On February 07 2011 15:32 Sakarabu wrote:
Why do they/you/anyone feel that you need to dictate the strategies used in the game? This just seems like a completely unecessary and overly drastic measure to something which is really not an issue anymore. Infact you could very easily argue that this is just removing a skill factor from the game (timing for zergs to patrol at the bottom of the ramp) and dumbing it down.
Whens the last time you even saw a pylon block in professional play? Whens the last time you saw a pylon block that then led onto Protoss winning in a professional game?
Why do they/you/anyone feel that you need to dictate the strategies used in the game? This just seems like a completely unecessary and overly drastic measure to something which is really not an issue anymore. Infact you could very easily argue that this is just removing a skill factor from the game (timing for zergs to patrol at the bottom of the ramp) and dumbing it down.
Whens the last time you even saw a pylon block in professional play? Whens the last time you saw a pylon block that then led onto Protoss winning in a professional game?
There were plenty of pylon blocks and cannon rushes back in the Dreamhack LAN tournament. Plus, I think this fix was more geared towards bunker-blocks, especially since Blizzard fixed pylon-blocks after their last patch. Many, many more games have been decided by these bunker-blocks.
Better safe than sorry, especially considering the shit-storm that usually arises if someone tries to bunker-block or pylon-block. GOM doesn't want people to freak out and stop watching GSL after one person does a ramp block in one game (i.e. Idra vs Jinro on Metalopolis).