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Patch 1.3 on PTR - Page 73

Forum Index > SC2 General
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Nemireck
Profile Joined October 2010
Canada1875 Posts
February 26 2011 10:11 GMT
#1441
On February 26 2011 19:03 Mike941 wrote:
Taking out the the ability to see the number of losses for players below masters league just sounds stupid. How will people evaluate other people for AT games, how will i know how bad my ally was in a RT game, how will a bad player know that they're really really bad or that they really need to watch pro replays? Finally why take the number of losses out of a game where the objective is to win?



Total games played - wins = losses.
Teamwork is awesome... As long as your team is doing all the work!
Tef
Profile Joined April 2008
Sweden443 Posts
February 26 2011 10:12 GMT
#1442
On February 26 2011 19:09 Junichi wrote:
Show nested quote +
On February 26 2011 19:04 Mutarisk wrote:
actually, yeah guys.

the new overseer and broodlord costs are a mistake.

what was done is...

overlord + overseer cost = 150/100 (new cost)

corruptor + morph broodlord = 300/250 (new cost)


so you mean there is no increase on cost? is that confirmed?


If that is true. Then there are no cost changes at all on those units.
Dont fuck up, dont fuck yourself
hugman
Profile Joined June 2009
Sweden4644 Posts
February 26 2011 10:12 GMT
#1443
On February 26 2011 19:01 TyrantPotato wrote:
Show nested quote +
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow

Ciddass
Profile Joined April 2010
Germany149 Posts
February 26 2011 10:12 GMT
#1444
reasonable changes !

one thing on the infestor:

the stun duration is now only 4 seconds but the damage is still dealt over 8 seconds right ? or did they actually increase the dps to 36dmg over 4 seconds ?

the projectile thing is meh. worked ok in beta but it`s quite a gamble, depends on projectile speed though. also interesting to see how fungal now works on marine + medivac and especially vs the protoss deathball.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 26 2011 10:13 GMT
#1445
Come to think of it, the charge change might help a lot with defending expos lategame from drops. Right now marauders can kite them really easily, but if with the change zealots can deal with them decently then p is going to be fine, but not as untouchable as now with amulet.

It still sucks that we have to go colossi in every pretty much every matchup tho
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-02-26 10:15:09
February 26 2011 10:14 GMT
#1446
On February 26 2011 19:12 hugman wrote:
Show nested quote +
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow
+ Show Spoiler +
http://www.youtube.com/watch?v=peczyb3csD8



Yeah very slow, even stimmed marines are going to dodge this, not to mention mutas and phoenixes. But well at least it adds some interesting micro to the game.
You should never underestimate the predictability of stupidity
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 26 2011 10:15 GMT
#1447
On February 26 2011 19:12 hugman wrote:
Show nested quote +
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow
http://www.youtube.com/watch?v=peczyb3csD8

thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile
Progamerpls no copy pasterino
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 26 2011 10:16 GMT
#1448
On February 26 2011 19:12 hugman wrote:
Show nested quote +
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow
http://www.youtube.com/watch?v=peczyb3csD8


I like this from a spectator point of view as well as a player point of view. Brings back the days of BW spider-mines; just how many units will the fungal catch?
DooMDash
Profile Joined May 2010
United States1015 Posts
February 26 2011 10:18 GMT
#1449
OK, so I just played it a little.

BC moves so fast now, I love it.

FG... seems a little broken good. Seems like marines will be non-existent even with medivacs. They already had sling/bane and muta for clean up.

Zergs let us know what u think... I'm asking you guys as a Terran player.
S1 3500+ Master T. S2 1600+ Master T.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
February 26 2011 10:19 GMT
#1450
Kinda feel like the fungal buff just gave Zerg Psi-storm, but better. In PvT Terran already have psi-storm, but better (emp), so I'm feeling things are getting a little watered down here... (ok ok, they're not fair comparisons in a concrete sense, but I'm just talking about the general feeling of the abilities).

I generally like the direction of the changes though. It will be interesting to see how this all pans out, especially for zerg. I've been saying since for ever that Blizz should swallow their pride and swap hydras with roaches (with the appropriate nerfs/buffs), and I think that might still be needed, but let's see.
I am you, and you are me.
dicex
Profile Joined November 2010
127 Posts
February 26 2011 10:20 GMT
#1451
I'm on EU server, so I can't try this out on my own, but I think the important question is:
Is fungal growth now stoppable by point defense drones?
Dromar
Profile Blog Joined June 2007
United States2145 Posts
February 26 2011 10:20 GMT
#1452
On February 26 2011 19:03 Mortal wrote:
Show nested quote +
On February 26 2011 18:58 Wesso wrote:
Nobody responding to this?:

- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

Seems a pretty big deal to me. Makes it zerg macro easier and perhaps toss will actually use all their chrono now...


unless you stare @ the left of the screen text religiously, this literally makes 0 difference


Yeah when I read that I thought "well, that's cool I guess, but I'll never notice it."
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 10:20 GMT
#1453
On February 26 2011 19:15 MorroW wrote:
Show nested quote +
On February 26 2011 19:12 hugman wrote:
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow
http://www.youtube.com/watch?v=peczyb3csD8

thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile


It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
February 26 2011 10:21 GMT
#1454
Do you guys really think fungal is a nerf? It still does the same damage but twice as fast. This just means that a couple of infestors can completely destroy your mineral line in 8 seconds, no escape for workers. Ever seen storm drops? this will be 2x as worse as that.

We all knew storm / stim nerfs were coming, but I really didnt expect the amulet nerf to be this bad. Stim timing pushes are gonna be harder to achieve as well. Offensive bunkers will also be weaker than before.

I dont really care much about archon toilet / mothership as a terran player but it is another cool ability that got nerfed, I suppose it was kinda broken i super late game fights.

Sqq
Profile Joined August 2010
Norway2023 Posts
February 26 2011 10:22 GMT
#1455
On February 26 2011 19:18 DooMDash wrote:
OK, so I just played it a little.

BC moves so fast now, I love it.

FG... seems a little broken good. Seems like marines will be non-existent even with medivacs. They already had sling/bane and muta for clean up.

Zergs let us know what u think... I'm asking you guys as a Terran player.


For clean up ? What ? The way the movement is in sc2, a huge marine group can fight pretty darn good against ling bling mutalisk. Add a few tanks and gg. If you ask me this seems like a decent buff, but I wouldn't be angry if they buffed NP also to make infestors a good t2 choice.
Dead girls don't say no.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 26 2011 10:23 GMT
#1456
On February 26 2011 19:21 fishinguy wrote:
Do you guys really think fungal is a nerf? It still does the same damage but twice as fast. This just means that a couple of infestors can completely destroy your mineral line in 8 seconds, no escape for workers. Ever seen storm drops? this will be 2x as worse as that.

We all knew storm / stim nerfs were coming, but I really didnt expect the amulet nerf to be this bad. Stim timing pushes are gonna be harder to achieve as well. Offensive bunkers will also be weaker than before.

I dont really care much about archon toilet / mothership as a terran player but it is another cool ability that got nerfed, I suppose it was kinda broken i super late game fights.



its not so much a nerf or buff.

just a rework off the spell itself.

imo its for the best, but it remains to be seen in a pro game.
Forever ZeNEX.
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 26 2011 10:23 GMT
#1457
On February 26 2011 19:20 Ribbon wrote:
Show nested quote +
On February 26 2011 19:15 MorroW wrote:
On February 26 2011 19:12 hugman wrote:
On February 26 2011 19:01 TyrantPotato wrote:
On February 26 2011 18:57 MorroW wrote:
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great


its rather slow. there is a video in this thread somewhere. blink stalkers can dodge it easy.

plus and fast unit (stimmed marines >.>) will dodge it piss easy. so you have to predict the movement of the unit your aiming at.


It's very slow
http://www.youtube.com/watch?v=peczyb3csD8

thanks for the vod. i take back what i said about broken.
it might need abit extra tweaks but it seems like a nice change to me can already imagine blink micro and spread marines to dodge the projectile


It's fast enough that there's a cost to dodging: That you're not shooting for those few seconds. Even a missed fungal is still useful.

well think about it this way. marines will be running anyways because of banelings :p

but something awesome about this is that it takes 3 tank shots to kill the infestor now instead of 2
Progamerpls no copy pasterino
Goldfish
Profile Blog Joined August 2010
2230 Posts
February 26 2011 10:23 GMT
#1458
On February 26 2011 19:20 dicex wrote:
I'm on EU server, so I can't try this out on my own, but I think the important question is:
Is fungal growth now stoppable by point defense drones?


I dn not think so because yamato cannon, seeker missile, EMP, etc (basically any "spell" that launches a missile) are currently not affected by PDD so I assume the same for fungal.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Kazang
Profile Joined August 2010
578 Posts
February 26 2011 10:24 GMT
#1459
On February 26 2011 19:20 dicex wrote:
I'm on EU server, so I can't try this out on my own, but I think the important question is:
Is fungal growth now stoppable by point defense drones?


This is good question, I don't know for sure but i'm going to assume it functions the same as the EMP projectile and isn't effected by a PDD.
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 10:24 GMT
#1460
On February 26 2011 19:21 fishinguy wrote:I dont really care much about archon toilet / mothership as a terran player but it is another cool ability that got nerfed, I suppose it was kinda broken i super late game fights.


I don't think it really changed anything except for the pro gamers that wanted to take risks to entertain their audiences.

Really, really stupid.
Prev 1 71 72 73 74 75 186 Next
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