• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:46
CET 13:46
KST 21:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1433 users

Patch 1.3 on PTR - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 186 Next
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
February 26 2011 10:24 GMT
#1461
"Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds."

This is just weird. Seems like they want to nerf Archon toilets but the solution is not that great.

So basically when I see the gigantic Terran contain around my base I can now use Vortex as a defensive purpose and drag all of my units there and then be immortal for 1,5 seconds.

Also known as Joinsimon on Twitter/Reddit
Hokay
Profile Joined May 2007
United States738 Posts
February 26 2011 10:28 GMT
#1462
On February 26 2011 19:03 Mike941 wrote:
Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?


Because Blizzard wants more players to play. People are afraid to play SC2 for many reasons be it the chance of being demoted, looking at your win loss ratio go badly, jitters, points go down, rage etc. The whole point of the bonus pool was designed to encourage players to play more and not feel so bad.
Junichi
Profile Joined January 2011
Germany1056 Posts
February 26 2011 10:30 GMT
#1463
I hope the win/loss statistic will be visible on an optional basis. I want to see how f*ing bad I am! :D
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 26 2011 10:30 GMT
#1464
Hmm these changes are just gonna make me use Colossus even more O.o
thenanox
Profile Joined June 2010
Spain73 Posts
Last Edited: 2011-02-26 10:33:32
February 26 2011 10:30 GMT
#1465
Casting Neural Parasite on a Zerg Egg will not cancel the spell until after the egg completes its transformation

I rather take a buff on NP time seconds for everything, like 20 seconds instead of 12, but it seems funny
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 10:31 GMT
#1466
I just feel like every Pv matchup is going to be even more of a colossus fest now, but atleast drops in TvP are going to be more effective lategame now
ALPINA
Profile Joined May 2010
3791 Posts
February 26 2011 10:33 GMT
#1467
I still think they should have made infestor psyonic type just like ghosts.
You should never underestimate the predictability of stupidity
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 10:33 GMT
#1468
On February 26 2011 19:31 cilinder007 wrote:
I just feel like every Pv matchup is going to be even more of a colossus fest now, but atleast drops in TvP are going to be more effective lategame now


They buffed building health exactly because terran drops were too effective, and protoss and zerg had no chance to react.

Back to square one.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
February 26 2011 10:33 GMT
#1469
Can anyone oprovide a VOD of the new charge? I'm having trouble visualising how this would work.
I am you, and you are me.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 10:33 GMT
#1470
On February 26 2011 19:23 MorroW wrote:
Show nested quote +
On February 26 2011 19:20 Ribbon wrote:
On February 26 2011 19:15 MorroW wrote:
On February 26 2011 19:12 hugman wrote:
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow


thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile


It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.

well think about it this way. marines will be running anyways because of banelings :p

but something awesome about this is that it takes 3 tank shots to kill the infestor now instead of 2


I was thinking more of Void Rays, but microing marines against Muta/Bane/Infestor/Ling will be insane.

Do you think the fungal change makes it possible for Zerg for beat a Colossus/Void Ray death ball, now?
Xgorden
Profile Joined February 2011
Sweden24 Posts
February 26 2011 10:34 GMT
#1471
With the Achon toilet nerf. Any word on if banelings still explode and do 0 damage?? And should this be the case in your opinion?
dtz
Profile Joined September 2010
5834 Posts
February 26 2011 10:34 GMT
#1472
kiwikaki is the source of all protoss nerfs

i saw him abusing flux vanes and speed vrs to snipe hatches and kill hydras and then voila it got removed a few weeks later. Then he does amazing toilets in his game vs xlord and subsequent games and then all Protoss began to copy him, and now it's gone.

I suggest for him to cut all contact with David Kim. And for him to tell Catz not to rat on him as well cause from the stream, it seems he is in contact with David Kim a lot. =p
syllogism
Profile Joined September 2010
Finland5948 Posts
February 26 2011 10:36 GMT
#1473
On February 26 2011 19:34 Xgorden wrote:
With the Achon toilet nerf. Any word on if banelings still explode and do 0 damage?? And should this be the case in your opinion?

The units are untargettable so I assume no. Also I imagine the units can't even attack during these 1.5 seconds.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
February 26 2011 10:38 GMT
#1474
I really don't understand the amulet change and the viking flower change. Not at all.
Why? I mean I have serious grudges against Terran in general. Infact if I went into full detail on my thoughts, I'd be banned pretty quick - suffice to say, I think T is majortly flawed
That being said,... the viking flower was completely harmless, why on earth would they remove this?

As for the amulet removal - what? They nerfed the size of the storm area, it's not an instant damage and yet EMP which is free for ghosts at such a low tier goes unchanged? o_O? Who, what, why? huh?!
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 26 2011 10:39 GMT
#1475
On February 26 2011 19:38 Cabinet Sanchez wrote:
I really don't understand the amulet change and the viking flower change. Not at all.
Why? I mean I have serious grudges against Terran in general. Infact if I went into full detail on my thoughts, I'd be banned pretty quick - suffice to say, I think T is majortly flawed
That being said,... the viking flower was completely harmless, why on earth would they remove this?

As for the amulet removal - what? They nerfed the size of the storm area, it's not an instant damage and yet EMP which is free for ghosts at such a low tier goes unchanged? o_O? Who, what, why? huh?!


Because you can't warp in Ghosts anywhere on the map neither does EMP kill units. Thats why its unchanged.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-02-26 10:44:22
February 26 2011 10:40 GMT
#1476
On February 26 2011 19:33 Ribbon wrote:
Show nested quote +
On February 26 2011 19:23 MorroW wrote:
On February 26 2011 19:20 Ribbon wrote:
On February 26 2011 19:15 MorroW wrote:
On February 26 2011 19:12 hugman wrote:
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow
http://www.youtube.com/watch?v=peczyb3csD8

thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile


It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.

well think about it this way. marines will be running anyways because of banelings :p

but something awesome about this is that it takes 3 tank shots to kill the infestor now instead of 2


I was thinking more of Void Rays, but microing marines against Muta/Bane/Infestor/Ling will be insane.

Do you think the fungal change makes it possible for Zerg for beat a Colossus/Void Ray death ball, now?

i think its still gonna he hard to go toe to toe with a zerg deathball vs a prootss deathball
but the the hydralisk, overlords (with baelings in them), ultralisk,corruptor and infestor had a nice buff here
infact zvp in late game overall had a nice buff here

i think it would be be bad for gameplay if a zerg 200 was equally strong as a 200 toss but atm its very onesided to colosus voidray that u cant really do the "first 200 zerg to strike, then another 200 food to clean up" but now i can definitely see that happening
Progamerpls no copy pasterino
Slunk
Profile Blog Joined February 2010
Germany768 Posts
Last Edited: 2011-02-26 10:42:06
February 26 2011 10:40 GMT
#1477
This patch is such a piece of crap. It basically buffs terran im comparison.

User was temp banned for this post.
Karn3
Profile Joined December 2010
United Kingdom134 Posts
February 26 2011 10:42 GMT
#1478
Looks like they are forcing toss players down the colossi road even more now no more warp in storms which where an incredibly useful defensive tool and a big part of game play. Wouldn't be surprised if win ratio of T in PvT shot up now.
exittlight
Profile Joined December 2010
Australia271 Posts
February 26 2011 10:42 GMT
#1479
I don't agree with the mothership nerf at all. It is the highest tech and most expensive protoss unit and it is already rarely gotten. I doubt it will ever be seen if the nerf goes through.
If you have no goals in life, you can never be disappointed.
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
February 26 2011 10:44 GMT
#1480
I'm fine with the improvements with the overall interface but wtf with khadryan amulet ? Everyone is complaining that P is too collossi only and they nerf HT ?

I understand it's pretty tough to nerf collossi without breaking the gmae because it's such an important unit in all mu currently but now they make it almost mandatory. I don't get it.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Prev 1 72 73 74 75 76 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko331
RotterdaM 274
SortOf 210
StarCraft: Brood War
Horang2 1998
PianO 1484
Jaedong 761
Shuttle 671
Stork 568
EffOrt 478
Soma 334
Light 334
actioN 320
Larva 304
[ Show more ]
Mini 270
Sharp 197
Hyuk 194
ggaemo 131
Mong 129
firebathero 129
ZerO 129
Snow 129
hero 123
sorry 87
Pusan 87
Barracks 79
Hyun 77
Killer 65
ToSsGirL 48
Rush 47
JYJ 44
Sea.KH 43
ajuk12(nOOB) 28
Icarus 22
soO 21
zelot 20
HiyA 18
Terrorterran 17
Rock 14
Sacsri 14
Noble 13
yabsab 13
scan(afreeca) 12
GoRush 12
Shine 5
Dota 2
syndereN588
NeuroSwarm69
League of Legends
C9.Mang0450
Counter-Strike
x6flipin696
Other Games
B2W.Neo1682
singsing1322
Fuzer 253
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3390
Upcoming Events
OSC
14m
Platinum Heroes Events
14m
Percival vs Nicoract
NightMare vs Jumy
Krystianer vs Creator
Shameless vs Gerald
Korean StarCraft League
14h 14m
OSC
23h 14m
IPSL
1d 1h
Dewalt vs Bonyth
OSC
1d 5h
OSC
1d 23h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Patches Events
3 days
[ Show More ]
OSC
3 days
OSC
4 days
OSC
6 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.