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Patch 1.3 on PTR - Page 7

Forum Index > SC2 General
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Durantula
Profile Joined July 2010
United States108 Posts
February 26 2011 01:37 GMT
#121
No archon toilet i can live with, but how am I supposed to use HTs now?
raf3776
Profile Blog Joined August 2010
United States1904 Posts
February 26 2011 01:37 GMT
#122
On February 26 2011 10:34 Stiver wrote:
"# An alert has been added when the Spawn Larva buff expires."

lol wut. nice

Nestea/idra is gonna be unstoppable next patch
WWJD (What Would Jaedong Do)
ihavetofartosis
Profile Joined January 2011
1277 Posts
Last Edited: 2011-02-26 01:43:19
February 26 2011 01:37 GMT
#123
LOL they nerf the infestor, and don't nerf terran.

gg blizzard you get your wish, 2 races only.

Fungal is now a crap spell, 4 seconds in faster time is literally nothing. I can't believe Blizzard is this dumb wtf. Not to mention this completely eliminates infested terrans from being viable.

It really seems like they want the races to play only one tech route every single game. They nerf mothership/HT, but don't touch colossus. Welcome to colossus EVERY SINGLE GAME now.
oxxo
Profile Joined February 2010
988 Posts
February 26 2011 01:38 GMT
#124
"Units inside a bunker no longer disappear if the bunker is destroyed and surrounded by force fields."

Is this what was happening in MC's super rush?
hi im new
Profile Joined May 2010
Germany150 Posts
February 26 2011 01:38 GMT
#125
On February 26 2011 10:36 B-Roll wrote:
o High Templar

+ Khaydarin Amulet upgrade (+25 starting energy) has been removed.

WHAT! umm so Protosses how are we going to make this work with storm size being reduced and now not insta-storm Temp?


switch race to terran and celebrate free wins


User was temp banned for this post.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
February 26 2011 01:38 GMT
#126

Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds. ((((((((((((( this makes me so sad
Disciple....Top 3 control in Clarion County
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2011-02-26 01:38:55
February 26 2011 01:38 GMT
#127
Templar amulet removed. That will improve TvP. A welcome change for me.
Liquid FIGHTING!!!
Hider
Profile Blog Joined May 2010
Denmark9402 Posts
February 26 2011 01:38 GMT
#128
HT nerf was welcomed. However dno if the change was correct. Guess I will never go HT as protoss nerf compared collosus/vr or collosus/phoenix. Probably would not mind if starting energy for HT was increased to 60 or so. Anyway I dont like the builder increase time and stim. Seems now that 6gate is gonna be even more powerfull. Its already absolutely owns terran FE, and now it will be even worse.
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
February 26 2011 01:38 GMT
#129
what is with blizzard constantly nerfing protoss despite no outstanding protoss results in genearl
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
February 26 2011 01:39 GMT
#130
I still don't understand the reasoning behind the infestor nerf/buff, I could see that changing in some way before the patch is over.
Fiercegore
Profile Joined July 2010
United States294 Posts
February 26 2011 01:39 GMT
#131
wow no amulet for protoss? lol I mean high templar were very rare but now that they're out of the game I dont think I'm ever going to get them. And Vortex now makes your opponents unit invulnerable? is it just me or does vortex seem better for your opponent now? lol o_0
http://us.battle.net/sc2/en/profile/506893/1/Fiercegore/
ZombiesOMG
Profile Joined October 2010
United States282 Posts
February 26 2011 01:39 GMT
#132
Argh! My ptr is looping the update over and over. I think I've made it to 100% like 3 times already haha. Oh well, guess I'll just have to wait it out.

Or maybe it's Blizzard telling me to get started on that paper I've been procrastinating on for a week . . . the updater is looking out for my best interests!
Turnus
Profile Joined June 2007
United States86 Posts
February 26 2011 01:39 GMT
#133
On February 26 2011 10:37 Pervect wrote:
I don't hate the removal of amulet, but EMP should be an upgrade now.


EMP = hundreds of points of insta-damage, free.

Storm = hundreds of points of gradual damage, 200/200.

Me = no longer Protoss.
cui dono lepidum novum libellum
Piski
Profile Blog Joined April 2010
Finland3461 Posts
February 26 2011 01:39 GMT
#134
Blizzard's eternal goal is to force me to make colossus in every match up *sigh* I guess I have to bend and do what 99% of protoss players do.
emc
Profile Joined September 2010
United States3088 Posts
February 26 2011 01:40 GMT
#135
On February 26 2011 10:38 KevinIX wrote:
Templar amulet removed. That will improve TvP. A welcome change for me.


they made BC's faster, I would preferred BC's remove energy and keep the amulet, then terrans can transition out of bio and go for BC's since they have air control with vikings already.
Durantula
Profile Joined July 2010
United States108 Posts
February 26 2011 01:40 GMT
#136


An alert has been added when MULEs expire.

An alert has been added when the Chrono Boost buff expires.

An alert has been added when the Spawn Larva buff expires.


I feel like one of these (z) affects gameplay much more than the other
oxxo
Profile Joined February 2010
988 Posts
February 26 2011 01:40 GMT
#137
Almost all of these changes make sense if you look at it objectively.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
February 26 2011 01:40 GMT
#138
omg so many bugfixes in this patch. Something changed in Blizzard, maybe it's because of the continuing good sales of SC2.
The spice must flow
VonBlucher
Profile Joined January 2011
United States108 Posts
February 26 2011 01:40 GMT
#139
Removing Archon Toilet and Viking Flowers?

Really Blizzard? Were they so bad?

I'm not liking this trend of Blizzards to remove anything that was intended in game. Can't the players find fun little techniques and use them? It's not like either of those imbalanced things horribly. If anything, Archon toilet gave the Mothership a real purpose.

It's like if Blizzard patched out Muta Micro in BW, that would have been awful...
Djeez
Profile Blog Joined September 2010
543 Posts
February 26 2011 01:40 GMT
#140
Forcefield harass now viable?

■Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a force field.

''Watching steppes of war in the gsl would be like watching the dreamhack 1.6 finals start out on fy_iceworld. '' -red_b
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