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Patch 1.3 on PTR - Page 74

Forum Index > SC2 General
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Prev 1 72 73 74 75 76 186 Next
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
February 26 2011 10:24 GMT
#1461
"Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds."

This is just weird. Seems like they want to nerf Archon toilets but the solution is not that great.

So basically when I see the gigantic Terran contain around my base I can now use Vortex as a defensive purpose and drag all of my units there and then be immortal for 1,5 seconds.

Also known as Joinsimon on Twitter/Reddit
Hokay
Profile Joined May 2007
United States738 Posts
February 26 2011 10:28 GMT
#1462
On February 26 2011 19:03 Mike941 wrote:
Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?


Because Blizzard wants more players to play. People are afraid to play SC2 for many reasons be it the chance of being demoted, looking at your win loss ratio go badly, jitters, points go down, rage etc. The whole point of the bonus pool was designed to encourage players to play more and not feel so bad.
Junichi
Profile Joined January 2011
Germany1056 Posts
February 26 2011 10:30 GMT
#1463
I hope the win/loss statistic will be visible on an optional basis. I want to see how f*ing bad I am! :D
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 26 2011 10:30 GMT
#1464
Hmm these changes are just gonna make me use Colossus even more O.o
thenanox
Profile Joined June 2010
Spain73 Posts
Last Edited: 2011-02-26 10:33:32
February 26 2011 10:30 GMT
#1465
Casting Neural Parasite on a Zerg Egg will not cancel the spell until after the egg completes its transformation

I rather take a buff on NP time seconds for everything, like 20 seconds instead of 12, but it seems funny
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 10:31 GMT
#1466
I just feel like every Pv matchup is going to be even more of a colossus fest now, but atleast drops in TvP are going to be more effective lategame now
ALPINA
Profile Joined May 2010
3791 Posts
February 26 2011 10:33 GMT
#1467
I still think they should have made infestor psyonic type just like ghosts.
You should never underestimate the predictability of stupidity
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 10:33 GMT
#1468
On February 26 2011 19:31 cilinder007 wrote:
I just feel like every Pv matchup is going to be even more of a colossus fest now, but atleast drops in TvP are going to be more effective lategame now


They buffed building health exactly because terran drops were too effective, and protoss and zerg had no chance to react.

Back to square one.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
February 26 2011 10:33 GMT
#1469
Can anyone oprovide a VOD of the new charge? I'm having trouble visualising how this would work.
I am you, and you are me.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 10:33 GMT
#1470
On February 26 2011 19:23 MorroW wrote:
Show nested quote +
On February 26 2011 19:20 Ribbon wrote:
On February 26 2011 19:15 MorroW wrote:
On February 26 2011 19:12 hugman wrote:
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow


thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile


It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.

well think about it this way. marines will be running anyways because of banelings :p

but something awesome about this is that it takes 3 tank shots to kill the infestor now instead of 2


I was thinking more of Void Rays, but microing marines against Muta/Bane/Infestor/Ling will be insane.

Do you think the fungal change makes it possible for Zerg for beat a Colossus/Void Ray death ball, now?
Xgorden
Profile Joined February 2011
Sweden24 Posts
February 26 2011 10:34 GMT
#1471
With the Achon toilet nerf. Any word on if banelings still explode and do 0 damage?? And should this be the case in your opinion?
dtz
Profile Joined September 2010
5834 Posts
February 26 2011 10:34 GMT
#1472
kiwikaki is the source of all protoss nerfs

i saw him abusing flux vanes and speed vrs to snipe hatches and kill hydras and then voila it got removed a few weeks later. Then he does amazing toilets in his game vs xlord and subsequent games and then all Protoss began to copy him, and now it's gone.

I suggest for him to cut all contact with David Kim. And for him to tell Catz not to rat on him as well cause from the stream, it seems he is in contact with David Kim a lot. =p
syllogism
Profile Joined September 2010
Finland5948 Posts
February 26 2011 10:36 GMT
#1473
On February 26 2011 19:34 Xgorden wrote:
With the Achon toilet nerf. Any word on if banelings still explode and do 0 damage?? And should this be the case in your opinion?

The units are untargettable so I assume no. Also I imagine the units can't even attack during these 1.5 seconds.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
February 26 2011 10:38 GMT
#1474
I really don't understand the amulet change and the viking flower change. Not at all.
Why? I mean I have serious grudges against Terran in general. Infact if I went into full detail on my thoughts, I'd be banned pretty quick - suffice to say, I think T is majortly flawed
That being said,... the viking flower was completely harmless, why on earth would they remove this?

As for the amulet removal - what? They nerfed the size of the storm area, it's not an instant damage and yet EMP which is free for ghosts at such a low tier goes unchanged? o_O? Who, what, why? huh?!
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 26 2011 10:39 GMT
#1475
On February 26 2011 19:38 Cabinet Sanchez wrote:
I really don't understand the amulet change and the viking flower change. Not at all.
Why? I mean I have serious grudges against Terran in general. Infact if I went into full detail on my thoughts, I'd be banned pretty quick - suffice to say, I think T is majortly flawed
That being said,... the viking flower was completely harmless, why on earth would they remove this?

As for the amulet removal - what? They nerfed the size of the storm area, it's not an instant damage and yet EMP which is free for ghosts at such a low tier goes unchanged? o_O? Who, what, why? huh?!


Because you can't warp in Ghosts anywhere on the map neither does EMP kill units. Thats why its unchanged.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-02-26 10:44:22
February 26 2011 10:40 GMT
#1476
On February 26 2011 19:33 Ribbon wrote:
Show nested quote +
On February 26 2011 19:23 MorroW wrote:
On February 26 2011 19:20 Ribbon wrote:
On February 26 2011 19:15 MorroW wrote:
On February 26 2011 19:12 hugman wrote:
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow
http://www.youtube.com/watch?v=peczyb3csD8

thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile


It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.

well think about it this way. marines will be running anyways because of banelings :p

but something awesome about this is that it takes 3 tank shots to kill the infestor now instead of 2


I was thinking more of Void Rays, but microing marines against Muta/Bane/Infestor/Ling will be insane.

Do you think the fungal change makes it possible for Zerg for beat a Colossus/Void Ray death ball, now?

i think its still gonna he hard to go toe to toe with a zerg deathball vs a prootss deathball
but the the hydralisk, overlords (with baelings in them), ultralisk,corruptor and infestor had a nice buff here
infact zvp in late game overall had a nice buff here

i think it would be be bad for gameplay if a zerg 200 was equally strong as a 200 toss but atm its very onesided to colosus voidray that u cant really do the "first 200 zerg to strike, then another 200 food to clean up" but now i can definitely see that happening
Progamerpls no copy pasterino
Slunk
Profile Blog Joined February 2010
Germany768 Posts
Last Edited: 2011-02-26 10:42:06
February 26 2011 10:40 GMT
#1477
This patch is such a piece of crap. It basically buffs terran im comparison.

User was temp banned for this post.
Karn3
Profile Joined December 2010
United Kingdom134 Posts
February 26 2011 10:42 GMT
#1478
Looks like they are forcing toss players down the colossi road even more now no more warp in storms which where an incredibly useful defensive tool and a big part of game play. Wouldn't be surprised if win ratio of T in PvT shot up now.
exittlight
Profile Joined December 2010
Australia271 Posts
February 26 2011 10:42 GMT
#1479
I don't agree with the mothership nerf at all. It is the highest tech and most expensive protoss unit and it is already rarely gotten. I doubt it will ever be seen if the nerf goes through.
If you have no goals in life, you can never be disappointed.
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
February 26 2011 10:44 GMT
#1480
I'm fine with the improvements with the overall interface but wtf with khadryan amulet ? Everyone is complaining that P is too collossi only and they nerf HT ?

I understand it's pretty tough to nerf collossi without breaking the gmae because it's such an important unit in all mu currently but now they make it almost mandatory. I don't get it.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
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