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GSTL maps got final updates - Page 5

Forum Index > SC2 General
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eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 07 2011 06:50 GMT
#81
On February 07 2011 15:32 Sakarabu wrote:
Show nested quote +
On February 06 2011 19:52 Xeph wrote:
On February 06 2011 19:48 Special Endrey wrote:
Oha, thx for the update , what did change at lost temple, xel naga and metalopolis ?

Pre-installed destructible neutral supply depots to prevent entrance-blocking with two bunkers or three pylons.

You can see an example on Terminus RE.


Why do they/you/anyone feel that you need to dictate the strategies used in the game? This just seems like a completely unecessary and overly drastic measure to something which is really not an issue anymore. Infact you could very easily argue that this is just removing a skill factor from the game (timing for zergs to patrol at the bottom of the ramp) and dumbing it down.

Whens the last time you even saw a pylon block in professional play? Whens the last time you saw a pylon block that then led onto Protoss winning in a professional game?

There were plenty of pylon blocks and cannon rushes back in the Dreamhack LAN tournament. Plus, I think this fix was more geared towards bunker-blocks, especially since Blizzard fixed pylon-blocks after their last patch. Many, many more games have been decided by these bunker-blocks.

Better safe than sorry, especially considering the shit-storm that usually arises if someone tries to bunker-block or pylon-block. GOM doesn't want people to freak out and stop watching GSL after one person does a ramp block in one game (i.e. Idra vs Jinro on Metalopolis).
ㅇㅅㅌㅅ
thehitman
Profile Blog Joined July 2010
1105 Posts
February 07 2011 06:55 GMT
#82
huge maps, I like them. They look cool and are suited for macro play.
revoN
Profile Joined February 2010
Japan804 Posts
February 07 2011 11:10 GMT
#83
So it's still possible to block the ramp but you need to place 4 bunkers instead of 3 now...
On the other hand it's not possible to block if you're a Protoss since it'd cost a fortune to do so.

Good changes though.
StarCraft도 Quake도 좋아해요.
Zoia
Profile Blog Joined November 2010
United States419 Posts
February 07 2011 11:16 GMT
#84
Those look so sick holy cow
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 07 2011 11:31 GMT
#85
btw they didnt change the thor->hatch thing on the cliff? such a tiny change that would fix zvt on lt (outside of maybe close positions)
life of lively to live to life of full life thx to shield battery
FPSKeNz
Profile Blog Joined August 2010
91 Posts
February 08 2011 17:28 GMT
#86
Only Crevasse is up on SEA from what I searched. The other maps are all the previous versions (before the modifications).
whomybuddy
Profile Joined August 2010
United States620 Posts
February 08 2011 19:13 GMT
#87
I wish I can play on those maps on ladder. So I can do banneling burst all games while other guys trying to expand because they think they can safely expand on large map. It takes seconds for speedling to get to the other guy base.
Roaches all the way way way.
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