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New Maps in 1v1 Pool - Page 31

Forum Index > SC2 General
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tuestresfat
Profile Joined December 2010
2555 Posts
February 26 2011 15:41 GMT
#601
Master Toss.
Wow, it's SO EASY to secure 4 bases and turtle like a bitch on shattered temple >_> good luck stopping the Protoss deathball Zergies. I like the new choke to the natural.

Slag Pits looks dumb as hell if you aren't Zerg, I'm probably just gonna 2base all-in every Zerg opponent on this map.

Striking Backwater Gulch, need more practice on this map.

Typhon Peaks will definitely favour the mobility of an army more than anything else. At least on this map, additional expansions are placed in modest locations. Need more practice on the different spawn locations first.
Cops
Profile Blog Joined September 2010
United Kingdom172 Posts
February 26 2011 15:46 GMT
#602
Initial reaction when playing the maps.

Zerg: 'Is it big enough for me to macro safely? Are there spaces for me to engage properly? are there multiple paths of attack to the enemy base'

Terran: 'Can I do effective drops? Can I bunker rush? Can I cover this in turrets?'

Protoss: 'Fuck the map I'll just 4-gate'
Maniac Cop
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 26 2011 15:51 GMT
#603
On February 26 2011 23:30 Lucius22 wrote:
they really cannot be serious about their reasoning:

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes

a random bronze player could have written that

No freaking way...
"4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.``
the farm ends here
Yaahh
Profile Joined April 2010
Germany151 Posts
February 26 2011 15:52 GMT
#604
The best games i ever saw on non-GSL maps were on Shakuras and they remove it...its really like Blizzard dont want maps were u can secure a fast 3rd w/o rocks. Seeing them remove Shakuras i have not much hope in them adding one of the bigger GSL maps. Oh and Slag Pits is aweful.
trias_e
Profile Blog Joined May 2010
United States520 Posts
Last Edited: 2011-02-26 15:55:11
February 26 2011 15:54 GMT
#605
I recall Jinro talking about how Metalopolis is a poor map because close positions, it's an insta-win against zerg, and cross positions it's almost an insta-lose against zerg.

These maps generally have similar positional issues. It's like Blizzard goes "hey, race winrates are where they need to be, so lets go forward with these maps" without taking into account why race winrates are even. If they are even because positional imbalances...well, balance themselves out, that's terrible map design.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-02-26 16:00:44
February 26 2011 15:56 GMT
#606
On February 27 2011 00:15 LittleJohn wrote:
I still don't understand why they can't have two different map-pools; one for Bitbybitprime and one for macroplayers, it shouldn't be too hard to make two seperate mappools and let everyone choose which one to play?


Good one


On February 26 2011 23:57 mishimaBeef wrote:
Show nested quote +
On February 26 2011 23:53 headies wrote:
I just played a match on backwater.

Who the fuck designed this piece of shit map.

PvZ, zerg can make nothing but zerglings and run circles around you. Good luck trying to hold an expansion.


Same way they do it on xel naga caverns


That's not true. The trouble with these maps is the ramp is away from the natural [joke of a] choke, which means you can only wall off one of them. With xel naga you can wall off the natural with the Command Center and ramp or the two front chokes. With the new maps you need about 10 barracks to wall off both the natural and main.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
skrzmark
Profile Joined November 2010
United States1528 Posts
February 26 2011 15:57 GMT
#607
They saw SanZenith own up on Shakuras Plateau and had to remove it due to "imbalances"
We got them GOM TvT's and them mlGG's
templar rage
Profile Joined September 2010
United States2509 Posts
February 26 2011 15:57 GMT
#608
As a Zerg player, I'm not really liking Slag Pits. Close positions feel as close as Steppes, and even close air positions (where you share a gold, since it's not really close air per se) feel pretty close. I think it's closer than comparable positions on Metal or LT, but I'd have to test.
Salvarias
Profile Joined May 2010
Denmark231 Posts
February 26 2011 16:05 GMT
#609
My take on the new maps...

Backwater Gulch: Should be down voted by anyone who's not a fan of steppes... the rush distances and layout of expansions is just terrible...

Slag Pits: Well... if your bitbybit you might like this map, but for none cheeser/1 base all in's players this map is just terrible, close position is really short rush distance, natural is extremely far from the main, even the ramp is far, won't be easy to defend at all...

The Shattered Temple: I feel they did it right, but they fucked up abit on the mains, basicly if you spawn in 3/4 o'clock position you picked the short straw, cause your main is freaking huge, and so far from your natural compared to the other 3 spawns... and I don't like the fact that the naturals got pushed behind the ramp insted of at the ramp...

Typhon Peaks: Generaly okay from what I could just shortly pick up, natural seems way to open, xel'naga caverns is open, but this map gives a whole new meaning to open natural, and the back doors to the natural doesnt make this fact any better... I asume alot of 2 base play on this map, as taking a 3rd will allways leave your natural way to exposed.

This is just my take and first impression on the new maps, so flame me all you like
FrostOtter
Profile Joined September 2010
United States537 Posts
February 26 2011 16:08 GMT
#610
After all the mockery of Zerg players QQing over the last few months, it is refreshing to watch the Terran and Protoss squirm.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2011-02-26 16:23:47
February 26 2011 16:21 GMT
#611
Shakuras is so much better than the new maps :/
Only typhon is alright, other 2 are just plain awful.
And liek said before: just use the gstl maps already...
Valor is a poor substitute for numbers.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 26 2011 16:25 GMT
#612
Shakuras was..."plain" to them? What game are are they watching -.-
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Muirhead
Profile Blog Joined October 2007
United States557 Posts
February 26 2011 16:33 GMT
#613
Blizzard...please please please let me play on the same maps as the pros.
starleague.mit.edu
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2011-02-26 16:38:20
February 26 2011 16:35 GMT
#614
Gosh darn you Blizzard and your let's put more random crap on the map. You go and remove arguably one of the best if not the best balanced map because it's "too plain." Sigh, I've lost all hope of Blizzard ever putting decent maps onto ladder. Screw ladder I'll stick with custom maps.
Abstracts, the too long didn't read of the educated world.
headies
Profile Joined October 2010
United States63 Posts
February 26 2011 16:37 GMT
#615
On February 26 2011 23:57 mishimaBeef wrote:
Show nested quote +
On February 26 2011 23:53 headies wrote:
I just played a match on backwater.

Who the fuck designed this piece of shit map.

PvZ, zerg can make nothing but zerglings and run circles around you. Good luck trying to hold an expansion.


Same way they do it on xel naga caverns

You must be a zerg player.

The ramp to your main is so far away from the natural you can't put any sort of sim-city up to safely secure an expansion. The naturals ramp is so big and the fact there is not one but two fucking destructo rocks makes it a nightmare if you want to have any kind of security against speedlings or roaches.

Seriously, I played one game on this map and it was insta-veto. Terrible design.

I just wish I had enough votes to vote off the other new maps too.

Blizz get the GSL maps here faster, please.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 26 2011 16:38 GMT
#616
Just played my first game on a new map. It was Typhon Peaks and tbh I really liked it, especially how the main is pretty small and theres not miles of room behind it. Makes it much easier to defend against drops.

My TvT ended with a push through the rocks at the natural. I think it would be even better in cross positions, but seems like a decent enough map as it is. Better than Shakuras imo.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 26 2011 16:40 GMT
#617
Why maps are deleted or added. Article explains all

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes
sjschmidt93
Profile Joined April 2010
United States2518 Posts
February 26 2011 16:42 GMT
#618
They removed the best map and put in a bunch of crappy ones? And they fixed a map that wasn't even imbalanced?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
February 26 2011 16:42 GMT
#619
On February 27 2011 01:08 FrostOtter wrote:
After all the mockery of Zerg players QQing over the last few months, it is refreshing to watch the Terran and Protoss squirm.


Dude, look around. Even Zergs are hating the new maps.
moltenlead
Profile Joined December 2010
Canada866 Posts
February 26 2011 16:43 GMT
#620
Is Typhon peaks the PTR map #3 (the one in which if the rocks go down, it takes like 10 seconds to get tanks in the other players base)?
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