• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:56
CET 14:56
KST 22:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1345 users

Broodlings - Purpose? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Psychlone
Profile Joined August 2010
Canada90 Posts
March 14 2011 16:12 GMT
#61
Every so often, when my base is being sieged by a terran, my counter offensive comes right as he kills one of my tech buildings or evos and the broodlings absorb key damage as my zerglings clean up the rest. Considering I would've lost the building anyway, this is a nice feature of zerg that you can somewhat use to your advantage in a tight spot. It makes the zerg feel more annoying and insectlike too.
Rob28
Profile Joined November 2010
Canada705 Posts
March 14 2011 16:13 GMT
#62
Broodlings buy a couple seconds of DPS deflection from an enemy force in your base. That's about it. Also, wicked annoying for dt rushes where detection comes into play.
"power overwhelming"... work, dammit, work!
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
March 14 2011 16:20 GMT
#63
I'd think they'd be more viable if they spawned out of defensive structures to begin with.
Write your own song!
Buddhist
Profile Joined April 2010
United States658 Posts
March 14 2011 16:28 GMT
#64
It'd be really nice if they added some more realistic function to broodlings. atm they do not much more than extreme late-game base trade situations, where every unit counts, and broodlings can tip the tide.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 14 2011 16:59 GMT
#65
As a terran player I find broodlings extremely good when i'm pushing with marines + tanks and not (m)any medivacs, with the splash dammage of the tanks on my marines I think twice before killing zergs buildings or wait that my marines are far, it gives more time to the zerg and if I don't do this I lose hp/units. It may look minor but that's things that count at high level.
http://www.twitch.tv/becosmos
chenchen
Profile Joined November 2010
United States1136 Posts
March 14 2011 17:08 GMT
#66
Broodlings definitely help in TvZ ie helping lings get a surround after a building gets destroyed.
powerade = dragoon blood
savagebeavers
Profile Joined October 2010
Canada108 Posts
March 14 2011 17:09 GMT
#67
There not completely useless, one game i was hit with a marine siege tank all in, i saved my drones, but when i lost my natural the tanks shot the brood lings killing his own marines. My roaches cleaned up the tanks and i eventually made my way to win the game.

This was about at the 3300 master level so its not like were complete noobs aswell.
Techno
Profile Joined June 2010
1900 Posts
March 14 2011 17:13 GMT
#68
I actually had a zerg player let me to kill his third then flanked with lings/blings when the broodlings popped, I couldn't micro away and my force was decimated. I lost that game.
Hell, its awesome to LOSE to nukes!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 14 2011 17:17 GMT
#69
To kill WhiteRa's immortal when you base trade.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MuTT
Profile Joined July 2010
United States398 Posts
March 14 2011 17:28 GMT
#70
its really stupid and just for show - like the mothership
MC's strength: confidence weakness: over confidence
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 14 2011 17:30 GMT
#71
It could be for show. I like the base race option, its served that purpose in my games before.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ApBuLLet
Profile Joined September 2010
United States604 Posts
March 14 2011 17:34 GMT
#72
I believe that broodlings are meant to delay attacks enough for the Zerg to produce units using larva inject. What I mean is that due to larva inject, Zerg produces units in waves. If you are at the point where buildings are dying there is a good chance you have very few units, or at least not enough. Broodlings delay the attack from advancing (making units retreat momentarily) which in turn makes your larva inject stronger.

Think of this situation. 20 marines and a medivac are attacking your front and kill a hatchery. You have 10 zerglings which you morph into ~4 banelings. You have 12 or so zerglings being produced (8 from larva inject, 1-2 from larva at your main, and maybe some from the stray larva at your lost hatchery). The broodlings may be what buys you enough time to morph those banelings, let the zerglings finish, and defend.

This is my thoughts on why broodlings are there. Yeah sure it is situational, but it can still be useful.
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 14 2011 17:39 GMT
#73
Its purpose is for base-trading, if a player just a-moves throughout the empty zerg base it will take significant damage from the broodlings. It also adds a lot of hp to a zerg base if its a base-trade scenario which gives zerg some time.

Ive used them to pick off weaker units as well in early-mid game when my opponent is macroing and not paying attention.

And after a bunker rush succeeds in killing off a hatchery sometimes zerg players will use those extra broodlings to overwhelm the bunker that way they can plant the hatch at the natural right away.

Would I rather have the ability to lift off my buildings? fuck yeah, but it just adds another layer of diversity to the game. (:
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
March 14 2011 17:52 GMT
#74
Broodlings can win games in base trade situations. They're fine as they are now.


Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
orotoss
Profile Joined September 2010
United States298 Posts
March 14 2011 17:54 GMT
#75
Zerg buildings have always been the most vulnerable, so I guess Blizzard thought giving them broodlings would make them stronger, which is totally illogical, because if you are losing buildings, you are already pretty fucked.

A better solution would be to have a few broodlings come out for every 100 life the building loses, or just allow carapace to upgrade building armor.
BLARRGHGHH
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 14 2011 18:14 GMT
#76
On March 15 2011 02:52 getSome[703] wrote:
Broodlings can win games in base trade situations. They're fine as they are now.

http://www.youtube.com/watch?v=EOY2ve7zHb4#t=6m53s


This game.. It made me laugh and therefore it has a purpose ^^

Seriously tho i think their main reason is just to be there cause its a little cool... nothing game changing, but no point taking them away either. In rare causes they have their uses! As the match above shows.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
March 14 2011 18:18 GMT
#77
Broodlings are one of those things that help differentiate Zerg from the other races. They also make for some very interesting games. You can even micro the little guys! I saw a game once where broodlings took out the Protoss's last 2 Zealots! It forced a draw even though the Zerg player had no units whatsoever. In my opinion, it's just a fun and different feature of the Zerg which make for a fun display or change of events every once in a while.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Msr
Profile Joined March 2011
Korea (South)495 Posts
March 14 2011 19:38 GMT
#78
For any zerg player who has problems scouting, listen up. As state mentioned on the first page, I use them to scout. Vs terran if you send an early drone and build a evo chamber in the middle of there base, you can scout their build and you are guaranteed to see it. When your evo chamber finishes, you can see 0, 1, or 2 gases and when your evo chamber dies you get 6 that you can scout every corner of there base. If they wait until the evo chamber is gone, that's 2 minutes that they can't build their tech. Map/spawns depend what order you build these.

Vs protoss you can send the drone later, due to the fact if you click their minerals you run right by the zealot. If you want to you can do it earlier and block their cybernetics core placement(some toss will think this is some ramp bust cheese and end up going into 4 gate, which is a free win) If you opt not to do this just build it in vision range of the gas, and once again you are guaranteed to see a stargate or twilight council. If he is 4 gating he can't start the 4th gate until your broodlings are gone. about 60% of my games are won just off of this broodling scout style, so i highly recommend more zerg players doing it.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2011-03-14 19:45:06
March 14 2011 19:42 GMT
#79
OP wrote: "I played terran from platinum all the way to masters league "
OP also wrote: "a PF which a terran will have to pay a pretty penny to get (550/150) "

You might want to check those numbers, Mr. former Master's League Terran homeboy.

Broodlings are supposed to add a bit more of that Zerg flavour to Zerg, that's all.
Stiver
Profile Joined April 2010
Canada285 Posts
March 14 2011 19:49 GMT
#80
It's racial identity.

Why do Zerg require creep? Why do Protoss require pylon power? Why do protoss buildings stop functioning with out pylons? Why can Terrans lift off? Why do Zerg buildings spawn broodlings.

IF SC1 had broodlings spawn when a building died, no one would question it in SCII.

It adds an extra level of defense for the already underdeveloped Zerg.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
Clem vs RogueLIVE!
Creator vs TBD
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV1514
ComeBackTV 1218
TaKeTV 379
IndyStarCraft 192
Rex160
IntoTheiNu 20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko363
IndyStarCraft 192
Harstem 179
Rex 160
BRAT_OK 61
ProTech0
StarCraft: Brood War
Britney 30192
Calm 5163
GuemChi 2562
Rain 2438
Bisu 2169
Stork 906
Horang2 856
Larva 549
actioN 501
Shuttle 415
[ Show more ]
firebathero 263
Mini 241
ggaemo 240
hero 152
Mind 146
Aegong 132
Killer 89
JYJ 70
Snow 68
Zeus 67
Hyun 65
Bale 62
Sea.KH 57
Barracks 51
ToSsGirL 50
Shinee 48
soO 33
zelot 21
910 20
Mong 20
sorry 19
ajuk12(nOOB) 18
Sacsri 18
Yoon 17
JulyZerg 15
Terrorterran 14
GoRush 12
SilentControl 10
Shine 9
Dota 2
Gorgc4090
singsing3396
qojqva1114
XcaliburYe134
LuMiX0
League of Legends
C9.Mang0358
Counter-Strike
olofmeister1810
allub265
Other Games
B2W.Neo1584
crisheroes410
hiko338
Fuzer 274
oskar141
XaKoH 138
Trikslyr17
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
4m
Big Brain Bouts
3h 4m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
7h 4m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
20h 4m
WardiTV 2025
21h 4m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
22h 34m
Ladder Legends
1d 5h
BSL 21
1d 6h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 20h
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.