• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:18
CEST 16:18
KST 23:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?3FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Weekly Cups (June 23-29): Reynor in world title form? Esports World Cup 2025 - Final Player Roster HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Unit and Spell Similarities BW General Discussion I made an ASL quiz
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 629 users

The Can't Unsee Thread

Forum Index > SC2 General
Post a Reply
Normal
Sable
Profile Joined March 2011
5 Posts
Last Edited: 2011-04-07 06:01:19
March 30 2011 04:41 GMT
#1
When warping in a High Templar, you can briefly observe a more elaborate cape texture, only for it to escape you.

[image loading]

When converting a Gateway to a Warp Gate, the right side of the arc begins to open before the other.

[image loading]

The status portrait for the Warp Gate displays the front and rear arcs in an erect position; this is never represented in-game. [Edit: Not to be construed into the case of the Gateway - probably my fault]

[image loading]

When a Gateway warps in, you can briefly see an older rendition of its crystal.

[image loading]

The Protoss color palette has many incongruencies: notably, the color and quality of Khaydarin crystals with wildly contrasting hues of blue and sometimes being team colored. They become increasingly wuutt when powered and unpowered variations are compared. Also, Protoss structures that do not require Pylon power flip on like a light switch instead of smoothly transitioning into a powered state.

[image loading]

When a Warp Gate loses power, the void never dissipates; likewise, the globe in the Fleet Beacon remains visible.

[image loading]

The decals on the Robotics Bay retain an unusual luminance after the structure has lost power.

[image loading]

Protoss air units undergo a warp-in animation script upon completion when spawned from a Nexus, Robotics Facility, or Stargate. Ground units lack this script when spawned from a Nexus, Gateway, Robotics Facility, or Warp Prism.

[image loading]

When the Command Center upgrades, Its flaps open to allow the construction barricade to erect. However, when the Command Center is under construction and the same case is true, the flaps are not visible, and revealed to be in the closed position when the barricade recedes.

[image loading]

The Factory is the only Terran structure to have its window lights on before completing the construction animation.

[image loading]

Both Vespene Geyser models unnecessarily clip through the Extractor while it is mutating.

[image loading]

Gas barrels emit light for a very wide radius, gas cubes even less so, and gas sacks don't glow at all.

[image loading]

The luminance and texture of the gas barrel shown at the refinery and the model carried by workers do not match.

[image loading]

In Starcraft 2, armor names are homogenized for all units that belong to that school; because some units possess more than one standard attack, attacks are given individual names. The reason this is relevant is because I'm trying to establish congruency rules for armor names that attack names do not adhere to. When an armor name doesn't match its upgrade, it's something to talk about, unlike attack names which have a valid exclusion.

[image loading]

Zerg Building armor is the only structure armor to not have a unique icon, instead it shares the same icon as Ground Carapace Level 1.

None of the unit armor schools for Protoss share the same naming scheme for both the upgrade title and armor title; the same is true for shields.

The 'Protoss Plating' armor title is used for both Protoss structures and Protoss air units.

The incremental icon set for Protoss Plating (air units) and its upgrades is not congruent in form, nor is it congruent in color scheme when compared against Protoss Armor (ground units).

Protoss Plating (structures) Is the only first tier icon with a colored aura; assuming Zerg Building Armor is in error.

The Baneling's attack icon does not match the Melee Attacks school, despite belonging to it and honoring its upgrades.

The Spore Crawler's attack icon does match the Missile Attacks school, despite not belonging to it nor honoring its upgrades.

[image loading]

Most racial status verbs that were present in the original Starcraft are not present in Starcraft 2's UI (Opening Warp Gate, Evolving, etc) regardless of what race or UI you are using.

-----------------------------------------------------UPDATE---------------------------------------------------------------

The Command Center/Orbital Command door closes in a different fashion and to a greater degree when lifted off than it does while upgrading.

[image loading]

Dropping an SCV from a flying Command Center does not utilize the Terran drop animation used by Medivacs (Pictured Below); instead, the SCV just appears as if spawned.

[image loading]

The Command Center's destruction is of a lower fidelity when compared with other Terran/Protoss production and research structures - it is also the only structure of those kinds to not leave behind large gibs.

[image loading]

The same can be said, more or less, for the Nexus. It's only large gib is identical to the base of a Gateway/Warp Gate.

[image loading]

When an unpowered Robotics Facility is destroyed, the animation's first frame immediately begins with the canopy in a reclined position. This is the only in-game method that I have found to produce this. Because it lacks a decal and is similar to the Robotics Bay's unpowered state, it can be assumed that it once served that very same purpose, but was later changed. I can't prove it, but I actually remember it looking like that in the beta.

[image loading]

Completed Protoss structures in the absence of pylon power introduce some interesting results.

- They begin and remain bronze
- The power-up aura occurs
- The power-up animation occurs if applicable, and lights are turned on

At this point, one of 2 courses is taken, depending on the scripts used for that structure

- The power-down animation occurs, lights are turned off, and spinning parts continue if present
- Lights remain on (pictured below)

[image loading]

The Roach almost doesn't have a crumbled trail during burrowed movement, this particular frame is generous.

[image loading]

When the Spore Crawler roots, it lacks the additional thorny collar that the Spine Crawler acquires.

[image loading]

The base of the Greater Spire is actually an Infestation Pit.
[Edit: Sorry guys, I noticed this in unit tester v0.92, and double checked it in a standard melee game and found out it isn't true. I'm going to leave the entry up so no one will read posts pertaining to this and wonder if they are missing something.]

[image loading]

Don't ask how this wire connects or something bad might just happen to you.

[image loading]

-------------------------------------------------------UPDATE 2-----------------------------------------------------------

As of Patch 1.3.1, both the Zerg and Protoss UIs are using the Terran gas barrel next to the gas count. I'm going to guess this was recently broken with 1.3.0's new interface features.

[image loading]

When multiple units are selected with the Zerg UI, orange aliasing is visible around the status portraits. [Please squint]

[image loading]

The status portraits of all units with visible upgrades (Zerglings, Marines, Bunkers, etc) reflect said upgrades within the portrait, except for the Battlecruiser, which remains unchanged after researching Weapon Refit.

All units face south-east in their production icons.
All units also face south-east in their status portraits; the only exceptions being the units pictured below, which face south-west. Related or not, they are all Terran.

[image loading]


During alpha phase, the Zerg cocoon had really nice caustics and a fluid swimming animation; warping-in structures had a wisp that would orbit the void. I don't know if the omission of either was deliberate, but you can see both of them in action by digging up Battle Report 3.

[image loading]

Like the Factory and Starport, the Barracks does pump when producing units; however, the animation is so slow and subtle that it took me a year and a whole thread about it to notice. It also has unused lights that haven't been active since early alpha. Ironically, the one light the barracks does use isn't on the model itself, as pictured.

[image loading]

The Baneling production icon is miscolored and no longer matches the unit after the texture change during late beta.

[image loading]

The Spine Crawler production icon is actually a depiction of the alpha Spine Crawler.

[image loading]

All Protoss units and structures with shining veins do so passively, with the exception being the Nexus, which only pulses while producing units.

[image loading]

Some tooltips in the game use the term 'supply' to refer to 'psi' and 'control'. Also, the first argument offered from the supply count tooltip is false for all three races.

[image loading]

I'm not going to decide what qualifies as inconsistent verb usage for all cases; here's one of many(as described earlier, and even in the image above) that makes a safe suspect.

[image loading]

FinestHour
Profile Joined August 2010
United States18466 Posts
March 30 2011 04:47 GMT
#2
what did i just read
thug life.                                                       MVP/ex-
StuBob
Profile Joined March 2010
United States373 Posts
Last Edited: 2011-03-30 04:47:59
March 30 2011 04:47 GMT
#3
interesting... Thanks for sharing ^^
I play RANDOM!
Maero
Profile Joined December 2007
349 Posts
March 30 2011 04:47 GMT
#4
Wow, pretty cool thread, and you obviously put a lot of work into it.

Is that upgrades picture chart yours? It's awesome :D
PackofHighly
Profile Blog Joined August 2010
United States153 Posts
March 30 2011 04:49 GMT
#5
I consider my self an observant person but you've really delivered an interesting analysis of SC2. It will be interesting to see what practical use this data will have.
THIS was your PLAN?
Magni
Profile Joined September 2010
Canada40 Posts
March 30 2011 04:51 GMT
#6
It's always stuck out to me that Zerg and Terran T3 upgrades have an orange hue, while Protoss has a blue hue. While T1 is a pretty consistent green, and T2 is a different color for each race, only T3 Protoss is unique.
The Infernal Pre-Igniter.
Kujawa
Profile Blog Joined November 2010
United States137 Posts
March 30 2011 04:53 GMT
#7
wow......um you have some spare time.
get the fuck out ball- hot_bid
Char711
Profile Blog Joined October 2010
United States862 Posts
March 30 2011 04:53 GMT
#8
Wow, interesting! Definitely a lot of stuff that I hadn't noticed before! I have seen some of the small things like the gas barrels and upgrade names, but other things like the crystals are something that completely escaped me (mind you, I'm not playing on high graphics settings, either)!
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
IchibanBaka
Profile Joined January 2011
United States12 Posts
March 30 2011 04:56 GMT
#9
how about the photon cannon weapon being called "photon cannon"
kagemucha
Profile Joined August 2010
United States326 Posts
March 30 2011 04:56 GMT
#10
waiting for unseen penises
Frobert
Profile Blog Joined March 2010
Canada113 Posts
March 30 2011 04:57 GMT
#11
One practical use for the data would be for the devs to fix all of these little incongruencies to make a finished product. But we've known for a long time that SC2 was released before it was finished.

Great work OP, I'm sure many will appreciate the effort you put into this.
elmizzt
Profile Joined February 2010
United States3309 Posts
March 30 2011 04:57 GMT
#12
Holy shit, you must be amazing at Where's Waldo...
d=(^_^)z
azn_dude1
Profile Joined October 2010
162 Posts
March 30 2011 05:00 GMT
#13
Woah this is unique. I found this really interesting. Did you find all this yourself or did you just pull from other places?
peekn
Profile Blog Joined June 2010
United States1152 Posts
March 30 2011 05:00 GMT
#14
Very cool and nice work on the post didn't notice most of those little things.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
March 30 2011 05:03 GMT
#15
Good read, interesting details I have never noticed. Also how abt the...
SEntry?
HS: cascades#1595 || LoL: stoppin
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2011-03-30 05:06:52
March 30 2011 05:05 GMT
#16
i would never care for such things like this. animation is cool, but does it really affect anything? if the answer is no, i tend to gloss over things.

That's probably why i have bad handwriting. At a certain point in 2nd grade, filling out an entire sheet seemed really pointless, and that if it's recognizables, it's "good enough". and that's how many handwriting went down the drain.

yeah, like art is cool, but u can't realllly compare it with other arts, like you can compare, say, the efficiency of a build order with another, or the cost effectiveness of income... Something with an objective measurement for something better "better" according to whatever dimension or aspect. Then the scale of "better-ness" and possibility for "improvement" becomes undefined and ur sort of lost. I'm not wired the way most people in the arts are.
trifecta
Profile Joined April 2010
United States6795 Posts
March 30 2011 05:05 GMT
#17
it's always annoyed me that there is no real animation from larva --> egg
Deyster
Profile Blog Joined April 2010
Jordan579 Posts
March 30 2011 05:06 GMT
#18
Wow, I didn't know that templars have such weird hair. I think I need to take a better look at the small things in game.
This post is good, I specially liked what you noticed in vaspene gas collection animation.
Watch the minimap.
LITTLEHEAD
Profile Joined September 2010
United States79 Posts
March 30 2011 05:10 GMT
#19
On March 30 2011 13:57 elmizzt wrote:
Holy shit, you must be amazing at Where's Waldo...


LOL, i saw this and couldn't agree more ^_^
Kryptonite
Profile Joined June 2010
United States155 Posts
March 30 2011 05:10 GMT
#20
Pretty funny stuff. How did you notice all this???? Did you actively search for it or do you just naturally notice these incongruencies?
http://www.sc2ranks.com/us/299590/fLcKrypt
BlackMagister
Profile Joined October 2008
United States5834 Posts
March 30 2011 05:11 GMT
#21
I was expecting something along the lines of this thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=152392
foxmeep
Profile Joined July 2009
Australia2333 Posts
March 30 2011 05:12 GMT
#22
I thought this was gonna be a list of sites like goatse or something, lol
World_Ender
Profile Joined March 2011
China40 Posts
March 30 2011 05:13 GMT
#23
posting in epic thread!
When in doubt, Google it
red4ce
Profile Blog Joined January 2011
United States7313 Posts
March 30 2011 05:13 GMT
#24
Mind blowing stuff there. Starcraft 2 will never be the same again TT
PH
Profile Blog Joined June 2008
United States6173 Posts
March 30 2011 05:14 GMT
#25
This is pretty awesome, lol. Thanks for sharing.
Hello
Schoenhole
Profile Joined March 2011
United States88 Posts
March 30 2011 05:17 GMT
#26
How did Blizzard let this happen?! lol. Some good work, lots of time I would think to figure all these out
(╮°-°)╮︵┳━┳ tables don't like to be flipped
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
March 30 2011 05:17 GMT
#27
wowow awesome work
I put the fu in fun
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 30 2011 05:18 GMT
#28
I was disappointed that the OP was not longer. Seriously, this is fascinating stuff right here. Blizzard was quite careful with most of their subtle details, yet there are still quite a few little hiccups in their art design. Learning about this stuff is quite mind-blowing. Almost as mind-blowing as learning that there is a man in the Terran missile turret.
ㅇㅅㅌㅅ
hopoo
Profile Joined November 2010
37 Posts
March 30 2011 05:19 GMT
#29
missile turret has a man in it

I also believe the roach in the roach warren is a different size then the in-game model
Sokalo
Profile Joined May 2010
United States375 Posts
Last Edited: 2011-03-30 05:24:42
March 30 2011 05:20 GMT
#30
So what are the chances someone(s) on the art team is about to get chewed out now?

Edit: And how the hell did you spot the difference between the arcs on the transforming warpgate? Even if you took screenshots of everything, drew symmetrical lines over all of it, and then examined it, it's still so small of a window to capture the right moment, and even more difficult to see it not knowing it's there. Insane.
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 30 2011 05:21 GMT
#31
Oh yeah. There is a tiny Roach head that sometimes sticks out of the Roach Warren.

When the Evolution Chamber dies, you can see it's endoskeleton in it's remains.

Also, does the Infestation Pit look like a mutated Guardian? I looks like that to me.
ㅇㅅㅌㅅ
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
March 30 2011 05:22 GMT
#32
I love it when people are this meticulous about things!
Really GJ OP!
JAEDONG ÜBERBONJWA!
meep
Profile Blog Joined August 2009
United States1699 Posts
March 30 2011 05:30 GMT
#33
I can't believe I read all of that.

It's actually intriguing.
閑静 しずか (ノ・_・)ノ
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
March 30 2011 05:40 GMT
#34
Planetaries, Orbitals, Warpgates, and so on all Morph in.

that makes me rage just a little bit every time.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
March 30 2011 05:40 GMT
#35
wow this is really cool! thanks for sharing
Aka XephyR/Shaneyesss
canikizu
Profile Joined September 2010
4860 Posts
March 30 2011 05:45 GMT
#36
After reading the thread, I conclude that protoss is broken, zerg is fine, only Terran's cc is broken.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
March 30 2011 05:46 GMT
#37
You sir, have alot of time! Respect! Thanks for this tho.
Dear Sixsmith...
BasilPesto
Profile Blog Joined October 2010
Australia624 Posts
March 30 2011 05:47 GMT
#38
On March 30 2011 13:41 Sable wrote:
When converting a Gateway to a Warp Gate, right side of the arc begins to open before the other.

[image loading]


This one's pretty noticeable, particularly when players are converting for their 4 gate. I think it's a nice touch, the lack of symmetry in coordination.
"I before E...*sunglasses*... except after C." - Jim Carrey
x-Catalyst
Profile Joined August 2010
United States921 Posts
March 30 2011 05:47 GMT
#39
I've always thought that the creature in the Roach Warren wasn't a roach because it doesn't really look like one.

It should also be added that when a creep tumor spawns another creep tumor, the bubbles on the old one blink until the new one is finished spawning. It's really creepy (unintentional pun), and now I can't unsee it.
Mailing
Profile Joined March 2011
United States3087 Posts
March 30 2011 05:48 GMT
#40
Look at the back of a carrier
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
March 30 2011 05:50 GMT
#41
Thanks for taking time to write this !
Be the change you wish to see in the world ^-^V //
daffodil
Profile Joined October 2010
Australia109 Posts
March 30 2011 05:54 GMT
#42
u have too much time on your hands
Leeto
Profile Joined August 2007
United States1320 Posts
March 30 2011 05:58 GMT
#43
Everything looks the same on low settings...

I need a better computer.
DivinO
Profile Blog Joined July 2009
United States4796 Posts
March 30 2011 06:00 GMT
#44
What the fuck. Wow.

This is gorgeous.

I am jealous.
LiquipediaBrain in my filth.
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
March 30 2011 06:19 GMT
#45
Yeah agree with the last part, I hate clicking on larva and seeing a Mutalisk being "Trained". Like do they have training facilities in the egg or something?

Cool finds by the way.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Kollapse
Profile Joined April 2010
United States125 Posts
March 30 2011 06:26 GMT
#46
On March 30 2011 14:47 x-Catalyst wrote:
It should also be added that when a creep tumor spawns another creep tumor, the bubbles on the old one blink until the new one is finished spawning. It's really creepy (unintentional pun), and now I can't unsee it.


Here's one for ya: Those bubbles are actually eyeballs O.o
Talent hits a target no one else can hit; Genius hits a target no one else can see.
Irave
Profile Joined October 2010
United States9965 Posts
March 30 2011 06:29 GMT
#47
I wish I could play this game on ultra settings, to have a chance to notice most of these things.
hillburra
Profile Joined February 2011
Australia114 Posts
March 30 2011 06:34 GMT
#48
When i went into this thread (it having the name things you cannot unsee) I was expecting something very different and had to view it due to that trainwreck mentality people have.

Things turned out much better than expected :D
tw!tch
Profile Blog Joined October 2010
United States563 Posts
March 30 2011 06:41 GMT
#49
On March 30 2011 14:19 hopoo wrote:
missile turret has a man in it

i thought that was only sc1?
vyyye
Profile Joined July 2010
Sweden3917 Posts
March 30 2011 07:13 GMT
#50
God, you're a terrible human being OP. I'm never going to look at my gateway and see a fine gateway anymore, I'm going to see an asymmetrical mess

In all seriousness, wow, can't believe you noticed all of that. Kind of an odd way to start off my morning, but hey.
daimyo
Profile Blog Joined March 2011
77 Posts
March 30 2011 07:18 GMT
#51
who notices these things :p
FlamingTurd
Profile Joined April 2010
United States1059 Posts
March 30 2011 07:24 GMT
#52
Wow OP... that's pretty amazing you figured all that stuff out, I'm pretty impressed.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Ezze
Profile Joined October 2010
Canada934 Posts
March 30 2011 07:24 GMT
#53
On March 30 2011 13:57 elmizzt wrote:
Holy shit, you must be amazing at Where's Waldo...


Couldn't have said it better myself.
Sentient
Profile Joined April 2010
United States437 Posts
March 30 2011 07:31 GMT
#54
Mutalisk wireframes look like T-rexes (curse you Husky!!).
Decko
Profile Joined May 2010
United States150 Posts
March 30 2011 07:35 GMT
#55
MY EYES WHAT HAVE YOU DONE! Thanks for this, very interesting and very cool. Good to see that someone cares about the details.
Superman does good, you're doing well.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
March 30 2011 07:36 GMT
#56
Sable finds needles in hay stacks as his profession.
Everyone needs a nemesis.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
March 30 2011 07:43 GMT
#57
Some serious attention to detail here. Blizzard's art director probably couldn't point all this out.
Artosis: "From horsssse....falcon"
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 30 2011 07:47 GMT
#58
I can't imagine how long it took you to put this entire thread together with pictures and explanations of everything let along finding it all out, nonetheless it was an enjoyable read. So thanks
Why?
Sylvr
Profile Joined May 2010
United States524 Posts
March 30 2011 07:50 GMT
#59
When I clicked this thread, I was expecting stuff like this:

[image loading]

CANNOT UNSEE!
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
March 30 2011 07:55 GMT
#60
How did you notice all this? It wouldn't even cross my mind to ever check for these details.
I had a good night of sleep.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
March 30 2011 08:01 GMT
#61
Errrr there's a zerg building armor upgrade in the game?! Where?
Moderator
Larp
Profile Joined March 2011
United States206 Posts
March 30 2011 08:11 GMT
#62
Good eye, that's a lot of interesting trivia.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 30 2011 09:09 GMT
#63
On March 30 2011 14:20 Sokalo wrote:
So what are the chances someone(s) on the art team is about to get chewed out now?

Edit: And how the hell did you spot the difference between the arcs on the transforming warpgate? Even if you took screenshots of everything, drew symmetrical lines over all of it, and then examined it, it's still so small of a window to capture the right moment, and even more difficult to see it not knowing it's there. Insane.

The non-symmetry of the transformation I think I noticed one of the first times I saw the animation - the right side starts moving slightly before the left side. I just thought it was a cool little touch that they should make it not quite perfect. I didn't notice most of the other crap in the OP though, and for much of the stuff in the OP I can't actually see what's wrong even with screenshots focusing on them in detail :/

Mr OP, you should consider going for a job in QA - you clearly have the attention to detail to do it well
Sometimes I sits and thinks, and sometimes I just sits
andrea20
Profile Joined September 2010
Canada441 Posts
March 30 2011 10:27 GMT
#64
I've noticed that the Yamato Gun upgrade doesn't actually use the same icon as the Yamato gun button. Kind of sloppy if you ask me.
Rampager
Profile Joined April 2010
Australia1007 Posts
March 30 2011 11:05 GMT
#65
That was pretty awesome. Great job!
lcl
Profile Joined December 2010
United Kingdom119 Posts
March 30 2011 11:29 GMT
#66
The front and rear arcs on the warp gate do "erect" as you say on some of the higher graphics levels, ive seen it on a husky video im sure

otherwise pretty cool thx!
The more I practise the more luck I seem to have
Earll
Profile Blog Joined March 2010
Norway847 Posts
March 30 2011 12:21 GMT
#67
Haha thats awesome. I was sure this thread would be about stuff like the screaming zora face in whats that map, when you see it, you cannot unsee it.
Wat
MrJargon
Profile Blog Joined October 2010
United Kingdom158 Posts
March 30 2011 12:25 GMT
#68
how the hell did you notice all of this
C5Five
Profile Joined March 2011
England53 Posts
March 30 2011 12:32 GMT
#69
Wanna know something you can't unsee ?

Get the watchtower on delta quadrant...
Darkened
Profile Blog Joined December 2010
Bulgaria105 Posts
March 30 2011 12:38 GMT
#70
Wow, that's really neat.Great read, thanks for sharing all your discoveries.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
March 30 2011 12:39 GMT
#71
Wow. You should sent this to Blizzard, perhaps it might get fixed with HotS. :D
I have a beard. I'm unprofessional.
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 30 2011 12:40 GMT
#72
Why did you put so much time into this haha? It definitely was an interesting read though so if you wanted to share interesting facts about sc2 gj!
SlayerS Fighting!
ALPINA
Profile Joined May 2010
3791 Posts
March 30 2011 12:46 GMT
#73
Drones also have meele attack image but do not receive melee upgrades.
You should never underestimate the predictability of stupidity
C5Five
Profile Joined March 2011
England53 Posts
March 30 2011 12:47 GMT
#74
On March 30 2011 21:46 Alpina wrote:
Drones also have meele attack image but do not receive melee upgrades.


They be flyin' !

:D
RickOrShay
Profile Joined August 2010
New Zealand132 Posts
March 30 2011 12:48 GMT
#75
heh, good read, I never look that closely at stuff in game.
Web-chan
Profile Joined August 2010
Russian Federation61 Posts
March 30 2011 12:48 GMT
#76
Crazy how you noticed all that. I got my first cannot unsee moment early in the beta when I was watching some game being casted and I saw a reaper die near the end of the map where the cliff was and his remains actually rolled down that cliff and fell into god knows where. I was really amazed. Well that's obviously the intended graphics feature but still...was pretty cool.
Geegeez
Profile Blog Joined September 2010
Canada226 Posts
March 30 2011 12:51 GMT
#77
I don't use "incongruencies" enough in my daily vocabulary, but I will from now on. Thanks for this detailed analysis.
C5Five
Profile Joined March 2011
England53 Posts
Last Edited: 2011-03-30 12:53:30
March 30 2011 12:52 GMT
#78
[image loading]
[image loading]

Cannot unsee... -_-' The watchtower vision alone make the circle... Gah !
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
March 30 2011 12:52 GMT
#79
On March 30 2011 13:56 kagemucha wrote:
waiting for unseen penises


Was giggling at the unseen images odd comments and then LMAO at this one.
To Skeleton King: "Have you considered employment at Apple?"
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 30 2011 12:58 GMT
#80
Oh man, and I thought I could find weird things...

I guess I never paid attention because I was too busy playing, instead of trying to enjoy and explore every single thing in the game :}

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Xacalite
Profile Joined September 2010
Germany533 Posts
March 30 2011 13:04 GMT
#81
I've noticed that the Yamato Gun upgrade doesn't actually use the same icon as the Yamato gun button. Kind of sloppy if you ask me


got fixed in 1.3

but yeah starcraft is full of secrets =)
I feel fear...for the last time
Epsilon8
Profile Blog Joined May 2010
Canada173 Posts
March 30 2011 13:21 GMT
#82
Nice man. Always like posts that go deeper into the lore or visual aspect of the game.
If you wish to travel far and fast, travel light. Take off all your envies, jealousies, unforgiveness, selfishness, and fears.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-03-30 13:47:03
March 30 2011 13:44 GMT
#83
2 more

The roach upgrade icons graphics are actually switched
[image loading]
Tunneling

[image loading]
Faster moving


And when a command center morphs into a Orbital command the dish just rises directly through the top. The Planetary Fortress transformation is an actual transformation.

[image loading]
Dont have a picture of the transformation unfortunately.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
Last Edited: 2011-03-30 13:54:52
March 30 2011 13:54 GMT
#84
You win a prize at attention to detail. Wow.

It bugs me that the icon for blue flame is a red flame. D:
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Heraklitus
Profile Joined September 2010
United States553 Posts
March 30 2011 13:56 GMT
#85
This is really interesting.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-03-30 14:07:56
March 30 2011 14:07 GMT
#86
On March 30 2011 22:54 MangoTango wrote:
It bugs me that the icon for blue flame is a red flame. D:



Another good find!

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Scrubington
Profile Joined June 2010
Canada475 Posts
March 30 2011 14:13 GMT
#87
On March 30 2011 13:47 FinestHour wrote:
what did i just read


^

User was warned for this post
Sockpuppet
Profile Blog Joined November 2010
119 Posts
March 30 2011 14:14 GMT
#88
Cool stuff!!
knL
Profile Blog Joined June 2010
Germany400 Posts
March 30 2011 14:18 GMT
#89
haha some of them are pretty awesome :D
Sable
Profile Joined March 2011
5 Posts
March 31 2011 07:30 GMT
#90
Bumped for OP update
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
March 31 2011 07:33 GMT
#91
The greater spire just blew my mind O_O.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
March 31 2011 07:38 GMT
#92
The base of the Greater Spire is actually an Infestation Pit.


MIND BLOWN!!
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 31 2011 07:39 GMT
#93
On March 31 2011 16:33 Megaliskuu wrote:
The greater spire just blew my mind O_O.


blizzard got lazy when it came to creating other races... (more so than terran)?
PM me if you want random korean images translated.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 31 2011 07:41 GMT
#94
I cant believe the last one. That completely owned my face
Kill the Deathball
Primadog
Profile Blog Joined April 2010
United States4411 Posts
March 31 2011 07:44 GMT
#95
You know, I'd expect allot of joke threads today, but instead we get a bumper crop of excellent first posts.
Thank God and gunrun.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
March 31 2011 07:48 GMT
#96
the cape and the infestation pit will haunt my dreams forever

especially the pit since i'm a zerg player.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
March 31 2011 07:50 GMT
#97
On March 31 2011 16:38 Adeeler wrote:
Show nested quote +
The base of the Greater Spire is actually an Infestation Pit.


MIND BLOWN!!

Yeah haha. They're quite lazy there at blizzard lol. It's "Kerrigen's" picture all over again.
redFF
Profile Blog Joined November 2010
United States3910 Posts
March 31 2011 07:54 GMT
#98
epic first post.
OhNoItsTheMunch
Profile Joined June 2009
United States96 Posts
March 31 2011 07:55 GMT
#99
On March 30 2011 20:29 lcl wrote:
The front and rear arcs on the warp gate do "erect" as you say on some of the higher graphics levels, ive seen it on a husky video im sure

otherwise pretty cool thx!


Yup in fact this happened to me the other day. The reason its often not seen is because its only used when a gateway is making units which is vary rarely done (albeit for that first 1-2 units) and it might have something to do with higher graphics settings.
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
March 31 2011 07:56 GMT
#100
Lolll at the greater spire.
bleh
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
March 31 2011 07:59 GMT
#101
Lol at the greater spire one xD fail

thanks for sharing, awesome xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
goldemerald
Profile Joined January 2011
United States39 Posts
March 31 2011 08:02 GMT
#102
The last one blew my mind.
Trying is the first step towards failure.
kagemucha
Profile Joined August 2010
United States326 Posts
March 31 2011 08:04 GMT
#103
The base of the Greater Spire is actually an Infestation Pit.

OMG. Mind = BLOWN
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
Last Edited: 2011-03-31 08:08:17
March 31 2011 08:07 GMT
#104
On March 30 2011 22:44 Archerofaiur wrote:
2 more

The roach upgrade icons graphics are actually switched
[image loading]
Tunneling

[image loading]
Faster moving

Haha I thought that I was the only one noticing that!

Probably Blizzard messed up. And when they realised that it was too late so they didn't make the change! Sly bastards
aka Wardo
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 31 2011 08:15 GMT
#105
My goodness that greater spire is sitting on a guardian that's crashed onto the zerg creep! Someone should save it..

Great post op.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
snpnx
Profile Joined February 2010
Germany454 Posts
March 31 2011 08:20 GMT
#106
On March 31 2011 17:07 EdSlyB wrote:
Show nested quote +
On March 30 2011 22:44 Archerofaiur wrote:
2 more

The roach upgrade icons graphics are actually switched
[image loading]
Tunneling

[image loading]
Faster moving

Haha I thought that I was the only one noticing that!

Probably Blizzard messed up. And when they realised that it was too late so they didn't make the change! Sly bastards

Yeah, that comes from a change sometime in the beta. I think it was even wanted?
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
Last Edited: 2011-03-31 08:27:12
March 31 2011 08:24 GMT
#107
A funny thing to notice with the "Ball Behaviour" of SC2 units.

1°) Make a big number of Banelings, for instance
2°) Make them rush up a tight ramp
3°) Look at the minimap.

Still not seeing?

[image loading]

On March 30 2011 13:56 kagemucha wrote:
waiting for unseen penises

That was for you, sir .
Join the Liquipedia Zerg Project ! PM me for more information :).
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
March 31 2011 08:34 GMT
#108
When a Banshee cloaks the pilot's visor goes down.

WHOOOOOOAAAAAAAAA

Same goes for Viking and its different modes
Moderator@TLPholon // "I need a third hand to facepalm right now"
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 31 2011 08:38 GMT
#109
lol great work! i never knew the greater spire is on top of my infestation pit. so that's where it went. cool!
faulty
Profile Blog Joined November 2010
Canada204 Posts
March 31 2011 08:47 GMT
#110
WOW, that greater spire thing just blew my mind
good find.
"More gg, more skill" - White-Ra
Cow
Profile Joined May 2010
Canada1104 Posts
March 31 2011 08:58 GMT
#111
Wow saved the best for last, the Greater Spire/Infestation Pit thing is ridiculous.
Amazing eye for detail though, can't imagine going through everything and making these observations!
R.I.P. Nujabes ♫
TheKanAry
Profile Joined August 2010
United States149 Posts
March 31 2011 09:08 GMT
#112
I was expecting something much more scarring, and clicked this thread with a growing fear in my heart, however it all worked out in the end .

Impressive noticing capabilities.

Additionally, i have a large amount of curiosity, (as evidenced by the fact that i opened this thread)
and as such i feel i must ask, how the hell does that wire connect to anything?
those that fail to learn from history are doomed to repeat it.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 31 2011 09:12 GMT
#113
Greater spire one blew my mind...
133 221 333 123 111
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
March 31 2011 10:41 GMT
#114
I searched for some Greater Spire pics on Google.

[image loading]

[image loading]

Doesn't look like the base is a Infestation Pit.
Karn3
Profile Joined December 2010
United Kingdom134 Posts
March 31 2011 10:56 GMT
#115
o.0

I love real world stuff like this as well. I only see the arrow in the fed ex sign now, even when i type it!
Also i always read super bowl as superb owl.
Carras
Profile Joined August 2010
Argentina860 Posts
March 31 2011 10:57 GMT
#116
greater spire... mind explodes
PraefektMotus
Profile Joined February 2011
Germany129 Posts
March 31 2011 11:27 GMT
#117
Roaches don't have two funky eyes, but three symmetrical ones.

[image loading]
Arn
Profile Joined November 2010
Sweden118 Posts
March 31 2011 12:43 GMT
#118
On March 31 2011 20:27 PraefektMotus wrote:
Roaches don't have two funky eyes, but three symmetrical ones.

[image loading]


That, that... oh my!
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
SugarBear
Profile Blog Joined June 2010
United States842 Posts
March 31 2011 14:58 GMT
#119
Never going to unsee that wire when I play Terran now. FUUUUUUUUUUUUUUUUUUUU
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
TheWahbinator
Profile Joined September 2010
United States131 Posts
March 31 2011 16:53 GMT
#120
I think the reason for the zerg building armor and ground unit carapice icons being the same is that all of zerg's buildings are biological status, regardless of it's inability to upgrade.
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 31 2011 16:59 GMT
#121
You are thinking too much.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
Last Edited: 2011-03-31 17:31:10
March 31 2011 17:19 GMT
#122
some really cool images
Noxie
Profile Blog Joined April 2010
United States2227 Posts
March 31 2011 17:21 GMT
#123
Very interesting things. Being quite a fan of animation and modeling I noticed some of them as well.. Mainly the greater spire infestation pit one. While it may not be exactly the same. It is almost guaranteed they used the same base when modeling.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 31 2011 17:27 GMT
#124
Some of those are really cool and I'd have never noticed them without this thread. Awesome work! ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Phant
Profile Joined August 2010
United States737 Posts
March 31 2011 17:34 GMT
#125
This reminds me when people found that the icon for lair and hive transformation in Starcraft were reversed.

Good read!
Volka
Profile Joined December 2010
Argentina408 Posts
March 31 2011 17:34 GMT
#126
Great work with those images, thanks!
http://www.starsite.com.ar
FenneK
Profile Joined November 2010
France1231 Posts
March 31 2011 17:36 GMT
#127
Well...damn. I was half expecting you to show us zerglings' thighs look like Oprah Winfrey.
good luck have batman
dmillz
Profile Joined November 2010
Canada270 Posts
March 31 2011 17:37 GMT
#128
Very cool, now please go outside.
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 31 2011 17:39 GMT
#129
the bottom part of the spawning pool glitches through the top part of the liquid every once and a while and i always get distracted by this...
KevinIX
Profile Joined October 2009
United States2472 Posts
March 31 2011 17:40 GMT
#130
On March 31 2011 20:27 PraefektMotus wrote:
Roaches don't have two funky eyes, but three symmetrical ones.

[image loading]


This changes everything. O.o
Liquid FIGHTING!!!
orotoss
Profile Joined September 2010
United States298 Posts
March 31 2011 17:40 GMT
#131
The roach upgrades used to be normal in beta, but for some ridiculous reason, they switched them in one of the patches. This still confuses me when I'm trying to get speed or burrowed movement.
BLARRGHGHH
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
March 31 2011 17:43 GMT
#132
Wow lol. That's a lot of work.

All I can say is take that Blizzard.
All the pros got dat Ichie.
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
March 31 2011 17:48 GMT
#133
haha nice write up

Seems to me blizzard got some work to do!
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
sikyon
Profile Joined June 2010
Canada1045 Posts
March 31 2011 18:04 GMT
#134
On March 30 2011 21:52 C5Five wrote:
[image loading]
[image loading]

Cannot unsee... -_-' The watchtower vision alone make the circle... Gah !


Surely you realize that the swastika is going counterclockwise?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
March 31 2011 19:13 GMT
#135
Cool find! The Zerg attack upgrades are outdated I think though.
Nowadays they have one spike / +up if I recall correctly.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Contra1
Profile Joined February 2011
Netherlands25 Posts
March 31 2011 21:00 GMT
#136
On April 01 2011 03:04 sikyon wrote:
Show nested quote +
On March 30 2011 21:52 C5Five wrote:
[image loading]
[image loading]

Cannot unsee... -_-' The watchtower vision alone make the circle... Gah !


Surely you realize that the swastika is going counterclockwise?


Yep so it's a buhdist sign now. (don't know precicly what sign)
zarepath
Profile Blog Joined April 2010
United States1626 Posts
March 31 2011 21:04 GMT
#137
Hitler doesn't down-vote Delta Quadrant.

Spread the word.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
March 31 2011 21:11 GMT
#138
On March 31 2011 20:27 PraefektMotus wrote:
Roaches don't have two funky eyes, but three symmetrical ones.

[image loading]


only relevant thing in this thread imo :O

On March 30 2011 22:44 Archerofaiur wrote:
2 more

The roach upgrade icons graphics are actually switched
[image loading]
Tunneling

[image loading]
Faster moving


funny thing is that they used to be right but blizz switched them up with a patch in the (late) beta i think.
@nowSimon
hopoo
Profile Joined November 2010
37 Posts
March 31 2011 21:13 GMT
#139
chest plate of a marine looks like the face of a cat, with the X being the nose
[image loading]
Dystisis
Profile Joined May 2010
Norway713 Posts
March 31 2011 21:17 GMT
#140
People, in rotational-symmetrical maps there is a high probability of terrain possibly looking a bit like a swastika when singled out. You shouldn't really try to induce imagery that isn't actually meant in that way, especially when it's not even in an outright swastika shape.
genius_man16
Profile Joined February 2011
United States749 Posts
March 31 2011 21:24 GMT
#141
On March 30 2011 13:53 Kujawa wrote:
wow......um you have some spare time.


^^

But that was still very interesting to read :D
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
abominable
Profile Joined March 2011
101 Posts
March 31 2011 21:29 GMT
#142
the turret has a visible operator who spins around in circles for his entire life.

[image loading]
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 31 2011 21:32 GMT
#143
Dammit now I'll be distracted while I play SC2! good post learned alot =P
[TLNY]Mahjong Club Thread
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
March 31 2011 21:33 GMT
#144
On April 01 2011 06:00 Contra1 wrote:
Show nested quote +
On April 01 2011 03:04 sikyon wrote:
On March 30 2011 21:52 C5Five wrote:
[image loading]
[image loading]

Cannot unsee... -_-' The watchtower vision alone make the circle... Gah !


Surely you realize that the swastika is going counterclockwise?


Yep so it's a buhdist sign now. (don't know precicly what sign)

Lol its just the swastika that is also the buddhist sign http://en.wikipedia.org/wiki/Swastika
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
DoctorClock
Profile Joined September 2010
United States131 Posts
March 31 2011 21:37 GMT
#145
On April 01 2011 06:29 abominable wrote:
the turret has a visible operator who spins around in circles for his entire life.

+ Show Spoiler +
[image loading]


This makes me really sad.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 31 2011 21:42 GMT
#146
On April 01 2011 06:37 DoctorClock wrote:
Show nested quote +
On April 01 2011 06:29 abominable wrote:
the turret has a visible operator who spins around in circles for his entire life.

+ Show Spoiler +
[image loading]


This makes me really sad.

Then you shall be saddened even more by the following relevant story:
There has always been a man in the missile turret. Just as there has always been a missile turret. I've lived in this village for 20 years, and the turret on the hill has been there. Watching over us.
When I was young, I asked my father, "Father, why is there a man in the missile turret?" He said, "I don't know, son, he's just always been there. He was there when I asked my father the same question, and maybe he was there before that."
"Does anyone ever talk to him?"
"Nobody, Son."
"Why not?"
"Because we're afraid."
"Afraid of what?"
"Of the man. And the missiles."
Well I was not afraid of the man. Not any more. It's my 20th birthday today, and I'm going to talk to the man. And ask him why he's always been there. I'm standing on the cliff over looking the village now, and the man and the turret are just 50 feet or so behind me. The wind howls around me. I can almost feel it trying to push me over the cliff, as if warning me. Warning me to stay away, warning me to leave things as they are.
I turn around and walk towards the turret. I yell out for the man, but the wind steals my voice, and I don't know if he can hear. I hold my hand up above my eyes to shield them from the sun. I cannot make out the man's features. He must be at least 70 or 80 years old, by now. Maybe older. Nobody in the town remembers a day when he wasn't there.
Finally, I approach the feet of the turret. As I do, I can hear it whir to life as the turret turns to face me. There is a man in the turret. There has always been a man in the missile turret.
He is as old as I expected him to look. Wrinkled, wizened, balding. He looks down at me. He doesn't say a word. I don't say a word either. He just looks down at me, and offers his hand.
I have always been the man in the missile turret.

Courtesy of http://www.reddit.com/r/starcraft/comments/d2qta/there_has_always_been_a_man_in_the_missile_turret/c0x4rf0
ㅇㅅㅌㅅ
DoctorClock
Profile Joined September 2010
United States131 Posts
March 31 2011 21:44 GMT
#147
On April 01 2011 06:42 eviltomahawk wrote:
Show nested quote +
On April 01 2011 06:37 DoctorClock wrote:
On April 01 2011 06:29 abominable wrote:
the turret has a visible operator who spins around in circles for his entire life.

+ Show Spoiler +
[image loading]


This makes me really sad.

Then you shall be saddened even more by the following relevant story:
Show nested quote +
There has always been a man in the missile turret. Just as there has always been a missile turret. I've lived in this village for 20 years, and the turret on the hill has been there. Watching over us.
When I was young, I asked my father, "Father, why is there a man in the missile turret?" He said, "I don't know, son, he's just always been there. He was there when I asked my father the same question, and maybe he was there before that."
"Does anyone ever talk to him?"
"Nobody, Son."
"Why not?"
"Because we're afraid."
"Afraid of what?"
"Of the man. And the missiles."
Well I was not afraid of the man. Not any more. It's my 20th birthday today, and I'm going to talk to the man. And ask him why he's always been there. I'm standing on the cliff over looking the village now, and the man and the turret are just 50 feet or so behind me. The wind howls around me. I can almost feel it trying to push me over the cliff, as if warning me. Warning me to stay away, warning me to leave things as they are.
I turn around and walk towards the turret. I yell out for the man, but the wind steals my voice, and I don't know if he can hear. I hold my hand up above my eyes to shield them from the sun. I cannot make out the man's features. He must be at least 70 or 80 years old, by now. Maybe older. Nobody in the town remembers a day when he wasn't there.
Finally, I approach the feet of the turret. As I do, I can hear it whir to life as the turret turns to face me. There is a man in the turret. There has always been a man in the missile turret.
He is as old as I expected him to look. Wrinkled, wizened, balding. He looks down at me. He doesn't say a word. I don't say a word either. He just looks down at me, and offers his hand.
I have always been the man in the missile turret.

Courtesy of http://www.reddit.com/r/starcraft/comments/d2qta/there_has_always_been_a_man_in_the_missile_turret/c0x4rf0


I can't play Terran anymore!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 31 2011 21:49 GMT
#148
On April 01 2011 06:44 DoctorClock wrote:
Show nested quote +
On April 01 2011 06:42 eviltomahawk wrote:
On April 01 2011 06:37 DoctorClock wrote:
On April 01 2011 06:29 abominable wrote:
the turret has a visible operator who spins around in circles for his entire life.

+ Show Spoiler +
[image loading]


This makes me really sad.

Then you shall be saddened even more by the following relevant story:
There has always been a man in the missile turret. Just as there has always been a missile turret. I've lived in this village for 20 years, and the turret on the hill has been there. Watching over us.
When I was young, I asked my father, "Father, why is there a man in the missile turret?" He said, "I don't know, son, he's just always been there. He was there when I asked my father the same question, and maybe he was there before that."
"Does anyone ever talk to him?"
"Nobody, Son."
"Why not?"
"Because we're afraid."
"Afraid of what?"
"Of the man. And the missiles."
Well I was not afraid of the man. Not any more. It's my 20th birthday today, and I'm going to talk to the man. And ask him why he's always been there. I'm standing on the cliff over looking the village now, and the man and the turret are just 50 feet or so behind me. The wind howls around me. I can almost feel it trying to push me over the cliff, as if warning me. Warning me to stay away, warning me to leave things as they are.
I turn around and walk towards the turret. I yell out for the man, but the wind steals my voice, and I don't know if he can hear. I hold my hand up above my eyes to shield them from the sun. I cannot make out the man's features. He must be at least 70 or 80 years old, by now. Maybe older. Nobody in the town remembers a day when he wasn't there.
Finally, I approach the feet of the turret. As I do, I can hear it whir to life as the turret turns to face me. There is a man in the turret. There has always been a man in the missile turret.
He is as old as I expected him to look. Wrinkled, wizened, balding. He looks down at me. He doesn't say a word. I don't say a word either. He just looks down at me, and offers his hand.
I have always been the man in the missile turret.

Courtesy of http://www.reddit.com/r/starcraft/comments/d2qta/there_has_always_been_a_man_in_the_missile_turret/c0x4rf0


I can't play Terran anymore!

T.T *sniff* that's terrible, I need to retire those poor men and find them a proper wife >.<
[TLNY]Mahjong Club Thread
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 31 2011 21:56 GMT
#149
On March 30 2011 13:57 elmizzt wrote:
Holy shit, you must be amazing at Where's Waldo...


I couldn't agree more!!

Still interesting thread, many things I've noticed, some no, very amusing I think.

With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
ranjutan
Profile Joined November 2010
United States636 Posts
March 31 2011 22:04 GMT
#150
On April 01 2011 06:11 drooL wrote:
Show nested quote +
On March 31 2011 20:27 PraefektMotus wrote:
Roaches don't have two funky eyes, but three symmetrical ones.

[image loading]


only relevant thing in this thread imo :O

Show nested quote +
On March 30 2011 22:44 Archerofaiur wrote:
2 more

The roach upgrade icons graphics are actually switched
[image loading]
Tunneling

[image loading]
Faster moving


funny thing is that they used to be right but blizz switched them up with a patch in the (late) beta i think.


It's actually kind of shocking that they haven't fixed it, that mistake has been there for several months (I'm pretty sure)

Great thread btw, nice catches! T_T turret man
http://i53.tinypic.com/1r3j0p.gif
Trolle
Profile Blog Joined June 2009
Sweden227 Posts
March 31 2011 22:13 GMT
#151
This was such a bad thread for me that is so bad. I still have to learn so much, not sit fascinated in game about stuff like this. It won't help my micro and macro at all
meep meep
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
March 31 2011 22:17 GMT
#152
Must have taken a while to find out all of that. Nice catches man
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Hoku
Profile Joined September 2010
United States129 Posts
March 31 2011 22:24 GMT
#153
Wow, if this was all found by one man, you are a crazy, crazy person.
I put my pants on two legs at a time.
Blurio
Profile Joined March 2011
Germany288 Posts
March 31 2011 22:28 GMT
#154
Didn't Blizz fix the roach upgrades in one PTR an everyone went batshit crazy till they reversed it again?
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
March 31 2011 22:31 GMT
#155
On March 31 2011 20:27 PraefektMotus wrote:
Roaches don't have two funky eyes, but three symmetrical ones.

[image loading]



omg now roaches look scary =(
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 31 2011 22:41 GMT
#156
[image loading]

The marauder has little coils that light up in time with his breathing.
BaltA
Profile Blog Joined September 2008
Norway849 Posts
March 31 2011 22:46 GMT
#157
It's because people like this, we will find out everything about sc, since they take their sparetime and find out these boring ass stuff, which are kinda good to know! Really good observations.

Good job findings those things!
AwfulPlayer
Profile Joined August 2010
249 Posts
March 31 2011 22:46 GMT
#158
On April 01 2011 06:29 abominable wrote:
the turret has a visible operator who spins around in circles for his entire life.

that made me LOL so hard :D

too bad the OP wasnt longer, this is really great
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 31 2011 22:50 GMT
#159
I knew about all of them exept the greater spire :O I didn't realize the infestation pit under it. Even if I'm a zerg player xD
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 31 2011 22:50 GMT
#160
Never building a Missile Turret again.

I already knew there was a man from SC1, but I didn't know they also did it for SC2 >.<
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
March 31 2011 22:57 GMT
#161
I cannot believe I just watched every picture from this thread.
Day is ruined
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
March 31 2011 22:58 GMT
#162
is it only me that thought that this was one of those creepy NSFW threads misplaced in the SC2 section?
Needless to say, I was pleasantly surprised. I knew about the missile turret thing, but never actually saw the guy in-game. You've got way too much time on your hands, OP; Congradulations.
For he is the Oystermeister, lord of all the oysters.
leo23
Profile Blog Joined November 2010
United States3075 Posts
March 31 2011 23:09 GMT
#163
impossible... this must be a joke
banelings
PraefektMotus
Profile Joined February 2011
Germany129 Posts
Last Edited: 2011-03-31 23:52:17
March 31 2011 23:20 GMT
#164
On April 01 2011 07:31 GizmoPT wrote:
Show nested quote +
On March 31 2011 20:27 PraefektMotus wrote:
Roaches don't have two funky eyes, but three symmetrical ones.

[image loading]



omg now roaches look scary =(

I actually thought the same thing. At first, the roach comes off as a somewhat quirky unit with its adorable bug sounds, the weird eyes, and the half-witted jaws (Mervin anyone?). Then you see its face full front and it's just a mean-and-aggressive-as-hell creature ready to rip off your head with that enormous set of teeth. Kinda like a Mileena moment.
redDuke
Profile Joined March 2011
Australia207 Posts
March 31 2011 23:21 GMT
#165
the turret has a visible operator who spins around in circles for his entire life.


Haha thats awesome! I'd always thought they were automated (which *does* make more sense i think)
vile | FXO | Liquid | EG | coL
thekibk
Profile Joined April 2010
United States116 Posts
March 31 2011 23:34 GMT
#166
Fuck. Now I'm gonna lose all my games cause I'm just gonna be looking for inconsistencies in the textures.
lol. epic thread, man. Nice effort.
Corn is no place for a mighty warrior!
Tracedragon
Profile Joined December 2010
United States948 Posts
April 01 2011 00:46 GMT
#167
Nice finds, man. (:
Do the impossible, see the invisible. Row, row, fight the power!
dala
Profile Joined August 2010
Sweden477 Posts
April 01 2011 05:25 GMT
#168
Great thread. Here is something that annoys me every time the game is loading.

On the splash screen of the Marine (Jim Raynor?) there is something projected on his cheek. The idea is probably that this is a feature of the marine suit to display information for the operator, but it would not work. Try yourself to stare into the cinema projector instead of looking at the screen. The only thing you see is bright light.

[image loading]
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
April 01 2011 05:35 GMT
#169
On April 01 2011 14:25 dala wrote:
Great thread. Here is something that annoys me every time the game is loading.

On the splash screen of the Marine (Jim Raynor?) there is something projected on his cheek. The idea is probably that this is a feature of the marine suit to display information for the operator, but it would not work. Try yourself to stare into the cinema projector instead of looking at the screen. The only thing you see is bright light.

[image loading]


Did you notice that it looks like it's actually projecting the menu for the game onto his cheek? *Cue twilight zone music*.
you gotta dance
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
April 01 2011 05:43 GMT
#170
Wow very good post, thank you!
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 01 2011 05:47 GMT
#171
On April 01 2011 14:35 Mr. Wiggles wrote:
Show nested quote +
On April 01 2011 14:25 dala wrote:
Great thread. Here is something that annoys me every time the game is loading.

On the splash screen of the Marine (Jim Raynor?) there is something projected on his cheek. The idea is probably that this is a feature of the marine suit to display information for the operator, but it would not work. Try yourself to stare into the cinema projector instead of looking at the screen. The only thing you see is bright light.

[image loading]


Did you notice that it looks like it's actually projecting the menu for the game onto his cheek? *Cue twilight zone music*.


Mind = Blown. So this means that we are Raynor 0_o.
http://grooveshark.com/#/deltrus/music
Inex
Profile Joined October 2010
Bulgaria443 Posts
April 01 2011 07:21 GMT
#172
Dark templars spawn with either a scythe or a psi-blade. Will get pictures later, coz I don't have a lot of time now. AWESOME THREAD btw, love it .
Char711
Profile Blog Joined October 2010
United States862 Posts
April 01 2011 08:04 GMT
#173
And the update and other peoples' contributions continue to be good. Really enjoying this thread!
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 01 2011 19:21 GMT
#174
On April 01 2011 16:21 Inex wrote:
Dark templars spawn with either a scythe or a psi-blade. Will get pictures later, coz I don't have a lot of time now. AWESOME THREAD btw, love it .


Found
[image loading]
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 01 2011 19:27 GMT
#175
Omg this thread just keeps getting more and more awesome. Too much cannot unsee!
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Jergen
Profile Joined October 2010
United States136 Posts
April 01 2011 19:36 GMT
#176
On March 30 2011 14:48 Mailing wrote:
Look at the back of a carrier


[image loading]
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
April 01 2011 19:39 GMT
#177
On April 02 2011 04:36 Jergen wrote:
Show nested quote +
On March 30 2011 14:48 Mailing wrote:
Look at the back of a carrier


[image loading]

Oh my god.

At first I was like "No fucking way".

And then I was like "Everytime I'll build a carrier I will have to look at a dick ".
Join the Liquipedia Zerg Project ! PM me for more information :).
Sable
Profile Joined March 2011
5 Posts
Last Edited: 2011-04-04 06:20:40
April 02 2011 03:33 GMT
#178
Bumped for update 2
CodECleaR
Profile Joined November 2010
United States395 Posts
April 02 2011 03:40 GMT
#179
On April 02 2011 04:36 Jergen wrote:
Show nested quote +
On March 30 2011 14:48 Mailing wrote:
Look at the back of a carrier


[image loading]


BWAHAHAHAHA
Good thing I don't build Carriers.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Dommk
Profile Joined May 2010
Australia4865 Posts
April 02 2011 03:41 GMT
#180
I guess this one is pretty obvious, but I didn't notice it for awhile when Toss units lose shield, the blue aura around their wireframe will slowly diminish with respect to how depleted their shields are..
MavercK
Profile Joined March 2010
Australia2181 Posts
April 02 2011 04:22 GMT
#181
need more people like you sable for SC2BW
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
smallerk
Profile Joined October 2010
897 Posts
April 02 2011 18:27 GMT
#182
This:

[image loading]
Never Regret anything because at one time it was exactly what you wanted.
pStar
Profile Blog Joined December 2010
996 Posts
April 02 2011 19:10 GMT
#183
On April 03 2011 03:27 smallerk wrote:
This:

[image loading]


Whats that supposed to be about?
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 02 2011 19:27 GMT
#184
On April 03 2011 04:10 pStar wrote:
Show nested quote +
On April 03 2011 03:27 smallerk wrote:
This:

&#91;image loading&#93;


Whats that supposed to be about?


It is a reference to the TV show LOST these are referred to as "the numbers"

http://lostpedia.wikia.com/wiki/The_Numbers

Link to wiki info above

Apparently whoever made the map for GSL really likes the show lost
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
Last Edited: 2011-04-02 19:52:27
April 02 2011 19:39 GMT
#185
On March 30 2011 13:47 FinestHour wrote:
what did i just read

This.

It blew my mind, and i am never building turrets ever again.
Stick it up. take it up. step aside and see the world
Berserk920
Profile Joined April 2011
United States1 Post
April 04 2011 02:48 GMT
#186
Cool beans man! I shat myself reading this thread!!
bigbeau
Profile Joined October 2010
368 Posts
April 04 2011 02:57 GMT
#187
On April 02 2011 04:39 Ahelvin wrote:
Show nested quote +
On April 02 2011 04:36 Jergen wrote:
On March 30 2011 14:48 Mailing wrote:
Look at the back of a carrier


[image loading]

Oh my god.

At first I was like "No fucking way".

And then I was like "Everytime I'll build a carrier I will have to look at a dick ".


and then you were like 'oh wait. when the fuck do i build carriers'
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
April 04 2011 03:00 GMT
#188
Lol the carrier picture made me giggle.. interesting read haha you obviously pay attention to the finer details of this game..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Brad
Profile Joined April 2010
2754 Posts
April 04 2011 03:02 GMT
#189
Wow, I thought i was good as where's Wally. ;(
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
hmsrenown
Profile Joined July 2010
Canada1263 Posts
April 04 2011 03:15 GMT
#190
Isn't this something that lights up my night. Absolutely fantastic catch OP, blizzard devs team hire this man now!
Turgid
Profile Blog Joined September 2010
United States1623 Posts
April 04 2011 03:40 GMT
#191
On April 03 2011 04:27 ZeromuS wrote:
Show nested quote +
On April 03 2011 04:10 pStar wrote:
On April 03 2011 03:27 smallerk wrote:
This:

[image loading]


Whats that supposed to be about?


It is a reference to the TV show LOST these are referred to as "the numbers"

http://lostpedia.wikia.com/wiki/The_Numbers

Link to wiki info above

Apparently whoever made the map for GSL really likes the show lost


Terminus RE is actually a remake of a Blizzard original, a 2v2 map called Terminus. So it was likely just a Blizzard employee.
(╬ ಠ益ಠ)
zs3000
Profile Joined March 2010
United States43 Posts
April 04 2011 04:00 GMT
#192
I don't understand this thread at all. Only like...4 of all of the examples mean anything, or are worth pointing out. most of everything your saying is the exact same thing is if I made a thread that said "Zealots have 2 blade weapons!" "Dark Templars have multiple models!" "Zerglings catch air sometimes when they have their speed upgrade!" these are things EVERYONE sees and knows, and pointing out almost everything here is just stupidly obvious and makes no sense for a thread about it.
www.justin.tv/zs3000
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
April 04 2011 04:05 GMT
#193
On April 04 2011 13:00 zs3000 wrote:
I don't understand this thread at all. Only like...4 of all of the examples mean anything, or are worth pointing out. most of everything your saying is the exact same thing is if I made a thread that said "Zealots have 2 blade weapons!" "Dark Templars have multiple models!" "Zerglings catch air sometimes when they have their speed upgrade!" these are things EVERYONE sees and knows, and pointing out almost everything here is just stupidly obvious and makes no sense for a thread about it.

What makes even less sense is you complaining about it.

I thought it was a pretty funny read ^^
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
KaBoom300
Profile Joined January 2011
United States225 Posts
April 04 2011 04:39 GMT
#194
Wow, a ton of work went into that OP! Good job man super interesting to read, I've always wondered why the spine crawler icon looked so weird, and now I'm wondering if Blizz will ever fix stuff like this XD
Liquid Dota Fighting!
Sokalo
Profile Joined May 2010
United States375 Posts
April 05 2011 10:40 GMT
#195
On April 04 2011 12:40 Turgid wrote:
Show nested quote +
On April 03 2011 04:27 ZeromuS wrote:
On April 03 2011 04:10 pStar wrote:
On April 03 2011 03:27 smallerk wrote:
This:

[image loading]


Whats that supposed to be about?


It is a reference to the TV show LOST these are referred to as "the numbers"

http://lostpedia.wikia.com/wiki/The_Numbers

Link to wiki info above

Apparently whoever made the map for GSL really likes the show lost


Terminus RE is actually a remake of a Blizzard original, a 2v2 map called Terminus. So it was likely just a Blizzard employee.


IIRC blizzard also incorporated the lost numbers on a hatch in Sholazar Basin in WoW.

Hell if I'll find it now, but there was a thread a while back of just easter egg stuff from blizzard maps/campaign levels and there was a lot of them.
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 07 2011 03:18 GMT
#196
On April 01 2011 07:41 exploding.godhand wrote:
[image loading]

The marauder has little coils that light up in time with his breathing.


OH MY FUCKING GOD! I JUST REALIZED SOMETHING!

No matter WHAT decal you have, the Marauder decal on his forehead is always "Raynor's Raiders" decal!

OMFG
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
April 07 2011 03:26 GMT
#197
On April 02 2011 04:36 Jergen wrote:
Show nested quote +
On March 30 2011 14:48 Mailing wrote:
Look at the back of a carrier


[image loading]


Oh my god, no wonder it needs time to get "loaded"
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
April 07 2011 03:30 GMT
#198
I can't believe I just read all that, interesting though!
thezergk
Profile Joined October 2009
United States492 Posts
April 07 2011 03:44 GMT
#199
this thread was actually really exciting for me to read. I love all of these kinds of things! Thanks!
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-04-07 03:59:08
April 07 2011 03:58 GMT
#200
Don't feel sad about building missile turrets! The man in the missile turret is PAID to whirl around all day! Plus, he probably operates in daily shifts between someone else (although it still is boring to do that for 12 hours).

Also, the Man in the Missile Turret only has to stay there until the Terran Expidition is over. Once the enemy surrenders and is gone, the commander doesn't have to put ANYONE on duty until a threat is deteced (zerg swarm is detected via radar a light year away? Boom, put a man in the abandoned missile turret.
NoisyNinja
Profile Joined February 2011
United States991 Posts
April 07 2011 04:20 GMT
#201
For the Protoss, right before an archon attacks, it loses all of its fire from its body and looks really weird. How did I discover this? I was making a joke about archons while watching a replay with my friend (in person) and an archon did a "Kamehameha" style animation. I paused it to point it out and it was lacking all of its fire.
tianGO
Profile Joined August 2010
Argentina591 Posts
April 07 2011 05:17 GMT
#202
This is amazing.
I bet the op is this guy:
[image loading]
"He who controls the present, controls the past. He who controls the past, controls the future."
Slago
Profile Joined August 2010
Canada726 Posts
April 07 2011 05:27 GMT
#203
did you do this by yourself, if so wow, you need to go outside, but anyway good work
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
te3l
Profile Joined August 2010
Canada126 Posts
April 07 2011 05:49 GMT
#204
The warp gate. CANNOT UNSEE
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
April 07 2011 05:58 GMT
#205
Thats.. an insane amount of caught details.

You are either OCD or a genius.

I'll go with genius.
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
April 07 2011 06:00 GMT
#206
Uhh Thanks! That was... Interesting
Some people hurt people. I defenestrate those people.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
April 07 2011 06:42 GMT
#207
L.O.L.

I'm having more fun reading the answers.

And terrans are COMMY! They look LEFT! omg. Unseen!
In the beginning there was nothing... and then exploded
Vysen
Profile Joined July 2010
United States79 Posts
April 07 2011 06:50 GMT
#208
Interesting picking of nits.


Didn't really notice any of that
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-04-21 06:27:31
April 21 2011 06:26 GMT
#209
can we give this thread more love? I like it, and I barely found it just now.

Also, (this is probably a problem for R1CH a coder) I can't find this thread using the search function at all, no matter what I search.

EDIT: Nevermind, I kept searching can't be unseen/can't unseen/unseen and didn't find it. Oops.
XiaN
Profile Blog Joined June 2010
Germany162 Posts
April 21 2011 09:00 GMT
#210
Very good post indeed. Maybe we can combine that with a bug report thread and send it over to Blizzards or use it as a basis for a community bugfix patch
< (。◕‿‿◕。) > | Former technical admin of ROOT-Gaming (root-gaming.com)
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
April 21 2011 09:59 GMT
#211
Odd thing I noticed, the Protoss gas building has 900 health, whereas the Terran and Zerg gas buildings have only 500.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
zZygote
Profile Blog Joined January 2007
Canada898 Posts
April 21 2011 11:22 GMT
#212
@OP You probably notice things 99.9% of the population won't ever try to do. You're probably one hell of a quality checker if you ever worked for a company.

An interesting fact though, and I hope you don't find this offensive, some people with mental disabilities (I believe it's those with down syndrome) work for many computer companies that find flaws in the programming and get paid really good money for it.

You're probably more special in a good way though ^_^
smacky
Profile Blog Joined February 2011
United States108 Posts
April 21 2011 11:35 GMT
#213
lol not downs syndrome....this sounds more like aspergers (not the op)
all i want is flying zerglings....fling!! make it a micro
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
April 21 2011 11:37 GMT
#214
http://imgur.com/JBopt.png

Why was this removed I loved this building animation.
End my suffering
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
April 21 2011 11:43 GMT
#215
wow lots of work put into this... not sure how useful it is but its pretty cool to look at haha
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
April 21 2011 12:05 GMT
#216
Ooo interesting read!
How devious | http://anartisticanswer.blogspot.com.au/
KAPdlight
Profile Blog Joined April 2011
United Kingdom61 Posts
April 21 2011 12:27 GMT
#217
Your obviously passionate about this sort of thing, i tip my hat to you sir.

Without people like you, we wouldnt know that harry potter's eyes change colour seven times in the first movie, or that there is 4 scenes where he doesnt have his scar.

Or that Leon's haircut in the movie Leon, changes twice during the course of the movie.

people say attention to detail is everything, and i guess you have more attention than others.

Nice post, kept me entertained for 10 minutes
MC laughs as we make plans.
Holy_AT
Profile Joined July 2010
Austria978 Posts
April 21 2011 12:35 GMT
#218
Thanks op, I really enjoyed that post about the ingame art.
I think most of the players never notice and enjoy the beauty of staarcraft in such detail :D
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 21 2011 12:46 GMT
#219
1) the yamato cannon research icon is the same as the "toggle worker" icon to take an scv off of a building mid-construction.

2) burrow movement and roach speed icons were switched sometime during the beta, and now they don't make sense.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 27 2011 21:32 GMT
#220
[image loading]
[image loading]



The green plumes don't come from a geyser with an assimilator or refinery constructing on top of it.
I)etox
Profile Joined April 2011
1240 Posts
April 27 2011 21:50 GMT
#221
This isn't so much "cannot unsee" but "things once seen will provide interesting trivia for my other starcraft friends".

That being said, it's a really interesting topic :D
you've got a very good eye for these things.
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2011-04-27 22:04:55
April 27 2011 22:02 GMT
#222
one you haven't mentioned is the mutalisks portrait in the wireframe is, with a little imagination, similar to a T-rex, the wing in the upper right of the wireframe is the Trex's head!

edit: especially when the wireframe is small (such as in-game)
I'm better today than I was yesterday!
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 27 2011 22:09 GMT
#223
very nice, didn't know there were so many inconsistancies in the game.
Hope that all of them will be fixed sooner or later. ^^
ePLocust
Profile Blog Joined November 2010
United States587 Posts
April 27 2011 23:24 GMT
#224
someone should put up the NASL owl
StrinterN
Profile Joined April 2010
Denmark531 Posts
April 28 2011 00:11 GMT
#225
On March 30 2011 13:47 FinestHour wrote:
what did i just read

This o.O
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2011-04-28 00:51:33
April 28 2011 00:50 GMT
#226
The hatchery is the only production structure that when highlighted shows a portrait of a producible unit.

The hatchery (zerg buildings) shows the overlord.
[image loading]
A CC (terran buildings) will show an adjutant.
[image loading]
A Nexus (protoss buildingss) will show an executor.
[image loading]

+ Show Spoiler +
A probably reason for this is that the overmind is "dead", and it would probably be strange to show Kerrigan's portrait since she's be cured.


Edit: Just remembered in the alpha stages of SC2 the protoss buildings used the Mothership portrait.
ESV Mapmaking Team
Sickafant
Profile Joined April 2010
Canada19 Posts
April 28 2011 01:46 GMT
#227
So the OP made me look back at Battle Report 3 and I was surprised to notice there was specific body area damage shown in the unit wireframes. That was a small detail I really missed from BW. Interesting to know that they removed it intentionally.. I guess it doesn't work well with the higher definition graphics.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-01 19:19:00
June 01 2011 19:18 GMT
#228
On April 28 2011 10:46 Sickafant wrote:
So the OP made me look back at Battle Report 3 and I was surprised to notice there was specific body area damage shown in the unit wireframes. That was a small detail I really missed from BW. Interesting to know that they removed it intentionally.. I guess it doesn't work well with the higher definition graphics.
I guess there removed it for another reason. Seeing which section took damage is great for immersion in single player. In multiplayer you need to see at the first glance what is up. You don't have the time to count the yellow or red sections. Even a look at the hitpoints display takes some time. Now with the solid colored model you immediately see the degree of damage.
You don't choose to play zerg. The zerg choose you.
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4002 Posts
June 01 2011 20:36 GMT
#229
On April 07 2011 14:58 KillerSOS wrote:
You are either OCD or a genius.



Normally I would make some complaint about the way this has been phrased, but in this case I'm willing to accept that the OP is genuinely some kind of twisted, esport-centric manifestation of obsessive compulsive disorder.

Birthed when a progamer inexplicably just had to use absolutely every four hundredth click to build an overlord.
Moderator@SirJolt
nShade
Profile Joined August 2010
Bulgaria296 Posts
June 15 2011 15:29 GMT
#230
[image loading]

He looks as if he has an earring on his right ear.
nShade
Profile Joined August 2010
Bulgaria296 Posts
June 15 2011 16:20 GMT
#231
This will mess you up:
[image loading]


[image loading]
Die4Ever
Profile Joined August 2010
United States17665 Posts
June 16 2011 00:23 GMT
#232
Great, now Blizzard knows to fix all of these before they implement LAN.
"Expert" mods4ever.com
xza
Profile Joined November 2010
Singapore1600 Posts
June 16 2011 00:28 GMT
#233
On April 07 2011 12:26 xMiragex wrote:
Show nested quote +
On April 02 2011 04:36 Jergen wrote:
On March 30 2011 14:48 Mailing wrote:
Look at the back of a carrier


[image loading]


Oh my god, no wonder it needs time to get "loaded"


lmao 'interceptors' suddenly makes perfect sense
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
decaf
Profile Joined October 2010
Austria1797 Posts
September 21 2011 15:02 GMT
#234
[image loading]
anilusion
Profile Joined July 2010
Sweden247 Posts
September 21 2011 20:35 GMT
#235
On September 22 2011 00:02 decaf wrote:
[image loading]


Wow, why would they do that? It annoys me like hell now :p
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
September 21 2011 20:44 GMT
#236
On June 16 2011 01:20 nShade wrote:
+ Show Spoiler +
This will mess you up:
[image loading]


[image loading]


you = nuke
my mind = expansion you were just launched on

and i have no detection
no place i'd rather be than the satellite of love
Flossy
Profile Blog Joined August 2011
United States870 Posts
September 21 2011 21:50 GMT
#237
Great thread. Reminds me of when my friend told me there was an arrow in the fedex logo. Cant't unsee...
etternaonline.com
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 89
ProTech41
StarCraft: Brood War
Rain 7567
Horang2 2265
Hyuk 1535
BeSt 758
EffOrt 695
Larva 522
Mini 390
Soma 380
Stork 357
Soulkey 230
[ Show more ]
Rush 155
Sea.KH 60
ToSsGirL 52
[sc1f]eonzerg 40
Sharp 38
soO 18
Free 18
sorry 16
scan(afreeca) 11
Noble 10
Rock 9
Terrorterran 7
Hm[arnc] 7
Bale 2
Stormgate
RushiSC17
Dota 2
Gorgc6053
qojqva3516
XcaliburYe305
Counter-Strike
markeloff163
edward111
Super Smash Bros
Mew2King156
Other Games
singsing2216
B2W.Neo1723
hiko1284
crisheroes351
Pyrionflax236
Lowko173
ArmadaUGS86
Liquid`VortiX53
KnowMe0
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade718
Upcoming Events
Monday Night Weeklies
1h 42m
Replay Cast
9h 42m
Wardi Open
20h 42m
PiGosaur Monday
1d 9h
The PondCast
1d 19h
RSL Revival
2 days
WardiTV European League
3 days
RSL Revival
3 days
WardiTV European League
4 days
FEL
4 days
[ Show More ]
Korean StarCraft League
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
BSL: ProLeague
6 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.