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Those 10,000 hours have to be "deliberate practice". This means that the way they practice is very thought out. The idea is that if you can thinking deeply about a subject in which you want expertise in, then this should require not only thought about that subject but how you feel you can improve in this subject.
This includes: Setting up specific practice routines, practicing particular styles of particular match-ups, endurance training, and presenting yourself with actual scenarios that occur in a real game (by playing the game itself).
The idea is that this level of meta-analysis of the topic activates even more regions of the brain to the complexity of the topic.
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I think that it is mostly trained but there are some important skills that you are born with that are integral to the game like multitasking/handspeed as you said, and decision-making.
If you train a ton at the game there is nothing stopping you from getting into masters, but the people in the GSL have a lot of natural talent that they take advantage of that a lot of us don't have unfortunately.
As you said it's like any sport. Some people just have physical advantages over others, although in this case the advantages are more mental.
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just cuz the physical aspect is out of it doesn't mean talent does not exist. there are a ton of factors, talent is a big one. you will never win the gsl even with 24 hours of practice a day for 3 years. intelligence/decision making/skills that are prevalent in all games account for success when it comes to SC2.
whats the difference between making a really good pass in basketball and knowing when someone is going to proxy you? not much imo. those basketball players see things differently and can make that pass. sc players have game sense and know when something is suspicious.
there are people who are naturally more athletic, and it's not faster hands or fingers. athleticism/talent is all brain.some people are better at math then you, some people are better at sports then you. 99.99% of people won't do what einstein did even if they worked harder then him, that's life. if that applies to real life then it has to apply to starcraft.
reason why koreans are better is that SC is a complicated game and you can never hit a ceiling. talent matters less, yes, but talent still matters. it's actually more complicated then that, koreans are better because they're in an environment that is more supportive of gaming. more koreans strive to become better instead of just casually play sc, so they have a larger pool of talent and they can afford to spend much more time on it.
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there is 100% natural skill involved with how good of a player you are.. no doubt about it
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Every bronze player can make it into GSL, true. Any player can win a GSL with enough training, true. Any player can have nice matches and invent innovative build, false, you actually need some talent you are partially born with to be a creative RTS player.
Thats how i see it at least.
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Trained, had no RTS experience and after 3 months of playing im a 3300 master, nothing great but it just proves that when you put time into something youll improve.
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Some level of creative intelligence is surely needed. Fast thinking ability is also nice. Reflexes would help. And ability for dedicated practice is also genetically-coded (for some extent). I would say natural talent is at least responsible for 50% or success.
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On March 23 2011 04:05 shawster wrote:
whats the difference between making a really good pass in basketball and knowing when someone is going to proxy you? not much imo. those basketball players see things differently and can make that pass. sc players have game sense and know when something is suspicious.
You are using your brain, an organ that we usually use at 10% of its capacity to determine if the opponent is going to proxy you or not ( based on the info you have ).
You are using your body strength and your HEIGHT to make the pass in basketball.
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I think some people are just generally slow thinkers and have slow reactions. Some people will just never be good at something.
For example, the way I'm built I will never be a jockey, or a good one for that matter.
Same goes for video games, some people just can not play them at a high level no matter how much time they are willing to dedicate to them.
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On March 22 2011 19:50 sicajung wrote: ive read a book where it says if u clock 10,000 hours of doing something. u are gonna get good at it. it doesnt matter what it is you are doing. either study, playing games or sport. 10,000 hours and u are gonna become good at it.
I may be sounding obvious here, but 10k hours is a LOOOONNNGGG time. To put it into context; 2 year playing 12 hours a day would only get you just 8760 hours. 6 years playing 4 hours a day would also only get you 8760 hours. 10 years playing 3 hours a day is 10950 hours. and a lifetime (80 years) playing an hour a day (which is totally unpractical) is only 29700 hours.
To achieve 10,000 hours at something, it must be the thing you love most.
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Talent can only take you so far. Sure you can be great at it compared to your friends when you all bought the game 2 weeks ago, but when you get up high enough it really comes down to who practices and who doesn't.
Those that go pro normally happen to be very good at the game very quickly, but they also practice more than anyone. This combination is needed if you plan on becoming professional at anything competitive.
On March 23 2011 04:18 Aterons_toss wrote:Show nested quote +On March 23 2011 04:05 shawster wrote:
whats the difference between making a really good pass in basketball and knowing when someone is going to proxy you? not much imo. those basketball players see things differently and can make that pass. sc players have game sense and know when something is suspicious.
You are using your brain, an organ that we usually use at 10% of its capacity to determine if the opponent is going to proxy you or not ( based on the info you have ). You are using your body strength and your HEIGHT to make the pass in basketball. Please don't continue the myth that we only use 10% of our brains..
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On March 23 2011 04:28 Cain0 wrote:Show nested quote +On March 22 2011 19:50 sicajung wrote: ive read a book where it says if u clock 10,000 hours of doing something. u are gonna get good at it. it doesnt matter what it is you are doing. either study, playing games or sport. 10,000 hours and u are gonna become good at it. I may be sounding obvious here, but 10k hours is a LOOOONNNGGG time. To put it into context; 2 year playing 12 hours a day would only get you just 8760 hours. 6 years playing 4 hours a day would also only get you 8760 hours. 10 years playing 3 hours a day is 10950 hours. and a lifetime (80 years) playing an hour a day (which is totally unpractical) is only 29700 hours. To achieve 10,000 hours at something, it must be the thing you love most.
True, 10k hours is a long time but the initial statement holds true. If you practice about 10k hours on something, anything, you WILL become good at it.
Actually, when you spend about 40k hours on something you will typically end up at the top of the world. This holds for anything that you do not have a natural handicap against (for instance, it is useless to practice high-jumping when you are small (duh)).
This is true for playing a musical instrument (e.g. Vanessa Mae practiced playing the violin from when she was 3 and played for about 4-12 hours of violin EVERY day). Now she is one of the best in the world.
Same for sports, games, etc. (keeping in mind that you receive proper coaching and dont have a natural disability for something).
So if you spend 10k hours on rts games, you WILL be a great SC2 player (considering the competition is a LOT less then for many other sports). This also explains why Koreans are so much better at starcraft. They have been playing this game for many hours a day over a longer period of time.
They are not more 'gifted' at it than other people.
Actually, Scott Adams (Dilbert) had a great blog about this (he played pool a lot) which is highly recommended reading (I should look it up )
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I have heard that there were numerous examples of wc3 pros retiring and coming back and dominating just like before even with very limited practice. Probably those were the ones with the talent best fit for wc3.
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okay so ...
"SC skill".... training. know the game.
"Skills that contribute to better play, unrelated to the game" .... examples: -above avg sensory input can lead to faster reaction times (chemically)... some people have abnormal, and absolutely amazing reaction times from birth -skeletal structure of upper extremities can be advantageous or not helpful when moving arm/wrist -natural ability to handle stress/pressure on a molecular level in the body (psychologically)
[EDIT] .. oh and most important. - ability to hold your bladder for AS LONG AS NEEDED.... kekeke.
just imo =)
-Christina :D
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to ignore "natural talent" is just as good as ignoring the existence of prodigies and whatnot. some people are wired differently to do something better than others. for example, i have a friend who can listen to a song once and memorize the lyrics, for me, i can listen to the song 50 times and still not memorize the lyrics until i read them over and over along with the song.
i think same could be said with sc2 and video games in general. i'm actually a good gamer, i can pick up a new game and get the hang of it pretty quick. i've played games and after a couple of hours i'll beat people who's been playing for months (fight night, smash brother, etc.)
i think the difference between hard work vs talent is this:
if you have talent for something, you'll get the hang of it quick. meaning, if you want to learn 4gate, you can learn it in just couple of games and know how to adjust in different situations. for those who doesn't have talent will take them longer to understand it. however, the cap for both players, i say is the same, but the one with talent will reach the cap faster.
if there was no natural talent and such, there would be no need for scouts in various sports including starcraft. it'll mean they can just pick up a random person off the street and teach them to be good as any other player.
talent vs hard work i dont think it matters in the end, but getting to the peak of their potential, the one with natural talent will get there first as long as they both use the same method and length of training.
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When you do something for long enough, the physical structure of your brain changes. It's called neuroplasticity. With enough time, and dedication, your brain can be trained to do just about anything. Some people are capable of learning more complex things more quickly. Thats just about the only thing that can be chalked up to the nature side of the argument. Nurture beats nature any day in my opinion.
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On March 22 2011 00:47 IdrA wrote: you have to be able to think about the game in a certain way for practice to be productive.
otherwise you'll keep doing sentry zealot pushes no matter how many times your opponent builds roaches. rofl huk diss?
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Both, but it's definitely more trained. The guy that brought up the 10, 000 hours of practice is definitely correct. But just practice alone doesn't separate the good from the best. There's something called 'deliberate practice' that one must initiate in order to see continual improvement. Deliberate practice involves many hours of analyzing and improving your weaknesses. The most important thing about it is that it's not suppose to be fun. That is why people who can engage in deliberate practice in extended periods are so much better than those who just mindlessly play the game.
Although this type of question has been asked many times, often using Korean progamers and foreigners as opposing viewpoints. I'd rather know how it is that players like mondragon or White-ra have been able to raise their games far and above non-Korean competition. They live in parts of the world that follows a daily schedule most resembling like the rest of us. They can't afford to practice 10 hours a day or be in the presence of a dozen expert gamers. So how is it that they are so good at the game also?
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On March 23 2011 08:39 BetterFasterStronger wrote:Show nested quote +On March 22 2011 00:47 IdrA wrote: you have to be able to think about the game in a certain way for practice to be productive.
otherwise you'll keep doing sentry zealot pushes no matter how many times your opponent builds roaches. rofl huk diss?
Oh yea. Caustic as we know him
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