• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:12
CEST 13:12
KST 20:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BSL Season 23 Bot on ladder screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague BW General Discussion
Tourneys
[ASL22] Ro8 Day 2 PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7434 users

Patch 1.3 on PTR - Page 71

Forum Index > SC2 General
Post a Reply
Prev 1 69 70 71 72 73 186 Next
Azide
Profile Joined March 2010
Canada566 Posts
February 26 2011 09:51 GMT
#1401
On February 26 2011 18:50 Vapaach wrote:
Wow, this seems like an totally awesome patch!

Now if Blizz only removed Blistering Sands and Scrap Station, and added for example any 2 of the new GSL maps in the map pool, I would be so happy. So freaking happy.


They did remove Blistering
Azide and SuperNinja - Best Double Protoss 2v2 Team!
Kafkaesk
Profile Joined April 2010
Germany140 Posts
February 26 2011 09:51 GMT
#1402
On February 26 2011 18:41 goodvibes wrote:
Immortals > marauders?

1 thor vs. 1 immortal > thor untouched. 250mm kills immortal in 1 hit.

Good job blizzard, you fucked protoss. I could care less.
I am switching to terran. This game is designed like crap anyways. At least, with terran, I'll never lose to zerg.


So do us the favor and stop playing the game when you don't enjoy it. Same goes to everyone mindlessly flaming.

It's always the same after each patch announcement, and i stick to my oppinion that each patch improved the gameplay of SC2. Looking forward to this patch and being curious how it will play.
Kinda sad that Shakuras is out though, had my best matches on this map.
Cheeselicker
Profile Joined September 2010
United Kingdom78 Posts
February 26 2011 09:52 GMT
#1403
I'm glad that the game is getting balanced, but I'm also worried that the game will just become boring.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-02-26 09:53:12
February 26 2011 09:52 GMT
#1404
I like the custom games interface patch , concerning the balance uhhhhhh.... really don't know :s. HT are the only alternative to the deathball in protoss lategame ( they're efficient even if the army is spread out ). Changing the energy upgrade to bw style would be fine maybe.
Removing the archon toilet makes me sad, one of the few funny things you can do in this game , and same goes with the viking flower ,if they remove every trick the game is going to be boring.
Also ,I was using the patrol trick on my overlords , especially when phoenixes are in play , it was really convenient ( i could cover all my overlords with 2 spores , and it's easier to select buildings etc in my base this way). I guess I can't really complain about that ,but I thought it was cool :'(.
Buffing battlecruiser speed is cool though.

Concerning the zergs , I really don't think it solves anything. +30% means that infestors will deal 60 damage over 4 seconds to armored targets. When I see how fast the protoss deathball kills the zerg army I don't think it will be enough to significantly change the outcome of the battle.
And with colossus range , there is now way for infestors to do some "hit and run" on the toss army , even with the hp buff they'll die to colossus.
Lurk
Profile Joined December 2010
Germany359 Posts
February 26 2011 09:52 GMT
#1405
I'm really disappointed with the changes. Sure, something needed to be done to terrans early game and protoss late game. Stimpack research time is probably a good way of nerfing (or better, delaying) early terran bio pushes and as a terran, i'm ok with it.

Khaydarin amulet gone ... hmm i can't really say i'm satisfied with that. While templar warpin sure is strong i feel that templars could have been nerfed in other ways that wouldn't have been as drastic. For example, either increasing storm cost to 80 energy or making amulet give you only 70 energy. Also, what's pretty overpowered in my view is, that 2 1 hp/0 shield/0 energy templars can instantly morph into a 350 shield monster. Archon morphing should imo take into account the shield hp of the originating templars.

Also, i think i would have been smarter to nerf collossi instead of templars. Why ? Because collossi are a problem in all three protoss matchups not just one like templars. What about zerg ? They are still gonna melt to the collossus deathball, just like before.

No buff to hydras makes me sad as well. They are probably the least used combat unit in the game.

While the speedbuff to BC is nice and needed, they will still suck and be underused until they revert the 8->6 damage nerf.
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 26 2011 09:54 GMT
#1406
I don't see why people like the "dps buff" for fungal growth. The spells main use was the stun duration

Tanks siegeing? Fungal.

Big army running at your base, no army? Fungal

20 phoenix/muta in your base? Fungal

Dropship in your base? Fungal + infested marines

All these things are now nerfed, and in exchange, we get faster damage... Except that banelings already do fine against fungaled marines :/

If anything, 16 seconds for the 36 damage would be a real buff.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 09:54 GMT
#1407
On February 26 2011 18:52 Lurk wrote:
Also, i think i would have been smarter to nerf collossi instead of templars. Why ? Because collossi are a problem in all three protoss matchups not just one like templars. What about zerg ? They are still gonna melt to the collossus deathball, just like before.


New fungal is much better against Collossus deathball than the old one.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 26 2011 09:54 GMT
#1408
On February 26 2011 18:50 Vapaach wrote:
Wow, this seems like an totally awesome patch!

Now if Blizz only removed Blistering Sands and Scrap Station, and added for example any 2 of the new GSL maps in the map pool, I would be so happy. So freaking happy.


Well when they added the new maps they took out Blistering Sands, though they didn't add any of the GSL maps. So you can start feeling a little happy.
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
February 26 2011 09:55 GMT
#1409
New maps got already huge expos. Can't expand safely as a toss
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
happyness
Profile Joined June 2010
United States2400 Posts
February 26 2011 09:55 GMT
#1410
On February 26 2011 18:45 Aurious wrote:
Possible fix to HT.

Why not have two starting energy costs and keep the amulet. 67 energy start for a warp in after amulet and 75 with lowered build time with a regular gateway?


Because blizzard only works in intervals of 25. Nothing costs outside of 25 intervals and energy is the same way.

As I said earlier, the Khaldarin amulet removal makes sense to me. If protoss ever gets in a game long enough where they can get that upgrade, they are near unstoppable.

BUT, I also think they should give some sort of tradeoff, since HT's are still not as popular and probably not as good as collossus. Maybe decrease the templar archives time/cost or have templar come with storm.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
February 26 2011 09:55 GMT
#1411
On February 26 2011 18:48 Mutarisk wrote:
There are a few undocumented changes i've noticed for Zerg so far.

1. Overseer price is increased to 150/100 from 50/100

2. Broodlord morph cost is heavily increased... 300/250

3. Broodlord speed increased

4. My macro either got a whole lot worse or I am getting a whole lot more larvae??

Oh, interesting changes. Can someone confirm this? That would mean a Broodlord cost like 400 gas total. Like a mothership? There must be more hidden changes.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Dezire
Profile Joined December 2010
Netherlands640 Posts
February 26 2011 09:56 GMT
#1412
no amulet. ffs :/
BoxeR, HuK, IdrA, Minigun, MVP <3
7h30n
Profile Joined March 2010
Croatia120 Posts
February 26 2011 09:56 GMT
#1413
I like the ladder changes! On balance changes obviously I can't give a valid opinion since I'm no way near the required level.

Okay, time to get myself from Platinum to Master League
happyness
Profile Joined June 2010
United States2400 Posts
February 26 2011 09:57 GMT
#1414
On February 26 2011 18:55 HowardRoark wrote:
Show nested quote +
On February 26 2011 18:48 Mutarisk wrote:
There are a few undocumented changes i've noticed for Zerg so far.

1. Overseer price is increased to 150/100 from 50/100

2. Broodlord morph cost is heavily increased... 300/250

3. Broodlord speed increased

4. My macro either got a whole lot worse or I am getting a whole lot more larvae??

Oh, interesting changes. Can someone confirm this? That would mean a Broodlord cost like 400 gas total. Like a mothership? There must be more hidden changes.


I'm pretty sure these changes are mistakes. I hope so at least......
samboi
Profile Joined December 2010
England69 Posts
February 26 2011 09:57 GMT
#1415
the new map pool totally rocks
GG
DirtYLOu
Profile Joined May 2010
575 Posts
February 26 2011 09:57 GMT
#1416
On February 26 2011 18:55 Maskedsatyr wrote:
New maps got already huge expos. Can't expand safely as a toss


It wasnt meant for toss to expand first in first place T_t
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 26 2011 09:57 GMT
#1417
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D

LOL im afraid they will be terrible broken now. it all depends how fast this projectile is tho. if its like an emp then i will laff my way to victory every game

also removing amulett is gonna have a huge impact on protoss o.o

mothership change and charge change are both great
Progamerpls no copy pasterino
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-02-26 09:58:51
February 26 2011 09:58 GMT
#1418
On February 26 2011 18:50 Ribbon wrote:
Show nested quote +
On February 26 2011 18:44 Liquid`TLO wrote:
wow thanks for making Infestors even better Blizzard :D


Because you're random, I don't know if that thanks is sarcasm or not.

Still, I guess at least one pro-gamer considers the Fungal change a buff.


quite a LOT of them like it. including sheth, catz, strife, gretrop
Swift as the wind, felt before noticed.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
February 26 2011 09:58 GMT
#1419
On February 26 2011 18:46 hahaimhenry wrote:
the colossus is good at sneaking away from every patch blizzard puts out!


They have cliff-walk AND patch-walk!? IMBAAA!!!!

More seriously, I think the fungal change will be really fun, and as a Zerg, I feel like the infestor got stronger.

The bunker change is ... okay I guess. Is this how they're answering the 100% salvage complaints, or is this an attempt to discourage so much early bunker attacks in TvZ? Maybe a bit of both?

Stim change is interesting. I think players have learned a lot of vT timings dealing specifically with the stim timing attack, but, I mean, stim is really good.

Templar thing is a hot topic. I think it could work though. They may have a bit more tweaking to do as a result though if things get out of hand. People saying that templar would never be used as a result of this reminds me of the people who said the exact same thing about siege tanks damage reduction in beta (both of them).

Interested to see how this turns out.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 26 2011 09:58 GMT
#1420
On February 26 2011 18:54 Fa1nT wrote:
I don't see why people like the "dps buff" for fungal growth. The spells main use was the stun duration

Tanks siegeing? Fungal.

Big army running at your base, no army? Fungal

20 phoenix/muta in your base? Fungal

Dropship in your base? Fungal + infested marines

All these things are now nerfed, and in exchange, we get faster damage... Except that banelings already do fine against fungaled marines :/

If anything, 16 seconds for the 36 damage would be a real buff.


The key words there are "main use was." Players may have to adjust their playstyles, but fungal is now effectively an undodgable mini-storm that locks in place for four seconds. Now they may be able to build fewer banelings because the fungal itself will deal damage faster during engagements. Now instead of fungaling then using infested marines, they can just fungal three or four times (I think it's four but I'm not positive). I think the change has ups and downs, but it's mostly ups.
Prev 1 69 70 71 72 73 186 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV 10, Group B
IntoTheiNu 384
Rex48
WardiTV0
ComeBackTV 0
Liquipedia
The PondCast
10:00
Episode 110
CranKy Ducklings23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko363
Rex 48
StarCraft: Brood War
Britney 17613
Bisu 1136
Soulkey 374
Shuttle 327
Stork 185
Last 180
ggaemo 109
uThermal 104
Light 100
Dewaltoss 86
[ Show more ]
Mini 70
sorry 60
Barracks 56
HiyA 55
soO 34
Sharp 32
ToSsGirL 29
firebathero 27
Aegong 17
Free 15
Dota 2
Gorgc5026
XaKoH 648
League of Legends
JimRising 298
Counter-Strike
byalli661
kRYSTAL_282
edward153
markeloff55
Other Games
gofns47404
shoxiejesuss550
crisheroes279
Livibee116
KnowMe99
Mew2King53
Organizations
Dota 2
PGL Dota 2 - Main Stream13416
Other Games
gamesdonequick626
StarCraft: Brood War
Afreeca ASL 385
lovetv 11
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 61
• CranKy Ducklings SOOP7
• mYiSmile15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2165
Other Games
• WagamamaTV102
Upcoming Events
Replay Cast
12h 49m
Korean StarCraft League
1d 16h
CranKy Ducklings
1d 22h
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.