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New Maps in 1v1 Pool - Page 24

Forum Index > SC2 General
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Prev 1 22 23 24 25 26 68 Next
NearPerfection
Profile Joined October 2010
232 Posts
February 26 2011 07:18 GMT
#461
Why are all the new map naturals 5+ force fields wide? Didn't we already have the discussion that 1 base all ins are too strong so we should make maps that reward skilled play.

Even the hastily made GSTL maps brought alot more to the table than this -.-.
Namu
Profile Joined February 2011
United States826 Posts
February 26 2011 07:24 GMT
#462
I was really hoping they'd look at the GSL maps, although they seem a bit toss-favored, they were exciting maps nonetheless... really not liking the new maps. The trend seems to be "farther distance from ramp to natural," which heavily discourages any type of FE. It's a huge risk to FE on all the three new maps, because of either multiple entrances (rocks) to the natural, distance to natural from ramp (bunker/spine/canon cant cover both natural and main) or just the natural being extremely wide open. It's obvious from the maps that are considered decent (xelnaga, shakuras, etc) that people like maps that do not enforce one category of openings. However, the new maps seem to prevent any type of FEs...
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
February 26 2011 07:26 GMT
#463
I'm actually having quite a bit of fun on the new maps. Then again, I'm a shitty zerg player. But I'm having a much easier time against other toss and terran players.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
February 26 2011 07:46 GMT
#464
Backwater gulch seems like a 4 player version of blistering sands when I play on it. I do not think it's possible for zerg to hatch first vs toss on this map due to cannons on the low ground either.

My largest issue with the three new maps (excluding LT remake) is the extremely difficult to hold natural expansions. Combining many entrances and a long distance between the main ramp and natural expansion with the short rush distances present in close positions I do not see how these maps benefit this matchup in anyway.

This feels like roach/ling or early gate pushes will dominate this matchup on all three maps. The same reason I did not play on blistering sands.

Also, what the fuck shakuras plateau?!?!
Drake
Profile Joined October 2010
Germany6146 Posts
February 26 2011 07:51 GMT
#465
i cant understand they let delta quadrant in and put shakuras out ...

and overall nice maps but i rly rly like the gsl maps more to bad
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
wideye
Profile Joined June 2010
United States209 Posts
February 26 2011 08:37 GMT
#466
were these the new maps that were on the practice server for a bit? i also read a bit that shakurus was not the best map. i think toss too strong 2 base?
slim pickens
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
February 26 2011 08:38 GMT
#467
Why did they leave delta and remove shakuras?
Morta
Profile Joined February 2011
Germany557 Posts
Last Edited: 2011-02-26 08:51:10
February 26 2011 08:46 GMT
#468
Seriously Blizzard?
Why do you guys remove Shakuras?It was THE BEST Map in the mappool.

EDIT:FINALLY the worst map ever "Steppes of War" is out!Thanks blizzard!
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 26 2011 08:50 GMT
#469
Blizzard is seriously bad at map making. Except for Shattered Temple, which is nice indeed, why can't they ever make a map with a normal natural layout?
Thallis
Profile Joined September 2010
United States314 Posts
February 26 2011 08:54 GMT
#470
These new maps, with the exception of Shattered Temple, made me go to the PTR. Somehow they managed to make the three maps even worse than what they took out.
/)*(\
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
February 26 2011 08:55 GMT
#471
Shakuras close positions could be tricky is probably why that was removed new maps is always a good thing.
deejY
Profile Joined October 2010
Germany44 Posts
February 26 2011 08:57 GMT
#472
is it already live on eu ? can't check it atm
isM
Profile Joined September 2010
United States735 Posts
February 26 2011 08:59 GMT
#473
On February 26 2011 17:46 Morta wrote:
Seriously Blizzard?
Why do you guys remove Shakuras?It was THE BEST Map in the mappool.

EDIT:FINALLY the worst map ever "Steppes of War" is out!Thanks blizzard!



Steppes is gone and replaced with a 2/3 of the time version instead of 100%.


On a side note I am fairly certain that they didn't incorporate the GSL maps because they don't have very many destructible rocks.
Loose lips sink ships
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2011-02-26 09:41:02
February 26 2011 09:14 GMT
#474
im dissapointed to some extent, however this is an improvement and a step in the right direction. I think its safe to say things will only get better now.
Edit: id like to point out that my dissapointment only stims from leaving delta in, shak ouyt, and no gsl maps as of yet however i am very excited about the new maps and very hopeful as well. Il be laddering and coaching all day tomorrow so il get to play on them a lot :D
scBane
Profile Joined May 2010
Netherlands35 Posts
February 26 2011 09:27 GMT
#475
On February 26 2011 17:57 deejY wrote:
is it already live on eu ? can't check it atm


It's already on the eu aswell, just checked.
Dreamexpress
Profile Joined April 2010
80 Posts
February 26 2011 09:29 GMT
#476
The maps are sooooo good i think, it will require alot more skills and apm to master this game now!
Dont see what people can complain about.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-02-26 09:47:26
February 26 2011 09:36 GMT
#477
I really enjoyed the games I played on Typhon and I think this map is exactly what I was hoping for. The new LT is sorta cool, mostly just fixed terran imba crap. Backwater gulch just looks stupid and makes me glad I no longer play zerg. I have no idea how zergs are going to defend natural+main with the destructable rock placement, looks like a pretty terrible map Slag pits is decent as well, nothing gimmicky, kinda stripped and dry, but relatively big and open.


This is definitely a better map pool than the previous one, even without shakuras. The destructable rocks in the shakuras mains were kinda dumb anyway, even if it was otherwise a very good map. Of course a GSL map pool would be much better than this, but I'm pretty impressed with Blizz.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
magha
Profile Joined March 2010
Netherlands427 Posts
February 26 2011 09:44 GMT
#478
On February 26 2011 18:36 Drowsy wrote:
Slag pits is decent as well, nothing gimmicky, kinda stripped and dry, but relatively big and open.


If you spawn close positions on slag pits I think the ramp to ramp distance is shortest ingame. So auto vote down as Zerg..
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 26 2011 09:47 GMT
#479
On February 26 2011 18:44 magha wrote:
Show nested quote +
On February 26 2011 18:36 Drowsy wrote:
Slag pits is decent as well, nothing gimmicky, kinda stripped and dry, but relatively big and open.


If you spawn close positions on slag pits I think the ramp to ramp distance is shortest ingame. So auto vote down as Zerg..


It's still a pretty decent map. After all if you spawn close positions on Metal you're pretty much dead too, yet people have called that the most balanced Blizzard map. Though I guess you can vote it and Metal down.
Spitmode
Profile Joined January 2011
Germany1510 Posts
February 26 2011 09:49 GMT
#480
its really really strange that they removed shakuras plateau. one of the best maps out there for sure and definitely my favorite 1v1 map .. why why why blizzard, why?!?!
"Make house -> Robots come out of house -> Robots shoot lazers -> Someone wins"
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