• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:54
CEST 00:54
KST 07:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues21LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris75
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast What happened to Singapore/Brazil servers?
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A Is there English video for group selection for ASL BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
Nomor CS NeoBank 0822'606969 The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1172 users

Broodlings - Purpose?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
Last Edited: 2011-03-14 15:46:15
March 14 2011 11:52 GMT
#1
Hey TeamLiquid

Now, I've been playing since late beta and I'm more and more puzzled with this:
[image loading]
What's the purpose of Zerg buildings exploding into broodlings? What's the purpose?

I know. The obvious answer would be: If your building is dying, you're most likely under attack, so they're for defense.
My thought on defense:
+ Show Spoiler +
This is nowhere near as strong as a PF which a terran will have to pay a pretty penny to get (550/150) but this just makes me think if the broodlings are actually implemented in the price of e.g. a hatchery? I've actually seen (and even played) games where a 2raxx-bunker push was killed off the second the hatch in the natural was killed and broodlings popped along with some lings. So they will work in the super early game - but even here only in some scenarios
.

My thoughts on broodlings later:
+ Show Spoiler +
Later in the game however, they are utterly useless (not counting brood lords ofc). I know they are affected by upgrades, but this really doesn't make them a viable defense unit.
A good example is the ultralish cavern. If you get this - you will get it for late game purposes. How will 6 broodlings EVER affect the game? It's not even enough to stop a drop (even slightly).


Lore:
+ Show Spoiler +
Well, being (only) 22yo I only played some SC1 with my bro offline and in 98 I was 9yo, so my english was nowhere near good enough to actually comprehend anything from the sc1 lore. So I have no idea if lore has something to do with this - but as far as I can tell broodlings didn't come out of Z buildings in sc1/bw... So why add this feature?


I'm not looking for this:
+ Show Spoiler +
I hope you wont response with answers like: Broodlings are for cheese. The proxy hatch-cancel --> evo --> brooling/ling rush.
http://www.netrigs.net/2011/01/double-proxy-evolution-chamber-rush/
I know it's possible but that's not REALLY the intention of the unit (at least I dont think so?)


TL;DR - My questions:
+ Show Spoiler +
Do broodlings (popping out of destroyed buildings) serve ANY real purpose besides stopped fast pools/2raxx rush (for the record it's not good against any protoss cheese). Do you actually pay for your broodlings as the T also pays for extra defense in a planetary?
Should lategame buildings either NOT make broodlings - or have an option to cut (let's just say (as this is not a balance issue)) 25minerals off the cost of the building - in return you dont get broodlings?
Why are broodlings even there?


Poll: What purpose does the broodling serve?

For being cute good-for-nothing units (Nothing) (198)
 
74%

Making baseraces more viable for Z (38)
 
14%

To replace the lost drone (you used to make the building) (14)
 
5%

For defending stimmed bio (13)
 
5%

Making it slightly more safe to fast expand (6)
 
2%

269 total votes

Your vote: What purpose does the broodling serve?

(Vote): Making it slightly more safe to fast expand
(Vote): Making baseraces more viable for Z
(Vote): To replace the lost drone (you used to make the building)
(Vote): For defending stimmed bio
(Vote): For being cute good-for-nothing units (Nothing)




For the record - I played terran from platinum all the way to masters league - where I've changed to protoss. So this is from a guy who've played very very little 1v1 Z
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
Last Edited: 2011-03-14 11:55:37
March 14 2011 11:54 GMT
#2
They're more customary than anything now. At very early stages of the game they can be useful, sure, but if a Zerg is losing buildings at that stage they're the one with bigger problems. I guess they also force Terran to pick their dropped units after they snipe a structure too.

Overall though, it just seems like an interesting Zerg feature that doesn't really change gameplay much.
tyCe
Profile Joined March 2010
Australia2542 Posts
March 14 2011 11:56 GMT
#3
The design team thought it was cool. I think that's actually their official stance..
Betrayed by EG.BuK
Zystra
Profile Joined March 2011
United Kingdom79 Posts
March 14 2011 12:01 GMT
#4
As a Protoss player, Broodylings seem REALLY pointless unless they are coming out of a Brood Lord.
madcow305
Profile Joined January 2010
United States152 Posts
March 14 2011 12:01 GMT
#5
There is no purpose.

The Zerg defensive structures are the Spine and Spore Crawler. They don't actually rely on Broodlings, since that would require you to have buildings die.

It's for flavor, nothing else.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2011 12:01 GMT
#6
On March 14 2011 20:54 hmunkey wrote:
They're more customary than anything now. At very early stages of the game they can be useful, sure, but if a Zerg is losing buildings at that stage they're the one with bigger problems. I guess they also force Terran to pick their dropped units after they snipe a structure too.

Overall though, it just seems like an interesting Zerg feature that doesn't really change gameplay much.

if its an interesting idea but doesnt change the gameplay then maybe they should evolve this idea so it actually becomes interesting and changes the gameplay :p
as it is now its just like, fuck i lost a tech building, and 6 broodlings spawn there to be cute for a few seconds and then vanish from the game. if its just for lore then i guess its fine right now but if anyone actually thinks its a factor where u say "ok if i kill this tech buildings, i have to remember broodlings spawn from it and that might backfire". only time that thought even cross my mind is in zvz base races with ling baneling wars and like once in a zvp it crossed my mind being dt rushed he killed the tech building and i could surround it with broodlings and the queen to add the extra damage. but to be fair thats like one in time a million times that happens where the broodlings spawned actually changes something
Progamerpls no copy pasterino
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
March 14 2011 12:05 GMT
#7
So I guess I'm the only zerg player who loves it when the broodlings are being hit by siege tanks while running towards the marines O.O....
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
March 14 2011 12:07 GMT
#8
PLZLEAVEDUCK uses them to scout.

He has tremendous insight.
Fireblast!: "This guy is pointless and wonderful"
dookudooku
Profile Joined December 2010
255 Posts
March 14 2011 12:08 GMT
#9
Remember the TT1 vs MasterAsia game?

It can make a difference in a base trade scenario. But that scenario is not the norm; for the most part the broodlings don't change anything.
Bobster
Profile Joined January 2011
Germany3075 Posts
March 14 2011 12:09 GMT
#10
Broodlings coming from destroyed buildings should stay alive longer to pose any sort of viable defensive help. 99% of the time they don't even get a single hit in and die on their way to the first enemy unit.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 14 2011 12:10 GMT
#11
I think it's a holdover from Dustin Browder's days working for the Command and Conquer franchise.

In C&C games, destroyed or sold buildings usually spawn some leftover Riflemen and sometimes engineers or civilians. It had been a feature of all C&C games since the first Command and Conquer, and I'm not surprised to see it in SC2.

Heck, the Thor is analogous to the Mammoth Tank and the Banshee is an exact replica of the GDI Orca.
ㅇㅅㅌㅅ
pppppppppp
Profile Joined October 2010
Singapore236 Posts
March 14 2011 12:11 GMT
#12
i don't know.. i find it does make a difference actually, it's pretty strong early on as you mentioned, and later on in the heat of battle, because broodlings are fast and there are several of them, as they rush toward terran armies they do draw a few tank shots and quite often some friendly fire splash on nearby marines.

and i dunno about not being enough to stop a drop, it's certainly enough to delay a dropship of marines/marauders for a short while at least? that's what i find anyway when i try to drop. you have to scoot back for a while or quickly load up the medivac and it buys time for zerg defense to come in.

overall, like you mentioned, not a huge game-changer out of the early game. just don't think too much about it, haha! it's just one of the little racial gimmicks to add flavour and variety to the game.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
March 14 2011 12:13 GMT
#13
While they don't serve any major role in the game, broodlings are helpful in situation of very early pressure, they help a ton when you want to get a surround/good flanking.
The thing is they come into play only when you're kind of fucked up, i.e. you're seeing your hatch going down for sure so better pull back your glings, wait for the hatch to get killed and then try to flank with your zerglings from the back while broodlings are assaulting the front. This is a cute move but when you're doing it you're often already in a bad spot.

Overall this is not very useful but add a little bit to zerg's gameplay and has drive some players to be very creative with them, but yes, besides early games they have little purpose.
twitter@RickyMarou
Slago
Profile Joined August 2010
Canada726 Posts
March 14 2011 12:13 GMT
#14
i honestly have no idea but very very late game i guess getting a few extra evos for defence would be funny but spines will always be better so really nothing
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 14 2011 12:13 GMT
#15
Broodlings (from buildings) help a lot in the "Covert Ops" challenge
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 14 2011 12:15 GMT
#16
On March 14 2011 21:01 MorroW wrote:
Show nested quote +
On March 14 2011 20:54 hmunkey wrote:
They're more customary than anything now. At very early stages of the game they can be useful, sure, but if a Zerg is losing buildings at that stage they're the one with bigger problems. I guess they also force Terran to pick their dropped units after they snipe a structure too.

Overall though, it just seems like an interesting Zerg feature that doesn't really change gameplay much.

if its an interesting idea but doesnt change the gameplay then maybe they should evolve this idea so it actually becomes interesting and changes the gameplay :p
as it is now its just like, fuck i lost a tech building, and 6 broodlings spawn there to be cute for a few seconds and then vanish from the game. if its just for lore then i guess its fine right now but if anyone actually thinks its a factor where u say "ok if i kill this tech buildings, i have to remember broodlings spawn from it and that might backfire". only time that thought even cross my mind is in zvz base races with ling baneling wars and like once in a zvp it crossed my mind being dt rushed he killed the tech building and i could surround it with broodlings and the queen to add the extra damage. but to be fair thats like one in time a million times that happens where the broodlings spawned actually changes something


If you saw Up/Down matches today MarineKingPrime actually was killing off Leenocks natural with a marine rush, but as he saw eggs (with lings) being morphed he actually waited killing the hatch untill the lings popped and were killed - as else he should deal with lings and broods. But still, I can't see how this should actually count as a defense.

And nobody adressed my question around if you're actually "paying" for the broods as extra defense?
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
ALPINA
Profile Joined May 2010
3791 Posts
March 14 2011 12:16 GMT
#17
Just a thing which gives little bit more tactic to the game and sometimes even wins the game
You should never underestimate the predictability of stupidity
Tef
Profile Joined April 2008
Sweden443 Posts
Last Edited: 2011-03-14 12:20:13
March 14 2011 12:19 GMT
#18
A common technique in ZvZ is to block the opponents gas with an evolution chamber. Rush for ling speed and just when/if the opponent takes down the evo chamber you attack with your speedlings + broodlings. I have never seen it in high level games, but in high, 2800+, Diamond it is quite common. If you don't go for the ling rush you can kill 1 drone with micro when he takes you evo chamber down at a later stage.
Dont fuck up, dont fuck yourself
Noocta
Profile Joined June 2010
France12578 Posts
March 14 2011 12:20 GMT
#19
On March 14 2011 21:08 dookudooku wrote:
Remember the TT1 vs MasterAsia game?

It can make a difference in a base trade scenario. But that scenario is not the norm; for the most part the broodlings don't change anything.


I think the only point of broodlings out of building is making games like that one. :d
" I'm not gonna fight you. I'm gonna kick your ass ! "
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
Last Edited: 2011-03-14 12:22:13
March 14 2011 12:21 GMT
#20
I wrote this:

On March 14 2011 20:52 Mentalizor wrote:
I'm not looking for this:
I hope you wont response with answers like: Broodlings are for cheese.


And you replied this:

On March 14 2011 21:19 Tef wrote:
A common technique in ZvZ is to block the opponents gas with an evolution chamber. Rush for ling speed and just when/if the opponent takes down the evo chamber you attack with your speedlings + broodlings. I have never seen it in high level games, but in high, 2800+, Diamond it is quite common. If you don't go for the ling rush you can kill 1 drone with micro when he takes you evo chamber down at a later stage.


No offense But really...
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 39
StarCraft: Brood War
Artosis 626
sSak 29
yabsab 12
Counter-Strike
fl0m1354
Stewie2K509
Super Smash Bros
PPMD48
Liquid`Ken18
Other Games
summit1g3732
Grubby3579
C9.Mang0307
Sick192
Maynarde63
ViBE43
fpsfer 2
Organizations
Other Games
gamesdonequick2192
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta106
• RyuSc2 97
• StrangeGG 36
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22469
Other Games
• imaqtpie1257
• Scarra992
• Shiphtur299
Upcoming Events
PiGosaur Monday
1h 6m
Kung Fu Cup
13h 6m
ByuN vs HeRoMaRinE
OSC
17h 6m
Moja vs Babymarine
Solar vs TBD
sOs vs goblin
Nice vs INexorable
sebesdes vs Iba
Nicoract vs TBD
NightMare vs TBD
OSC
1d 1h
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
1d 11h
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
1d 13h
The PondCast
1d 14h
RSL Revival
2 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
2 days
Kung Fu Cup
2 days
[ Show More ]
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
BSL Team Wars
2 days
RSL Revival
3 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
3 days
Bonyth vs Dewalt
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Maestros of the Game
4 days
BSL Team Wars
4 days
Afreeca Starleague
5 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Light vs Speed
Larva vs Soma
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.