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New Maps in 1v1 Pool - Page 25

Forum Index > SC2 General
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NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
February 26 2011 09:55 GMT
#481
Well nothing extra but Slag Pits is one terrible map.
hahaimhenry
Profile Blog Joined December 2008
Canada368 Posts
February 26 2011 10:03 GMT
#482
Um, they should take out Delta and put Shakuras. And I can't believe they didn't just steal the GSL maps, that pisses me off so much.
:]
Denia1
Profile Joined January 2011
148 Posts
February 26 2011 10:04 GMT
#483
This is just so silly, WHY oh WHY do we get to play crappy, symmetrical 2v2 maps when this is 1v1? Sure Steppes of War and Blistering Sands were crap maps, but why keep Delta Quadrant then?

My favourite maps will be Xel Naga and Scrap Station on the ladder, also GSL Crossfire, because they are 1v1 maps that make sense in 1v1. I also used to like Shakuras, because it had so many options it which it could be played out. Sure some of the 2v2 maps in 1v1 can be okay but the symmetrical design just takes away so much startegy. I want 1v1 specific maps for 1v1 no lazy map maker symmetrical designed 2v2 maps.
Bomber, MC, Jaedong, Scarlett, Grubby, DeMuslim, fy, Super, n0tail, Illidan, Universe
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
February 26 2011 10:05 GMT
#484
At first I thought the new LT was a good improvement... but then I considered TvZ close positions??? 3rax wall and just slow push along the corner...

Blizzard just stop making maps please and let others do it.
Angelbelow
Profile Joined September 2010
United States3728 Posts
February 26 2011 10:06 GMT
#485
Its funny cause people speculate that Shakuras was taken off because of close positions but typloon adjacent position is much much closer.
You may delay, but time will not. Current Music obsession: Opeth
magha
Profile Joined March 2010
Netherlands427 Posts
February 26 2011 10:08 GMT
#486
On February 26 2011 19:06 Angelbelow wrote:
Its funny cause people speculate that Shakuras was taken off because of close positions but typloon adjacent position is much much closer.


Its not the distance but the destructable rocks and the narrow path which make it imbalanced as tank pushes or force fields are overpowered there.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
February 26 2011 10:12 GMT
#487
I'm not approaching this point from any particular race's perspective, but I really dislike Backwater Gulch

Close positions are too, well, close - and I despise the THREE entrances to your nat. I haven't played the other maps - although The Shattered Temple looks better than Lost Temple, at least.

Why Blizzard don't just implement the GSL maps is beyond me. I also find it hilarious that they remove Shakuras and leave Delta.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
February 26 2011 10:12 GMT
#488
removing Shakuras and leaving Delta?? Seriously?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
February 26 2011 10:14 GMT
#489
shakuras platouuu@@ rest in peace 2/26/11
ponyo.848
Angelbelow
Profile Joined September 2010
United States3728 Posts
February 26 2011 10:16 GMT
#490
On February 26 2011 19:08 magha wrote:
Show nested quote +
On February 26 2011 19:06 Angelbelow wrote:
Its funny cause people speculate that Shakuras was taken off because of close positions but typloon adjacent position is much much closer.


Its not the distance but the destructable rocks and the narrow path which make it imbalanced as tank pushes or force fields are overpowered there.


Thats what im saying, the path is even shorter but this time its into your natural not the main. So the distance is shorter but the problem is the same.
You may delay, but time will not. Current Music obsession: Opeth
Heavenly
Profile Joined January 2011
2172 Posts
February 26 2011 10:19 GMT
#491
Man, they sure do love their Destructible Rocks lawl.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
Last Edited: 2011-02-26 10:23:50
February 26 2011 10:20 GMT
#492
I have just vetoed slag pits and backwater gulch without even playing a game on them, they look truly disgusting.

Also, if you read the last sentence in every map description, they start to sound the same. "Destroy rocks to have a 10 seconds access point to your opponents natural" FUCK YOU ROCKS.
Tef
Profile Joined April 2008
Sweden443 Posts
February 26 2011 10:24 GMT
#493
I don't mind that they took out Shakuras Plateau, I never liked it. I had a decent win ratio as Zerg but the map was still boring. I usually had a midgame advantage, but I always lost lategame against both P/T on that map. The backdoor push was insanely strong and there was no way to counter attack if they did a massive push through the middle.
Dont fuck up, dont fuck yourself
Synapze
Profile Joined September 2010
Canada563 Posts
February 26 2011 10:25 GMT
#494
I hear a lot of people crying about shakuras being removed and I have to agree, but not because it was a perfect map by any means.

In almost any tournament, GSL, European or online the most intense and exciting matches were always (for me at least) played on Shakuras and Xel Naga. I do agree that Shakuras needed to be changed as the dynamics of the back rocks were really overpowered for zerg matchups but overall, the map has proven to be one of the most interesting in the pool.

What makes Shakuras so damn fun to watch!? The possibilities end game! Everyone loves an intense macro match, but maps like Metalopolis (cross pos) that encourage late game play only to have a narrow hallway through both sides of the map. There is little breathing room late game in Metalopolis which is why too often we see 200 food armies clashing and the game ending.

Shakuras is so perfect because of the vulnerabilities of the 3rd/4th/5th/6th/7th expansions. It encourages drop play and split armies, large fights, small fights and an amazing amount of strategical positioning.

I can name almost all my favorite games, right off Shakuras: MVP vs MKP, Clide vs Leenock (best tvz of all time?), Boxer vs (a terran I can't quite remember mass orbital game), Boxer vs SKS, Sanzenith vs Nestea, and many more I can't remember off the top of my head.

Sometimes I alt tab out of GSL, but I always watch, regardless of the players, if its on Shakuras.
Yuri Victoria LMJ ~♥
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 10:30 GMT
#495
No one who didn't post in the battle net thread asking for feedback on the maps in PTR is allowed to complain about them now.

At least they took out test map 5, which was awful. Don't know why they kept Slag Pits or the new Blistering. At least 2 of the new maps were good, and maybe Shakuras was an error (please please please)
decaf
Profile Joined October 2010
Austria1797 Posts
February 26 2011 10:31 GMT
#496
Yes, they removed shakuras :D
That map was horrible ZvP, no kidding.
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
Last Edited: 2011-02-26 10:37:00
February 26 2011 10:35 GMT
#497
It seems like Blizzard doesn't want Protoss to expand. Ever.

Also their reasoning for removing Shakuras is just laughable

Edit: You should consider adding this link to the OP http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes
More GGs, more skill
Marksel
Profile Joined October 2010
Netherlands56 Posts
February 26 2011 10:39 GMT
#498
Is it just me or do these maps seem terrible for zerg once again?

Blackwater Gulch' 3rd seems very hard to get, especially if your opponent spawns clockwise compared to you (once again, a map with possitional imbalance because of circular symmetry -_-)

Slag Pits doesn't even have a third apart from a that rediculously placed gold?

I don't like the changes they made to LT, the rocks onto the island expansion open up a far too easy attack path into your natural, but atleast they took away the highground for tankdrops Iguess..

Typhon peaks I like the most, but I see ALOT of possible tankharass positions, so i think it'll turn out heavily terran favoured. Once again a map that really relies on the spawn positions wether it's gnna be a good one or not, cross poss spawns will make for awesome games I think
That's actually quite true -Tasteless
Morta
Profile Joined February 2011
Germany557 Posts
February 26 2011 10:43 GMT
#499
I just played Slag Pits and this is one BAAAAAAAAAAAAAAAAAAAAAAAD map for a Zerg.the distance on close posi is even closer as the way from base to base on steppes. *puke*
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
February 26 2011 10:43 GMT
#500
my hopes for a none wc3 state of the game regarding maps is declining fast, they remove 2 bad maps and add.....this l o l

played em some and these maps are shit, 2 base play for the most part, i want freakin gsl maps but blizzard cant deliver (
The only virgins in kpop left are the fans
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