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6-7 Pool to Top 400 NA - Your Thoughts? - Page 11

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Perplex
Profile Joined March 2011
United States1693 Posts
April 11 2011 04:31 GMT
#201
a terran that walls off and knows what SCV repair is should really never lose to 6pool except MAYBE on close spawns..
http://www.lolking.net/summoner/na/24238059
Arisen
Profile Blog Joined October 2010
United States2382 Posts
April 11 2011 04:40 GMT
#202
If you want to do it, more power to you, helps to give T and P some of their own medicine from time to time, but, honestly, it's a pretty risk based strategy. You're betting that the opponent doesn't know how to react, and if you bet wrong, you're probably going to lose, unless you got really lucky with spawn positions. That being said, sadly, 7 pool double spine is a really strong opener in zvz because so many people are FEing now or at least dong late gas/pools, that unless their first overlord catches it, the attack will probably win you the game if you micro correctly.

So, who's to say if it's good or bad. If you want to keep doing it and you win with it. or you find it fun, go ahead. Others might not like it, but that's life. I don't like 2 rax rine/scv, doesn't mean terrans are going to stop doing it to make me feel better.

gl.
"If you're not angry, you're not paying attention"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-04-11 04:50:51
April 11 2011 04:44 GMT
#203
On April 11 2011 08:55 Severedevil wrote:
Show nested quote +
On April 11 2011 08:43 sluggaslamoo wrote:
IMO I'd rather face a 6 pool as Protoss than a 4 warpgate as Terran because it is basically the same as a proxy 4 gate in BW without the disadvantages.

Except with nerfed dragoons with free range upgrade and buffed marines with free range upgrade and nerfed SCVs and buffed bunkers. And Marauders and Sentries. And bunker salvage allowing more profligate use of bunkers. And autorepair. And small depots that go up and down with less hit points than the old depot. And without the imposed requirement by other parts of the game that Terran tech up to Factory units. And Orbital Command instead of Comsat.

So, actually not 'basically the same' at all.


Except by removing 90% of my quote you took me out of context. Your argument does not actually disprove what I said. If BW protoss players always proxy 4 gated, we would probably always see 1 basing terrans, this doesn't happen obviously because having your gateways halfway across a map is a disadvantage once spider mines are laid around it. So it is usually only used to counter 1 Rax FE.

However it is possible to FE against 6 pool because of the new wall mechanics. You can pylon/gateway/forge block your natural (if its narrow) and you'd be safe from zerglings and be miles ahead. (I don't have a problem with that either)

Now my point was in contrast to what some guy said about how powerful 6 pool is, and how blizzard should do something about it. The thing is there are a ton of other builds which are more powerful than the 6 pool, but have much less disadvantages, such as 4 warp gate. 4 warp gate simply being as effective as a cheese without disadvantage of having your gateways halfway across the map.

6 pool does not change the state of the game nearly as much as cloaked banshees, immortals, void-rays, roaches, warpgate, army clumping, worker mining duration, etc.

Honestly if you removed that BS, you would end up with more interesting games (Esp: PvP). Everything is balance-able so I no point whining about toss being weak, e.g when you could just e.g buff the core units.


On April 11 2011 12:10 DamnCats wrote:
Show nested quote +
On April 11 2011 11:27 shadowboxer wrote:

Not exactly, I already know how to play standard, I want to hit masters because a lot of tournaments require you to be masters. I'm not sure if you were handed masters or not, but when you're top level diamond, you play nothing but masters and most of them are absolutely horrendous.


This is ridiculous to me. If you can't get to masters playing standard and you 6 pool your way there just to play in tournaments online you are going to get crushed regardless. Shit I've been in masters since it came out and I get crushed most of the time in online tours and I have yet to 6 pool anyone on any ladder game. No one is "handed" masters. If you play such horrendous masters players wouldn't it be easy to get into masters w/o 6 pooling constantly just by beating the "horrendous" players you're playing against?

Nothing about what you wrote makes any sense to me at all, in fact.

You may know how to play "standard" as you put it, but if you aren't in masters because of your "standard" skills and instead rely on 6 pools to get you in, that simply means you're "standard" play is diamond level. That is what you should work on. Not becoming the next ActionJesus.


Ah-ah-ah- ... Achhh!!!ActionJesuz!!! ...
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Penecks
Profile Joined August 2010
United States600 Posts
April 11 2011 04:54 GMT
#204
You can think of it like a cycle:
Person gets 6 pooled -> becomes more aware of the strat and takes extra measures to prevent it -> doesn't see 6 pool for a while, stops taking preventive measures -> Person loses to 6 pool.

This diagram can also work with other "cheesy" builds, ex. losing to proxy gate -> much more vigilant about patrolling outside of base -> become less vigilant over time -> lose to proxy again. Of course, since you are fighting random people on the ladder, most will always be at a point where they don't consider these cheeses (especially at high masters).
straight poppin
trNimitz
Profile Joined October 2010
204 Posts
April 11 2011 04:58 GMT
#205
6 pool is impossible to stop on 4 player maps if you scout him last. That's bullshit and reason enough to be rather pissed (as I quite often get xD).
Ansinjunger
Profile Joined November 2010
United States2451 Posts
April 11 2011 05:15 GMT
#206
On April 11 2011 12:11 imareaver3 wrote:
Show nested quote +
On April 11 2011 12:04 Adonisto wrote:
+ Show Spoiler +
On April 11 2011 11:27 shadowboxer wrote:

So you reach masters and then start learning the game from scratch? What was the reason for rushing then?... You didn't really achieve anything since once the legit player reaches masters he will be 10 fold better than you.

Edit: woot, post 1234


Not exactly, I already know how to play standard, I want to hit masters because a lot of tournaments require you to be masters. I'm not sure if you were handed masters or not, but when you're top level diamond, you play nothing but masters and most of them are absolutely horrendous.

Still, smaller tournaments actually REQUIRE you to be masters. Thus, instead of trying my hardest on ladder, I'll continue to play solid and standard in practice games with solid opponents instead of wasting my time vs. absolute scrubs that get to masters by 4 gating/6 gating/old 2rax, or 6 pooling like this guy did.

Masters players are hardly "10 fold" better than tier 1 diamond players, generally they're as bad or worse. Masters starts mattering when you're extremely high rated, and doesn't matter at all when you're low rated because you're going to queue against 50% masters and 50% top level diamond.

If you see any tournaments that have a diamond requirement, let me know, they seem to have disappeared since TL opens stopped happening.

On topic, if you want to participate in tournies, know how to play solid and what to improve on but aren't getting promoted, cheesing is the way to get there. And as you can see, 6 pooling is still working for him at mid-high masters, so obviously just because you're masters doesn't actually mean you're "10 fold" better than anyone.

Actually there's quite a big difference of skill between Diamond and Master, I've never been "high" Master because I don't play much and I always have a lot of bonus pool but since the Master divison exist, I lost maybe 3 games against Diamond player out of 30+(you can't miss a force field against 3roach/ling all in, heh). But I was only rank 98 in Master last season, how come?

You wanna know how "good" a "tier1" Diamond player is? Go watch Catreina stream, you'll see... There's not a single Master player worst than that, "10 fold" better is pretty accurate.


As a high diamond player, I'll say the exact opposite. The bottom tier of masters (The players I face) range from slightly worse than to slightly better than me, and many have what I'd call diamond level mechanics; I can beat them regularly. Of course, most of masters is different and better, but low-tier masters and high-tier diamond are essentially at the same skill level.


In the end, who gives a crap? Either way it means you have vast improvements ahead if you are serious about this game.

I really hope they don't go with some "requires 2nd overlord" crap. Just put a starting cooldown like on WC3 taverns that say limits it to 8 pool at earliest. Or just have fun defending 6 pool. In the end it'll be more satisfying to learn to defend it than to QQ and wait for a nerf.

I am somewhat interested in an early 2nd scout, but I think for now I'd rather just roll with it and say my "gg's." As I sorta mentioned, I'd rather learn to defend it better and there's only one way to do that.
Asherak
Profile Joined January 2011
New Zealand34 Posts
April 11 2011 05:27 GMT
#207
Just played 3 PvZ's in a row. Every single one was a 6-pool.

Lost first 2, scouted at 9 with a 13 gate every time. Pretty much an instant loss if you scout them last on some of the new maps. The one I held I scouted second and I barely held that.
Samura1Jack
Profile Joined January 2011
Sweden111 Posts
April 11 2011 05:28 GMT
#208
I never imagined 6/7 pool having such a high win ratio against zerg and protoss. Quite funny if you ask me.
"SO MANY BANELINGS *voice drowning in baneling bowels*
Ouga
Profile Joined March 2008
Finland645 Posts
April 11 2011 06:13 GMT
#209
Pretty realistic numbers too. I was circling around top200 EU as random last season, and I actually had pretty grim stats vs 6-7pools. Zvz it made me not 15hat "ever" since it became so popular cheese even in semihigh masters. Pvz I often lost to it too, or mostly got behind if zerg droned after 6-10ling while I had them running around base for 5mins. Certainly wouldn't harm if all races had these lame <6min strategies removed :>
Ouga
Profile Joined March 2008
Finland645 Posts
April 11 2011 06:17 GMT
#210
I've actually played few pvz vs The Notorious Actionjesuz himself Well rvz into pvz, didn't stop him from 6pooling tho. Mostly he said he'd do it, but I managed to lose one game even while blind 10gating. Well it should be defendable with 10gate unless you fuck up, but still not autowin.

It's nice to have someone in ladder who you can rely to 6pool, gives you decent practice against it
njtwkr
Profile Blog Joined April 2010
Sweden73 Posts
April 11 2011 06:18 GMT
#211
I've learned that 6-7 pooling is a pretty popular strat in mid masters, atleast against toss (me being the toss). At times I face it 2-3 games in a row, and losing to it often.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 11 2011 06:26 GMT
#212
Firstly, 6 pool and 7pool is quite a bit of a difference IMHO... This one Drone really helps you recover into a longer game if you didn't win with your rush.

But I think doing cheesey builds just for some emblem or whatever is just stupid; it's not like you win anything (real money or sth.) and you'll just stay on the same level of play, or even decrease in skill.

If you're having fun doing this, do it, but if you want to achieve anything meaningful in the game and get better at it, it's the last thing I'd do.
https://soundcloud.com/thesamplethief
sagefreke
Profile Joined August 2010
United States241 Posts
April 11 2011 06:35 GMT
#213
Holy crap are 6/7 pools really that viable against P and Z in masters? I'm masters and hold off 6/7pools with standard 14 pool easily? I don't even try to 7 pool protoss because I feel like they'll beat it.
yo yo yo
413X
Profile Joined April 2010
Sweden203 Posts
April 11 2011 06:43 GMT
#214
This bullshit, if we are to be serious for a bit, is one of the reasons i hate SC2. Even though I'm a 3500 Master protoss (season1), I still lose ALOT to 6pools.

Why? Well, the follow ups variate ALOT. And if you aren't prepared for the followup, you lose. Let's look at them. Either, the zerg can do only lings and just continue producing lings and bruteforce his way in or he could go roaches.

Since the zerg can go roaches, I need stalkers to defend myself since zealots only won't do the job. So if I were to rush them after such a push, i would win to roaches, but not to mass continued zerglings when he is bruteforcing himself in.

If I were to rush stalkers and get them and the zerg is going the roaches. It is dead even. The zerg can if he wants expand and whatever, and the toss has to continue probing. However, any sort of 4gate follow up would only be not enough units to win against his mass roach play that would follow. Since his army is so huge, if he scouts you expanding. You would lose to a push that deny his expand long enough.

There is an another method in dealing with 6pool, that is the cannon way. This way has proven to be uneffective in my attempts. Let's say you scout the 6 pool, he runs over, you have 1 cannon down and survive. If the zerg were to have only produced those 6 lings in the beginning, he could go fast roach. Which would mean that that cannon is your ONLY DEFENCE, so you would have to place down even more cannons. If the zerg is observant with overlords, he can scout this. And go for macro game if more cannons come.
The pro noob
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
Last Edited: 2011-04-11 06:56:31
April 11 2011 06:49 GMT
#215
I say every zerg should 6pool for a week and force Protoss players to adjust their "efficient" builds to account for legitimate threats, just like they keep telling us that we die to 4gate because we're "greedy".




Edit:

On April 11 2011 15:43 413X wrote:
This bullshit, if we are to be serious for a bit, is one of the reasons i hate SC2. Even though I'm a 3500 Master protoss (season1), I still lose ALOT to 6pools.

Why? Well, the follow ups variate ALOT. And if you aren't prepared for the followup, you lose. Let's look at them. Either, the zerg can do only lings and just continue producing lings and bruteforce his way in or he could go roaches.

Since the zerg can go roaches, I need stalkers to defend myself since zealots only won't do the job. So if I were to rush them after such a push, i would win to roaches, but not to mass continued zerglings when he is bruteforcing himself in.

If I were to rush stalkers and get them and the zerg is going the roaches. It is dead even. The zerg can if he wants expand and whatever, and the toss has to continue probing. However, any sort of 4gate follow up would only be not enough units to win against his mass roach play that would follow. Since his army is so huge, if he scouts you expanding. You would lose to a push that deny his expand long enough.

There is an another method in dealing with 6pool, that is the cannon way. This way has proven to be uneffective in my attempts. Let's say you scout the 6 pool, he runs over, you have 1 cannon down and survive. If the zerg were to have only produced those 6 lings in the beginning, he could go fast roach. Which would mean that that cannon is your ONLY DEFENCE, so you would have to place down even more cannons. If the zerg is observant with overlords, he can scout this. And go for macro game if more cannons come.



Scout earlier and you have time to wall off with buildings. The only way a zerg can 'follow up' from a 6pool is if you fight him with probes and lose 90% of them. Come on man. 3500 Master and you didn't think of throwing up an extra pylon at the choke? Obviously it's harder to scout on 4p maps, but it's not impossible.

Learn overlord scouting patterns for one. Any normal build will have 2 overlords, the second of which is usually sent to the natural to cover for a morphing hatchery's poor vision range. 6pool only has 1 overlord. If you ever see 2, you know it's not a 6pool.

Worst comes to worst, you might have to, gasp, delay things for a few seconds to figure out whether you need to react to 6pool or not so you know whether to cut probes to afford that second pylon. It's called managing your economy. Having an efficient 9pylon 13gate 14gas 15pylon 4gate build doesn't help you any if you don't scout and you die.
Lanaia is love.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-04-11 07:13:27
April 11 2011 07:00 GMT
#216
Try sending probe after pylon to non-close posi, then if no natural, send another probe to close posi while proceeding to go up the ramp with 1st probe. While the 1st scout goes to cross posi (so you have 2 probes going close posi from both sides of the map). Basically both scouts will reach the other side of the map at the exact same time.

If zerglings come your way just warp a pylon in to close off the main until you get enough zeals out.

If you are doing a forge FE, then you can do 3 things, depending on duration.

1. Most urgent: Wall off your main with pylons.

2. Wall off your natural with gateways/pylons/2 cannons. Bring in 4/6 probes to defend just incase there is a hole until cannons warp in.

3. Build a gateway + 2 cannon wall (cannon then gateway then cannon) and plug hole with 4/6 probes until cannons warp in.

Remember to bait the lings with the scouting probe by attacking the lings.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ouga
Profile Joined March 2008
Finland645 Posts
April 11 2011 07:01 GMT
#217
On April 11 2011 15:26 kickinhead wrote:
Firstly, 6 pool and 7pool is quite a bit of a difference IMHO... This one Drone really helps you recover into a longer game if you didn't win with your rush.


Actually 7pool only adds +1drone to the mix. 8pool is hugely more economical tbh. With 8pool you can actually do drone,drone,over,drone and still only be 5sec slow on 5/6th lings. With 6/7pools you can only do drone,over. So with 8pool you actually use 2 larvas more.

Imo only sense to 7pool is to be more economical in rushing til end. Like in zvz you pull drones with 2gas trick and go with 7drone 10ling, which you couldn't pull off with 6pool. Ofc 8pool doesn't autowin any other builds than really greedy stuff like hat/nexus first, but really I don't see point in going slightest bit slower lings with 7p than 6p since it's still way too much of an allin.
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
April 11 2011 07:08 GMT
#218
On April 11 2011 07:26 Whiplash wrote:
Show nested quote +
On April 11 2011 07:21 rottenpotato wrote:
Protoss players got absolutely pissed(most), and I don't blame them.

That VTWhiplash guy's brain exploded.

The replay pack is more to see the BM that people portray or if people want to learn how to stop it. It includes all the games I lost as well.


Lol ya I tend to get pretty angry when I lose to cheese. I am much more experienced vs 6 pool now though, so I challenge you to a 6 pool rematch whenever! My rage is never a personal attack of hatred, just me venting my frustration.


(also blizz should make a spawning pool require 2 overlords, dustin browder's excuse for keeping 6 pool in the game is that they want the player to be on the edge of their seat from the start of the game which is some BS)

I one time was on a 10 winstreak, my record was 11 winstreak. I was super pumped for the match.
I spawned on typhon peaks. PvZ. I pylonscouted.


He 6pooled me, i scouted him last GG
That pissed me really off.
dr Helvetica <3
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
April 11 2011 07:08 GMT
#219
On April 11 2011 16:01 Ouga wrote:
Show nested quote +
On April 11 2011 15:26 kickinhead wrote:
Firstly, 6 pool and 7pool is quite a bit of a difference IMHO... This one Drone really helps you recover into a longer game if you didn't win with your rush.


Actually 7pool only adds +1drone to the mix. 8pool is hugely more economical tbh. With 8pool you can actually do drone,drone,over,drone and still only be 5sec slow on 5/6th lings. With 6/7pools you can only do drone,over. So with 8pool you actually use 2 larvas more.

Imo only sense to 7pool is to be more economical in rushing til end. Like in zvz you pull drones with 2gas trick and go with 7drone 10ling, which you couldn't pull off with 6pool. Ofc 8pool doesn't autowin any other builds than really greedy stuff like hat/nexus first, but really I don't see point in going slightest bit slower lings with 7p than 6p since it's still way too much of an allin.



Lol. 7pool gives plenty of economy for what it's for. 8pool is a medium-build that does nothing well.

7pool is in zvz so that you can build spines at your opponents creep.
6pool is in everything else for effectiveness.

7pool vs. Terran is just stupid, vs. protoss it's saying "Please overreact while I don't make any lings and drone up."

8pool is too slow to kill and too poor to recover.
Lanaia is love.
Elwar
Profile Joined August 2010
953 Posts
Last Edited: 2011-04-11 07:12:13
April 11 2011 07:10 GMT
#220
Lost just then to 6pool close pos meta, I scouted it after 9 pylon very fast (and suspected it because his drone was nearing my base as my scout left), went forge first (on 11), cut probes, finished wall off with a gateway and another pylon and the cannon was still 20secs away from finishing as his zerglings finished killing my forge.... I've held alot of 6pools before but IDK I defended it exactly the way I had any other time but in close positions and with him sending all his drones before the lings to harass the wall it just wasn't enough.

Thought it was funny after reading this thread today and seeing other protosses say they struggle with it, I was thinking wow its not that hard to defend and then....I lose to one :/

He was top 8 masters btw.
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