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[VOD] New Map & PTR Review from Pros' Perspective - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 26 2011 02:43 GMT
#41
Definitely tuning in, ive already heard a lot of bad about the maps already and looking forward to some pro opinions.
~
knyttym
Profile Blog Joined December 2006
United States5797 Posts
February 26 2011 02:43 GMT
#42
aww sweet. Nice cast of people
Keeler
Profile Joined November 2010
United States313 Posts
February 26 2011 02:44 GMT
#43
<3 Catz, thank you for doing this.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
February 26 2011 02:48 GMT
#44
ooh thats not long from now... i think :O
Meh.
neo_sporin
Profile Blog Joined August 2010
United States516 Posts
Last Edited: 2011-02-26 03:11:23
February 26 2011 03:10 GMT
#45
Can we please see a FE (not necessarily hatch first) 4 gate defense on backwater gulch...It appears to be mostly impossible (read: EXTREMELY DIFFICULT) with how far the natural is from the ramp.
ch4ppi
Profile Joined July 2010
Germany802 Posts
February 26 2011 03:13 GMT
#46
instant awesome.

Im with you even it is already 4am here
emc
Profile Joined September 2010
United States3088 Posts
February 26 2011 03:52 GMT
#47
theres some feedback going on in the cast, wasn't like that before

I'm hearing everyone's voices double up, except yours, catz.
gobrin
Profile Joined April 2010
Canada96 Posts
February 26 2011 04:28 GMT
#48
Ridiculous amounts of feedback/static/robot voice going on. Completely unwatchable right now : (
StutteR
Profile Blog Joined January 2010
United States1903 Posts
February 26 2011 04:36 GMT
#49
On February 26 2011 13:28 gobrin wrote:
Ridiculous amounts of feedback/static/robot voice going on. Completely unwatchable right now : (


I think people use completely unwatchable too much on TL. maybe lag but casting/audio/video quality i'll sit through most shit. + Show Spoiler +
Assembly was kind awkward to watch tho
.

Thanks Catz for the stream. Awesome crew and commentary!
`~` | effOrt Movie sKyHigh forever & SEn
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
February 26 2011 05:32 GMT
#50
hope you guys enjoyed, thanks all for watching
Progamerwww.root-gaming.com
Basileus
Profile Joined October 2010
United States103 Posts
February 26 2011 06:09 GMT
#51
Thanks catz. To sum up, catz and some of the other pros thought that the maps forced terran and protoss to go with one or possibly two based play because of the hard to defend expos, most maps will be zerg favored late game with large amount of attack paths and lack of good choke points. I think the consensus was that they didn't like them.
Angelbelow
Profile Joined September 2010
United States3728 Posts
February 26 2011 08:31 GMT
#52
Cool def. gonna watch. need to know which maps arent good/are good for zerg players like the myself. thanks for doing this.
You may delay, but time will not. Current Music obsession: Opeth
DaemonX
Profile Joined September 2010
545 Posts
February 26 2011 16:01 GMT
#53
Am I the only person who thinks they missed the boat totally on the Fungal change?

DId you consider that they nerfed the stun duration and left the DPS what it is now?

So no crazy kill FG, just a short stun with no compensation, a flat-out nerf.

There is nothing in patch notes about the fungal's duration being reduced, JUST the stun length.
Blast
Profile Joined May 2010
26 Posts
February 26 2011 16:42 GMT
#54
On February 27 2011 01:01 DaemonX wrote:
Am I the only person who thinks they missed the boat totally on the Fungal change?

DId you consider that they nerfed the stun duration and left the DPS what it is now?

So no crazy kill FG, just a short stun with no compensation, a flat-out nerf.

There is nothing in patch notes about the fungal's duration being reduced, JUST the stun length.


This is what I thought when I first saw the patch too. I thought they would still take damage over the normal time just be removed from stun earlier? I guess it needs clarification.

Either way I still really enjoyed the cast and thanks for putting this together.
AxionSteel
Profile Joined January 2011
United States7754 Posts
February 26 2011 18:58 GMT
#55
Cool to see a group of pros deliver an unbiased and knowledgable report on not only all the maps and how they affect various races but the balance changes as well, not just the usual crying omg zerg is so up wawawawa that you see often around here in response to the patches/maps.

So the balance changes are mostly decent, but the maps are apparently bad, but bad for everyone and offer one dimensional play..that's what I got from this review!
Thrax
Profile Joined October 2010
Canada1755 Posts
February 26 2011 20:28 GMT
#56
On February 27 2011 01:01 DaemonX wrote:
Am I the only person who thinks they missed the boat totally on the Fungal change?

DId you consider that they nerfed the stun duration and left the DPS what it is now?

So no crazy kill FG, just a short stun with no compensation, a flat-out nerf.

There is nothing in patch notes about the fungal's duration being reduced, JUST the stun length.

Listening to the VOD, their understanding of the change is that duration was cut in half and DPS basically doubled. (Same damage, but over 4 seconds instead of 8 seconds)

That is how I understand the change as well. Maybe you missed the boat on their analysis?
DaemonX
Profile Joined September 2010
545 Posts
February 27 2011 00:10 GMT
#57
On February 27 2011 05:28 Thrax wrote:
Show nested quote +
On February 27 2011 01:01 DaemonX wrote:
Am I the only person who thinks they missed the boat totally on the Fungal change?

DId you consider that they nerfed the stun duration and left the DPS what it is now?

So no crazy kill FG, just a short stun with no compensation, a flat-out nerf.

There is nothing in patch notes about the fungal's duration being reduced, JUST the stun length.

Listening to the VOD, their understanding of the change is that duration was cut in half and DPS basically doubled. (Same damage, but over 4 seconds instead of 8 seconds)

That is how I understand the change as well. Maybe you missed the boat on their analysis?

Erm, no, as I made clear in my post, I understand what they think it means...I am saying there's no evidence it means that. I think it's just Catz' brain automatically dubbing in what he would like it to mean...

And I'd like to get his view on it as a straight up nerf.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 27 2011 00:29 GMT
#58
The crazy zerg stikes again. Thanks catz. Appreciate the content.
"If you're not angry, you're not paying attention"
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
February 27 2011 01:40 GMT
#59
On February 27 2011 09:10 DaemonX wrote:
Show nested quote +
On February 27 2011 05:28 Thrax wrote:
On February 27 2011 01:01 DaemonX wrote:
Am I the only person who thinks they missed the boat totally on the Fungal change?

DId you consider that they nerfed the stun duration and left the DPS what it is now?

So no crazy kill FG, just a short stun with no compensation, a flat-out nerf.

There is nothing in patch notes about the fungal's duration being reduced, JUST the stun length.

Listening to the VOD, their understanding of the change is that duration was cut in half and DPS basically doubled. (Same damage, but over 4 seconds instead of 8 seconds)

That is how I understand the change as well. Maybe you missed the boat on their analysis?

Erm, no, as I made clear in my post, I understand what they think it means...I am saying there's no evidence it means that. I think it's just Catz' brain automatically dubbing in what he would like it to mean...

And I'd like to get his view on it as a straight up nerf.

Yeah I initially interpreted the Fungal change to mean:

Duration of Stun: 4 seconds, down from 8 seconds
Duration of Damage over Time: 8 seconds, no change from 8 seconds.

As in, it stuns for the first 4 seconds and continues to damage them for the next 4 seconds, while still allowing movement. I suppose we won't know for sure until the PTR comes up.
. . . nevermore
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 27 2011 01:42 GMT
#60
On February 27 2011 10:40 QuothTheRaven wrote:
Show nested quote +
On February 27 2011 09:10 DaemonX wrote:
On February 27 2011 05:28 Thrax wrote:
On February 27 2011 01:01 DaemonX wrote:
Am I the only person who thinks they missed the boat totally on the Fungal change?

DId you consider that they nerfed the stun duration and left the DPS what it is now?

So no crazy kill FG, just a short stun with no compensation, a flat-out nerf.

There is nothing in patch notes about the fungal's duration being reduced, JUST the stun length.

Listening to the VOD, their understanding of the change is that duration was cut in half and DPS basically doubled. (Same damage, but over 4 seconds instead of 8 seconds)

That is how I understand the change as well. Maybe you missed the boat on their analysis?

Erm, no, as I made clear in my post, I understand what they think it means...I am saying there's no evidence it means that. I think it's just Catz' brain automatically dubbing in what he would like it to mean...

And I'd like to get his view on it as a straight up nerf.

Yeah I initially interpreted the Fungal change to mean:

Duration of Stun: 4 seconds, down from 8 seconds
Duration of Damage over Time: 8 seconds, no change from 8 seconds.

As in, it stuns for the first 4 seconds and continues to damage them for the next 4 seconds, while still allowing movement. I suppose we won't know for sure until the PTR comes up.


Actually there was a post in the PTR thread from someone who's been testing on it. Fungal does double DPS and a +30% bonus to armored. The same thread has a video of the projectile speed as well.
Prev 1 2 3 4 Next All
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