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New Maps in 1v1 Pool - Page 30

Forum Index > SC2 General
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Tef
Profile Joined April 2008
Sweden443 Posts
February 26 2011 14:09 GMT
#581
I think the new maps are awesome! Gj blizzard!
Dont fuck up, dont fuck yourself
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-02-26 14:18:08
February 26 2011 14:16 GMT
#582
On February 26 2011 08:23 Sheekthief wrote:
Cool new maps. Got rid of all the bad ones...Oh wait, + Show Spoiler +
[image loading]


User was warned for this post


I actually like Delta Quadrant. Two easily defendable expansions although one requires rocks to be broken in order to utilise it.

However, the only things I hate about this map are:

1) The Cliff on your second natural which makes drop harassment a huge concern.

2) Rich Mineral fields on the corners being on lower ground. Some may disagree with me here but I think they should put the Rich mineral fields on higher ground or on level ground to make it a bit easier to defend while at the same time still making it a challenge because of the distance between it and the main.

3) The fact that only 1 Xel'Naga watchtower exists. I think there should be two at least, if not four. Although if 4 were to exist, I think they should make the map larger, like almost to Shakuras Plateau levels.
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
February 26 2011 14:28 GMT
#583
No, I don't need to play 10 games on these maps to see that my nat is impossible to defend
More GGs, more skill
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
Last Edited: 2011-02-26 14:29:05
February 26 2011 14:28 GMT
#584
idk what blizzard is thinking, seriously. not only do the new maps seem pretty horrible, but then they remove shakuras arrghggh. please use iCCup/GSL maps? i'm so sad
@nowSimon
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 14:30 GMT
#585
they really cannot be serious about their reasoning:

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes

a random bronze player could have written that
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
February 26 2011 14:30 GMT
#586
Okay, I just started SC2 and played some Matches on Backwater and that copy of the 4v4 map.

Backwater is the most awful map ever! Two destructible debris and a giant ass choke, are you kidding me?
My zerg opponent just killed both rocks and walked all over my expo, while my marines in bunkers chilled at the choke! How the hell do you want to secure your expo against roach/ling/bling or four gate? It's almost impossible.

The other map is ok, but if you kill the rocks between your expos, if you both spawn on one side, you are in his natural in 2 seconds!

Slag pit is awful anyways and the call it a "macro map".

Removing shacuras is the worst thing! This was my favourite map with all three races
they take it out and delta remains

realy blizzard ruins the game

The next map pol will contain only four bases with 16 rocks in every natural

But whatever, time to play protoss again and four gate to masters
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-26 14:57:22
February 26 2011 14:50 GMT
#587
On February 26 2011 22:14 Zeon0 wrote:
TLO just said in his stream Slag Pits is a good map for Zerg. I'm looking forward if he changes his opinion after the first game he plays as Zerg vs Terran in Close Positions^^

Catz also called it zerg heaven or two Scrap stations rolled into one.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
February 26 2011 14:53 GMT
#588
Some people here are whining about large open spaces at the natural... umm XEL NAGA CAVERNS MUCH?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
headies
Profile Joined October 2010
United States63 Posts
February 26 2011 14:53 GMT
#589
I just played a match on backwater.

Who the fuck designed this piece of shit map.

PvZ, zerg can make nothing but zerglings and run circles around you. Good luck trying to hold an expansion.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
February 26 2011 14:57 GMT
#590
On February 26 2011 23:53 headies wrote:
I just played a match on backwater.

Who the fuck designed this piece of shit map.

PvZ, zerg can make nothing but zerglings and run circles around you. Good luck trying to hold an expansion.


Same way they do it on xel naga caverns
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
kirkybaby
Profile Joined May 2010
Korea (South)781 Posts
February 26 2011 15:04 GMT
#591
i for one like the new maps on first impression. backwater is difficult to get a feel for but that doesn't mean i dislike it. it's just a new challenge.
tournament history: 512th place in Altitude TLOpen #1
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
February 26 2011 15:05 GMT
#592
so.....

um...

they think Slag Pits a macro map?

maybe for zerg... lol, but T and P are gonna have a REALLY tough time securing a 3rd (except cross positions)
I'm like badass squared | KeitZer.489
Alg
Profile Joined July 2010
Hungary111 Posts
February 26 2011 15:09 GMT
#593
Typhon is horrible for Z - old LT natural choke was too tight? Then this whole map is like the olt LT natural choke... 3 Thors in front and marines can laugh at banelings (and everything else).

Imagine those dumb ultras there... omg horrible, meybe Bls are the only unit that can benefit ftom it.
"What is the build order to 'roach ling all-in'? Build until you're max" - MrBitter
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 26 2011 15:12 GMT
#594
I think i'm gonna throw up....

shame on u blizzard!
https://soundcloud.com/thesamplethief
tskarzyn
Profile Joined July 2010
United States516 Posts
Last Edited: 2011-02-26 15:15:43
February 26 2011 15:13 GMT
#595
To whoever said Slag is just bad for T/P, SLag Pits is pretty shitty all around... The distance from nat to nat when you spawn close positions is stupidly close.

Anyhow, most of the maps are bad and removing shakuras, one of the few maps that was liked by a lot of players, just doesn't make sense. If Bliz actually listened, they would acknowledge that they are not and have never been good at making maps. Most of their maps are a lesson in bad map design that folks like the guys at iccup actually try to correct.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 26 2011 15:14 GMT
#596
It's too bad they removed Shakuras as it was my favourite map; i'll hold judgement on the other maps until i play them.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
LittleJohn
Profile Joined January 2011
Sweden204 Posts
February 26 2011 15:15 GMT
#597
I still don't understand why they can't have two different map-pools; one for Bitbybitprime and one for macroplayers, it shouldn't be too hard to make two seperate mappools and let everyone choose which one to play?
Alg
Profile Joined July 2010
Hungary111 Posts
February 26 2011 15:17 GMT
#598
On February 27 2011 00:15 LittleJohn wrote:
I still don't understand why they can't have two different map-pools; one for Bitbybitprime and one for macroplayers, it shouldn't be too hard to make two seperate mappools and let everyone choose which one to play?


you can downvote - of course if you cut 3 maps, the rest is so few its pretty boring...
"What is the build order to 'roach ling all-in'? Build until you're max" - MrBitter
N1mrod
Profile Joined December 2010
Germany64 Posts
February 26 2011 15:24 GMT
#599
Its ok for Blizzard to not know enough about their own game to make decent maps. Its not ok that they still want to use their own maps for ladder. They have a competent partner in GSL. What's the big deal using their maps?
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
February 26 2011 15:29 GMT
#600
Slag pits is the most terrible map. its just empty battle field. Blizzard guy who makes maps probably read just topic named: PLS MAKE MAPS BIGGER AND MORE EMPTY SO ZERG CAN SURROUND ARMIES.
Im zerg player and I have no idea how to stop 4 gate without being able to put spine clawelers. You cant put em just to defend your naturals and hope that he will not going for your main.
Why is blizzard so narrow minded and cant pay a kid who made excellent GSL maps ?

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