You also now won't be able to stop a medivac from escaping after a drop now with Fungal+Infestor terran.
Patch 1.3 on PTR - Page 8
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ImHuko
United States996 Posts
You also now won't be able to stop a medivac from escaping after a drop now with Fungal+Infestor terran. | ||
TeH_Murmur
Canada11 Posts
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DrunkeN.
United States406 Posts
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hugman
Sweden4644 Posts
Fungal might actually damage Marauders now, but 4 seconds of stun is very little. That's 4 ingame seconds. It's not enough time to cast funal THEN start rolling in your banes. Overall I wonder if it isn't almost a nerf. edit: well I guess the DPS is much higher | ||
Toxi78
966 Posts
they nerf amulet so they recon HT was too good against terran (obviously) and to some extent against mutas / hydras. why not nerf the damage of storm instead? less damage but still instant, less whine from BOTH SIDES. | ||
KevinIX
United States2472 Posts
On February 26 2011 10:40 emc wrote: they made BC's faster, I would preferred BC's remove energy and keep the amulet, then terrans can transition out of bio and go for BC's since they have air control with vikings already. It will make BCs in TvT a lot stronger. Still an interesting change. | ||
Volka
Argentina388 Posts
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link0
United States1071 Posts
On February 26 2011 10:39 Fiercegore wrote: wow no amulet for protoss? lol I mean high templar were very rare but now that they're out of the game I dont think I'm ever going to get them. And Vortex now makes your opponents unit invulnerable? is it just me or does vortex seem better for your opponent now? lol o_0 Rare? It's used in at least 1/2 of the games. No amulet just means you have to plan a bit more by warping in HT a bit before you need storm. It was such a skill-less clutch defense before. | ||
Shield
Bulgaria4824 Posts
An alert has been added when the Chrono Boost buff expires. An alert has been added when the Spawn Larva buff expires. Macro players may like this. | ||
Elefanto
Switzerland3584 Posts
They patched fazing out of the void ray, archon toilet, the force field toilet thing, viking flower why would you do that man, is it that funny to see two armies clash with fucking a-click into each other? god damnit blizzard | ||
Kpyolysis32
553 Posts
EDIT: I'm going to miss Viking flower. Maybe the Mothership can be used to Vortex your own army now, at least? If you don't have to worry about time, the 1.5 seconds of invincibility could be strong, maybe (still seems bad to me). If they wanted to remove the Archon toilet, couldn't they have just made it so that units didn't fire for a little longer after coming out of the Vortex? I feel like the Mothership really is not in danger of becoming imbalanced from a change like that. | ||
BLinD-RawR
ALLEYCAT BLUES49468 Posts
On February 26 2011 10:40 Djeez wrote: Forcefield harass now viable? ■Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a force field. they made this change once during 1.1 it didn't work. | ||
Excalibur_Z
United States12211 Posts
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Ruyguy
Canada988 Posts
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Neivler
Norway911 Posts
Loss counts are no longer displayed in Profile and Ladder pages for players below Master League. LOL Also An alert has been added when MULEs expire. An alert has been added when the Chrono Boost buff expires. An alert has been added when the Spawn Larva buff expires. Not sure if good or bad. | ||
Soleron
United Kingdom1324 Posts
Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a force field. Sentry drops. I want to see this work. | ||
KevinIX
United States2472 Posts
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Xanczor
United States254 Posts
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norlock
Netherlands918 Posts
An alert has been added when the Chrono Boost buff expires. An alert has been added when the Spawn Larva buff expires. Not fan of this one's? Why would they make the macro even easier, unawarenes should be punished not be reminded. | ||
ZeromuS
Canada13378 Posts
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