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inControl's Big Secret - Page 69

Forum Index > SC2 General
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Discussion has been moved here: NASL Details
coddan
Profile Joined May 2010
Estonia890 Posts
February 22 2011 01:00 GMT
#1361
On February 22 2011 09:59 NEOtheONE wrote:
400k over 3 tourneys 200K for the last, that 200k is greater than what one GSL gives away.


Yeah, but GSL's tournaments arent more than 3 months long.
ZoomDog
Profile Joined September 2010
Australia25 Posts
February 22 2011 01:01 GMT
#1362
Looks awesome, but this line irked me a little.
But, we're going to do the best with what we have, and the idea is to crown a world champion. To find the best player in the whole world, and to the best of our abilities we're going to do that.

It's a North American tournament, not a world tournament. Sure there will be a few people flying in from Europe, Korea and possibly smaller locations like South America/SEA, but people in other countries are going to find it difficult to drop their lives and fly to the US to play in the finals. When you're saying things like "We're going to limit the number of Koreans to 5", you can't then say you're determining the greatest player in the world.
What I'd love to see is something like this in each region. Then at the end of every year have a showdown between the best of NASL, the best of GSL etc.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
February 22 2011 01:01 GMT
#1363
On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.



With 20k people tuning in to the showmatch live, I don't think that's a crazy # to reach.
"You people need to just generally care a lot less about everything." -Zatic
Fiziks
Profile Joined December 2010
United States59 Posts
February 22 2011 01:02 GMT
#1364
Looking at the FAQ's this looks really cool and I'm super excited to start watching it, but I gotta say that all the repetitive hype totally ruined the surprise element they were trying to generate. When the video came on, all I could think was "Okay, finally....we get to here the here iNcontroL shut up about his announcement." And in the end I was just kind of "meh" when I saw it.

I know that hype is just all part of marketing, but constantly getting hearing reminders on SoTG, other Podcasts, on TL, etc. of "an announcement that will be announcing an announcement revealing the big announcement" was seriously getting annoying. Not trying to be cynical here, I just think there are more creative ways to market things, create hype, and still be secretive...Look at the way the market movies nowadays like Cloverfield or District 9....
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 22 2011 01:02 GMT
#1365
On February 22 2011 10:01 ZoomDog wrote:
Looks awesome, but this line irked me a little.
Show nested quote +
But, we're going to do the best with what we have, and the idea is to crown a world champion. To find the best player in the whole world, and to the best of our abilities we're going to do that.

It's a North American tournament, not a world tournament. Sure there will be a few people flying in from Europe, Korea and possibly smaller locations like South America/SEA, but people in other countries are going to find it difficult to drop their lives and fly to the US to play in the finals. When you're saying things like "We're going to limit the number of Koreans to 5", you can't then say you're determining the greatest player in the world.
What I'd love to see is something like this in each region. Then at the end of every year have a showdown between the best of NASL, the best of GSL etc.


Please read closer before spouting stuff.

You are wrong.
Postman
Profile Joined July 2010
United States269 Posts
February 22 2011 01:02 GMT
#1366
On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.


Most of the money will be coming from sponsors' advertising, not subscribers.
coddan
Profile Joined May 2010
Estonia890 Posts
February 22 2011 01:02 GMT
#1367
On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.



I guarantee you, you are not even close to how much this costs to run.
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
February 22 2011 01:02 GMT
#1368
On February 22 2011 10:01 Backpack wrote:
With 20k people tuning in to the showmatch live, I don't think that's a crazy # to reach.


Um... have you thought about sponsors?? You know, companies willing to part with money in exchance for name recognition?
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
February 22 2011 01:02 GMT
#1369
On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.



I dont think Incontrol and Gretorp will need that much money for casting, considering they both have part-time jobs. (At least Incontrol, not sure about Gretorp anymore).

Plus, we're not dealing with zero-sum, we're dealing with an investment with a multiplier effect.
Moonquake
Profile Joined April 2010
United States36 Posts
February 22 2011 01:02 GMT
#1370
On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.



Not to mention the ad revenue generated everyday and the maybe more direct sponsor interest in the grand finals event. I bet they'll do alright. Gom sees at least 30,000 or more subscribers for a season right?
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
February 22 2011 01:02 GMT
#1371
On February 22 2011 10:01 Backpack wrote:
Show nested quote +
On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.



With 20k people tuning in to the showmatch live, I don't think that's a crazy # to reach.


subscribers aren't the only form of revenue
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
m0ck
Profile Blog Joined November 2010
4194 Posts
February 22 2011 01:03 GMT
#1372
Sounds exciting, but in both size and professionalism it has a way to go before it gets to the level of ESL, not to speak of GSL. Good luck!
shinosai
Profile Blog Joined April 2010
United States1577 Posts
February 22 2011 01:03 GMT
#1373
On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.



You forget advertising, which is where all the real money comes from. Companies don't sponsor tournaments because they are passionate about e-sports, you know...
Be versatile, know when to retreat, and carry a big gun.
nufcrulz
Profile Joined February 2010
Singapore934 Posts
February 22 2011 01:03 GMT
#1374
On February 22 2011 09:52 aidss wrote:
Show nested quote +
On February 22 2011 09:51 aoe2fan wrote:
About the koreans......

"So we're considering having Koreans in the league as well, but probably capping them off at five or something like that. But if they were to play, unless they physically flew to a place that had a better latency for a North American server, they would have to deal with problems of time zone restrictions but also latency, and the same is true for Europeans and South Americans alike, obviously to varying degrees."

(http://www.g4tv.com/thefeed/blog/post/710588/North-American-Star-League-Exclusive-Interview-with-Geoff-iNcontroL-Robinson.html#readmore#ixzz1Ee0CtJAy)


So, GoM SEEDS players into Code A and this is what we do? Seems a little unfair


well the players still do have to fly to Korea to participate right? so essentially its the same thing. Koreans can participate, but to do so they have to fly to NA, and for the qualifiers play it at local NA timing... Dont see how this is unfair?
coddan
Profile Joined May 2010
Estonia890 Posts
February 22 2011 01:04 GMT
#1375
Incontrol - are you actually taking the 50 people with the most votes to the tournament? That's a bit... unfair.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
February 22 2011 01:04 GMT
#1376
On February 22 2011 10:02 zerglingsfolife wrote:
Show nested quote +
On February 22 2011 10:01 Backpack wrote:
On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.



With 20k people tuning in to the showmatch live, I don't think that's a crazy # to reach.


subscribers aren't the only form of revenue


Okay?

I'm saying that they will easily make it profitable if it costs somewhere around what darmousseh predicted.
"You people need to just generally care a lot less about everything." -Zatic
lucasesper
Profile Joined June 2010
Brazil181 Posts
February 22 2011 01:04 GMT
#1377
3 for MC, 3 for Nestea, 3 for MvP, 1 for MKP.

A great league must have the best players, or what is the point. There should be a lot of effort to try and fit top korean players.
Lipski
Profile Joined October 2010
Poland373 Posts
February 22 2011 01:05 GMT
#1378

On February 22 2011 09:59 darmousseh wrote:
$100,000 prize pool at $20 each.

5000 subscribers needed to break even on the prize pool.

3 months of casting for incontrol and gretorp is like another $30,000.
Developer cost for 3 months is another $15,000.

Studio cost $10,000 for 3 months.

Looking like they need like 7-8k subscribers to make it barely profitable.



that is assuming they got no sponsorship and no advertisements.
i would be really suprised if free stream will be ad-free.
i won't mid any ads if those guys are bringing me 9 weeks of non stop starcraft 2 action five days a week.
i will probably subscribe tho.

"i'll just train hard and win the next one"
Jacopana
Profile Joined September 2009
El Salvador210 Posts
February 22 2011 01:05 GMT
#1379
I will definately watch both GSL and NASL, and even if necesarly for support, I'll watch NASL instead of GSL. Its time to make eSports grow to the skys and be head to head with the most viewed sports, this is our generation!!
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 22 2011 01:05 GMT
#1380
On February 22 2011 09:57 UpHeaVaL wrote:
400K? It's really not that much. Thats like 10 people of lower middle class pooling a 1 year salary...Its sad that so many players have to fight for that. I love how all these 14 year old kids can be wowed by a big number though LOL. To top it all off there's about 6 people who will win this thing...Show me salaries for fulltime players, then we can preach about revolution.



who's 14 years old?

Poll: [P] How old are you TLer?

21-25 (1124)
 
39%

19-20 (599)
 
21%

16-18 (520)
 
18%

26-30 (BW 1st generation) (419)
 
14%

11-15 (110)
 
4%

31-40 (adult already during BW 1.0) (102)
 
4%

> 41 (ageless baby!) (16)
 
1%

< 10 (14)
 
0%

2904 total votes

Your vote: [P] How old are you TLer?

(Vote): < 10
(Vote): 11-15
(Vote): 16-18
(Vote): 19-20
(Vote): 21-25
(Vote): 26-30 (BW 1st generation)
(Vote): 31-40 (adult already during BW 1.0)
(Vote): > 41 (ageless baby!)




Your own example says it would take man 10 years to make that much money.

You aren't forced to watch, but when you watch despite your shitty point of view you can at least be grateful
marineking will u huk my bigtt1 ilu
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