• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:09
CEST 08:09
KST 15:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters6[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!43Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Pros React To: Calm's Big Brain Play Vs Mini [ASL22] Ro16 Preview: Rough Waters Gypsy to Korea BW General Discussion
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8605 users

GSL Maps on Ladder SOON™ - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 22 Next All
Qwantz
Profile Joined June 2010
Spain44 Posts
March 07 2011 23:38 GMT
#121
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar
So... what?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 07 2011 23:38 GMT
#122
good times, really good times. Just so happy! :D
Do you really want chat rooms?
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
March 07 2011 23:39 GMT
#123
Oh my god, my ladder ranking is going to go so high
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
SpiZe
Profile Joined December 2010
Canada3640 Posts
March 07 2011 23:40 GMT
#124
This is great news!

I'm so excited! Hopefully this will be implemented soon!
riverkim09
Profile Joined November 2010
United States291 Posts
March 07 2011 23:40 GMT
#125
YEAH~~ NOW PROTOSS CAN OWN ME MORE ON LADDER~~

User was temp banned for this post.
Sigmur
Profile Joined August 2010
Poland497 Posts
March 07 2011 23:42 GMT
#126
On March 08 2011 08:40 riverkim09 wrote:
YEAH~~ NOW PROTOSS CAN OWN ME MORE ON LADDER~~

Good to hear.

These maps are awesome, cannot wait! ^^
Oldern
Profile Joined February 2011
Hungary21 Posts
March 07 2011 23:46 GMT
#127
This is very, very good news indeed.
And now, hopefully some people will realize that Blizzard indeed DOES listen, and does not work/balance in a vaacum.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 23:47 GMT
#128
On March 08 2011 08:38 Qwantz wrote:
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar



Typhoon is actually pretty good map at least compared to Backwater and Slag. Metal is probably gonna be replaced its old and its boring so will Scrap. Not only that but Backwater and Slag are Aggro maps while Xel and Scrap are more intermediate. Crossfire isn't that aggro either.

I think you confusing 2 plaer maps with aggression. That isn't always the case.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
universalwill
Profile Blog Joined August 2010
United States654 Posts
March 07 2011 23:47 GMT
#129
no more nonexistent rush distances? i can go for that

if they tell me that they're going to remove close positions on shattered temple and metal then i'll just be the happiest clam on the seabed
Benjilol
Profile Joined October 2010
Australia244 Posts
March 07 2011 23:47 GMT
#130
Now lets just hope they get rid of really terrible maps like Slag Pits, DQ and Backwater for the GSL maps!
| Manager of Xeria Gaming | www.xeriagaming.com |
Hobokinz
Profile Joined October 2010
United States126 Posts
March 07 2011 23:47 GMT
#131
Thank god. I was getting so tired of all the maps Blizz was making, maybe laddering will be fun again!
corpsepose
Profile Blog Joined August 2010
1678 Posts
March 07 2011 23:48 GMT
#132
FUCK YEAHHHHHHHHHHHHHH
http://www.twitch.tv/corpsep0se
Jayrod
Profile Joined August 2010
1820 Posts
Last Edited: 2011-03-07 23:49:42
March 07 2011 23:48 GMT
#133
On March 08 2011 08:35 Starshaped wrote:
Show nested quote +

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.
tainted muffin
Profile Joined August 2010
United States158 Posts
March 07 2011 23:51 GMT
#134
Too bad no one but terran will thumbs up the aggressive maps ):
GP
Profile Blog Joined September 2010
United States1056 Posts
March 07 2011 23:51 GMT
#135
Yes! Now if only Shakuras would get put back in the pool.
MuTT
Profile Joined July 2010
United States398 Posts
March 07 2011 23:52 GMT
#136
how about give us 6 vetos so we can choose exactly what type of map we want to play?
MC's strength: confidence weakness: over confidence
Froadac
Profile Blog Joined July 2009
United States6733 Posts
March 07 2011 23:52 GMT
#137
On March 08 2011 07:41 Zelniq wrote:
yes.
YES
YES!!!!!!

YYEESS!!!!!!!!!!!!!!!!!

Yay, good news.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 07 2011 23:53 GMT
#138
On March 08 2011 08:38 Qwantz wrote:
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar


By what logic is Crossfire an aggro map? Blizzard said that close rush positions are imba on 2-player maps (agree) but acceptable as possible spawns on 4-player maps (Can kind of see the logic, but disagree)

Thus, the rush maps are 4-player maps with close spawns: Slag, Backwater, and Shattered. This means Metal and Delta are likely to get removed. They fit the same niche as Slag and Backwater, are older, and one of them is really unpopular among all skill levels.

The macro maps are the GSL maps. Duh. The intermediate maps are thus Xel'Naga, Scrap, and Typhon.

This means that if you downvote Slag, Backwater, and Typhon, 5 of the remaining 6 maps are in the GSL, and Shattered Temple is in MLG (with close spawns disabled). That makes the ladder for for tournament practice. With Slag, Backwater, and Typhon downvoted, there is a 1-in-6 chance you will roll a map with a 1-in-3 chance of spawns that aren't in a tournament.

In other words, on the new map pool, with proper downvoting, there's a 94%* percent chance you will roll a map and set on spawn positions used by MLG or the GSL, with only Shattered Temple on close spawns being useless for tournament practice.

*Assuming I'm good at math. 5/6 chance of good map, + 2/3rds of 1/6th chance of Shattered Temple on non-close spawns
waffleduck
Profile Joined August 2010
125 Posts
March 07 2011 23:54 GMT
#139
On March 08 2011 08:48 Jayrod wrote:
Show nested quote +
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.


You're getting trolled bro.
doihy
Profile Joined August 2010
668 Posts
March 07 2011 23:54 GMT
#140
Ok Blizzard, now give us cross server play and lan and you have a winner.
Prev 1 5 6 7 8 9 22 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft789
NeuroSwarm 196
ProTech116
StarCraft: Brood War
Rain 2586
GuemChi 1553
Horang2 993
PianO 60
Bale 52
Noble 26
Icarus 7
Counter-Strike
taco 232
Other Games
summit1g13590
JimRising 753
C9.Mang0274
XaKoH 257
Maynarde89
Organizations
Other Games
gamesdonequick1203
BasetradeTV63
[ Show 11 non-featured ]
StarCraft 2
• Sammyuel 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1294
Upcoming Events
Afreeca Starleague
3h 51m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4h 51m
Monday Night Weeklies
9h 51m
Afreeca Starleague
1d 3h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 4h
PiGosaur Cup
1d 17h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.