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Patch 1.3 on PTR - Page 9

Forum Index > SC2 General
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Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 26 2011 01:43 GMT
#161
It doesn't say fungal damage is changed, just hold duration. Chill out!
There is no one like you in the universe.
Mindcrime
Profile Joined July 2004
United States6899 Posts
February 26 2011 01:43 GMT
#162
On February 26 2011 10:42 slimshady wrote:
An alert has been added when MULEs expire.

An alert has been added when the Chrono Boost buff expires.

An alert has been added when the Spawn Larva buff expires.


Macro players may like this.


or hate it because there is less to differentiate them from others now :/
That wasn't any act of God. That was an act of pure human fuckery.
Tyree
Profile Joined November 2010
1508 Posts
February 26 2011 01:43 GMT
#163

Rare? It's used in at least 1/2 of the games.


That is just not true at all, no what region you are looking at.

HTs were used once every 5-6th game, whereas Colossi were used most of the time. Especially against Terran.

Fear of a cloaked Banshee already points Protoss to go Robo Bay, with the removal of Amulet now it has a sign "Go Robo Bay and dont look back".
★ Top Gun ★
space_yes
Profile Joined April 2010
United States548 Posts
February 26 2011 01:44 GMT
#164
On February 26 2011 09:56 tsuxiit wrote:
MOD EDIT: Patch notes added.

High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.



Hell yes!! This is really going to help my late game TvP.

Piski
Profile Blog Joined April 2010
Finland3461 Posts
February 26 2011 01:44 GMT
#165
On February 26 2011 10:41 DrunkeN. wrote:
It's only on PTR don't overreact ppl.


To be fair it's a PTR and people should at least react to it so they will take notice.
Btw where is the emp change? :o what changed their minds in the last second to go from emp nerf to ht massacre. I don't even main protoss and I cry for them.
PantsB
Profile Joined January 2011
United States77 Posts
February 26 2011 01:44 GMT
#166
So not only do they Templar tech non-viable, but they take away the one strong use of mothership and one of the few strong uses of archons?

And gotta fiddle with the bunkers. Yeah that fixes everything...... The Stim nerf just means the timing push comes slightly later with another round of units. Infestor buff won't change anything until late game when Zerg were already strong.

Just doesn't make sense.
Anaxes
Profile Joined February 2011
9 Posts
February 26 2011 01:44 GMT
#167
Look at this:
Zerg says: protoss only goes colossus all games, and that colossus is overpowered.
Blizzard says: well, let's make HT worse! Hmm, mothership is also becoming usable, let's make it trash again!
@StarcraftThing
Jieun
Profile Joined October 2010
United States247 Posts
February 26 2011 01:44 GMT
#168
wow blizzard hates zerg rofl
MrHoon *
Profile Blog Joined April 2008
10183 Posts
February 26 2011 01:44 GMT
#169
why would they remove flower ;-; that was the coolest thing in SC2
dats racist
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
February 26 2011 01:45 GMT
#170
what a joke
ur pro or ur noob , thats life
ExquisiteRed
Profile Joined February 2011
396 Posts
February 26 2011 01:45 GMT
#171
As far as I can tell these changes look terrible, thankfully its just the PTR
Exe_adrian
Profile Joined August 2010
46 Posts
Last Edited: 2011-02-26 01:46:31
February 26 2011 01:45 GMT
#172
On February 26 2011 10:23 LazyZack wrote:
if the banelings morph time is truth than I fear for zvz. It would make ZvT better but it may break ZvZ.



Baneling
Morph time decreased 20 to 10 – probably wont do this one

I think the change to banelings is good one, that if will it happen.

And if this will create issues in zvz, they can always just increase the time to make a baneling nest, I think that will fix the problem and your opponent should be able to get enough roaches.


But the Amulet removal is just total BS, I hope they Blizz will change their minds on that one .. Colossus are already used to much. :-/ want to see some storms once in a while.
Noocta
Profile Joined June 2010
France12578 Posts
February 26 2011 01:45 GMT
#173
On February 26 2011 10:43 norlock wrote:
An alert has been added when MULEs expire.

An alert has been added when the Chrono Boost buff expires.

An alert has been added when the Spawn Larva buff expires.

Not fan of this one's? Why would they make the macro even easier, unawarenes should be punished not be reminded.


I seriously feel this is needed for Zerg w/o being a stupid " make the game too easy ".
" I'm not gonna fight you. I'm gonna kick your ass ! "
mprs
Profile Joined April 2010
Canada2933 Posts
February 26 2011 01:45 GMT
#174
On February 26 2011 10:37 raf3776 wrote:
Show nested quote +
On February 26 2011 10:34 Stiver wrote:
"# An alert has been added when the Spawn Larva buff expires."

lol wut. nice

Nestea/idra is gonna be unstoppable next patch


Wouldn't it be the opposite since they were really good at not missing the timers as it is?
We talkin about PRACTICE
NeoSlicerZ
Profile Blog Joined September 2010
Ireland470 Posts
February 26 2011 01:45 GMT
#175
Time to learn terran.
Mereel
Profile Joined February 2010
Germany895 Posts
February 26 2011 01:45 GMT
#176
i just facepalm all over this shit patch omg
TPW Mapmaking Team
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 01:45 GMT
#177
Man it wouldn't be so bad if they added the GSL maps, but now we have to deal with the shitty maps we have now + no amulet, ://
DrBoo
Profile Joined April 2010
Canada1177 Posts
Last Edited: 2011-02-26 01:48:41
February 26 2011 01:45 GMT
#178
On February 26 2011 10:42 Neivler wrote:
Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


WHAT THE FOOOOOOK!?!
"DrBoo is an elaborate troll" -Pufftrees
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
February 26 2011 01:46 GMT
#179
On February 26 2011 10:23 DeltruS wrote:
Fungal growth now does 36 damage over 4 seconds instead of 8 and 30% more damage vs armoured.

This means fungal does 1.95 more dps vs armored than before, but it loses half of it's utility.


It is also a projectile now. (like in beta it takes time to land).
seanisgrand
Profile Blog Joined December 2009
United States1039 Posts
February 26 2011 01:46 GMT
#180
Wow no more amulet but Ghosts still come with EMP researched?

Protoss variety seems to be shrinking with every patch.
This is well below quality expected of a post in any forum. -Empyrean
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