• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:16
CET 00:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage13Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BSL23] RO16 Group Stage BW General Discussion screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12755 users

Patch 1.3 on PTR - Page 72

Forum Index > SC2 General
Post a Reply
Prev 1 70 71 72 73 74 186 Next
Wesso
Profile Joined August 2010
Netherlands1245 Posts
February 26 2011 09:58 GMT
#1421
Nobody responding to this?:

- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

Seems a pretty big deal to me. Makes it zerg macro easier and perhaps toss will actually use all their chrono now...
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 09:59 GMT
#1422
Not that I agree with IdrA/Artosis that colossi are overpowered, but if there's any protoss unit that's used more often than it should be, it's definitely colossus. Why then they' go ahead and nerf templar is beyond me, because now people are really going to be depending entirely on colossi.

Also I have no idea how archon toilet was in any way detrimental to the game. It made pro games more entertaining to watch, whilst not affecting the average player too much.

Makes no sense. Heck, if I were GomTV, I'd complain.
Lann555
Profile Joined February 2010
Netherlands5173 Posts
February 26 2011 09:59 GMT
#1423
Templar change was unavoidable. The ability to warp storms in at will was way too good especially on bigger maps. The problem is that it makes Protoss expansions almost untouchable lategame. If you get some cannons and keep 1-2 warpgates in reserve to warp in emergency Templar, you can defend your outlying expansions from anything but a major assault from the main army.

With this change, you can still defend your expo, but you'd have to keep Templars there throughout the game, which would weaken the main Protoss deathball, which is a good thing given it's lategame power.

Personally, I think they should make Templar still start with enough energy for storm, but only if it comes out of a normal gateway instead of warpgate. There is no real issue with Templar being able to storm right away, but the issue is being able to warp in storms anywhere you want to
Fantasy Fan! Gogogo vultures
Goldfish
Profile Blog Joined August 2010
2230 Posts
February 26 2011 09:59 GMT
#1424
On February 26 2011 18:55 happyness wrote:
Show nested quote +
On February 26 2011 18:45 Aurious wrote:
Possible fix to HT.

Why not have two starting energy costs and keep the amulet. 67 energy start for a warp in after amulet and 75 with lowered build time with a regular gateway?


Because blizzard only works in intervals of 25. Nothing costs outside of 25 intervals and energy is the same way.


Actually that's just for "spell costs". Starting energy can be anything they want. A compromise of keeping amulet in and making only give a boost of +20 or +15 (so that HTs have to wait just 19-15 game seconds before being able to storm) is something I agree with.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 10:00 GMT
#1425
On February 26 2011 18:58 wolfe wrote:
Show nested quote +
On February 26 2011 18:50 Ribbon wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D


Because you're random, I don't know if that thanks is sarcasm or not.

Still, I guess at least one pro-gamer considers the Fungal change a buff.


quite a LOT of them like it. including sheth, catz, strife, gretrop


Have they commented publically anyway, or earlier in the thread.

Got to admit, I'm a little curious as to what Idra thinks, as he's been waiting for a Zerg buff before he plays again
AT_Tack
Profile Joined February 2010
Germany435 Posts
February 26 2011 10:01 GMT
#1426
On February 26 2011 18:54 Fa1nT wrote:
I don't see why people like the "dps buff" for fungal growth. The spells main use was the stun duration

Tanks siegeing? Fungal.

Big army running at your base, no army? Fungal

20 phoenix/muta in your base? Fungal

Dropship in your base? Fungal + infested marines

All these things are now nerfed, and in exchange, we get faster damage... Except that banelings already do fine against fungaled marines :/

If anything, 16 seconds for the 36 damage would be a real buff.


Consider: Mass Marines with Medivacs. Fungal just gets healed np. Now Marines should die in 2 fungals even with medivacs on them!



An alert has been added when the Spawn Larva buff expires.


anyone experienced this? how is the alert displayed?
WoKKeLs
Profile Joined December 2009
Netherlands65 Posts
February 26 2011 10:01 GMT
#1427
On February 26 2011 18:58 Wesso wrote:
Nobody responding to this?:

- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

Seems a pretty big deal to me. Makes it zerg macro easier and perhaps toss will actually use all their chrono now...


Zerg already has / had a alert for that simply look @ howmany larve u have selected when producing units there isnt much of a difference there
٩(-̮̮̃-̃) ٩(͡๏̯͡๏)۶ ٩(̾●̮̮̃̾•̃̾)۶ ٩(-̮̮̃•̃)۶ ٩͡[๏̯͡๏]۶
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 26 2011 10:01 GMT
#1428
On February 26 2011 18:57 MorroW wrote:
Show nested quote +
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.

actually i fear that the change will make marines have no counter in TvZ. with good marine control you can dodge both banelings AND infestors.... T>T

time will tell though
Forever ZeNEX.
wristuzi
Profile Joined July 2010
United Kingdom1168 Posts
February 26 2011 10:03 GMT
#1429
At first glance the protoss late game changes seem over the top, but tbh we'll have to see how it pans out. For example, it's hard for us to judge how big a change the zealot buff is - it could be a massive buff, as we all know his much zealots get kited in the late game by marauders. Getting guaranteed extra hits could make a massive difference.

I think the infestor changes are kinda cool. Does it still do the same damage to non-armoured units, but over a shorter time span? Cos a nerf to the damage would be lame : /
MarineKingPrime ¯\_(シ)_/¯ // Naniwa ¯\_(シ)_/¯ // Morrow
Mortal
Profile Blog Joined November 2010
2943 Posts
February 26 2011 10:03 GMT
#1430
On February 26 2011 18:58 Wesso wrote:
Nobody responding to this?:

- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

Seems a pretty big deal to me. Makes it zerg macro easier and perhaps toss will actually use all their chrono now...


unless you stare @ the left of the screen text religiously, this literally makes 0 difference
The universe created an audience for itself.
Mike941
Profile Joined December 2008
United States98 Posts
February 26 2011 10:03 GMT
#1431
Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 26 2011 10:03 GMT
#1432
On February 26 2011 19:03 Mike941 wrote:
Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?


SC2 everybody is a winner!
Forever ZeNEX.
Rampager
Profile Joined April 2010
Australia1007 Posts
February 26 2011 10:04 GMT
#1433
On February 26 2011 18:58 Wesso wrote:
Nobody responding to this?:

- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

Seems a pretty big deal to me. Makes it zerg macro easier and perhaps toss will actually use all their chrono now...


It's not a sound alert. It's a bit of text at the left side the screen that literally no one looks at ever. You know where it says "Structure Complete/Upgrade Complete", but you never look because it's accompanied by a soundclip anyway? Yep.
Mutarisk
Profile Joined July 2010
United States153 Posts
February 26 2011 10:04 GMT
#1434
actually, yeah guys.

the new overseer and broodlord costs are a mistake.

what was done is...

overlord + overseer cost = 150/100 (new cost)

corruptor + morph broodlord = 300/250 (new cost)
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 26 2011 10:04 GMT
#1435
On February 26 2011 19:03 Mike941 wrote:
Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?


Can't you just look at their league icon? I'd rather have a diamond AT partner with a sub-50% win rate than a plat with 53%...
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
February 26 2011 10:05 GMT
#1436
I'm just going to quote an old post from may 2010 here (the topic was about EMP, but that's not really all that relevant as it degenerated to a huge mudfight as per usual in the strategy forum):

On May 04 2010 02:47 Ghostcom wrote:
Show nested quote +
On May 04 2010 02:33 ADAM.1 wrote:
you didnt include depot in your timing.. lol
this thread is fail, much like all the replicas..

I will speak on behalf of Terran
"I'm sorry ghost is the counter to immortal. If you don't realize how strong the immortal is and that it needs a counter then you are probably in copper division. ATM, Protoss have the advantage over Terran... if you don't realize that you are probably in copper division or don't have Beta. Not that there is anything wrong with the copper division... but I wouldn't agree that copper division players would have a strong handle on what needs nerf and what is a direct counter"

Hi - please reread the 100 bad posts about Terran EMP too strong. Thank you enjoy TL


Funny how many threads happend to pop up about the immortal being OP and that (plat) terrans with 2 ghosts couldn't hit 2 of them if their life depended on it - especially seing as it is undodgeable.

Tbh, I think EMP is fine, BUT I would like to see both it and fungal growth dodgeable as I'm very much against "auto-win" buttons (a bit of an exaggeration, what I mean is abilities with a "damage" component that can't be avoided in any way). Seeing as how it wouldn't make sense to make EMP a "DoT" like storm, I would rather see the projectile from BW back (in before lolgoplayBW). This would allow for more micro and more though in the use of EMP. I'm aware that what I propose hereis a direct nerf to EMP (and hopefully fungal growth as well) but I feel it would be a good change nonetheless. Oh and I'm a random player as well, so this isn't just a P player who wants an easier time.


Now I only need to convince Blizzard about the EMP as well

Don't like the amulet nerf though, but tbh I'm not too sure that it'll actually get through.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-02-26 10:35:16
February 26 2011 10:07 GMT
#1437
On February 26 2011 10:26 Stiver wrote:
If ZvZ becomes nothing but instant banelings I might just swith to protoss =/

I hate ZvZ as it is.



Out of curiosity where are people getting this from? I see no where in the notes that the baneling time has changed. Although blizzard is notorious for Ninja Changes.




I think it is amusing all the toss complaining about the amulet upgrade. It seems to me that the templar route is comparable to the collosus route.

Twilight Council 50 sec ---> Templar archives 50sec ---> Research Storm 110sec and First set of high templar 5sec(warpin time) ----> Additional templar build in 45sec (warpgate cooldown time)

Robotics Facility 65 sec ---> Robotics Bay 65sec ---> Thermal Lance 140sec and First collosus 75sec

You can also build as many templars as you have gateways (and resources of course) as you want the moment your archives finishes so they can start building energy. While the collossus would take 75 game seconds to build. After including the increased build time of the the collosus tech your templar could have built energy for 100sec before the first collosus would of been out.

Low and behold that's 10sec less than the time it takes for you to get your storm upgrade anyway.

Additional templar that are built after the first batch will have 25-30sec to build energy during the time it takes for more collosus to build.

Collosus 300/200/6 cannot target air
Templar 50/150/2 can target air

The disadvantage of fast templar has always been a slower observer. I think a t/z that scout a templar archives though are going to be more hesitant to move out because you already have the tech tree set up for dt as well.

Templar useless after the change?
No definitely not. Just their usefulness decreases a little bit it is not eliminated.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Wesso
Profile Joined August 2010
Netherlands1245 Posts
February 26 2011 10:08 GMT
#1438
On February 26 2011 19:04 Rampager wrote:
Show nested quote +
On February 26 2011 18:58 Wesso wrote:
Nobody responding to this?:

- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

Seems a pretty big deal to me. Makes it zerg macro easier and perhaps toss will actually use all their chrono now...


It's not a sound alert. It's a bit of text at the left side the screen that literally no one looks at ever. You know where it says "Structure Complete/Upgrade Complete", but you never look because it's accompanied by a soundclip anyway? Yep.


Ahh thanks, I did think it was a sound alert.
Junichi
Profile Joined January 2011
Germany1056 Posts
February 26 2011 10:09 GMT
#1439
On February 26 2011 19:04 Mutarisk wrote:
actually, yeah guys.

the new overseer and broodlord costs are a mistake.

what was done is...

overlord + overseer cost = 150/100 (new cost)

corruptor + morph broodlord = 300/250 (new cost)


so you mean there is no increase on cost? is that confirmed?
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
AT_Tack
Profile Joined February 2010
Germany435 Posts
February 26 2011 10:10 GMT
#1440
On February 26 2011 19:04 TheTenthDoc wrote:
Show nested quote +
On February 26 2011 19:03 Mike941 wrote:
Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?


Can't you just look at their league icon? I'd rather have a diamond AT partner with a sub-50% win rate than a plat with 53%...


This is a very good thing imo, now people will start to actually play without the fear to mess up their stats!

Adios Ladder fear! Hello Ladder grind!
Prev 1 70 71 72 73 74 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 102
SpeCial 52
EnDerr 5
StarCraft: Brood War
Artosis 404
Shuttle 278
soO 14
910 11
ProTech0
Super Smash Bros
hungrybox410
AZ_Axe9
Other Games
summit1g6156
tarik_tv5301
Grubby2477
shahzam454
PiGStarcraft323
Liquid`Hasu240
syndereN191
C9.Mang084
ZombieGrub48
Mew2King33
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 41
• FirePhoenix22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1172
Upcoming Events
The PondCast
10h 44m
KCM Race Survival
10h 44m
WardiTV Invitational
12h 44m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
16h 44m
OSC
23h 44m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 12h
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
[ Show More ]
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.