that little bastards!!!
Broodlings - Purpose? - Page 3
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huun
Turkey58 Posts
that little bastards!!! | ||
thoradycus
Malaysia3262 Posts
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Nakas
United States148 Posts
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Bagi
Germany6799 Posts
I've had my marine drops/harass get killed by broodlings before, so its not completely useless imo. | ||
Reuental
United States457 Posts
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Tef
Sweden443 Posts
On March 14 2011 21:21 Mentalizor wrote: I wrote this: And you replied this: No offense ![]() I don't think that is only for cheese. I gas block very often, even though the broodling situation is more related to cheese, but you can still force the opponent to pull his workers for a few seconds. I still think it should be brought up. | ||
Sanguinarius
United States3427 Posts
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universalwill
United States654 Posts
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Hyperionnn
Turkey4968 Posts
On March 14 2011 23:12 thoradycus wrote: For example,the nydus canal is the same as http://cnc.wikia.com/wiki/Sneak_Attack wat there is nydus in sc1 lol | ||
latan
740 Posts
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CryMore
United States497 Posts
Also, when you are about to lose your hatchery, you can wait for the broodlings to spawn out of the destroyed building before engaging, giving you a temporary edge. | ||
Mentalizor
Denmark1596 Posts
On March 14 2011 23:31 Wiwiweb wrote: Why do we have to find a use to it? It's cool, it's harmless to balance, keep it. You can't compare it to a PF, really that sounds like disguised balance discussion. If you REALLY read the OP what I said was - The terran can pay to have his buildings defend, like the PF. I did NOT say that broodlings are as powerful or should in any other way be compared. The only thing I asked in this context was: Do you pay for your broodlings - like a terran pay for his PF? | ||
Euronyme
Sweden3804 Posts
Other than that, this question is like asking why the M.U.L.E. can't attack. Ït just is. | ||
Mentalizor
Denmark1596 Posts
On March 15 2011 00:45 Euronyme wrote: I dunno if anyone mentioned it, but Catz has the ZvP close distance strategy where he puts a hatch / evo chamber on the enemy ramp, so that he can't wall off with a zealot. So basically when the evo dies he attacks with lings and broodlings. Other than that, this question is like asking why the M.U.L.E. can't attack. Ït just is. M.U.L.E.S can't attack since it doesn't cost supply. You could have macro games going 200/200 on both sides - but the T could make mass OC and call down extra units instantly to the battlefield.This is nothing like that issue | ||
Patriot.dlk
Sweden5462 Posts
To me that's awesome and it's like the infested terran of starcraft 1, a cool thing to have in a game (rather cute in this case) that you will make a difference oh so rarely. | ||
dejavue
Germany47 Posts
At least that's what I always thought. And I thought that after the buff to Z buildings, Blizzard just left them in, because they thought it'd be weird to take them out suddenly. Maybe it's because generally, a Zerg's base will be much more open to attack when compared to Terran or Protoss bases? This also makes sense, even more so if you consider that they benefit from upgrades. | ||
FeyFey
Germany10114 Posts
And you pay for the broodling defense since a toss will have to pay for his shields or a terran for the armor plating on their buildings ^^.(though you don't really pay for it as its a free gift like repair or shields) If you want anything upgradeable there is a cool game that just got an expansion out hehe. And Mules are perfect tanks alongside with autoturrets, but as turrets don't get attack upgrades, and cost 50 energie i think 3/3 infested marines would win a 200 supply battle ravens+CC vs infestors ![]() Anyway funny thread but used to those if they concern zerg | ||
Euronyme
Sweden3804 Posts
On March 15 2011 00:48 Mentalizor wrote: M.U.L.E.S can't attack since it doesn't cost supply. You could have macro games going 200/200 on both sides - but the T could make mass OC and call down extra units instantly to the battlefield.This is nothing like that issue They can still fill that exact same roll as meat shields, because what else would they do? You could use them right now as forcefields if you put them on hold position or whatever. There are some things in any game that don't fill much of a roll unless it's a very very extreme condition. For instance the carrier - only used against full mech terrans, and only if you know it's not scouted; motherships - only used against zerg for kiwikaki style of play; battlecruisers - only used in late game TvT when you have air control. Broodlings are for early game cheeses to get a little extra attack power, IE either the ramp evo or the gas evo. | ||
Nakama
Germany584 Posts
and btw. why no zerg ever tried to make a "250"/200 army with mass evo chambers in the middle of the map =) mb works with mass air =). hide ur broodlords behind them and if they kill ur chambers u have one extra BL for a few sec =) | ||
ZasZ.
United States2911 Posts
On March 14 2011 21:15 Mentalizor wrote: + Show Spoiler + If you saw Up/Down matches today MarineKingPrime actually was killing off Leenocks natural with a marine rush, but as he saw eggs (with lings) being morphed he actually waited killing the hatch untill the lings popped and were killed - as else he should deal with lings and broods. But still, I can't see how this should actually count as a defense. And nobody adressed my question around if you're actually "paying" for the broods as extra defense? Can you not post GSL spoilers from earlier today on the front page? Seriously? ... And as for Broodlings, they're mostly useless. There are situations where they can help defend the area right around them if you time it perfectly, but these are so few and far between that you really can't view them as anything more than cute little bugs. | ||
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