On February 26 2011 19:03 Mike941 wrote: Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?
On February 26 2011 18:44 Liquid`TLO wrote: wow thanks for making Infestors even better Blizzard :D
LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game
also removing amulett is gonna have a huge impact on protoss o.o
mothership change and charge change are both great
its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.
plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.
the stun duration is now only 4 seconds but the damage is still dealt over 8 seconds right ? or did they actually increase the dps to 36dmg over 4 seconds ?
the projectile thing is meh. worked ok in beta but it`s quite a gamble, depends on projectile speed though. also interesting to see how fungal now works on marine + medivac and especially vs the protoss deathball.
Come to think of it, the charge change might help a lot with defending expos lategame from drops. Right now marauders can kite them really easily, but if with the change zealots can deal with them decently then p is going to be fine, but not as untouchable as now with amulet.
It still sucks that we have to go colossi in every pretty much every matchup tho
On February 26 2011 18:44 Liquid`TLO wrote: wow thanks for making Infestors even better Blizzard :D
LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game
also removing amulett is gonna have a huge impact on protoss o.o
mothership change and charge change are both great
its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.
plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.
Yeah very slow, even stimmed marines are going to dodge this, not to mention mutas and phoenixes. But well at least it adds some interesting micro to the game.
On February 26 2011 18:44 Liquid`TLO wrote: wow thanks for making Infestors even better Blizzard :D
LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game
also removing amulett is gonna have a huge impact on protoss o.o
mothership change and charge change are both great
its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.
plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.
thanks for the vod. i take back what i said about broken. it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile
On February 26 2011 18:44 Liquid`TLO wrote: wow thanks for making Infestors even better Blizzard :D
LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game
also removing amulett is gonna have a huge impact on protoss o.o
mothership change and charge change are both great
its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.
plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.
I like this from a spectator point of view as well as a player point of view. Brings back the days of BW spider-mines; just how many units will the fungal catch?
Kinda feel like the fungal buff just gave Zerg Psi-storm, but better. In PvT Terran already have psi-storm, but better (emp), so I'm feeling things are getting a little watered down here... (ok ok, they're not fair comparisons in a concrete sense, but I'm just talking about the general feeling of the abilities).
I generally like the direction of the changes though. It will be interesting to see how this all pans out, especially for zerg. I've been saying since for ever that Blizz should swallow their pride and swap hydras with roaches (with the appropriate nerfs/buffs), and I think that might still be needed, but let's see.
On February 26 2011 18:58 Wesso wrote: Nobody responding to this?:
- An alert has been added when MULEs expire. - An alert has been added when the Chrono Boost buff expires. - An alert has been added when the Spawn Larva buff expires.
Seems a pretty big deal to me. Makes it zerg macro easier and perhaps toss will actually use all their chrono now...
unless you stare @ the left of the screen text religiously, this literally makes 0 difference
Yeah when I read that I thought "well, that's cool I guess, but I'll never notice it."
On February 26 2011 18:44 Liquid`TLO wrote: wow thanks for making Infestors even better Blizzard :D
LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game
also removing amulett is gonna have a huge impact on protoss o.o
mothership change and charge change are both great
its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.
plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.
thanks for the vod. i take back what i said about broken. it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile
It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.
Do you guys really think fungal is a nerf? It still does the same damage but twice as fast. This just means that a couple of infestors can completely destroy your mineral line in 8 seconds, no escape for workers. Ever seen storm drops? this will be 2x as worse as that.
We all knew storm / stim nerfs were coming, but I really didnt expect the amulet nerf to be this bad. Stim timing pushes are gonna be harder to achieve as well. Offensive bunkers will also be weaker than before.
I dont really care much about archon toilet / mothership as a terran player but it is another cool ability that got nerfed, I suppose it was kinda broken i super late game fights.
On February 26 2011 19:18 DooMDash wrote: OK, so I just played it a little.
BC moves so fast now, I love it.
FG... seems a little broken good. Seems like marines will be non-existent even with medivacs. They already had sling/bane and muta for clean up.
Zergs let us know what u think... I'm asking you guys as a Terran player.
For clean up ? What ? The way the movement is in sc2, a huge marine group can fight pretty darn good against ling bling mutalisk. Add a few tanks and gg. If you ask me this seems like a decent buff, but I wouldn't be angry if they buffed NP also to make infestors a good t2 choice.
On February 26 2011 19:21 fishinguy wrote: Do you guys really think fungal is a nerf? It still does the same damage but twice as fast. This just means that a couple of infestors can completely destroy your mineral line in 8 seconds, no escape for workers. Ever seen storm drops? this will be 2x as worse as that.
We all knew storm / stim nerfs were coming, but I really didnt expect the amulet nerf to be this bad. Stim timing pushes are gonna be harder to achieve as well. Offensive bunkers will also be weaker than before.
I dont really care much about archon toilet / mothership as a terran player but it is another cool ability that got nerfed, I suppose it was kinda broken i super late game fights.
its not so much a nerf or buff.
just a rework off the spell itself.
imo its for the best, but it remains to be seen in a pro game.
On February 26 2011 18:44 Liquid`TLO wrote: wow thanks for making Infestors even better Blizzard :D
LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game
also removing amulett is gonna have a huge impact on protoss o.o
mothership change and charge change are both great
its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.
plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.
thanks for the vod. i take back what i said about broken. it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile
It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.
well think about it this way. marines will be running anyways because of banelings :p
but something awesome about this is that it takes 3 tank shots to kill the infestor now instead of 2
On February 26 2011 19:20 dicex wrote: I'm on EU server, so I can't try this out on my own, but I think the important question is: Is fungal growth now stoppable by point defense drones?
I dn not think so because yamato cannon, seeker missile, EMP, etc (basically any "spell" that launches a missile) are currently not affected by PDD so I assume the same for fungal.
On February 26 2011 19:20 dicex wrote: I'm on EU server, so I can't try this out on my own, but I think the important question is: Is fungal growth now stoppable by point defense drones?
This is good question, I don't know for sure but i'm going to assume it functions the same as the EMP projectile and isn't effected by a PDD.
On February 26 2011 19:21 fishinguy wrote:I dont really care much about archon toilet / mothership as a terran player but it is another cool ability that got nerfed, I suppose it was kinda broken i super late game fights.
I don't think it really changed anything except for the pro gamers that wanted to take risks to entertain their audiences.