GSTL maps got final updates - Page 4
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beat farm
United States478 Posts
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Karliath
United States2214 Posts
On February 07 2011 03:21 beat farm wrote: whats the differences on the gomtv modified lost temple? i can't tell. I think there are three extra squares of unbuildable ground. | ||
AbeToss
United States60 Posts
On February 07 2011 03:21 beat farm wrote: whats the differences on the gomtv modified lost temple? i can't tell. You can no longer wall off the ramp with two bunkers. | ||
floor exercise
Canada5847 Posts
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sleepingdog
Austria6145 Posts
On February 07 2011 03:43 floor exercise wrote: I am really depressed that we don't get these on the ladder Lol this...on the one hand, I'm so excited to see the maps on GSTL, on the other hand, I'm deeply sad inside that we probably won't be able to play on any of these on ladder ![]() | ||
holynorth
United States590 Posts
On February 07 2011 02:34 Lexvink wrote: Does anyone know if the new ramps prevent the Rax + Supply Depot wall in? Looking at the picture, yes they do. | ||
gods_basement
United States305 Posts
also, can you reup the ramps with "buildable squares in a seperate color from walkable squares? thanks! nice work | ||
elmizzt
United States3309 Posts
On February 06 2011 21:07 Lunat!c wrote: I think those maps are great! But I already saw some games on them and from what I saw I am pretty sure that those maps change the whole balance of the game e.g. Protoss can easily take 3 bases and build up a perfect army against zerg with maps like these we will need a lot of balance patches... Terrible mindset. New maps will require new strats and innovation in play, yes. It's not very constructive to just assume that balance patches will be needed. | ||
Mentymion
Germany259 Posts
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Latham
9560 Posts
On February 07 2011 04:03 Mentymion wrote: Ähm Iam not sure but...where/how can I download those maps ? Are they not released yet or is this GSL specific stuff ? Would love to try these out, even the older versions. I dunno about the newest versions, but the old ones have been on b.net for some time. You go into create map and search for "GSL". Then you DL them and create like that everytime, I think. Also, I want these on ladder. nao. | ||
Arcanefrost
Belgium1257 Posts
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sjschmidt93
United States2518 Posts
I still don't know why they're throwing crossfire in there. | ||
-miDnight-
Taiwan455 Posts
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FPSKeNz
91 Posts
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Yoshi Kirishima
United States10330 Posts
I am really depressed that we don't get these on the ladder There's still hope... Blizzard may possibly add a couple GSTL maps along with a couple of their Testmaps (depending on how balance/feedback goes) and keep 4 or so of their current maps (Shakuras, Xel Naga, Scrap Station, Metal, no LT because of LT 2.0 aka Testmap1) ending up with 8 maps. I won't be surprised if they don't but I hope they do ![]() | ||
ApBuLLet
United States604 Posts
Anyways I'm really happy to see a shift in the type of maps in the map pool for tournaments, hopefully soon the general size and style of maps normalize so that it doesn't feel like you're playing totally different games depending on what map you're playing ![]() | ||
FortuneSyn
1826 Posts
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Whiplash
United States2928 Posts
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Sakarabu
United Kingdom132 Posts
On February 06 2011 19:52 Xeph wrote: Pre-installed destructible neutral supply depots to prevent entrance-blocking with two bunkers or three pylons. You can see an example on Terminus RE. Why do they/you/anyone feel that you need to dictate the strategies used in the game? This just seems like a completely unecessary and overly drastic measure to something which is really not an issue anymore. Infact you could very easily argue that this is just removing a skill factor from the game (timing for zergs to patrol at the bottom of the ramp) and dumbing it down. Whens the last time you even saw a pylon block in professional play? Whens the last time you saw a pylon block that then led onto Protoss winning in a professional game? | ||
Yamulo
United States2096 Posts
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