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GSL Maps on Ladder SOON™ - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
Dice17
Profile Blog Joined May 2010
United States520 Posts
March 07 2011 23:54 GMT
#141
\(^o^)/
GamaBear #1 Fan! Sen fighting~
Carbonthief
Profile Joined October 2010
United States289 Posts
March 07 2011 23:55 GMT
#142
Oh my God, I didn't think they would actually do this for us. Bless you Blizzard, BLESS YOU!
Jayrod
Profile Joined August 2010
1820 Posts
March 07 2011 23:56 GMT
#143
On March 08 2011 08:54 waffleduck wrote:
Show nested quote +
On March 08 2011 08:48 Jayrod wrote:
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.


You're getting trolled bro.

You say that as I wave goodbye to creative strategy. I like the maps so dont get me wrong, but even if he is trolling he has a point.
DarkRise
Profile Joined November 2010
1644 Posts
March 07 2011 23:57 GMT
#144
awesome
I mean you can't have maps that aren't use by tournaments
Players get better by imitating pros by using their style/builds. You start with this and build your own style later on
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
March 07 2011 23:58 GMT
#145
Hey, we get 3 thumbs-downs. So we can thumbs down all the aggressive (bad) maps, and finally send a message to blizzard that no, they are in fact fucking retarded and don't know what a good map is.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Kazang
Profile Joined August 2010
578 Posts
March 07 2011 23:58 GMT
#146
I'm going to laugh pretty hard if in a months time if people are crying that it's impossible to kill a protoss on Terminus if they just turtle on the totally free 3 bases.
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
March 07 2011 23:59 GMT
#147
YES! YES! This is Delicious!
R.I.P. 우정호 || Do probes dream of psionic sheep?
Jayrod
Profile Joined August 2010
1820 Posts
March 08 2011 00:00 GMT
#148
The real question now is how long after the maps release before people hide behind racial imbalance as the reason they are losing?
setzer
Profile Joined March 2010
United States3284 Posts
March 08 2011 00:00 GMT
#149
On March 08 2011 08:35 Starshaped wrote:
Show nested quote +

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!


Maybe SC2 just isn't your game if you are really that against macro focused maps and strategies.

I would also say you are completely wrong about macro being "unstrategic." There is always strategy to gaining economy advantages, thinking of ways of always having more units, and executing your plan basing on your strengths. The maps you want to see back didn't allow for much strategic depth because the map forced players to play in a very narrow way. I think it is a very big mistake to call maps that force such narrow ways more strategic over GSL maps have encompass many playing styles.

And because you already admitted you are a silver player, map changes simply don't affect your skill level as greatly as at the professional level.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 08 2011 00:01 GMT
#150
I can't wait for this! This is an awesome move by Blizzard
If the quarter was in your right hand, that would've been micro
Buddhalol
Profile Joined October 2010
Canada109 Posts
March 08 2011 00:02 GMT
#151
good choice, i like very much
Jah Rastafari
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 00:03 GMT
#152
On March 08 2011 09:00 Jayrod wrote:
The real question now is how long after the maps release before people hide behind racial imbalance as the reason they are losing?


They were already doing it earlier this very thread.

I'm sure the GSL maps will suddenly become terrible once people start losing on them ^_^

Still, as a Zerg, I can't complain.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
March 08 2011 00:04 GMT
#153
On March 08 2011 08:48 Jayrod wrote:
Show nested quote +
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.

I don't see how steppes or blistering were examples of a balance in between the two.
You didn't need to be creative to win on those maps, you just needed to rush your opponent (and if your on blistering you would break down their rocks) and if they expanded you'd have an advantage; this because of the small map size and the fact that the distance between the rocks and your natural on blistering are shorter for the attacking player than the defending--player this makes aggression very hard to hold on that map, and it makes the aggressor always at an advantage. The only time I saw macro games on that map, was when the two players didn't decided to abuse that obvious weakness in the map design.
So I truly don't think that Blistering and Steppes are a good balance of anything; not to mention, it takes plenty of strategy, planning, knowledge, experience and skill to play in long games; the Blizzard maps don't allow you to do expand or do macro builds without being subject to a fast loss by some sort of aggression. These new GSL maps allow creative and skilled play to be unhindered by small map size and gimmicky map design.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
xCyan1de
Profile Joined May 2010
United States64 Posts
March 08 2011 00:05 GMT
#154
On March 08 2011 08:48 Jayrod wrote:
Show nested quote +
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.



Well thats why they are keeping some of the close position maps so that microers have a chance to beat macroers. The OP even says 3 rush, 3 intermediate and 3 macro. The reason most of us are unhappy with the current pool is because we (as macro players) are forced to play on maps which blizzard believes are the three "macro maps", but they really arnt.
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 08 2011 00:07 GMT
#155
My last ladder game was on Desert Oasis, i think i'll play ladder again :>
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Gentso
Profile Joined July 2010
United States2218 Posts
March 08 2011 00:12 GMT
#156
I would love to start laddering again. : D
Imposta
Profile Joined October 2010
Australia70 Posts
March 08 2011 00:12 GMT
#157
I think you guys might be a little disappointed expecting 3 GSL maps.

1. They want to have 9 maps - there are currently 8
2. They have stated in another blog post that ONE GSL map will be added.

TLDR: 8+1 GSL maps = current ladder map pool + 1 GSL map (?).

I hope I am wrong though.
Jayrod
Profile Joined August 2010
1820 Posts
March 08 2011 00:12 GMT
#158
On March 08 2011 09:04 CrazyF1r3f0x wrote:
Show nested quote +
On March 08 2011 08:48 Jayrod wrote:
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.

I don't see how steppes or blistering were examples of a balance in between the two.
You didn't need to be creative to win on those maps, you just needed to rush your opponent (and if your on blistering you would break down their rocks) and if they expanded you'd have an advantage; this because of the small map size and the fact that the distance between the rocks and your natural on blistering are shorter for the attacking player than the defending--player this makes aggression very hard to hold on that map, and it makes the aggressor always at an advantage. The only time I saw macro games on that map, was when the two players didn't decided to abuse that obvious weakness in the map design.
So I truly don't think that Blistering and Steppes are a good balance of anything; not to mention, it takes plenty of strategy, planning, knowledge, experience and skill to play in long games; the Blizzard maps don't allow you to do expand or do macro builds without being subject to a fast loss by some sort of aggression. These new GSL maps allow creative and skilled play to be unhindered by small map size and gimmicky map design.


I don't think those maps are a good balance either. I think Xel naga caverns is a pretty good balance. I think if they moved the ramp on Gulch it COULD be, but not with the way the ramp is now.
BoxedLunch
Profile Joined January 2011
United States387 Posts
March 08 2011 00:14 GMT
#159
yay for having the gsl maps in the ladder. i'm worried about what maps they remove though... if some combination of delta, slag, scrap and backwater are removed :D If metal or Xel'naga are removed it will be proof Blizzard has no fucking clue what they are doing
In theory, practice and theory are the same. In practice, they are not
Teras
Profile Joined August 2010
Great Britain103 Posts
March 08 2011 00:14 GMT
#160
This can only benefit the game ^_^ Hopefully when they put these maps in they will remove DQ. But I won't hold my breath.
twitch.tv/hasuteras
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