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Active: 1616 users

GSL Maps on Ladder SOON™ - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 22 Next All
Qwantz
Profile Joined June 2010
Spain44 Posts
March 07 2011 23:38 GMT
#121
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar
So... what?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 07 2011 23:38 GMT
#122
good times, really good times. Just so happy! :D
Do you really want chat rooms?
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
March 07 2011 23:39 GMT
#123
Oh my god, my ladder ranking is going to go so high
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
SpiZe
Profile Joined December 2010
Canada3640 Posts
March 07 2011 23:40 GMT
#124
This is great news!

I'm so excited! Hopefully this will be implemented soon!
riverkim09
Profile Joined November 2010
United States291 Posts
March 07 2011 23:40 GMT
#125
YEAH~~ NOW PROTOSS CAN OWN ME MORE ON LADDER~~

User was temp banned for this post.
Sigmur
Profile Joined August 2010
Poland497 Posts
March 07 2011 23:42 GMT
#126
On March 08 2011 08:40 riverkim09 wrote:
YEAH~~ NOW PROTOSS CAN OWN ME MORE ON LADDER~~

Good to hear.

These maps are awesome, cannot wait! ^^
Oldern
Profile Joined February 2011
Hungary21 Posts
March 07 2011 23:46 GMT
#127
This is very, very good news indeed.
And now, hopefully some people will realize that Blizzard indeed DOES listen, and does not work/balance in a vaacum.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 23:47 GMT
#128
On March 08 2011 08:38 Qwantz wrote:
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar



Typhoon is actually pretty good map at least compared to Backwater and Slag. Metal is probably gonna be replaced its old and its boring so will Scrap. Not only that but Backwater and Slag are Aggro maps while Xel and Scrap are more intermediate. Crossfire isn't that aggro either.

I think you confusing 2 plaer maps with aggression. That isn't always the case.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
universalwill
Profile Blog Joined August 2010
United States654 Posts
March 07 2011 23:47 GMT
#129
no more nonexistent rush distances? i can go for that

if they tell me that they're going to remove close positions on shattered temple and metal then i'll just be the happiest clam on the seabed
Benjilol
Profile Joined October 2010
Australia244 Posts
March 07 2011 23:47 GMT
#130
Now lets just hope they get rid of really terrible maps like Slag Pits, DQ and Backwater for the GSL maps!
| Manager of Xeria Gaming | www.xeriagaming.com |
Hobokinz
Profile Joined October 2010
United States126 Posts
March 07 2011 23:47 GMT
#131
Thank god. I was getting so tired of all the maps Blizz was making, maybe laddering will be fun again!
corpsepose
Profile Blog Joined August 2010
1678 Posts
March 07 2011 23:48 GMT
#132
FUCK YEAHHHHHHHHHHHHHH
http://www.twitch.tv/corpsep0se
Jayrod
Profile Joined August 2010
1820 Posts
Last Edited: 2011-03-07 23:49:42
March 07 2011 23:48 GMT
#133
On March 08 2011 08:35 Starshaped wrote:
Show nested quote +

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.
tainted muffin
Profile Joined August 2010
United States158 Posts
March 07 2011 23:51 GMT
#134
Too bad no one but terran will thumbs up the aggressive maps ):
GP
Profile Blog Joined September 2010
United States1056 Posts
March 07 2011 23:51 GMT
#135
Yes! Now if only Shakuras would get put back in the pool.
MuTT
Profile Joined July 2010
United States398 Posts
March 07 2011 23:52 GMT
#136
how about give us 6 vetos so we can choose exactly what type of map we want to play?
MC's strength: confidence weakness: over confidence
Froadac
Profile Blog Joined July 2009
United States6733 Posts
March 07 2011 23:52 GMT
#137
On March 08 2011 07:41 Zelniq wrote:
yes.
YES
YES!!!!!!

YYEESS!!!!!!!!!!!!!!!!!

Yay, good news.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 07 2011 23:53 GMT
#138
On March 08 2011 08:38 Qwantz wrote:
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar


By what logic is Crossfire an aggro map? Blizzard said that close rush positions are imba on 2-player maps (agree) but acceptable as possible spawns on 4-player maps (Can kind of see the logic, but disagree)

Thus, the rush maps are 4-player maps with close spawns: Slag, Backwater, and Shattered. This means Metal and Delta are likely to get removed. They fit the same niche as Slag and Backwater, are older, and one of them is really unpopular among all skill levels.

The macro maps are the GSL maps. Duh. The intermediate maps are thus Xel'Naga, Scrap, and Typhon.

This means that if you downvote Slag, Backwater, and Typhon, 5 of the remaining 6 maps are in the GSL, and Shattered Temple is in MLG (with close spawns disabled). That makes the ladder for for tournament practice. With Slag, Backwater, and Typhon downvoted, there is a 1-in-6 chance you will roll a map with a 1-in-3 chance of spawns that aren't in a tournament.

In other words, on the new map pool, with proper downvoting, there's a 94%* percent chance you will roll a map and set on spawn positions used by MLG or the GSL, with only Shattered Temple on close spawns being useless for tournament practice.

*Assuming I'm good at math. 5/6 chance of good map, + 2/3rds of 1/6th chance of Shattered Temple on non-close spawns
waffleduck
Profile Joined August 2010
125 Posts
March 07 2011 23:54 GMT
#139
On March 08 2011 08:48 Jayrod wrote:
Show nested quote +
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.


You're getting trolled bro.
doihy
Profile Joined August 2010
668 Posts
March 07 2011 23:54 GMT
#140
Ok Blizzard, now give us cross server play and lan and you have a winner.
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