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GSL Maps on Ladder SOON™ - Page 5

Forum Index > SC2 General
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Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 07 2011 23:12 GMT
#81
Awesome. I'm soooooo happy
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
NabeShogun
Profile Joined January 2011
Canada18 Posts
March 07 2011 23:12 GMT
#82
I might start laddering again. About time Blizzard.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 07 2011 23:14 GMT
#83
On March 08 2011 08:10 hugman wrote:
Show nested quote +
On March 08 2011 08:08 Liquid`Tyler wrote:
On March 08 2011 07:59 arkanoid wrote:
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


Read it bottom-to-top.

Try to make sense out of "PMLTAWMGN" without having any other information :o

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though

WHOA WTF?!
Moderator
magha
Profile Joined March 2010
Netherlands427 Posts
March 07 2011 23:14 GMT
#84
On March 08 2011 07:39 Xeph wrote:
Here's short translation: We're going to maintain the number of ladder maps to 9 with 3 macro-oriented, 3 aggresive and 3 normal maps, so that a player can thumb down based on the player's preference. GSL maps(soon) are macro-oriented.


With 3 downvotes that gives people a lot of freedom in what type of maps they want to play (even having the option to elimate a complete specific type of map). Sounds awesome! Can't wait!
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
March 07 2011 23:14 GMT
#85
I remember on a map like Kulas Ravine I could almost never 3rax all-in zergs. I don't want Blizzard to favour macroers over micro/strategy-oriented players with huge boring maps.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-03-07 23:16:31
March 07 2011 23:15 GMT
#86
3 intermediate, 3 aggressive (small?) and 3 macro maps...

Help me here guys:

Aggressive maps:

Slag
Delta
Jungle Valley(? removed. We have 8 maps right now)

Intermediate:
Lost Temple
Metal
Backwater
Scrap
Xel'naga

Macro:
Tiphoon

I think Metal and possible Backwater are supposed to be macro then...
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 07 2011 23:15 GMT
#87
I'm startled Blizz is doing this, but I fully support and endorse it.

On March 08 2011 07:50 PartyBiscuit wrote:
I'd like to know if this means the removal of some more maps in the current pool though, if these THREE maps are added globally the map rotation would be a lot bigger than it currently is (unless they remove...DQ, Slag, and Backwater )


I'd be befuddled if DQ doesn't get removed. It was designed to be a macro map (and was apparently popular when it first came out, according to Destiny's stream), but tourney players hate it, and casual players hate it, really...no one likes DQ.

Interestingly, if Blizzard was planning to do this all along, then the removal of Shakuras suddenly makes sense. They need some micro maps because a decent subset of the player base likes them, and they're about to inject 4 huge maps in the pool. They got rid of a macro map not because they hated macro maps, but because they were about to introduce 4 more to the ladder and wanted to make room. Lesson learned: Never trust Blizzard when they explain a decision, because they are expert trolls.

Probably Metal will be removed, because a.) It's old, b.) They don't want the whole ladder being tourney-friendly maps and c.) the people who like Metal the most won't really mind because GSL Maps are awesome. I don't think there's any four maps that could be taken out that TL would complain about, if they were replaced with GSL maps.

So, the Ladder Pool would be...

Shattered Temple
Slag Pits
Typhon Peaks
Backwater Gulch (I don't see them removing this so soon after rolling it out)
Scrap Station
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

Possibly with...I'd say Scrap Station being removed to bring us to 9 maps, which seems to be the number Blizzard is happy with. Given that you can downvote 3 of them, most of TL would be playing on a map pool of:

Shattered Temple
Typhon Peaks
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

With a downvote to spare if Scrap Station does end up getting the axe. Can anyone, even on Team Liquid, really complain about that map lineup?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 07 2011 23:16 GMT
#88
i hope gsl keeps working with blizz so that as soon as there are new gsl maps, blizz ladder updates with them on the same day, so we don't have to wait like this again. Thanks blizz, im looking forward to playing on them on ladder.
Kill the Deathball
xVoiid
Profile Blog Joined January 2011
Canada199 Posts
March 07 2011 23:17 GMT
#89
On March 08 2011 08:14 Starshaped wrote:
I remember on a map like Kulas Ravine I could almost never 3rax all-in zergs. I don't want Blizzard to favour macroers over micro/strategy-oriented players with huge boring maps.

I SERIOUSLY hope you're being sarcastic...
It ain't over 'till it's over.
Sixer
Profile Blog Joined February 2009
United States278 Posts
March 07 2011 23:17 GMT
#90
they should really just trash their new map additions and add the gsl maps...besides maybe shattered temple, which is bearable
YO MAN~YOGA PARTY BABY
Sixer
Profile Blog Joined February 2009
United States278 Posts
Last Edited: 2011-03-07 23:19:52
March 07 2011 23:19 GMT
#91

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though


i'm stupid and still trying to figure this out ;o
YO MAN~YOGA PARTY BABY
Mercury-
Profile Joined December 2010
Great Britain804 Posts
Last Edited: 2011-03-07 23:20:09
March 07 2011 23:19 GMT
#92
On March 08 2011 08:00 PartyBiscuit wrote:
Show nested quote +
On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.

You can still 4 gate ezpz

In all seriousness though, if you feel like cheesing or 1basing on the larger maps, they are still perfectly doable (i.e. Rain still can dish that out on GSL), it will just likely be less effective. Also, we don't know what maps are being replaced in the map pool yet with the GSL ones etc.


First of all I like playing Terrans, Terrans can't 4gate. If I want to do my favorite strategy on one of the new maps (4 Rax and SCV Rush) they will have enough units to hold it off. That's total bullshit.

User was warned for this post
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 07 2011 23:19 GMT
#93
How I feel right now

+ Show Spoiler +




NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
Last Edited: 2011-03-07 23:20:42
March 07 2011 23:19 GMT
#94
On March 08 2011 08:15 Ribbon wrote:
So, the Ladder Pool would be...

Shattered Temple
Slag Pits
Typhon Peaks
Backwater Gulch (I don't see them removing this so soon after rolling it out)
Scrap Station
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

Don't think Crossfire is one of the new maps coming up, so that means either Metal or Scrap would ideally be left on the pool.

The only way I can see them doing the 3/3/3 split of aggression, intermediate, and macro is if they consider that the possibility of close spawn makes the map more aggro, with that logic:

Shattered Temple (aggro)
Slag Pits (aggro - despite what the original Blizz explanation was)
Typhon Peaks (inter)
Backwater Gulch (inter or aggro)
Scrap Station or Metal >>probably Scrap for an Intermediate?
Xel'Naga Caverns (inter)
Tal'Darim Altar (macro)
Crevasse (macro)
Terminus RE (macro)
the farm ends here
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
Last Edited: 2011-03-07 23:20:15
March 07 2011 23:19 GMT
#95
Crossfire
Tal Darim
Crevasse

PLZ PLZ PLZ

Say no to terminus, 3rd is way too easy to take favouring P in pvt and pvz, and then favouring T in TvZ.
exarchrum
Profile Joined August 2010
United States491 Posts
March 07 2011 23:20 GMT
#96
I like how Blizzard is going to divide the maps into categories. A lot of people on TL want to play on macro maps, but there are a lot of people who would be intimidated by some of the large GSL maps, especially low level people (who make up a large population of players). So giving people a choice like this is a smart move on Blizzard's part.
justin.tv/exarch watch me play!
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
March 07 2011 23:20 GMT
#97
Soooooooooo happy, good solution. Blizzard doesn't have to worry about the noobs and more experienced players or those who are interested in playing on GSL maps can do so.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-03-07 23:21:11
March 07 2011 23:20 GMT
#98

I SERIOUSLY hope you're being sarcastic...


Look, Starcraft 2 is a Real Time STRATEGY game. I think it's reasonable for a micro/strategy player such as myself to want to fight on fair terms against macro players. If not then why call it an RTS?

User was temp banned for this post.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Candles
Profile Joined February 2011
United Kingdom103 Posts
March 07 2011 23:21 GMT
#99
I like the new maps being added. I do think it will be a shame if we lose Scrap Station though. I feel the map pool is better for having a map with close air positions.

I understand we might still get close air on Shattered Temple, Metalopolis and Slag pits but it's still a shame to not have the map with the most different feel.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 23:22 GMT
#100
+ Show Spoiler +
On March 08 2011 08:15 Ribbon wrote:
I'm startled Blizz is doing this, but I fully support and endorse it.

Show nested quote +
On March 08 2011 07:50 PartyBiscuit wrote:
I'd like to know if this means the removal of some more maps in the current pool though, if these THREE maps are added globally the map rotation would be a lot bigger than it currently is (unless they remove...DQ, Slag, and Backwater )


I'd be befuddled if DQ doesn't get removed. It was designed to be a macro map (and was apparently popular when it first came out, according to Destiny's stream), but tourney players hate it, and casual players hate it, really...no one likes DQ.

Interestingly, if Blizzard was planning to do this all along, then the removal of Shakuras suddenly makes sense. They need some micro maps because a decent subset of the player base likes them, and they're about to inject 4 huge maps in the pool. They got rid of a macro map not because they hated macro maps, but because they were about to introduce 4 more to the ladder and wanted to make room. Lesson learned: Never trust Blizzard when they explain a decision, because they are expert trolls.

Probably Metal will be removed, because a.) It's old, b.) They don't want the whole ladder being tourney-friendly maps and c.) the people who like Metal the most won't really mind because GSL Maps are awesome. I don't think there's any four maps that could be taken out that TL would complain about, if they were replaced with GSL maps.

So, the Ladder Pool would be...

Shattered Temple
Slag Pits
Typhon Peaks
Backwater Gulch (I don't see them removing this so soon after rolling it out)
Scrap Station
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

Possibly with...I'd say Scrap Station being removed to bring us to 9 maps, which seems to be the number Blizzard is happy with. Given that you can downvote 3 of them, most of TL would be playing on a map pool of:

Shattered Temple
Typhon Peaks
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

With a downvote to spare if Scrap Station does end up getting the axe. Can anyone, even on Team Liquid, really complain about that map lineup?



Praying they get rid of scrap station. That map is so awkward and literally i have a 0% win rate against Toss on that map. And TvT on that map is just annoying-> Kill all your workers Opener, Undefendable drop play, And a Natural you can't take because of 4 Gate and Blink Stalker Collosi.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
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