This game is going backwards , blizzard needs to stop messing with the basics like supply before barracks and concentrate on the real issues.
The game continues to have options removed without anything being added.
Forum Index > SC2 General |
iPlaY.NettleS
Australia4315 Posts
This game is going backwards , blizzard needs to stop messing with the basics like supply before barracks and concentrate on the real issues. The game continues to have options removed without anything being added. | ||
Rialz
Brazil177 Posts
Without mentioning it, Blizzard added the cost of a corruptor to a Brood Lord morph, and the cost of an overlord to an Overseer morph. Overseers are costing 150/100 to morph from an Overlord, instead of 50/100. Broodlords are now 300/250 just to morph, instead of 150/150 to morph. So in a sense, you are spending the gas and mineral cost of TWO overlords / corruptors PLUS the morph itself. I tested it myself, and confirmed it. My opinion on it: + Show Spoiler + This is absolutely ridiculous. Ultras / BroodLords already cost unbelievable amounts of money already. I mean, can this be a mistake on their part? Link to original thread: + Show Spoiler + http://us.battle.net/sc2/en/forum/topic/2140186806 | ||
sqrt
1210 Posts
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syllogism
Finland5948 Posts
On February 26 2011 19:42 exittlight wrote: I don't agree with the mothership nerf at all. It is the highest tech and most expensive protoss unit and it is already rarely gotten. I doubt it will ever be seen if the nerf goes through. They may have to buff mothership in some other ways, but vortex + splash damage was completely broken and definitely the least surprising change in the patch. | ||
DooMDash
United States1015 Posts
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Cabinet Sanchez
Australia1097 Posts
On February 26 2011 19:31 cilinder007 wrote: I just feel like every Pv matchup is going to be even more of a colossus fest now, but atleast drops in TvP are going to be more effective lategame now Yeah, because 8 stimmed marauders have never destroyed a nexus in 5 seconds before. Oh well, it's ok, at least we have the most defendable expans....... oh | ||
dump
Japan514 Posts
On February 26 2011 19:45 iPlaY.NettleS wrote:The game continues to have options removed without anything being added. | ||
Logros
Netherlands9913 Posts
On February 26 2011 19:39 mTw|NarutO wrote: Show nested quote + On February 26 2011 19:38 Cabinet Sanchez wrote: I really don't understand the amulet change and the viking flower change. Not at all. Why? I mean I have serious grudges against Terran in general. Infact if I went into full detail on my thoughts, I'd be banned pretty quick - suffice to say, I think T is majortly flawed That being said,... the viking flower was completely harmless, why on earth would they remove this? As for the amulet removal - what? They nerfed the size of the storm area, it's not an instant damage and yet EMP which is free for ghosts at such a low tier goes unchanged? o_O? Who, what, why? huh?! Because you can't warp in Ghosts anywhere on the map neither does EMP kill units. Thats why its unchanged. So by your logic EMP would be fine even if it took all units health to 1 because it doesn't kill them? EMP pretty much halves all of the targets health as well as neutralize any sentries/HT/Immortal. And you can't just stim, run out and take only 20% of the damage. | ||
Eury
Sweden1126 Posts
On February 26 2011 19:45 Rialz wrote: Repost fom official blizzard forums but i don't think anyone realized this and it is GAME BREAKING Without mentioning it, Blizzard added the cost of a corruptor to a Brood Lord morph, and the cost of an overlord to an Overseer morph. Overseers are costing 150/100 to morph from an Overlord, instead of 50/100. Broodlords are now 300/250 just to morph, instead of 150/150 to morph. So in a sense, you are spending the gas and mineral cost of TWO overlords / corruptors PLUS the morph itself. I tested it myself, and confirmed it. My opinion on it: + Show Spoiler + This is absolutely ridiculous. Ultras / BroodLords already cost unbelievable amounts of money already. I mean, can this be a mistake on their part? Link to original thread: + Show Spoiler + http://us.battle.net/sc2/en/forum/topic/2140186806 That's Public Test Realm for you, it will be bugs, and they will be fixed. Don't worry. | ||
Cabinet Sanchez
Australia1097 Posts
On February 26 2011 19:39 mTw|NarutO wrote: Show nested quote + On February 26 2011 19:38 Cabinet Sanchez wrote: I really don't understand the amulet change and the viking flower change. Not at all. Why? I mean I have serious grudges against Terran in general. Infact if I went into full detail on my thoughts, I'd be banned pretty quick - suffice to say, I think T is majortly flawed That being said,... the viking flower was completely harmless, why on earth would they remove this? As for the amulet removal - what? They nerfed the size of the storm area, it's not an instant damage and yet EMP which is free for ghosts at such a low tier goes unchanged? o_O? Who, what, why? huh?! Because you can't warp in Ghosts anywhere on the map neither does EMP kill units. Thats why its unchanged. True, true - but 2 good EMP's effectively divides the size of your entire army by 2 in a millisecond. | ||
nitdkim
1264 Posts
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dump
Japan514 Posts
On February 26 2011 19:51 nitdkim wrote:I really hate the new fungal growth and I think the amulet upgrade should be same as BW counterpart. +50 max you mean? I honestly don't remember the last time I sat my templars idle for long enough to hit 200. | ||
sqrt
1210 Posts
On February 26 2011 19:52 dump wrote: Show nested quote + On February 26 2011 19:51 nitdkim wrote:I really hate the new fungal growth and I think the amulet upgrade should be same as BW counterpart. +50 max you mean? I honestly don't remember the last time I sat my templars idle for long enough to hit 200. +12 energy on warp-in and bonus regen. | ||
Argoneus
Czech Republic283 Posts
- Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can. - Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled. - The revive ability now works with multiple dead units. what also this is epic + Show Spoiler + - An alert has been added when MULEs expire. - An alert has been added when the Chrono Boost buff expires. - An alert has been added when the Spawn Larva buff expires. | ||
aztrorisk
United States896 Posts
no more epic combats like in with the mothership, HT, and archon toilet. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
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Everlong
Czech Republic1973 Posts
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Hamster
United Kingdom156 Posts
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Riot Janook
United States112 Posts
Sad that Thor targetting isn't fixed yet, they continue to randomly switch targets when engaging both air and ground units. | ||
Ocedic
United States1808 Posts
On February 26 2011 19:45 iPlaY.NettleS wrote: I don't understand the removal of +25 templar energy or the removal of losses in the profile view. This game is going backwards , blizzard needs to stop messing with the basics like supply before barracks and concentrate on the real issues. The game continues to have options removed without anything being added. High Templar with +25 energy was not expanding on options. Quite simply, HT use with the advent of warp in and 25 bonus energy made the unit incredibly one dimensional. I remember in Brood War when Protoss had to, you know, manage their High Templar carefully. | ||
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