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[VOD] New Map & PTR Review from Pros' Perspective - Page 4

Forum Index > SC2 General
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QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2011-02-27 01:43:53
February 27 2011 01:43 GMT
#61
On February 27 2011 10:42 TheTenthDoc wrote:
Show nested quote +
On February 27 2011 10:40 QuothTheRaven wrote:
On February 27 2011 09:10 DaemonX wrote:
On February 27 2011 05:28 Thrax wrote:
On February 27 2011 01:01 DaemonX wrote:
Am I the only person who thinks they missed the boat totally on the Fungal change?

DId you consider that they nerfed the stun duration and left the DPS what it is now?

So no crazy kill FG, just a short stun with no compensation, a flat-out nerf.

There is nothing in patch notes about the fungal's duration being reduced, JUST the stun length.

Listening to the VOD, their understanding of the change is that duration was cut in half and DPS basically doubled. (Same damage, but over 4 seconds instead of 8 seconds)

That is how I understand the change as well. Maybe you missed the boat on their analysis?

Erm, no, as I made clear in my post, I understand what they think it means...I am saying there's no evidence it means that. I think it's just Catz' brain automatically dubbing in what he would like it to mean...

And I'd like to get his view on it as a straight up nerf.

Yeah I initially interpreted the Fungal change to mean:

Duration of Stun: 4 seconds, down from 8 seconds
Duration of Damage over Time: 8 seconds, no change from 8 seconds.

As in, it stuns for the first 4 seconds and continues to damage them for the next 4 seconds, while still allowing movement. I suppose we won't know for sure until the PTR comes up.


Actually there was a post in the PTR thread from someone who's been testing on it. Fungal does double DPS and a +30% bonus to armored. The same thread has a video of the projectile speed as well.

Oh, well that's good to hear. I didn't know that the PTR was up already; my bad!
. . . nevermore
ZeromuS
Profile Blog Joined October 2010
Canada13398 Posts
February 27 2011 01:47 GMT
#62
Was great thanks for doing this :D would have loved more Protoss perspective in addition to Terran and Zerg but it was still very informative and really helpful to listen to before hopping on the ladder. :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-02-28 14:38:03
February 28 2011 14:32 GMT
#63
big thx for doing that. sparked some different view on some balance changes and confirmed my view on the maps.

was desperatly waiting to hear some decent discussion after all the gold leaguer forum flame wars.

/edit btw what i thought about the yamato cannon discussion is that cooldown based would def be too strong but how about reducing the yamato energy cost and the battlecruisers max energy?

if yamato costs 75 out of 100 max (just rnd numbers) feedback would deal less damage and it would take less time to have another chance to actually fire it.

just a thought ~
life of lively to live to life of full life thx to shield battery
pyrestrike
Profile Joined October 2010
United States235 Posts
February 28 2011 22:21 GMT
#64
Big ups for CatZ for hosting and bringing in some nice discussion Haven't had a chance to see the maps, so it's cool to see it all from a pro's eye view.

Also cool to hear thoughts from StrifeCo and Axslav, I don't think I've heard them on anything in the short time I've followed SC2
( ^_^)o自自o(^_^ )
JoeCrow
Profile Joined March 2010
United States167 Posts
March 02 2011 04:51 GMT
#65
Nice review and interesting perspectives. We will see if (when) more playtime changes any one's opinions.
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