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Patch 1.3 on PTR - Page 92

Forum Index > SC2 General
Post a Reply
Prev 1 90 91 92 93 94 186 Next
Kambing
Profile Joined May 2010
United States1176 Posts
February 26 2011 16:10 GMT
#1821
Yes. Brood morphing on live is 150/150. On the PTR it is 300/250 (which is coincidentally the total cost of a corruptor/brood on live). I hope that's a bug.
Nycaloth
Profile Joined October 2010
147 Posts
February 26 2011 16:12 GMT
#1822
On February 27 2011 01:10 Kambing wrote:
Yes. Brood morphing on live is 150/150. On the PTR it is 300/250 (which is coincidentally the total cost of a corruptor/brood on live). I hope that's a bug.


bloody hell... yea, i hope so as well. i think the Z economy might be able to take the blow from the increased overseer cost since its "just" minerals, but a 300/250 brood lord? goodbye endgame, it was nice knowing you!

coincidentally, 150/100 is also the combined cost of an OL and an overseer in 1.2, so it could very well be a bug of some sort... fingers crossed!
"I'm still confused, but on a higher level" ~Fermi
Stossel
Profile Joined February 2009
United States47 Posts
February 26 2011 16:16 GMT
#1823
My problem with the HT change is that it de-synergizes toss units. Warp prisms are meant for WARPING in units. But now, if you want to storm drop, you have to load them up and wait to get that energy for the drop. No more getting the warp into position and warping in HT from there.

Storm dropping is something they must obviously have imagined when deciding how prisms were going to function. I find it odd now that they're basically removing this.
Jacko11
Profile Joined November 2010
China146 Posts
February 26 2011 16:17 GMT
#1824
At first i thought that shortening Fungal is bad for zerg, but in fact shortening the time means MMM dies 2 times faster and it will actually also hurt tanks. but i feel like it will be worse against blink stalkers since u can barely do any damage stopping them for only 4 secs...
syllogism
Profile Joined September 2010
Finland5948 Posts
February 26 2011 16:17 GMT
#1825
On February 27 2011 01:08 Nycaloth wrote:
Show nested quote +
On February 27 2011 00:58 Kambing wrote:
From the SA forums and just verified on PTR:

[image loading]

Scouting was underrated anyways~


wait, what?

is this for real? can anyone else confirm?

It's a really obvious bug and it's pretty depressing people don't realize that
YourMom
Profile Joined April 2010
Romania565 Posts
February 26 2011 16:18 GMT
#1826
The vortex thingie nerf works on your own units as well ????
I'm very good at making carriers.
br0fivE
Profile Joined January 2011
Canada349 Posts
February 26 2011 16:19 GMT
#1827
Mothership patch, was to be expected so once again it will go on the list of underused units
Chargelots needed the fix
Stimpack needed to be fixed, stim in early game was too strong
Infestors patch was actually pretty decent, nice buff, needed it
HT's patch, very disapointed... and i was gonna start doing templar tech more, oh well theres still collossi that are pretty much the most standard P build.


All in all, not good, not bad, its a "meh" patch

FrostOtter
Profile Joined September 2010
United States537 Posts
February 26 2011 16:19 GMT
#1828
On February 26 2011 10:24 SecondChance wrote:
How many leagues do you want? What's going to come after Grandmasters? Sensei league? Black belt league? The fucking elite pirate ninja league? SWAT league? Jesus league? Holy shit I'm a baller league?

Too many.

People can't stand to be in the same league as players they admire, for whatever reason.
aneruok
Profile Joined July 2010
Canada122 Posts
Last Edited: 2011-02-26 16:24:14
February 26 2011 16:20 GMT
#1829
overall these changes dont fix anything for zerg. in fact infestor are a lot worse... protoss amulet and mothership nerfs are weird.

you can stim out of fungal now. how are you going to catch mutas with it? blink stalkers can blink away too.

I really dislike the mothership nerf, i think i understand where its coming from but 1.5 sec immunity feels like some world of warcraft fix that shouldnt exist in wow.

Why not change vortex back to stasis field

i really dislike these patches, they dont do anything to address my concerns at all. i dont understand where they got this information to make these changes.

Lurk
Profile Joined December 2010
Germany359 Posts
February 26 2011 16:20 GMT
#1830
On February 27 2011 00:23 SetStndbySmn wrote:Amulet removed? Ghosts will need to be looked at if this change stays.


I wouldn't mind if they removed the respective ghost energy upgrade. It's not like terran unit's energy upgrades are used a lot anyway. Probably because there isn't really a terran caster that is worth having more than maybe 3-4 of.

And by the time my ghost has managed to walk from the barracks up to my army it has 75 energy anyways ...
n00b3rt
Profile Joined May 2010
Bulgaria890 Posts
February 26 2011 16:21 GMT
#1831
On February 27 2011 01:08 Achilles wrote:
Show nested quote +
On February 26 2011 23:50 Lurk wrote:
I can't build units either if i miss the minerals due to a missed mule.

"Chronoboost is not a "bonus", as it only lets you keep up with the other races, if you don't use it you WILL lose"

The same can be said for mule. Case closed.


Except if you miss mules you can spam them down and receive instant redemption while chronoboost doesn't stack.

Mules. Comforting poor macro since 2010.

I digress.

Just because terran players have decided they can go bio every TvP, get their asses kicked, and still do it for the next 300 games, doesn't make ht imba.

You can't really spend the minerals with your usual building status. While you can chrono boost multiple buildings at once. If I tell you something about your intellectual skills I'll get myself banned so I'll keep it shut for now but damn ...
Yeah, whatever
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-02-26 16:23:11
February 26 2011 16:22 GMT
#1832
On February 27 2011 01:07 red_b wrote:
Show nested quote +
On February 27 2011 00:58 Kambing wrote:
From the SA forums and just verified on PTR:

[image loading]

Scouting was underrated anyways~


in a game where scouting is already too weak, blizzard makes it worse for the race that needs it the most.

and broodlord morph cost is higher now too right? lol, ok blizzard.

I hope HotS has a beta, Im not sure I want to buy the expansion after a second really, really awful PTR patch (1.2 was hilarious with infestors not hitting air). it really, really makes me think that the balance team is living in a fantasy world.

Why so bitter?

Chances are those changes are bugged as they wern't listed in the patch notes. I highly doubt Blizzard is gonna put up a PTR and just randomly decide to hide the changes.
Even so, you failed to mention the implications of these units.

Oveseer might have been deemed "broken" during in-house Blizzard testing for ZvZ.

Perhaps the Broodlord movement speed increase that is also unmentioned is supposed to be balanced by the increase in price.

Maybe it's all bugged, or maybe it's all scrapped changes they forgot to patch out.

Typho0n
Profile Blog Joined November 2008
Canada276 Posts
February 26 2011 16:22 GMT
#1833
is there a video of the fungal growth missile? can someone pm it to me or post it? I tried looking but i couldnt find it

I dont really like the 1.5 sec invisibility vortexed units get now.... Were people abusing the toilet that much that it had to be changed? I thought it added some excitement to the game. There was an actual reason to be really worried about mothership play. Now it seems to further distinguish the Mothership as only a defensive tool. Oh well

Also I found the HT amulet removal a bit rash. I really didnt think it was such a big deal that they can storm when spawned but obviously this isnt the end of the world, just like the old BW days!

hugman
Profile Joined June 2009
Sweden4644 Posts
February 26 2011 16:22 GMT
#1834
On February 27 2011 00:34 Coramoor wrote:
after watching yesterday's match in the gsl

+ Show Spoiler +
sanzenith vs IMNestea, well it should be obvious that archon toliet is a very necessary ability, without that the game that san domianted would've been a lot closer, crazy game btw


He didn't do an archon toilet
Go read up on what it actually is
HaZ87
Profile Joined January 2011
3 Posts
February 26 2011 16:22 GMT
#1835
Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


I dont understand this, why?
Tetryl
Profile Joined March 2010
United States13 Posts
February 26 2011 16:23 GMT
#1836
On February 27 2011 00:58 Kambing wrote:
From the SA forums and just verified on PTR:

[image loading]

Scouting was underrated anyways~


That was probably done because of mass contaminate in ZvZ, with 3 overseers you could completely shut down your zerg opponent
vrok
Profile Joined August 2009
Sweden2541 Posts
February 26 2011 16:24 GMT
#1837
On February 27 2011 01:19 FrostOtter wrote:
Show nested quote +
On February 26 2011 10:24 SecondChance wrote:
How many leagues do you want? What's going to come after Grandmasters? Sensei league? Black belt league? The fucking elite pirate ninja league? SWAT league? Jesus league? Holy shit I'm a baller league?

Too many.

People can't stand to be in the same league as players they admire, for whatever reason.

They should add more leagues to the bottom really. Copper, wood, mud.
"Starcraft 2 very easy game" - White-Ra
Kambing
Profile Joined May 2010
United States1176 Posts
February 26 2011 16:25 GMT
#1838
On February 27 2011 01:17 syllogism wrote:
Show nested quote +
On February 27 2011 01:08 Nycaloth wrote:
On February 27 2011 00:58 Kambing wrote:
From the SA forums and just verified on PTR:

[image loading]

Scouting was underrated anyways~


wait, what?

is this for real? can anyone else confirm?

It's a really obvious bug and it's pretty depressing people don't realize that


Yea. If it was just overseers, then it seems like an nerf. If it's also brood lords (and the costs line up as described) it's most likely a bug. Although ling -> baneling morph cost also didn't go up on ptr as expected.

But yeah, probably (hopefully) a bug.
Nycaloth
Profile Joined October 2010
147 Posts
February 26 2011 16:27 GMT
#1839
On February 27 2011 01:17 syllogism wrote:
Show nested quote +
On February 27 2011 01:08 Nycaloth wrote:
On February 27 2011 00:58 Kambing wrote:
From the SA forums and just verified on PTR:

[image loading]

Scouting was underrated anyways~


wait, what?

is this for real? can anyone else confirm?

It's a really obvious bug and it's pretty depressing people don't realize that


looking at the numbers, i agree. it seems to be related to units morphing from other units instead of larvae; blings, overseers and brood lords are all affected. seemed shocking at first though.
"I'm still confused, but on a higher level" ~Fermi
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 26 2011 16:34 GMT
#1840
On February 27 2011 01:20 aneruok wrote:
overall these changes dont fix anything for zerg. in fact infestor are a lot worse... protoss amulet and mothership nerfs are weird.

you can stim out of fungal now. how are you going to catch mutas with it? blink stalkers can blink away too.

I really dislike the mothership nerf, i think i understand where its coming from but 1.5 sec immunity feels like some world of warcraft fix that shouldnt exist in wow.

Why not change vortex back to stasis field

i really dislike these patches, they dont do anything to address my concerns at all. i dont understand where they got this information to make these changes.



Infestor is arguable, less duration means more damage over a short period, so multiple infestors will actually do more damage since you can not stack fungals.
WriterXiao8~~
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