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On February 26 2011 10:45 DrBoo wrote:Show nested quote +On February 26 2011 10:42 Neivler wrote:Loss counts are no longer displayed in Profile and Ladder pages for players below Master League. LOL WHAT THE FOOOOOOK!?!
Yeah I don't understand why they did this at all. I'll look at it once my ptr stops looping the patch process(lol) but it seems like one of those "lets make everybody feel goooood about their stats!"
Also, the alerts for mule/chrono/inject. . . idk if I like that at all. I hope this doesn't take away the skill from timing these macro abilities properly.
aaaand the archon toilet is gone? Ugh, that was one of the most entertaining things in the game to watch(albeit rare to see). Viking flowers were cool too.
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ALLEYCAT BLUES50118 Posts
On February 26 2011 10:47 zyzski wrote: no way half of this stuff goes live
99% of this will go live.only the most pointless change will be reverted.
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On February 26 2011 10:49 MrPrezbo wrote: Pretty funny that people are whining about the removal of amulet. Ur right, warping in insta-storms whenever you want anywhere on the map is pretty fair...
That being said, Blizz addressed pretty much nothing when it comes to Z, except for weird-ass infestor changes that weren't needed. Thanks blizz!
Still if most of these changes happen it will be the best patch in a looong time.
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HTs were the great hope for those of us who don't like collossus everywhere. I'm literally speechless.
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Archons exiting the vortex should also be invulnerable for 1.5s, so the archon toilet isn't completely dead. Either the enemy spreads out a little and reduces the instagib to something manageable or you need force fields to box stuff in.
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United Arab Emirates245 Posts
On February 26 2011 10:45 KiWiKaKi wrote: what a joke
QQ moar
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# Players can no longer hide units by setting them in a close proximity patrol (Viking flower).
wonder how they implemented it
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Technically nerfing HT is making the collosi even stronger cuz it will be used more. My thought is, when terran get a lot of vikings and ghosts out... how do protoss win?
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I emailed in to Artosis and Idra the toilet spell needs a nerf WAY before this patch. I really hope they mention me on the next show whooo!!! I knew I was right about that stupid fuckin spell. 
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Storms are still powerful but now you just need to get them in advance and stock up energy. I think they are still useful
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there is no way the Archon toilet was fair. Good change. just my opinion.
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I blame Naniwa. He revealed the patch notes so they swore revenge to all protoss ^^
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Does anyone have a screenshot of the under-Master's profile page? Curious as to how it displays information now.
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Super glad archon toiled is removed. It was gimmicky and dumb. Nothing should exist in this game that instantaneously kills your entire fucking army.
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On February 26 2011 10:51 Pinith wrote: Archons exiting the vortex should also be invulnerable for 1.5s, so the archon toilet isn't completely dead. Either the enemy spreads out a little and reduces the instagib to something manageable or you need force fields to box stuff in. The whole point of an archon toilet is so that all the units are clumped together and receive the total splash damage.
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What the shit are they doing....
No one was saying Archon toilet or viking flower were making the game imba.
Few were saying amulet was a problem.
If these go live imma be mad.
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Make mothership even more terrible and make HT much less viable. Sweet.
Hope these changes aren't final.
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United States22883 Posts
I guess we'll see how slow the infestor's missile is, but they've definitely made it a lot less interesting by making it a generic damage spell and it's potentially a huge nerf if it's slow. :/
I'm glad I switched to P last month.
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I guess BCs will be more prevalent in long TvT's now, since they can't (I think?) be completely kited by vikings anymore
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Wow.
This is crazy. I think I love this patch.. I can't be sure though.
- No more archon toilets. But the mothership nerf doesn't hurt the split-army-with-vortex-tactic, 1.5 seconds isn't long, just enough for spread.
- No more amulet... that means way less HTs. Or at least, HTs will come out much earlier, to start saving energy for storms. (People will also become more efficient at storming rather than storming anywhere and everywhere).
- Love the chargin zealot patch. FINALLY, zealots will hit something before getting snuffed out! =(
- Stim timing pushes got pushed back a bit. But toss already knew how to hold against these well, so no problems here.
- Funal growth with +30% against armoured? DAMN. now that's a buff.. O_O
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