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Patch 1.3 on PTR - Page 10

Forum Index > SC2 General
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Yergidy
Profile Blog Joined April 2010
United States2107 Posts
February 26 2011 01:46 GMT
#181
HT +25 energy nerf is pretty dumb considering how much colossus are already used in every matchup, now they will be used even more. Otherwise changes aren't bad in my opinion.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
February 26 2011 01:46 GMT
#182
On February 26 2011 10:44 Jieun wrote:
wow blizzard hates zerg rofl


Only zerg nerf was that fungal doesn't stun anymore. It still does the same amount of damage. They are just moving away from ensnare which of course can be a mistake already
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 26 2011 01:46 GMT
#183
LOL they got rid of the archon toilet!!
Just listen http://www.youtube.com/watch?v=__lCZeePG48
timestep
Profile Blog Joined October 2010
Canada73 Posts
February 26 2011 01:46 GMT
#184
well every single protoss game might as well be a collosus fest.
No reason to get HT or go down that path anymore.

Can't use HT or Archon Toilet.

Archon Toilet was the greatest thing SC2 had. It was such a sick move, but so damn hard to do.

Man this blows. :[
"whoop whoop whoop whoop" - Dr. Zoidberg
Kpyolysis32
Profile Joined April 2010
553 Posts
February 26 2011 01:46 GMT
#185
[QUOTE]On February 26 2011 10:42 Neivler wrote:
[quote]Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.[/quote]

LOL

xD I missed this.
What the hell? This just seems terrible!
Man, do I not keep this up to date, or what?
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 26 2011 01:46 GMT
#186
OMG

- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.
Developer for http://mtgfiddle.com
oxxo
Profile Joined February 2010
988 Posts
February 26 2011 01:47 GMT
#187
Talk about severely overreacting.
1) These changes make COMPLETE SENSE (well... maybe not viking flower).
2) It's a PTR.
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
February 26 2011 01:47 GMT
#188
On February 26 2011 10:43 norlock wrote:
An alert has been added when MULEs expire.

An alert has been added when the Chrono Boost buff expires.

An alert has been added when the Spawn Larva buff expires.

Not fan of this one's? Why would they make the macro even easier, unawarenes should be punished not be reminded.


Its only a notification in the mid left of the screen which no one looks at anyway, its not audio or anything.
Aspiring British Caster / Masters Protoss
skyR
Profile Joined July 2009
Canada13817 Posts
February 26 2011 01:47 GMT
#189
Can someone datamine the graphics for the top 8, top 25, and top 50 icons please? (=
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
February 26 2011 01:47 GMT
#190
Why the hell are zerg complaining about the fungal stun duration reduction?

This is a HUGE buff in most situations. Fungal DPS just doubled, meaning enemy units will get to take half as many shots at the zerg before they die if the fungal is going to kill them (often the case especially with marines). That means the stimmed marines you fungalled do HALF the damage they would normally do. HALF. 50% less. This is an enormous marine nerf / fungal buff. Zerg should be rejoicing IMO.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
Mindcrime
Profile Joined July 2004
United States6899 Posts
February 26 2011 01:47 GMT
#191
On February 26 2011 10:45 Noocta wrote:
Show nested quote +
On February 26 2011 10:43 norlock wrote:
An alert has been added when MULEs expire.

An alert has been added when the Chrono Boost buff expires.

An alert has been added when the Spawn Larva buff expires.

Not fan of this one's? Why would they make the macro even easier, unawarenes should be punished not be reminded.


I seriously feel this is needed for Zerg w/o being a stupid " make the game too easy ".


no, it's not needed. I would rather Blizzard make chrono boost and MULEs as sensitive to timing as spawn larva. :/
That wasn't any act of God. That was an act of pure human fuckery.
zyzski
Profile Joined May 2010
United States698 Posts
February 26 2011 01:47 GMT
#192
no way half of this stuff goes live
TYBG
badcop
Profile Joined October 2010
United States176 Posts
February 26 2011 01:47 GMT
#193
I think hts should have been nerfed, but not this hard, kills PvT imo.
Tomken
Profile Joined January 2010
Norway1144 Posts
February 26 2011 01:47 GMT
#194
- Now fires a missile instead of being instant cast. Gonna be stupid imo :/
MBCGame HERO FIGHTING!!!~
space_yes
Profile Joined April 2010
United States548 Posts
February 26 2011 01:47 GMT
#195
On February 26 2011 10:45 DrBoo wrote:
Show nested quote +
On February 26 2011 10:42 Neivler wrote:
Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


LOL


WHAT THE FOOOOOOK!?!


Now everyone can feel warm and fuzzy inside when they look at their ladder page.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 26 2011 01:47 GMT
#196
really cool that fungal is now a projectile, will encourage army control.

now we just need emp to be a projectile
"trash micro but win - its marine" MC commentary during HSC 4
Rampager
Profile Joined April 2010
Australia1007 Posts
February 26 2011 01:47 GMT
#197
A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.


YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Fucking. Finally. I will never ever reassign all my production buildings again and then spend like 10 seconds going around the map trying to get them into a control group.

Zelniq, your prayers were heard buddy.

BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
February 26 2011 01:48 GMT
#198
now all they need to do is turn fungal red and rename it plague.

PLAYGUUUUUUUUUUU!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
February 26 2011 01:48 GMT
#199
I think we learned from last PTR that there may well be changes before going live
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
Noli
Profile Joined January 2011
United Kingdom179 Posts
Last Edited: 2011-02-26 01:49:49
February 26 2011 01:48 GMT
#200
PROTOSS

Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.


OMG Archon toilet nerf. :'( More like removed. D':
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