Broodlings - Purpose? - Page 4
Forum Index > SC2 General |
Psychlone
Canada90 Posts
| ||
Rob28
Canada705 Posts
| ||
mastergriggy
United States1312 Posts
| ||
Buddhist
United States658 Posts
| ||
Cosmos
Belgium1077 Posts
| ||
chenchen
United States1136 Posts
| ||
savagebeavers
Canada108 Posts
This was about at the 3300 master level so its not like were complete noobs aswell. | ||
Techno
1900 Posts
| ||
Antisocialmunky
United States5912 Posts
| ||
MuTT
United States398 Posts
| ||
ChefStarCraft
Canada350 Posts
| ||
ApBuLLet
United States604 Posts
Think of this situation. 20 marines and a medivac are attacking your front and kill a hatchery. You have 10 zerglings which you morph into ~4 banelings. You have 12 or so zerglings being produced (8 from larva inject, 1-2 from larva at your main, and maybe some from the stray larva at your lost hatchery). The broodlings may be what buys you enough time to morph those banelings, let the zerglings finish, and defend. This is my thoughts on why broodlings are there. Yeah sure it is situational, but it can still be useful. | ||
WniO
United States2706 Posts
Ive used them to pick off weaker units as well in early-mid game when my opponent is macroing and not paying attention. And after a bunker rush succeeds in killing off a hatchery sometimes zerg players will use those extra broodlings to overwhelm the bunker that way they can plant the hatch at the natural right away. Would I rather have the ability to lift off my buildings? fuck yeah, but it just adds another layer of diversity to the game. (: | ||
getSome[703]
United States753 Posts
| ||
orotoss
United States298 Posts
A better solution would be to have a few broodlings come out for every 100 life the building loses, or just allow carapace to upgrade building armor. | ||
Zorgaz
Sweden2951 Posts
On March 15 2011 02:52 getSome[703] wrote: Broodlings can win games in base trade situations. They're fine as they are now. http://www.youtube.com/watch?v=EOY2ve7zHb4#t=6m53s This game.. It made me laugh and therefore it has a purpose ^^ Seriously tho i think their main reason is just to be there cause its a little cool... nothing game changing, but no point taking them away either. In rare causes they have their uses! As the match above shows. | ||
GreatFall
United States1061 Posts
| ||
Msr
Korea (South)495 Posts
Vs protoss you can send the drone later, due to the fact if you click their minerals you run right by the zealot. If you want to you can do it earlier and block their cybernetics core placement(some toss will think this is some ramp bust cheese and end up going into 4 gate, which is a free win) If you opt not to do this just build it in vision range of the gas, and once again you are guaranteed to see a stargate or twilight council. If he is 4 gating he can't start the 4th gate until your broodlings are gone. about 60% of my games are won just off of this broodling scout style, so i highly recommend more zerg players doing it. | ||
Dagobert
Netherlands1858 Posts
OP also wrote: "a PF which a terran will have to pay a pretty penny to get (550/150) " You might want to check those numbers, Mr. former Master's League Terran homeboy. Broodlings are supposed to add a bit more of that Zerg flavour to Zerg, that's all. | ||
Stiver
Canada285 Posts
Why do Zerg require creep? Why do Protoss require pylon power? Why do protoss buildings stop functioning with out pylons? Why can Terrans lift off? Why do Zerg buildings spawn broodlings. IF SC1 had broodlings spawn when a building died, no one would question it in SCII. It adds an extra level of defense for the already underdeveloped Zerg. | ||
| ||