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Active: 2020 users

Patch 1.3 on PTR - Page 70

Forum Index > SC2 General
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Prev 1 68 69 70 71 72 186 Next
goodvibes
Profile Joined August 2010
Canada51 Posts
February 26 2011 09:41 GMT
#1381
Immortals > marauders?

1 thor vs. 1 immortal > thor untouched. 250mm kills immortal in 1 hit.

Good job blizzard, you fucked protoss. I could care less.
I am switching to terran. This game is designed like crap anyways. At least, with terran, I'll never lose to zerg.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 26 2011 09:42 GMT
#1382
On February 26 2011 18:40 happyness wrote:
Show nested quote +
On February 26 2011 18:33 SC2Real wrote:
thats crapshit ^^

if you remove amulet from templar, you should have to remove any other energy-upgrade for the casters (infestors, ghosts?), too :S


Except for templar can be warped in instantaneously wherever there's a pylon.

The nerf makes perfect sense to me. Protoss is definately the strongest race late game, and even after this nerf, it will probably remain that way.



Except that that strength comes from robo play, or from terrans who refuse to tech switch out of bio for the entirety of the game. Nerfing high templar to make protoss weaker makes no sense. If any unit needed a nerf, it was the colossus, or at least SOMETHING to make the matchups less 1 dimensional.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
February 26 2011 09:42 GMT
#1383
Warp-in storms were a problem, but instead of removing amulet, it would have been awesome to remove the warp-in by removing HT from warpgates and force toss to train HT in gateways. Then the transformation from warpgate to gateway would make sense.
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
February 26 2011 09:43 GMT
#1384
On February 26 2011 18:40 happyness wrote:
Show nested quote +
On February 26 2011 18:33 SC2Real wrote:
thats crapshit ^^

if you remove amulet from templar, you should have to remove any other energy-upgrade for the casters (infestors, ghosts?), too :S


Except for templar can be warped in instantaneously wherever there's a pylon.

The nerf makes perfect sense to me. Protoss is definately the strongest race late game, and even after this nerf, it will probably remain that way.

id also like to point out to SC2real that this is an assymetrical game and the balance doesnt rely on similarities but rather differences.
SC2Real
Profile Joined October 2010
Germany184 Posts
February 26 2011 09:43 GMT
#1385
On February 26 2011 18:32 Validity wrote:
Show nested quote +
On February 26 2011 18:24 Piledriver wrote:
Late game vs terran is now officially dead. Viking marauder > *.


I wish protoss had a unit that 2 shot marauders late game and can't be hit by vikings' air attack =(


you mean those immortals who die in nanoseconds to a stimmed bio-ball, have shitty range and are fat slow-walking crabs who get stuck everywhere? :D

no seriously.. immortal are ok in low numbers but as you max out they just don't cut it anymore.
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 09:43 GMT
#1386
On February 26 2011 18:40 eviltomahawk wrote:
Show nested quote +
On February 26 2011 18:38 Geo.Rion wrote:
- Stun duration decreased from 8 to 4 seconds.

so the demage wont be effected only the stun duration? I'm sorry this is probably answered already bu i canot go trough 70 pages right now

Fungal Growth still does the same amount of total damage, but now does it in 4 seconds instead of 8, which I guess means that it technically has a higher DPS.


Still the same DPS during the lifetime of the infestor.
Poocs
Profile Joined February 2011
94 Posts
February 26 2011 09:43 GMT
#1387
Battlecruiser speed increase? Are you kidding me?
ccHaZaRd
Profile Joined February 2009
Canada1024 Posts
February 26 2011 09:44 GMT
#1388
i really like the fungal change, adds more depth and micro to it the better player should now usually be rewarded since you can now dodge it but it also being more effective.

about time they did something about late game storm as well.
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
February 26 2011 09:44 GMT
#1389
wow thanks for making Infestors even better Blizzard :D
Team Liquidalea iacta est
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
February 26 2011 09:45 GMT
#1390
Possible fix to HT.

Why not have two starting energy costs and keep the amulet. 67 energy start for a warp in after amulet and 75 with lowered build time with a regular gateway?
Qweasdzxc
Profile Joined July 2010
215 Posts
February 26 2011 09:45 GMT
#1391
really the reason why protoss even gets colossus/hts is because T and Z's bioball just completely rapes gateway in mid-late game. why not just nerf warpgate timing to, but significantly buff gateway units such that it'll actually be on par with other tier 1 units?
hahaimhenry
Profile Blog Joined December 2008
Canada368 Posts
February 26 2011 09:46 GMT
#1392
the colossus is good at sneaking away from every patch blizzard puts out!
:]
xza
Profile Joined November 2010
Singapore1600 Posts
February 26 2011 09:47 GMT
#1393
On February 26 2011 18:46 hahaimhenry wrote:
the colossus is good at sneaking away from every patch blizzard puts out!


cause blizzard loves lasers?
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Elwar
Profile Joined August 2010
953 Posts
February 26 2011 09:48 GMT
#1394
On February 26 2011 18:42 Whitewing wrote:
Except that that strength comes from robo play, or from terrans who refuse to tech switch out of bio for the entirety of the game. Nerfing high templar to make protoss weaker makes no sense. If any unit needed a nerf, it was the colossus, or at least SOMETHING to make the matchups less 1 dimensional.

Well they can't nerf colossus because despite the complaining MMM+viking is winning more than its share of battles against it.

The HT nerf is probably justified by how unpopular HT are already. Its 'balancing' they don't really have to put effort into.
a4bisu
Profile Joined April 2010
Australia86 Posts
February 26 2011 09:48 GMT
#1395
.I just won some guy named LiquidHuK no PTR
Mutarisk
Profile Joined July 2010
United States153 Posts
February 26 2011 09:48 GMT
#1396
There are a few undocumented changes i've noticed for Zerg so far.

1. Overseer price is increased to 150/100 from 50/100

2. Broodlord morph cost is heavily increased... 300/250

3. Broodlord speed increased

4. My macro either got a whole lot worse or I am getting a whole lot more larvae??
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 26 2011 09:48 GMT
#1397
I think gameplay wise they nerfed the wrong unit.
Templar is really exciting to watch, Collosus is just... meh.
Should've nerfed the Collosus imo and left the Templar as it is.
Don't hate the player - Hate the game
Aikin
Profile Joined April 2010
Austria532 Posts
February 26 2011 09:48 GMT
#1398
Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


I always thought it was kinda sad that we didn´t have detailed profile stats like in wc3(for each race usw) but that change is just hilarious. Blizzard is like "well we just gonna hide all the losses form the noobs who can´t take them" I mean they have stated often enough that the match making is trying to get you to around 50%. But who knows maybe this gets more people into laddering and it doesn´t affect masters anyways.

- A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.


Oh man finally that screwed me up so often. Thank you blizZ!

- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.


Nooooooo good bye archon toilett we will remember you. But in honesty that move was probably too strong. You forced the zerg to fight with half his army if you Vortex it or loose everything instantly.
[A]dmiral Bulldog | Naniwa | [A]lliance
Vapaach
Profile Joined February 2011
Finland994 Posts
Last Edited: 2011-02-26 10:01:31
February 26 2011 09:50 GMT
#1399
Wow, this seems like an totally awesome patch!

Now if Blizz only removed Scrap Station, and added for example any of the new GSL maps in the map pool, I would be so happy. So freaking happy.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 09:50 GMT
#1400
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D


Because you're random, I don't know if that thanks is sarcasm or not.

Still, I guess at least one pro-gamer considers the Fungal change a buff.
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