builds better / react better to cheese.

If anything it exemplifies how "soft" (terrible) NA ladder / non top top players is/are.

Cheese more so we don't have to lose to cheese?

...

There's a simpler solution.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
wxwx
Profile Joined May 2010
527 Posts
April 11 2011 11:32 GMT
#258
On April 11 2011 19:45 Ghoststrikes wrote:
Show nested quote +
On April 11 2011 19:41 Yaotzin wrote:
On April 11 2011 19:34 wxwx wrote:
My friend downloaded the replay pack, and his computer got some virus now that he is trying to fix

*****: i got a huge virus
*****: from that link you sent me
*****: i download the repack
*****: and got a huge virus
*****: now my shit wont work at all


Just a warning for you folks

Please don't spread nonsense. .rar itself can't have a virus, and there are only .sc2replay files inside.

Sorry about your friends PC, but something else caused it.


I got that too, my antivirus prevented me from going on the site. I think it's the mediafire ads, cause when I refreshed it was fine


Can the OP please modify the topic and tell people who are downloading to be careful of this? I am pretty certain its the ads. One misclick and you could get infected! Be careful!
trNimitz
Profile Joined October 2010
204 Posts
April 11 2011 11:55 GMT
#259

You don't seem to understand that 6pool is all-in.


Have you EVER played vs 6 pool?

http://blip.tv/file/4522773/?utm_source=blip&utm_medium=site_search&utm_content=itnk&utm_campaign=s_ab
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
April 11 2011 12:08 GMT
#260
On April 11 2011 18:27 wolfe wrote:
Show nested quote +
On April 11 2011 18:20 Zerokaiser wrote:
On April 11 2011 18:18 wolfe wrote:
On April 11 2011 08:10 proxY_ wrote:6 pool is bad against terran because if terran has even a little warning they can depot wall off (90% of terrans wall themselves initially against z anyway) and then they can indefinitely repair the wall while marines trickle out of the rax and shoot the lings from behind the safety of the wall.


Lol why does that sound cute? It's true though, I'm assuming the 10-20% terrans just didn't feel like walling?



Ironically, it's the more cautious Terrans that often lose to 6pool. They don't wall off with a depot in defense of banelings, but as a consequence they don't have that super-fast depot-rax-depot wall.



Odd, I don't enjoy the "new style" wall ins for that exact reason. It leaves you open to early pools in defense for a better baneling wall. Banelings can be scouted far in advance (compared to a 6pool) and a thicker wall can be erected.

More often than not I can still wall in by lifting a few rax/facts and building rax/depot/bunker to fill in the gaps. Haven't really had any baneling problems. Especially since I enjoy opening with hellions; more than 6 lings early is a dead give away even if they 14hatched.


Yeah I agree, I always go for the 2 depot + rax wall off. The only trouble is that I go refinery before rax against Z so can maybe get caught out every so often. And when I scout banelings, because tbh the 1 base bling bust is incredibly easy to scout, I just put a bunker behind one depot and a tank behind the other (timing works out so the tank gets there maybe 20 seconds before the bust on most maps, and if they're late then it has siege as well).

P.S hellion openings ftw.
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