• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:00
CEST 15:00
KST 22:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris19Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again!
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
BSL Polish World Championship 2025 20-21 September BW General Discussion Maps with Neutral Command Centers BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Ro24 Group A [ASL20] Ro24 Group C [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3582 users

[G] Comprehensive SC2 League and Ladder Guide - Page 79

Forum Index > SC2 General
Post a Reply
Prev 1 77 78 79 80 81 84 Next
Slydie
Profile Joined August 2013
1922 Posts
September 22 2013 12:03 GMT
#1561
Gold league is not what it used to be, that is for sure! It could be that there are less bad players laddering now, so it is harder to farm MMR all the way down. Can anyone check this?

Maybe I should just stop worrying about the promotion and just be happy to find the holes in my own play. No way making 50 svcs at 10 minutes is a sure win anymore!
Buff the siegetank
DuckDance
Profile Joined October 2013
Germany2 Posts
October 05 2013 09:15 GMT
#1562
--- Nuked ---
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2013-10-05 09:46:14
October 05 2013 09:44 GMT
#1563
On September 22 2013 21:03 Slydie wrote:
Gold league is not what it used to be, that is for sure! It could be that there are less bad players laddering now, so it is harder to farm MMR all the way down. Can anyone check this?

Maybe I should just stop worrying about the promotion and just be happy to find the holes in my own play. No way making 50 svcs at 10 minutes is a sure win anymore!

Well pretty much all leagues are messed up, mainly du to ladder decay. Got a smurf that is dropped to silver and I 1/3 of the opponents are ~200apm/100eapm players with solid builds. That plus the improved average skillevel of the entire playerbase makes laddering really weird. I guess it's really frustrating for "real" players that get quite a few good games but in 1/3 they just get roflstomped. I just use the acc to test out builds and dick around so I dont really care who I face. But it's still weird to face pretty much the entire skill spectrum in the second lowest league.

EDIT: I would be suprised if this is not making players quit SC2.
I have the best fucking lawyers in the country including the man they call the Malmis.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
October 17 2013 13:54 GMT
#1564
Yea I was in Plat vsing High Masters..... but its just so weird LIke i remember when you could make an account you would get placed in Plat/Diamond depending on opponents and then you might face 1 or 2 Masters and if you beat them then you would get placed higher it doesn't even seem like that. My account it took like 30 games just to get out of plat of winning everyone vsing various people most of which were masters....
Kambing
Profile Joined May 2010
United States1176 Posts
October 22 2013 20:52 GMT
#1565
Out of curiosity, do we have concrete data about this fact:


Unranked Play
Players who elect to play Unranked are matched against both Ranked and Unranked players, except in the case of the highest end of the ladder where the player pools are separate. Unranked uses a separate MMR which is seeded by your current Ranked MMR (or vice versa, if you have never played Ranked before). After your first Unranked game, your two MMRs will remain separate.


Specifically what the definition of "highest end" is? Is it just masters, high masters, GM, etc.?
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 26 2013 15:09 GMT
#1566
On October 05 2013 18:44 Eatme wrote:
Show nested quote +
On September 22 2013 21:03 Slydie wrote:
Gold league is not what it used to be, that is for sure! It could be that there are less bad players laddering now, so it is harder to farm MMR all the way down. Can anyone check this?

Maybe I should just stop worrying about the promotion and just be happy to find the holes in my own play. No way making 50 svcs at 10 minutes is a sure win anymore!

Well pretty much all leagues are messed up, mainly du to ladder decay. Got a smurf that is dropped to silver and I 1/3 of the opponents are ~200apm/100eapm players with solid builds. That plus the improved average skillevel of the entire playerbase makes laddering really weird. I guess it's really frustrating for "real" players that get quite a few good games but in 1/3 they just get roflstomped. I just use the acc to test out builds and dick around so I dont really care who I face. But it's still weird to face pretty much the entire skill spectrum in the second lowest league.

EDIT: I would be suprised if this is not making players quit SC2.


I think it's less that the ladder is fucked up and more that the entire player base is actually good now.
maru lover forever
Eregos
Profile Joined July 2013
United States34 Posts
Last Edited: 2013-10-27 12:38:16
October 27 2013 12:33 GMT
#1567
On September 03 2013 07:13 NubainMuscle wrote:
The SC2 ladder experience is terrible now. I cannot possibly overstate this.

First, let me provide some background:

I joined the SC2 community December 2012, Wings of Liberty. I played ~2/3 of the campaign and then felt ready to hit the ladder as Terran. I had the opportunity to start in the Practice League, which was fun. After 3-4 easy wins I decided to opt out of the practice league and participate in the real ladder. I do not remember my record during placement matches, I believe I went 1-4 and then was placed into bronze league. From game 1 in bronze league, I felt like the matchmaking was fair and it served the exact purpose it was intended to do: match me up against players that I have a 50% chance of winning against.

Granted, I did on occasion run into a portrait farmer or smurf but these experiences were rare. For the most part, I found the games competitive and the matchmaking was fair. After ~3 weeks I was promoted to silver, just before the season lock. I continued to progress and at the start of the next season I was placed into Gold league after winning my placement match, which felt fair, since I was starting to get matched up regularly against golds, and even defeated quite a few. At this time, platinum players I faced seemed to be really good, so I was relatively content in Gold. Nevertheless, I was eventually promoted to platinum for the final season of Wings of Liberty.

Moral of the story: During Wings of Liberty ladder, I felt my league placement matched my level of play and progression. Most of the conditions (opponents, promotions, division rank) felt very fair and likely the best that could be done given the circumstances.

Now, let's fast-forward to Heart of the Swarm...

I started to play ladder on the very first official day (March 12, 2013). I went 3-2 in placements and was placed into Platinum league, which was fine given that is where I finished in Wings of Liberty. For the first week I got my butt kicked in HOTS, losing to many former masters players. It was so bad I believe my record was 5-27 at one point. I actually quit for a few weeks and went back to Wings of Liberty. When I returned to HOTS, the ladder was SO much easier, likely due to the flood of newbs and casuals. I quickly shot up to the top of platinum, was promoted to diamond, and was being matched up against masters players regularly. I was anticipating a promotion to masters after every win (which ultimately never came), based solely on the number of masters players I was queueing (and beating).

That is sufficient background. However, here is my issue now with the HOTS ladder:

1) Terrible matchmaking - the matchmaker is inconsistent, first of all. The range of skill levels I queue is way too broad compared to when I first joined the game. I miss the feeling of knowing that I can likely beat my opponent at least 50% of the time. Now, all of my losses come at the hands of far superior players I don't deserve to play, and wins often come against terrible players I feel legitimately guilty beating. There isn't any predictability now either (like I would expect to eventually queue bad players after a losing streak, but the level of opponent I am matched with seems completely independent of this). It is not unusual to now have a terribly lopsided record with no abuse on my part, simply because the matchmaker isn't finding appropriate opponents

2) Ranked vs. Unranked - this idea was terrible in theory and even worse in execution. It is nearly impossible to know what skill level or style of play to expect from an opponent now. It is unfair to be matched with a player who may be 3-4 leagues higher than you who is having fun beating up on the lower leagues, off-racing, etc. This idea completely defeats the whole purpose of the ladder. There are still enough players where Ranked should queue Ranked, Unranked should face Unranked, with no overlap. This single feature has almost completely ruined the ladder experience for me.

3) Constant Demotions - every season I am demoted to platinum. When I am promoted to diamond I am performing there. I beat diamond level players, occasionally face and beat masters level players, there is absolutely no reason why I should be receiving a demotion at the start of every season. This is particularly frustrating in light of the "no demotion during a season" policy which is completely ridiculous, particularly for the higher leagues. I'm sorry, Master's league is only 2% of the population, it's time for the training wheels to come off. Masters league players should be forced to not only earn their seat there, but maintain it with an acceptable win-rate and level of activity. The fact that people who are underperforming in their leagues get a free pass to stay there, yet I am demoted every single season from a league where I am performing fine is infuriating.

4) Imbalanced, Fluctuating Divisions - When I first started with Wings of Liberty, I basically got a sense that the people who were in the Top 8 or Top 25 in any given division were in a similar boat. Now, there are people in the Top 8 who have so few games played next to players who have played 800+ games in a season. It is a ridiculous comparison and there is too much incentive to abuse the bonus pool (which admittedly, I do, but not on purpose - I simply don't have enough time to play to exhaust it for long). Also, the Leave Division option creates too much chaos in any given division, to the point where I don't even recognize most of the players in my division from Week to Week.

I guess that just about wraps up my ladder rant. I'm very disappointed with the experience now. I can remember watching Filter's Bronze to Masters tutorial series, starting in bronze, and making a slow, steady climb to Diamond league over the course of roughly 800 games. It was fun, and provided an earnest sense of achievement. All I request is to be left alone in diamond league (at least until my performance truly warrants a demotion) so I can pursue a promotion to Master's League. I can't legitimately aim for Master's league, with my current level of activity, because I am spending 2/3 of the season just trying to get back to diamond league. Masters league now feels unattainable, and quite frankly, not even much of an achievement since no effort is needed to maintain a seat there once that goal is reached.

Hopefully Legacy of the Void will fix some of this but I am interested to hear from other casual ladder players if their experiences are also notably worse now in HOTS compared to Wings of Liberty.

Quite frankly, the experience is not fun at all, there is no sense of achievement or direction anymore. I will never make Master's league and quite frankly I don't even want to anymore and that speaks volumes.


This post is so extremely well stated that it fully deserves to be quoted in its entirety. A couple of pages ago (back in the summer) I tried at length to document some of the problems of the league system and hypothesize the causes of the problems and some solutions. But you've managed to summarize the problems better than I ever have. The problems from last season have continued as I expected. I badly wish blizzard would simply fix the league system by returning it to the way it worked in WOL days.
fried_rice
Profile Blog Joined July 2013
198 Posts
October 31 2013 23:23 GMT
#1568
Can anyone tell me what's the "leave league" function for and how does it work? Does change your MMR or something else at all? Why is it there? Only to reset your record?
NubainMuscle
Profile Joined June 2005
South Africa423 Posts
November 01 2013 01:45 GMT
#1569
On October 27 2013 21:33 Eregos wrote:
Show nested quote +
On September 03 2013 07:13 NubainMuscle wrote:
The SC2 ladder experience is terrible now. I cannot possibly overstate this.

First, let me provide some background:

I joined the SC2 community December 2012, Wings of Liberty. I played ~2/3 of the campaign and then felt ready to hit the ladder as Terran. I had the opportunity to start in the Practice League, which was fun. After 3-4 easy wins I decided to opt out of the practice league and participate in the real ladder. I do not remember my record during placement matches, I believe I went 1-4 and then was placed into bronze league. From game 1 in bronze league, I felt like the matchmaking was fair and it served the exact purpose it was intended to do: match me up against players that I have a 50% chance of winning against.

Granted, I did on occasion run into a portrait farmer or smurf but these experiences were rare. For the most part, I found the games competitive and the matchmaking was fair. After ~3 weeks I was promoted to silver, just before the season lock. I continued to progress and at the start of the next season I was placed into Gold league after winning my placement match, which felt fair, since I was starting to get matched up regularly against golds, and even defeated quite a few. At this time, platinum players I faced seemed to be really good, so I was relatively content in Gold. Nevertheless, I was eventually promoted to platinum for the final season of Wings of Liberty.

Moral of the story: During Wings of Liberty ladder, I felt my league placement matched my level of play and progression. Most of the conditions (opponents, promotions, division rank) felt very fair and likely the best that could be done given the circumstances.

Now, let's fast-forward to Heart of the Swarm...

I started to play ladder on the very first official day (March 12, 2013). I went 3-2 in placements and was placed into Platinum league, which was fine given that is where I finished in Wings of Liberty. For the first week I got my butt kicked in HOTS, losing to many former masters players. It was so bad I believe my record was 5-27 at one point. I actually quit for a few weeks and went back to Wings of Liberty. When I returned to HOTS, the ladder was SO much easier, likely due to the flood of newbs and casuals. I quickly shot up to the top of platinum, was promoted to diamond, and was being matched up against masters players regularly. I was anticipating a promotion to masters after every win (which ultimately never came), based solely on the number of masters players I was queueing (and beating).

That is sufficient background. However, here is my issue now with the HOTS ladder:

1) Terrible matchmaking - the matchmaker is inconsistent, first of all. The range of skill levels I queue is way too broad compared to when I first joined the game. I miss the feeling of knowing that I can likely beat my opponent at least 50% of the time. Now, all of my losses come at the hands of far superior players I don't deserve to play, and wins often come against terrible players I feel legitimately guilty beating. There isn't any predictability now either (like I would expect to eventually queue bad players after a losing streak, but the level of opponent I am matched with seems completely independent of this). It is not unusual to now have a terribly lopsided record with no abuse on my part, simply because the matchmaker isn't finding appropriate opponents

2) Ranked vs. Unranked - this idea was terrible in theory and even worse in execution. It is nearly impossible to know what skill level or style of play to expect from an opponent now. It is unfair to be matched with a player who may be 3-4 leagues higher than you who is having fun beating up on the lower leagues, off-racing, etc. This idea completely defeats the whole purpose of the ladder. There are still enough players where Ranked should queue Ranked, Unranked should face Unranked, with no overlap. This single feature has almost completely ruined the ladder experience for me.

3) Constant Demotions - every season I am demoted to platinum. When I am promoted to diamond I am performing there. I beat diamond level players, occasionally face and beat masters level players, there is absolutely no reason why I should be receiving a demotion at the start of every season. This is particularly frustrating in light of the "no demotion during a season" policy which is completely ridiculous, particularly for the higher leagues. I'm sorry, Master's league is only 2% of the population, it's time for the training wheels to come off. Masters league players should be forced to not only earn their seat there, but maintain it with an acceptable win-rate and level of activity. The fact that people who are underperforming in their leagues get a free pass to stay there, yet I am demoted every single season from a league where I am performing fine is infuriating.

4) Imbalanced, Fluctuating Divisions - When I first started with Wings of Liberty, I basically got a sense that the people who were in the Top 8 or Top 25 in any given division were in a similar boat. Now, there are people in the Top 8 who have so few games played next to players who have played 800+ games in a season. It is a ridiculous comparison and there is too much incentive to abuse the bonus pool (which admittedly, I do, but not on purpose - I simply don't have enough time to play to exhaust it for long). Also, the Leave Division option creates too much chaos in any given division, to the point where I don't even recognize most of the players in my division from Week to Week.

I guess that just about wraps up my ladder rant. I'm very disappointed with the experience now. I can remember watching Filter's Bronze to Masters tutorial series, starting in bronze, and making a slow, steady climb to Diamond league over the course of roughly 800 games. It was fun, and provided an earnest sense of achievement. All I request is to be left alone in diamond league (at least until my performance truly warrants a demotion) so I can pursue a promotion to Master's League. I can't legitimately aim for Master's league, with my current level of activity, because I am spending 2/3 of the season just trying to get back to diamond league. Masters league now feels unattainable, and quite frankly, not even much of an achievement since no effort is needed to maintain a seat there once that goal is reached.

Hopefully Legacy of the Void will fix some of this but I am interested to hear from other casual ladder players if their experiences are also notably worse now in HOTS compared to Wings of Liberty.

Quite frankly, the experience is not fun at all, there is no sense of achievement or direction anymore. I will never make Master's league and quite frankly I don't even want to anymore and that speaks volumes.


This post is so extremely well stated that it fully deserves to be quoted in its entirety. A couple of pages ago (back in the summer) I tried at length to document some of the problems of the league system and hypothesize the causes of the problems and some solutions. But you've managed to summarize the problems better than I ever have. The problems from last season have continued as I expected. I badly wish blizzard would simply fix the league system by returning it to the way it worked in WOL days.


Thank you Eregos.

Your posts were much better and provided an empirical explanation of one of the major problems with the HOTS ladder.

My post that you quoted was intended to serve as anecdotal evidence in support of some of your observations which were supported by statistics.

I think we can both agree that something is terribly wrong with the ladder in it's current state. These arguments are often dismissed as stemming from a "frustrated newb" or catastrophic thinking SC2 hater but I think the reality of the situation penetrates way deeper than personal preference or skill level. It's simply a broken system now and sadly I just can't foresee a successful solution until Legacy of the Void is released.

It's really unfortunate the sheer magnitude of the ladder playing population that has either quit or gone inactive, especially considering HOTS was only officially released 8 months ago.
http://sc.gosugamers.net/bilder/members/9801.jpg
Mvrio
Profile Joined July 2011
689 Posts
November 01 2013 08:24 GMT
#1570
so this is why im losing :D
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
ETisME
Profile Blog Joined April 2011
12450 Posts
November 01 2013 08:27 GMT
#1571
On October 27 2013 00:09 Incognoto wrote:
Show nested quote +
On October 05 2013 18:44 Eatme wrote:
On September 22 2013 21:03 Slydie wrote:
Gold league is not what it used to be, that is for sure! It could be that there are less bad players laddering now, so it is harder to farm MMR all the way down. Can anyone check this?

Maybe I should just stop worrying about the promotion and just be happy to find the holes in my own play. No way making 50 svcs at 10 minutes is a sure win anymore!

Well pretty much all leagues are messed up, mainly du to ladder decay. Got a smurf that is dropped to silver and I 1/3 of the opponents are ~200apm/100eapm players with solid builds. That plus the improved average skillevel of the entire playerbase makes laddering really weird. I guess it's really frustrating for "real" players that get quite a few good games but in 1/3 they just get roflstomped. I just use the acc to test out builds and dick around so I dont really care who I face. But it's still weird to face pretty much the entire skill spectrum in the second lowest league.

EDIT: I would be suprised if this is not making players quit SC2.


I think it's less that the ladder is fucked up and more that the entire player base is actually good now.

not likely, I am facing ex diamonds and masters in Plat league on my main and similar story for my Gold Zerg account.
Most of them aren't ex-gold and played at ex diamond level.

something is messing up the ladder I think or just they remake the league distribution.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Kakaru2
Profile Joined March 2011
198 Posts
Last Edited: 2013-11-01 09:24:44
November 01 2013 09:24 GMT
#1572
According to sc2ranks the leagued distribution is completely different compared to the latest public statement of Blizzard. Diamond+master is not 20% but 9%. And the rest of leagues are different though.
However, I'm liking more this system, with approximately each league 1.5 times smaller than the previous one. It gives a sense of meaning to the whole league idea.
GunLove
Profile Joined June 2011
Netherlands105 Posts
Last Edited: 2013-11-19 02:03:58
November 19 2013 00:16 GMT
#1573
Man I thought I was going crazy! I have been noticing the exact same thing. Either streamrolling much worse players or getting steamrolled by much better players that are in the same league as I, is my experience as well.

Ive been in EU platinum league for 5 seasons straight. I didnt play at all in season 5, and now I started again, only to be demoted two leagues from my previous placement in season 4 (I got demoted to gold at the start of season and got back into platinum relatively quickly), only to face some insane 140 apm ex-diamond players with actual tight builds etc. In SILVER league no less!!

Utterly defeated and beyond frustrated, I decided to confront my last opponent with my experience and he told me that Im not going crazy but that the league system is somehow completely out of whack. So thats why I started looking around and ended up here.

Anyhow, the two or three games that Ive played so far against gold leaguers were all easy wins. They were inferior players which is reflected in their low apm to some extent, which was around 50 in contrast to my relatively stable 90-100 apm.

Something is definitely not right, and I wish there could be some more attention to this. Im not too attached to my league, really, but being platinum for ages, and being silver the next day, only to get your ass handed to you by players that are better than you've ever encountered in your starcraft career is just too much for me. It frustrating me to no end, and really killing my joy. Steamrolling some scrubs is not enough compensation for getting utterly slaughtered.

Edit:

Just a little addition of anecdotal evidence. Theres a player in my division, a couple places under me who in season 3 was Master league! How can a player go from masters to silver in the course of 2 seasons? I don't believe a players skill can decay that fast, even if he isn't playing for a while.
korona
Profile Joined October 2009
1098 Posts
November 19 2013 18:53 GMT
#1574
On November 19 2013 09:16 GunLove wrote:
Man I thought I was going crazy! I have been noticing the exact same thing. Either streamrolling much worse players or getting steamrolled by much better players that are in the same league as I, is my experience as well.

Ive been in EU platinum league for 5 seasons straight. I didnt play at all in season 5, and now I started again, only to be demoted two leagues from my previous placement in season 4 (I got demoted to gold at the start of season and got back into platinum relatively quickly), only to face some insane 140 apm ex-diamond players with actual tight builds etc. In SILVER league no less!!

Utterly defeated and beyond frustrated, I decided to confront my last opponent with my experience and he told me that Im not going crazy but that the league system is somehow completely out of whack. So thats why I started looking around and ended up here.

Anyhow, the two or three games that Ive played so far against gold leaguers were all easy wins. They were inferior players which is reflected in their low apm to some extent, which was around 50 in contrast to my relatively stable 90-100 apm.

Something is definitely not right, and I wish there could be some more attention to this. Im not too attached to my league, really, but being platinum for ages, and being silver the next day, only to get your ass handed to you by players that are better than you've ever encountered in your starcraft career is just too much for me. It frustrating me to no end, and really killing my joy. Steamrolling some scrubs is not enough compensation for getting utterly slaughtered.

Edit:

Just a little addition of anecdotal evidence. Theres a player in my division, a couple places under me who in season 3 was Master league! How can a player go from masters to silver in the course of 2 seasons? I don't believe a players skill can decay that fast, even if he isn't playing for a while.

If you have had multiple 'long' (more than 2 weeks) inactivity periods and play only few matches between them, then the decay can be considerable in quite 'short' time period (sum of the decay from each period). More information about the decay is available in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=429734

And yes. Players' actual skill does not deteriorate even if they become little rusty. After few games the rust disappears. They may need to adjust due meta game changes or etc, but e.g. a multiple times master player will still crush _typical_ golds or platinums most of the time.

Also worth noting is that some NA based Bnet forum MVP:s are claiming that Blizzard is finally preparing to comment the complaints 'soon'. About time as they have ignored the issue for several months.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
November 19 2013 19:42 GMT
#1575
I'll need to go back to my message logs, but I don't recall our contacts saying they were going to actually make a public statement about it. I do remember that they said they are aware of the community discussion surrounding the ladder. Usually by the time one of us (MVPs) passes along a post, Blizzard already has an internal email chain about the topics within, either because their analytics caught the issue or their personal experiences sparked a discussion. They're looking at TL and Reddit all the time anyway and have a number of community contacts too. I don't expect a public announcement about something like decay or the distribution activity metric, because they typically don't release hard internally-devised information like that. If we get any kind of post about it, it will probably be heavily simplified and put into very general terms. You already saw the response I got regarding whether decay exists: ”players will be matched accordingly” haha.

Don't get me wrong, I'd love to see the real numbers behind everything since I believe more data is better than less, but historically they've left this stuff to the community to discuss and speculate.
Moderator
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2013-11-19 19:58:28
November 19 2013 19:57 GMT
#1576
Amazing how many people criticise the matchmaking system just because they got demoted. Like some guy literally said he's in Silver league and 1/3 of his opponents have 200 APM and do solid builds, that's just obviously false.
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2013-11-19 20:35:53
November 19 2013 20:30 GMT
#1577
Ya I don't think it's as bad as they're making it out to be, but it definitely does seem weird. I was Masters essentially all of WoL since the league was created, then masters for the first few season of HotS before I took an extended break. I do remember the day you could create an account and within 15-25 games you'd be in diamond well into playing masters only... Now I can't seem to get out of platinum hahaha All the plat players now are actually really good (granted, I'm bad compared to before, but no where near what level of bad plat used to be). You definitely see every single player with 150+apm and hitting crisp timings, I am almost amazed to say that sometimes when I watch my replays I'm actually IMPRESSED by things my opponents do... I'm impressed by plats lol

Also they're all ex-masters haha Like every single person I face in plat was ex-masters, and if they weren't, I just roll with no effort lol Was everyone and their mom masters at some point in time?

PS: About the unranked vs. ranked comment above, I 100% agree. It's a joke that these are the same pool, for all the reasons you described yourself

On November 20 2013 04:57 ZAiNs wrote:
Amazing how many people criticise the matchmaking system just because they got demoted. Like some guy literally said he's in Silver league and 1/3 of his opponents have 200 APM and do solid builds, that's just obviously false.


Well if SC2 Rankings is to be believed, even with a relatively large margin of error, NA Masters/Diamond is still only at 7.97% of the ladder population, rather than the 20% that blizzard intends. There is definitely room for criticism there
SooYoung-Noona!
Salient
Profile Joined August 2011
United States876 Posts
November 19 2013 21:51 GMT
#1578
Yeah. It's weird how Blizzard totally messed up the ladder by demoting slightly inactive Masters and Diamonds into Plat and Gold. The effect is similar to mass smurfing. The lower leagues are like a noob slaughterhouse now. I hope it doesn't cause players to leave the game. We need more players, not less.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
Last Edited: 2013-11-25 12:54:00
November 25 2013 12:36 GMT
#1579
What is the criteria for master rank in random team games? I've been #1 Diamond in 2v2/3v3/4v4 all this season with over 100 games and 500 points in my highest mode. Are you required to play 1v1 or play multiple seasons? Because this is only my second season in HotS and I haven't played 1v1 yet.
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
November 25 2013 13:44 GMT
#1580
Back at the end of will/ beginning of hots me and my old roommate made 2s masters. It took a long time of only facing masters on the ladder to get promoted.
Prev 1 77 78 79 80 81 84 Next
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
S2 Championship: Ro16 Day 1
SteadfastSC86
EnkiAlexander 41
IntoTheiNu 17
Liquipedia
WardiTV Summer Champion…
11:00
Group Stage 2 - Group D
Classic vs Percival
Spirit vs NightMare
WardiTV838
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #95
CranKy Ducklings87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 86
Codebar 38
SC2_NightMare 6
StarCraft: Brood War
Britney 36437
Rain 6369
Horang2 2396
Flash 2240
Larva 898
BeSt 472
Zeus 464
EffOrt 370
Stork 339
Last 238
[ Show more ]
ggaemo 195
Hyuk 158
Killer 140
hero 124
Light 115
Hyun 103
Rush 49
JYJ22
scan(afreeca) 15
Terrorterran 15
Bale 6
Yoon 5
Dota 2
Gorgc7136
XcaliburYe419
KheZu255
LuMiX0
League of Legends
Dendi835
Counter-Strike
ScreaM1179
zeus722
byalli446
edward101
flusha84
Super Smash Bros
Mew2King62
Other Games
singsing1980
Lowko271
XaKoH 233
B2W.Neo45
Trikslyr23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 42
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki4
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1686
League of Legends
• Nemesis2869
• Jankos1387
Upcoming Events
CSO Cup
3h
[BSL 2025] Weekly
5h
Sparkling Tuna Cup
21h
SC Evo League
23h
Replay Cast
1d 11h
Afreeca Starleague
1d 21h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 22h
RotterdaM Event
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
[ Show More ]
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Cosmonarchy
6 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
6 days
Team Hawk vs Team Dewalt
BSL Team Wars
6 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.