Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)
Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits
Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar
Forum Index > SC2 General |
Qwantz
Spain44 Posts
Aggresive maps: - Xel'Naga Caverns - Scrap Station - ??? (GSL Crossfire would be cool) Intermediate maps: - Metalopolis - The Shattered Temple - Backwater Gultch/Slag Pits Macro maps: - Crevasse - Terminus RE - Tal'Darim Altar | ||
FarbrorAbavna
Sweden4856 Posts
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Whiplash
United States2928 Posts
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SpiZe
Canada3640 Posts
I'm so excited! Hopefully this will be implemented soon! | ||
riverkim09
United States291 Posts
User was temp banned for this post. | ||
Sigmur
Poland497 Posts
On March 08 2011 08:40 riverkim09 wrote: YEAH~~ NOW PROTOSS CAN OWN ME MORE ON LADDER~~ Good to hear. These maps are awesome, cannot wait! ^^ | ||
Oldern
Hungary21 Posts
And now, hopefully some people will realize that Blizzard indeed DOES listen, and does not work/balance in a vaacum. | ||
GinDo
3327 Posts
On March 08 2011 08:38 Qwantz wrote: They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like: Aggresive maps: - Xel'Naga Caverns - Scrap Station - ??? (GSL Crossfire would be cool) Intermediate maps: - Metalopolis - The Shattered Temple - Backwater Gultch/Slag Pits Macro maps: - Crevasse - Terminus RE - Tal'Darim Altar Typhoon is actually pretty good map at least compared to Backwater and Slag. Metal is probably gonna be replaced its old and its boring so will Scrap. Not only that but Backwater and Slag are Aggro maps while Xel and Scrap are more intermediate. Crossfire isn't that aggro either. I think you confusing 2 plaer maps with aggression. That isn't always the case. | ||
universalwill
United States654 Posts
if they tell me that they're going to remove close positions on shattered temple and metal then i'll just be the happiest clam on the seabed | ||
Benjilol
Australia244 Posts
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Hobokinz
United States126 Posts
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corpsepose
1678 Posts
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Jayrod
1820 Posts
On March 08 2011 08:35 Starshaped wrote: Show nested quote + If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you. Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot! Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay. | ||
tainted muffin
United States158 Posts
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GP
United States1056 Posts
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MuTT
United States398 Posts
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Froadac
United States6733 Posts
On March 08 2011 07:41 Zelniq wrote: yes. YES YES!!!!!! YYEESS!!!!!!!!!!!!!!!!! Yay, good news. | ||
Ribbon
United States5278 Posts
On March 08 2011 08:38 Qwantz wrote: They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like: Aggresive maps: - Xel'Naga Caverns - Scrap Station - ??? (GSL Crossfire would be cool) Intermediate maps: - Metalopolis - The Shattered Temple - Backwater Gultch/Slag Pits Macro maps: - Crevasse - Terminus RE - Tal'Darim Altar By what logic is Crossfire an aggro map? Blizzard said that close rush positions are imba on 2-player maps (agree) but acceptable as possible spawns on 4-player maps (Can kind of see the logic, but disagree) Thus, the rush maps are 4-player maps with close spawns: Slag, Backwater, and Shattered. This means Metal and Delta are likely to get removed. They fit the same niche as Slag and Backwater, are older, and one of them is really unpopular among all skill levels. The macro maps are the GSL maps. Duh. The intermediate maps are thus Xel'Naga, Scrap, and Typhon. This means that if you downvote Slag, Backwater, and Typhon, 5 of the remaining 6 maps are in the GSL, and Shattered Temple is in MLG (with close spawns disabled). That makes the ladder for for tournament practice. With Slag, Backwater, and Typhon downvoted, there is a 1-in-6 chance you will roll a map with a 1-in-3 chance of spawns that aren't in a tournament. In other words, on the new map pool, with proper downvoting, there's a 94%* percent chance you will roll a map and set on spawn positions used by MLG or the GSL, with only Shattered Temple on close spawns being useless for tournament practice. *Assuming I'm good at math. 5/6 chance of good map, + 2/3rds of 1/6th chance of Shattered Temple on non-close spawns | ||
waffleduck
125 Posts
On March 08 2011 08:48 Jayrod wrote: Show nested quote + On March 08 2011 08:35 Starshaped wrote: If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you. Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot! Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay. You're getting trolled bro. | ||
doihy
668 Posts
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