• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:28
CEST 23:28
KST 06:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 572 users

Patch 1.3 on PTR - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 186 Next
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
February 26 2011 10:24 GMT
#1461
"Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds."

This is just weird. Seems like they want to nerf Archon toilets but the solution is not that great.

So basically when I see the gigantic Terran contain around my base I can now use Vortex as a defensive purpose and drag all of my units there and then be immortal for 1,5 seconds.

Also known as Joinsimon on Twitter/Reddit
Hokay
Profile Joined May 2007
United States738 Posts
February 26 2011 10:28 GMT
#1462
On February 26 2011 19:03 Mike941 wrote:
Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?


Because Blizzard wants more players to play. People are afraid to play SC2 for many reasons be it the chance of being demoted, looking at your win loss ratio go badly, jitters, points go down, rage etc. The whole point of the bonus pool was designed to encourage players to play more and not feel so bad.
Junichi
Profile Joined January 2011
Germany1056 Posts
February 26 2011 10:30 GMT
#1463
I hope the win/loss statistic will be visible on an optional basis. I want to see how f*ing bad I am! :D
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 26 2011 10:30 GMT
#1464
Hmm these changes are just gonna make me use Colossus even more O.o
thenanox
Profile Joined June 2010
Spain73 Posts
Last Edited: 2011-02-26 10:33:32
February 26 2011 10:30 GMT
#1465
Casting Neural Parasite on a Zerg Egg will not cancel the spell until after the egg completes its transformation

I rather take a buff on NP time seconds for everything, like 20 seconds instead of 12, but it seems funny
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 10:31 GMT
#1466
I just feel like every Pv matchup is going to be even more of a colossus fest now, but atleast drops in TvP are going to be more effective lategame now
ALPINA
Profile Joined May 2010
3791 Posts
February 26 2011 10:33 GMT
#1467
I still think they should have made infestor psyonic type just like ghosts.
You should never underestimate the predictability of stupidity
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 10:33 GMT
#1468
On February 26 2011 19:31 cilinder007 wrote:
I just feel like every Pv matchup is going to be even more of a colossus fest now, but atleast drops in TvP are going to be more effective lategame now


They buffed building health exactly because terran drops were too effective, and protoss and zerg had no chance to react.

Back to square one.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
February 26 2011 10:33 GMT
#1469
Can anyone oprovide a VOD of the new charge? I'm having trouble visualising how this would work.
I am you, and you are me.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 10:33 GMT
#1470
On February 26 2011 19:23 MorroW wrote:
Show nested quote +
On February 26 2011 19:20 Ribbon wrote:
On February 26 2011 19:15 MorroW wrote:
On February 26 2011 19:12 hugman wrote:
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow


thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile


It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.

well think about it this way. marines will be running anyways because of banelings :p

but something awesome about this is that it takes 3 tank shots to kill the infestor now instead of 2


I was thinking more of Void Rays, but microing marines against Muta/Bane/Infestor/Ling will be insane.

Do you think the fungal change makes it possible for Zerg for beat a Colossus/Void Ray death ball, now?
Xgorden
Profile Joined February 2011
Sweden24 Posts
February 26 2011 10:34 GMT
#1471
With the Achon toilet nerf. Any word on if banelings still explode and do 0 damage?? And should this be the case in your opinion?
dtz
Profile Joined September 2010
5834 Posts
February 26 2011 10:34 GMT
#1472
kiwikaki is the source of all protoss nerfs

i saw him abusing flux vanes and speed vrs to snipe hatches and kill hydras and then voila it got removed a few weeks later. Then he does amazing toilets in his game vs xlord and subsequent games and then all Protoss began to copy him, and now it's gone.

I suggest for him to cut all contact with David Kim. And for him to tell Catz not to rat on him as well cause from the stream, it seems he is in contact with David Kim a lot. =p
syllogism
Profile Joined September 2010
Finland5948 Posts
February 26 2011 10:36 GMT
#1473
On February 26 2011 19:34 Xgorden wrote:
With the Achon toilet nerf. Any word on if banelings still explode and do 0 damage?? And should this be the case in your opinion?

The units are untargettable so I assume no. Also I imagine the units can't even attack during these 1.5 seconds.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
February 26 2011 10:38 GMT
#1474
I really don't understand the amulet change and the viking flower change. Not at all.
Why? I mean I have serious grudges against Terran in general. Infact if I went into full detail on my thoughts, I'd be banned pretty quick - suffice to say, I think T is majortly flawed
That being said,... the viking flower was completely harmless, why on earth would they remove this?

As for the amulet removal - what? They nerfed the size of the storm area, it's not an instant damage and yet EMP which is free for ghosts at such a low tier goes unchanged? o_O? Who, what, why? huh?!
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 26 2011 10:39 GMT
#1475
On February 26 2011 19:38 Cabinet Sanchez wrote:
I really don't understand the amulet change and the viking flower change. Not at all.
Why? I mean I have serious grudges against Terran in general. Infact if I went into full detail on my thoughts, I'd be banned pretty quick - suffice to say, I think T is majortly flawed
That being said,... the viking flower was completely harmless, why on earth would they remove this?

As for the amulet removal - what? They nerfed the size of the storm area, it's not an instant damage and yet EMP which is free for ghosts at such a low tier goes unchanged? o_O? Who, what, why? huh?!


Because you can't warp in Ghosts anywhere on the map neither does EMP kill units. Thats why its unchanged.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-02-26 10:44:22
February 26 2011 10:40 GMT
#1476
On February 26 2011 19:33 Ribbon wrote:
Show nested quote +
On February 26 2011 19:23 MorroW wrote:
On February 26 2011 19:20 Ribbon wrote:
On February 26 2011 19:15 MorroW wrote:
On February 26 2011 19:12 hugman wrote:
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow
http://www.youtube.com/watch?v=peczyb3csD8

thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile


It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.

well think about it this way. marines will be running anyways because of banelings :p

but something awesome about this is that it takes 3 tank shots to kill the infestor now instead of 2


I was thinking more of Void Rays, but microing marines against Muta/Bane/Infestor/Ling will be insane.

Do you think the fungal change makes it possible for Zerg for beat a Colossus/Void Ray death ball, now?

i think its still gonna he hard to go toe to toe with a zerg deathball vs a prootss deathball
but the the hydralisk, overlords (with baelings in them), ultralisk,corruptor and infestor had a nice buff here
infact zvp in late game overall had a nice buff here

i think it would be be bad for gameplay if a zerg 200 was equally strong as a 200 toss but atm its very onesided to colosus voidray that u cant really do the "first 200 zerg to strike, then another 200 food to clean up" but now i can definitely see that happening
Progamerpls no copy pasterino
Slunk
Profile Blog Joined February 2010
Germany768 Posts
Last Edited: 2011-02-26 10:42:06
February 26 2011 10:40 GMT
#1477
This patch is such a piece of crap. It basically buffs terran im comparison.

User was temp banned for this post.
Karn3
Profile Joined December 2010
United Kingdom134 Posts
February 26 2011 10:42 GMT
#1478
Looks like they are forcing toss players down the colossi road even more now no more warp in storms which where an incredibly useful defensive tool and a big part of game play. Wouldn't be surprised if win ratio of T in PvT shot up now.
exittlight
Profile Joined December 2010
Australia271 Posts
February 26 2011 10:42 GMT
#1479
I don't agree with the mothership nerf at all. It is the highest tech and most expensive protoss unit and it is already rarely gotten. I doubt it will ever be seen if the nerf goes through.
If you have no goals in life, you can never be disappointed.
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
February 26 2011 10:44 GMT
#1480
I'm fine with the improvements with the overall interface but wtf with khadryan amulet ? Everyone is complaining that P is too collossi only and they nerf HT ?

I understand it's pretty tough to nerf collossi without breaking the gmae because it's such an important unit in all mu currently but now they make it almost mandatory. I don't get it.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Prev 1 72 73 74 75 76 186 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 4k Edition
RotterdaM817
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 817
ProTech55
JuggernautJason20
StarCraft: Brood War
MaD[AoV]3
Stormgate
Nathanias27
Dota 2
Pyrionflax208
League of Legends
Grubby4901
Counter-Strike
ScreaM2299
Fnx 2030
shoxiejesuss948
taco 480
flusha379
Stewie2K321
sgares182
Super Smash Bros
PPMD140
Heroes of the Storm
Liquid`Hasu662
Other Games
summit1g7937
tarik_tv2491
fl0m969
mouzStarbuck287
ToD181
Mew2King99
ZombieGrub52
Organizations
Other Games
gamesdonequick52028
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 305
• musti20045 43
• davetesta27
• LUISG 23
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 43
• Eskiya23 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2631
League of Legends
• Jankos2393
• TFBlade1316
Other Games
• imaqtpie1951
• Shiphtur530
• WagamamaTV210
Upcoming Events
Replay Cast
2h 33m
Sparkling Tuna Cup
12h 33m
WardiTV European League
18h 33m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 2h
The PondCast
1d 12h
WardiTV European League
1d 14h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.