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New Maps in 1v1 Pool - Page 28

Forum Index > SC2 General
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Godstorm
Profile Blog Joined May 2010
Romania845 Posts
Last Edited: 2011-02-26 12:22:49
February 26 2011 12:18 GMT
#541
Just played a pvt on backwater, i did a 1 gate expand and the terran din 3 rax push with stim/conc. God i love this map it just feels so fun to play on it. My nat is quite a distance away from the ramp but it is sort of protected since i can deffend my ramp and if he goes to kill my nat he's trapped and can't micro.
Some initial thoughts:the fact that i have some destructible rocks and i get a third really close to the center point of my deffense(the large ramp seems to be were i'll put my army) makes me really love it since no matter what spawns you get you have like 2-3 bases after your nat that are away from the opponent.
"It's not that he's dumb, he's just neural parasited by a retarded infestor"-Day 9
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
February 26 2011 12:18 GMT
#542
On February 26 2011 21:15 syllogism wrote:
I didn't see this mentioned

Show nested quote +
Blizzard says the company plans to add "a couple more new maps to the official ladder rotation in the coming weeks, including a user-made 1v1 map that is currently being featured in the Global StarCraft League (GSL)."


http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes


thats good. but instead of blizzard controlling the maps that are played they should add all gsl maps and let the players decide what they wanna practice
FTD
MilesTeg
Profile Joined September 2010
France1271 Posts
February 26 2011 12:22 GMT
#543
I know this must be a nightmare for team liquid mods, but it's a serious troll by blizzard.

So far I've been trying not to think that way, but now I'm really enclined to believe they're actually clueless about their own game. Their comments are just unbelievable.
branflakes14
Profile Joined July 2010
2082 Posts
February 26 2011 12:23 GMT
#544
WE REQUIRE ADDITIONAL ROCKS
SPAWN MORE ROCKS
CONSTRUCT MORE SUPPLY ROCKS
Sigmur
Profile Joined August 2010
Poland497 Posts
February 26 2011 12:24 GMT
#545
4gate is strong on new maps in pvz , but overall I only like new LT.
red.venom
Profile Joined October 2002
United States4651 Posts
February 26 2011 12:28 GMT
#546
Dont love any of them and Delta is still in the map pool which for me has been the worst map ever made.. I mean you can thumbs down a map for ladder but there is no changing that a lot of tournaments will just use whatever maps are in the ladder rotation.

The new maps are also quite bad but only Backwater Gulch is particularly offensive, only because I really don't see how ZvT will be at all consistently winnable on it.
Broom
cocosoft
Profile Joined May 2010
Sweden1068 Posts
February 26 2011 12:28 GMT
#547
Shakuras Plateau gone? SHAKURAS gone? DELTA still there?
/selfcut
¯\_(ツ)_/¯
Arcanne
Profile Joined August 2010
United States1519 Posts
February 26 2011 12:32 GMT
#548
The more I play these the worse they get. Slag pits is WAY too small. Bleh.
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Medzo
Profile Blog Joined June 2009
United States627 Posts
February 26 2011 12:47 GMT
#549
These maps are worse than the ones they replaced.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
February 26 2011 12:50 GMT
#550

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.

Seriously, that has to be a joke. They pretty much removed the best map on the 1v1 pool because of... no rocks? You've gotta be fucking kidding me, Blizzard.

And there was much raging.
kazansky
Profile Blog Joined February 2010
Germany931 Posts
February 26 2011 12:53 GMT
#551
Not removing delta and instead removing shakuras doesn't really make sense
Apart from that, I'm not feeling like cheering for a move that was overdue.
That said, finally a reasonable map pool, hoorai!
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2011-02-26 12:59:16
February 26 2011 12:54 GMT
#552
Shakuras Plateau is removed from map pool and DQ is still in. I don't know what Blizzard is thinking.

EDIT: I can see the additions to 1.3 patch notes:

Maps:
- Some stupid maps that allow players to play off more than 2 bases were removed.
"windows bash is a steaming heap of shit" tofucake
huyNh
Profile Joined March 2010
Canada366 Posts
February 26 2011 12:55 GMT
#553
close spawn slag pits and close spawn typhon peaks (destruc rocks inbetween) is hiliarious. my god, literally 2 siege tank leaps and i'm at the natural. i play terran and I know zergs are gonna love that. 100x worse than steppes of war, DQ and side spawns shakuras. oh man it's SO badddddd.
huyNh.703
hugman
Profile Joined June 2009
Sweden4644 Posts
February 26 2011 12:56 GMT
#554
Blizzard now officially has not clue
wireke
Profile Joined January 2011
Belgium122 Posts
February 26 2011 13:07 GMT
#555
This is a joke... wtf
Severus_
Profile Blog Joined October 2010
759 Posts
February 26 2011 13:07 GMT
#556
New maps are cool but no idea why didn't they removed DQ to add Shakuras...
Jago
Profile Joined October 2010
Finland390 Posts
February 26 2011 13:08 GMT
#557
This shit is hilarious.

Delta is still in, Shakuras was removed. What?
The new maps are just as bad or worse than the ones they replaced.
I suspect Blizzard is trolling us.
gnutz
Profile Joined November 2010
Germany666 Posts
February 26 2011 13:08 GMT
#558
We need to understand Blizzard.
So No viable Natural is a Rush map - Nice.
And no viable 3rd is a Macro Map.

So THE GAME SHALL NOT BE PLAYED WITH MORE THAN 2 BASES.
Deal with it Zergs. Your Fast Expansion was the false evolution. You need to reduce yourself to 1 Basing.

/troll

Just lol
Chise
Profile Joined December 2010
Japan507 Posts
February 26 2011 13:09 GMT
#559
(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


This is kind of funny. Part of the reason why people liked Shakuras so much was because there is an easy to defend natural. Seems like Blizzard really doesn't want us to expand at all.

(4)Backwater Gulch

Backwater Gulch

Backwater Gulch has a familiar main to first expansion layout. Early game play on this map should feel familiar and there probably aren't too many early game threats or difficulties in terms of gimmicky strategies you need to worry about. The second expansion, however, features a high ground area that is accessible by two ramps, meaning it can be easily harassed. The center area has two watch towers as well as two high yield expansions that will be difficult to maintain, and the key to victory in some games could come down to how long you hold one or both of these center expansions.


This is just wrong...The main to natural layout is just bad and not familiar. No other map has such a huge distance from ramp to natural.

(4)Slag Pits

Slag Pits


Metalopolis was one of two favorite maps across the different skill levels of players. We decided to introduce a very similar map, but slightly more macro heavy. We took out Shakuras Plateau, which was a very plain macro map, and added this map instead. Some of the key features of this map are the low ground high yield expansions, the 2 lines of shrub area that can be used to position units, as well as the low ground watch tower that watches over all of the low ground center.


I don't think I have to comment on that, do I? Calling Slag Pits a macro map is...well...
HyDrO-NP-
Profile Joined May 2010
United States56 Posts
February 26 2011 13:11 GMT
#560
The thing I don't understand is that everyone is getting so upset when Blizzard makes a new map and they don't like it. When did blizzard ever make good maps? Look at Brood War: Lost Temple was probably the best map they made, and that got replaced by Python. BGH was a popular map, but it was just a fun "i only need one base for a 45 minute game" type map. BloodBath was just weird, but still seen a lot of people playing that. Then you had a couple that would pop up in the game list from time to time.

Other than these few maps, most games were being played on Iccup maps. Even the GSL knew blizzard wouldn't make a good map anytime soon and made their own.
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