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New Maps in 1v1 Pool - Page 27

Forum Index > SC2 General
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Prev 1 25 26 27 28 29 68 Next
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
February 26 2011 11:35 GMT
#521
How is slag pits a macro map, it has 1 expansion and then the nearest one is covered by rocks and the others are really far away, seriouslly shakuras is 1000000% better than that map.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
February 26 2011 11:39 GMT
#522

On February 26 2011 19:53 Bashrai wrote:
Show nested quote +
(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


The fact that is one of the reason to substract Shakuras Plateau make me sick.


blizzard should add more destructible rocks to shakuras so the map has its "features"
or they could add maps where you only have your main minerals...so people never even think of expanding -_-


FTD
Spitmode
Profile Joined January 2011
Germany1510 Posts
February 26 2011 11:39 GMT
#523
slag pits a macro map, seriously blizzard? hahaha thats just plain stupid. sorry but it is.

imo they should have kept shakuras, fixed metalopolis so you can't spawn close position anymore and add an own terminus-re- or crevasse-like map to the pool. i agree that they shouldnt just implement maps from tournaments, but i would really appreciate if they'd look at them and embrace the good features of them and then make their own maps based on that. need more sc1 like, big macro maps
"Make house -> Robots come out of house -> Robots shoot lazers -> Someone wins"
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
February 26 2011 11:41 GMT
#524
Slag pits is just 4 player steppes, close positions are RIDICULOUSLY close, even closer than steppes >.<
Fear is a 4 letter word. Why be afraid?
headies
Profile Joined October 2010
United States63 Posts
February 26 2011 11:42 GMT
#525
Blizzards definition of macro map = incredibly difficult to defend natural with a third further away than mains on some maps and spawn positions (if you spawn close position on slag pits the two mains are closer than thirds are).

/facedesk

mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
February 26 2011 11:43 GMT
#526
Im thinking blizzard won't know if we post our worries here maybe we need to post on their forums?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Alg
Profile Joined July 2010
Hungary111 Posts
Last Edited: 2011-02-26 11:48:41
February 26 2011 11:46 GMT
#527
We may need a unit that does extra damage to destructible rocks...

Also, PF on Backwater's gold? Seems pretty sick...
"What is the build order to 'roach ling all-in'? Build until you're max" - MrBitter
Morta
Profile Joined February 2011
Germany557 Posts
February 26 2011 11:51 GMT
#528
On February 26 2011 20:46 Alg wrote:
We may need a unit that does extra damage to destructible rocks...

Also, PF on Backwater's gold? Seems pretty sick...



[image loading]

???


Maybe this as an upgrade for marines? :D
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
simbot
Profile Joined August 2010
Australia95 Posts
February 26 2011 11:53 GMT
#529
LOOOOOOOLLLL
2)Steppes of War

Again, we wanted to reduce the number of rush maps, and Steppes was the most rush-friendly rush map we decided to cut. It's not that we don't like rush maps, but we have learned over the course of season 1 that two-player rush maps are generally more one-sided than four-player rush maps. For the ladder map changes, the rush possible maps we'll have will be four-player maps only.
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-02-26 12:05:24
February 26 2011 11:59 GMT
#530
Hahaha cannot believe they took out shakuras.. I saw so many good games on that map.

The new ones all look pretty meh and have some features that are bound to be abused in the future. When will blizzard realize that the community is much more able at creating good maps than blizzard themselves?

The reasoning for taking out shakuras just kinda goes to show blizzard don't want sc2 to be a macro oriented game but rather a "let's do our 1 base timings and see who comes out on top!!!" game.

Can't wait to be tank pushed through the corner sloping down to a plateau with multiple choke points right beside my natural on LT close pos.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 26 2011 12:03 GMT
#531
I look at these maps and I realize that I will be favored on most of them against zerg if I play a certain style, but as a player I like to macro :/ I see no way to just expand when the surface area to defend my expand is so big so 2 rax is what i'll do
Bozotclown
Profile Joined February 2011
United Kingdom60 Posts
February 26 2011 12:07 GMT
#532
Lets play how retarded can blizzard get.
Dicks Everywhere
Kippers
Profile Joined April 2010
United Kingdom100 Posts
February 26 2011 12:09 GMT
#533
Shakuras gone... for reasons of being a macro map... uhuh.
Typhoon peaks does look interesting though.
Shattered Temple... certainly an improvement over LT.
As for the other maps they will probably get opted out on but owell.
Ponkio
Profile Joined January 2011
Italy52 Posts
February 26 2011 12:10 GMT
#534
The new maps are awesome, the desert one is a bit tricky as zerg, especially against a siege tank play, thanks to those cliffs :|

Slag pits could be a rush map, but it is still better than 2 players short maps, at least you NEED to actually scout to be successful at rushing, and as a defender, if you scout in a decent manner, you can very well prepare for it.

So, this new map pool is actually a pretty big step forward in comparison to the old one.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
February 26 2011 12:13 GMT
#535
meh i liked shakuras
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
thesauceishot
Profile Joined July 2010
Canada333 Posts
February 26 2011 12:15 GMT
#536
I'm wondering why they took Shakuras out, it was my favourite map in the Blizzard map pool.

I just played a game on the new Lost Temple, and I don't really like it
The single Xel'Naga is only useful in cross position games and the choke at the natural is a lot bigger so it's harder to defend. LT was nice before because you could use about 3 FF's to defend from your natural.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-26 12:15:46
February 26 2011 12:15 GMT
#537
I didn't see this mentioned

Blizzard says the company plans to add "a couple more new maps to the official ladder rotation in the coming weeks, including a user-made 1v1 map that is currently being featured in the Global StarCraft League (GSL)."


http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes
Zaffy
Profile Joined February 2011
United Kingdom128 Posts
February 26 2011 12:16 GMT
#538
oh god no more shakuras ? o_O
waffles
wolfe
Profile Joined March 2010
United States761 Posts
February 26 2011 12:16 GMT
#539
Maps aren't that bad guys (not all of them at least). Play em first and then compare them to what they replaced. They are larger at least. The pit one of whatever is pretty horrible though.
Swift as the wind, felt before noticed.
Sindsygafnatur
Profile Joined September 2010
Denmark265 Posts
February 26 2011 12:16 GMT
#540
Blizzard: "Dear zerg players: fuck you."

How can they be so fucking oblivious of how their own fucking game works?
"We really like rush maps." Rush maps? Maps where the one race that just happens to incapable of rushing automatically looses?
Prev 1 25 26 27 28 29 68 Next
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