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The Can't Unsee Thread - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 All
I)etox
Profile Joined April 2011
1240 Posts
April 27 2011 21:50 GMT
#221
This isn't so much "cannot unsee" but "things once seen will provide interesting trivia for my other starcraft friends".

That being said, it's a really interesting topic :D
you've got a very good eye for these things.
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2011-04-27 22:04:55
April 27 2011 22:02 GMT
#222
one you haven't mentioned is the mutalisks portrait in the wireframe is, with a little imagination, similar to a T-rex, the wing in the upper right of the wireframe is the Trex's head!

edit: especially when the wireframe is small (such as in-game)
I'm better today than I was yesterday!
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 27 2011 22:09 GMT
#223
very nice, didn't know there were so many inconsistancies in the game.
Hope that all of them will be fixed sooner or later. ^^
ePLocust
Profile Blog Joined November 2010
United States587 Posts
April 27 2011 23:24 GMT
#224
someone should put up the NASL owl
StrinterN
Profile Joined April 2010
Denmark531 Posts
April 28 2011 00:11 GMT
#225
On March 30 2011 13:47 FinestHour wrote:
what did i just read

This o.O
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2011-04-28 00:51:33
April 28 2011 00:50 GMT
#226
The hatchery is the only production structure that when highlighted shows a portrait of a producible unit.

The hatchery (zerg buildings) shows the overlord.
[image loading]
A CC (terran buildings) will show an adjutant.
[image loading]
A Nexus (protoss buildingss) will show an executor.
[image loading]

+ Show Spoiler +
A probably reason for this is that the overmind is "dead", and it would probably be strange to show Kerrigan's portrait since she's be cured.


Edit: Just remembered in the alpha stages of SC2 the protoss buildings used the Mothership portrait.
ESV Mapmaking Team
Sickafant
Profile Joined April 2010
Canada19 Posts
April 28 2011 01:46 GMT
#227
So the OP made me look back at Battle Report 3 and I was surprised to notice there was specific body area damage shown in the unit wireframes. That was a small detail I really missed from BW. Interesting to know that they removed it intentionally.. I guess it doesn't work well with the higher definition graphics.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-01 19:19:00
June 01 2011 19:18 GMT
#228
On April 28 2011 10:46 Sickafant wrote:
So the OP made me look back at Battle Report 3 and I was surprised to notice there was specific body area damage shown in the unit wireframes. That was a small detail I really missed from BW. Interesting to know that they removed it intentionally.. I guess it doesn't work well with the higher definition graphics.
I guess there removed it for another reason. Seeing which section took damage is great for immersion in single player. In multiplayer you need to see at the first glance what is up. You don't have the time to count the yellow or red sections. Even a look at the hitpoints display takes some time. Now with the solid colored model you immediately see the degree of damage.
You don't choose to play zerg. The zerg choose you.
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4010 Posts
June 01 2011 20:36 GMT
#229
On April 07 2011 14:58 KillerSOS wrote:
You are either OCD or a genius.



Normally I would make some complaint about the way this has been phrased, but in this case I'm willing to accept that the OP is genuinely some kind of twisted, esport-centric manifestation of obsessive compulsive disorder.

Birthed when a progamer inexplicably just had to use absolutely every four hundredth click to build an overlord.
Moderator@SirJolt
nShade
Profile Joined August 2010
Bulgaria296 Posts
June 15 2011 15:29 GMT
#230
[image loading]

He looks as if he has an earring on his right ear.
nShade
Profile Joined August 2010
Bulgaria296 Posts
June 15 2011 16:20 GMT
#231
This will mess you up:
[image loading]


[image loading]
Die4Ever
Profile Joined August 2010
United States17721 Posts
June 16 2011 00:23 GMT
#232
Great, now Blizzard knows to fix all of these before they implement LAN.
"Expert" mods4ever.com
xza
Profile Joined November 2010
Singapore1600 Posts
June 16 2011 00:28 GMT
#233
On April 07 2011 12:26 xMiragex wrote:
Show nested quote +
On April 02 2011 04:36 Jergen wrote:
On March 30 2011 14:48 Mailing wrote:
Look at the back of a carrier


[image loading]


Oh my god, no wonder it needs time to get "loaded"


lmao 'interceptors' suddenly makes perfect sense
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
decaf
Profile Joined October 2010
Austria1797 Posts
September 21 2011 15:02 GMT
#234
[image loading]
anilusion
Profile Joined July 2010
Sweden247 Posts
September 21 2011 20:35 GMT
#235
On September 22 2011 00:02 decaf wrote:
[image loading]


Wow, why would they do that? It annoys me like hell now :p
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
September 21 2011 20:44 GMT
#236
On June 16 2011 01:20 nShade wrote:
+ Show Spoiler +
This will mess you up:
[image loading]


[image loading]


you = nuke
my mind = expansion you were just launched on

and i have no detection
no place i'd rather be than the satellite of love
Flossy
Profile Blog Joined August 2011
United States870 Posts
September 21 2011 21:50 GMT
#237
Great thread. Reminds me of when my friend told me there was an arrow in the fedex logo. Cant't unsee...
etternaonline.com
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