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GSL Maps on Ladder SOON™ - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 22 Next All
CuSToM
Profile Joined October 2010
United States1478 Posts
Last Edited: 2011-03-07 23:26:05
March 07 2011 23:22 GMT
#101
Xeph I love you for bringing this news and DongRaeGu to me.
Team SCV Life #1
DirtYLOu
Profile Joined May 2010
575 Posts
March 07 2011 23:23 GMT
#102
WOW. That's HUGE!

http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
KevinIX
Profile Joined October 2009
United States2472 Posts
March 07 2011 23:23 GMT
#103
I think Blizzard should implement a map of the week. Rotate out 1-3 maps a week so the maps don't get stale.
Liquid FIGHTING!!!
Redmark
Profile Joined March 2010
Canada2129 Posts
Last Edited: 2011-03-07 23:24:06
March 07 2011 23:23 GMT
#104
On March 08 2011 08:19 Sixer wrote:
Show nested quote +

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though


i'm stupid and still trying to figure this out ;o

Bomb the United States, upset somebody. Or, alternatively, it's a butchered translation in Zero Wing.

I'm not sure if Chill's reaction was feigned but this certainly got me.
sawedust
Profile Joined December 2010
United States506 Posts
March 07 2011 23:24 GMT
#105
On March 08 2011 08:10 hugman wrote:
Show nested quote +
On March 08 2011 08:08 Liquid`Tyler wrote:
On March 08 2011 07:59 arkanoid wrote:
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


Read it bottom-to-top.

Try to make sense out of "PMLTAWMGN" without having any other information :o

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though


Mind blown

As far as the maps being added to the pool, that is absolutely amazing. Good for Blizzard, they're redeeming themselves with the GSL maps. I'd love it if Crevasse was added. That's probably my most favorite map as far as the GSL maps go (outside of the standard maps such as XNC, Metal, and Shakuras).
Bergys
Profile Joined September 2010
Sweden337 Posts
March 07 2011 23:24 GMT
#106
On March 08 2011 08:14 Starshaped wrote:
I remember on a map like Kulas Ravine I could almost never 3rax all-in zergs. I don't want Blizzard to favour macroers over micro/strategy-oriented players with huge boring maps.


Bad troll is bad.
GriMeR
Profile Joined February 2010
United States148 Posts
March 07 2011 23:24 GMT
#107
Awaiting an official announcement
"Now let's have coffee and discuss the bunker build time!" "I'm still kinda on the fence about it Dustin, we can't make changes like these on a whim" "Agreed, agreed ... what do you think David?" "Hmmm what? ... I mean, o yeah, Terran definitely seems
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
March 07 2011 23:25 GMT
#108
i'm so glad that they're adding not only one but all those 3 maps :D
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 07 2011 23:26 GMT
#109
On March 08 2011 07:39 Xeph wrote:
We're going to maintain the number of ladder maps to 9 with 3 macro-oriented, 3 aggresive and 3 intermediate maps, so that a player can thumb down based on the player's preference. GSL maps(soon) are macro-oriented.


That is such a good decision by them. It seems like the obvious compromise that keeps everybody satisfied.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 07 2011 23:26 GMT
#110
On March 08 2011 08:20 Starshaped wrote:
Show nested quote +

I SERIOUSLY hope you're being sarcastic...


Look, Starcraft 2 is a Real Time STRATEGY game. I think it's reasonable for a micro/strategy player such as myself to want to fight on fair terms against macro players. If not then why call it an RTS?

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 07 2011 23:27 GMT
#111
That is awesome news
imareaver3
Profile Joined June 2010
United States906 Posts
March 07 2011 23:28 GMT
#112
Can someone please translate this Korean?
+ Show Spoiler +
아래가 현재 저희가 각각의 지도들을 구분하는 방식입니다.
- 델타 사분면: 공격형
- 무너진 사원: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 금속 도시: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 폐광석 처리장: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 젤나가 동굴: 중간형
- 고철 처리장: 운영형에 가까운 중간형
- 티폰 봉우리: 중간형에서 운영형 사이
- 백워터 협곡: 운영형
- GSL 지도(추가 예정): 운영형


Because the Google translate (Which only gets every other word) makes me feel like it's really important to understanding Blizzard's actual intention.
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
March 07 2011 23:29 GMT
#113
Thank god! Time to start practicing on them.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
butter
Profile Blog Joined July 2009
United States785 Posts
March 07 2011 23:29 GMT
#114
On March 08 2011 08:04 Blisse wrote:
We were currently under way to identify them is a map.
- Delta Quadrant: Attacking
- Ruined temple: the offensive at the beginning, intermediate, or operations classified as
- Metal cities depending on where you start attacking, classified as intermediate or operational
- Pyegwangseok treatment: the offensive at the beginning, intermediate, or operations classified as
- Jelnaga Cave: NPH
- Scrap metal plant: operating inch closer to the intermediate
- Typhon Peaks: The middle brother, unyounghyeong forty-two
- Backwater Canyon: unyounghyeong
- GSL Map (coming soon): unyounghyeong

"Delta Quadrant: Attacking" is clear enough at least, but I'd be interested to see a proper translation of what Blizzard thinks of their own maps.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
wimbowaia
Profile Joined March 2010
Norway20 Posts
Last Edited: 2011-03-07 23:43:50
March 07 2011 23:31 GMT
#115
YES YES YES! Finally some progress within the map pool. It would be so awesome if these maps actually made it into the map pool. But I don't believe it before i see it.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 07 2011 23:33 GMT
#116
On March 08 2011 08:19 PartyBiscuit wrote:
Show nested quote +
On March 08 2011 08:15 Ribbon wrote:
So, the Ladder Pool would be...

Shattered Temple
Slag Pits
Typhon Peaks
Backwater Gulch (I don't see them removing this so soon after rolling it out)
Scrap Station
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

Don't think Crossfire is one of the new maps coming up, so that means either Metal or Scrap would ideally be left on the pool.

The only way I can see them doing the 3/3/3 split of aggression, intermediate, and macro is if they consider that the possibility of close spawn makes the map more aggro, with that logic:

Shattered Temple (aggro)
Slag Pits (aggro - despite what the original Blizz explanation was)
Typhon Peaks (inter)
Backwater Gulch (inter or aggro)
Scrap Station or Metal >>probably Scrap for an Intermediate?
Xel'Naga Caverns (inter)
Tal'Darim Altar (macro)
Crevasse (macro)
Terminus RE (macro)


That's kind of a sensible way to be splitting the pool. 3 downvotes means we can downvote all the aggro maps. And the aggro maps are only aggro on close spawns (as opposed to, say, Steppes, which is always aggro).

I don't see any of the newer Blizz maps being killed so fast.

If Shattered Temple, Backwater Gultch, and Slag Pits are the "aggro" maps, then Metalopolis is certainly gone. And the plus side, this is another nail in Delta Quadrant's coffin, because it's also a rush map.

Tal'Darim, Crevasse, and Terminus (why no Crossfire RE?) are the macro, of course. That leaves 3 intermediate maps.

Typhon is an intermediate, so I guess the other two maps are Scrap Station and Xel'Naga?

That means the ladder map lineup is going to be

Shattered Temple
Slag Pits
Backwater Gultch
Typhon Peaks
Xel'Naga Caverns
Scrap Station
Tal'Darim Altar
Crevasse
Terminus RE

With Metalopolis and Delta Quadrant (and Shakuras) as the removed maps.

That makes sense, I guess. I certainly like that lineup a lot more than I like any Ladder Pool we've yet had.
Miragee
Profile Joined December 2009
8649 Posts
March 07 2011 23:34 GMT
#117
On March 08 2011 08:20 Starshaped wrote:
Show nested quote +

I SERIOUSLY hope you're being sarcastic...


Look, Starcraft 2 is a Real Time STRATEGY game. I think it's reasonable for a micro/strategy player such as myself to want to fight on fair terms against macro players. If not then why call it an RTS?


Because it's kinda boring to have one fight and all is over before the 10 minute mark is reached. Compare this to a 30 minutes long game full of agression and mutiple attacks everywhere on the map. No discussion which is the more interessting way to play and watch. Note: Makroplay isn't about turtling all the time.

Also amazing news though. The "downvotesystem" by blizzard matched with the 3 macro, 3 intermediate and 3 aggressive mappool seems to be pretty cool for everyone.
Jayrod
Profile Joined August 2010
1820 Posts
March 07 2011 23:35 GMT
#118
I think they remove DQ, Scrap, and either Slag or Gulch. Gulch is actually a really interesting map IMO, but that natural is so hard to defend I could see them removing it for that alone. I really don't care for slag pits at all. It doesn't promote any unique playstyles, its unecessarily difficult to come up with an expansion patterns, and its unecessarily difficult to defend expansions once said pattern is actually realized.

What I would like to see them do is remove DQ, Scrap, and Slag and then modify Gulch so that the ramp going up to the main was instead off to the side and is accessed through the natural. You could still have those two mini-chokes entering the natural as well, but the entrance to the main would come down in front of the natural making it defendable. Scrap station on its face and statisically is the most imbalanced map in the pool and actually has been almost the entire time after release. DQ ... that map just sucks... I dont think I even know terrans that like that map anymore... really uninteresting map.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
March 07 2011 23:35 GMT
#119

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
TUski
Profile Joined April 2010
United States1258 Posts
March 07 2011 23:36 GMT
#120
I'm excited for "soon" to come

On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.


On March 08 2011 08:03 Starshaped wrote:
I'm am pretty good (top 20 silver) and I don't like these maps at all. I think most people want maps like Steppes of War and Blistering Sands. They are intense and 'funky' and not as boring and cold as most of the 'Korean' maps, if you catch my drift. I mean what if my opponent is good at macro? I want strategic options that work against every type of player and these new maps don't supply that, and again I'm saying this is a strong player, not some bronze noob.


Is it just me or are there an excessive amount of trolls in this thread? :/
"There is nothing more cool than being proud of the things that you love." - Day[9]
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