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GSTL maps got final updates - Page 4

Forum Index > SC2 General
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beat farm
Profile Joined October 2010
United States478 Posts
Last Edited: 2011-02-06 18:22:24
February 06 2011 18:21 GMT
#61
whats the differences on the gomtv modified lost temple? i can't tell.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
Last Edited: 2011-02-06 18:31:32
February 06 2011 18:31 GMT
#62
On February 07 2011 03:21 beat farm wrote:
whats the differences on the gomtv modified lost temple? i can't tell.


I think there are three extra squares of unbuildable ground.
AbeToss
Profile Joined September 2010
United States60 Posts
February 06 2011 18:31 GMT
#63
On February 07 2011 03:21 beat farm wrote:
whats the differences on the gomtv modified lost temple? i can't tell.


You can no longer wall off the ramp with two bunkers.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 06 2011 18:43 GMT
#64
I am really depressed that we don't get these on the ladder
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 06 2011 18:44 GMT
#65
On February 07 2011 03:43 floor exercise wrote:
I am really depressed that we don't get these on the ladder


Lol this...on the one hand, I'm so excited to see the maps on GSTL, on the other hand, I'm deeply sad inside that we probably won't be able to play on any of these on ladder
"You see....YOU SEE..." © 2010 Sen
holynorth
Profile Blog Joined August 2010
United States590 Posts
February 06 2011 18:45 GMT
#66
On February 07 2011 02:34 Lexvink wrote:
Does anyone know if the new ramps prevent the Rax + Supply Depot wall in?


Looking at the picture, yes they do.
gods_basement
Profile Blog Joined August 2010
United States305 Posts
February 06 2011 18:58 GMT
#67
could we get a re-up with spawning positions? they're especially confusing on the first two.

also, can you reup the ramps with "buildable squares in a seperate color from walkable squares? thanks! nice work
(TT~TT)
elmizzt
Profile Joined February 2010
United States3309 Posts
February 06 2011 19:00 GMT
#68
On February 06 2011 21:07 Lunat!c wrote:
I think those maps are great! But I already saw some games on them and from what I saw I am pretty sure that those maps change the whole balance of the game e.g. Protoss can easily take 3 bases and build up a perfect army against zerg with maps like these we will need a lot of balance patches...

Terrible mindset. New maps will require new strats and innovation in play, yes. It's not very constructive to just assume that balance patches will be needed.
d=(^_^)z
Mentymion
Profile Joined July 2010
Germany259 Posts
February 06 2011 19:03 GMT
#69
Ähm Iam not sure but...where/how can I download those maps ? Are they not released yet or is this GSL specific stuff ? Would love to try these out, even the older versions.
Latham
Profile Blog Joined May 2007
9589 Posts
February 06 2011 19:06 GMT
#70
On February 07 2011 04:03 Mentymion wrote:
Ähm Iam not sure but...where/how can I download those maps ? Are they not released yet or is this GSL specific stuff ? Would love to try these out, even the older versions.


I dunno about the newest versions, but the old ones have been on b.net for some time. You go into create map and search for "GSL". Then you DL them and create like that everytime, I think.

Also, I want these on ladder. nao.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 06 2011 19:20 GMT
#71
Watch and learn blizzard mapmakers.
Valor is a poor substitute for numbers.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-02-06 19:28:56
February 06 2011 19:28 GMT
#72
Rocks removed! Perfect.

I still don't know why they're throwing crossfire in there.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
February 06 2011 20:39 GMT
#73
i wonder if people will just bunker up the ramp
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
FPSKeNz
Profile Blog Joined August 2010
91 Posts
February 07 2011 05:51 GMT
#74
Are these up on SEA yet? I can't find them. Only managed to search for Crevasse.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
February 07 2011 06:10 GMT
#75

I am really depressed that we don't get these on the ladder


There's still hope... Blizzard may possibly add a couple GSTL maps along with a couple of their Testmaps (depending on how balance/feedback goes) and keep 4 or so of their current maps (Shakuras, Xel Naga, Scrap Station, Metal, no LT because of LT 2.0 aka Testmap1) ending up with 8 maps.

I won't be surprised if they don't but I hope they do
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ApBuLLet
Profile Joined September 2010
United States604 Posts
February 07 2011 06:17 GMT
#76
My opinion after only looking at these maps, and not really playing them much, is that they are definitely better then most of the maps we have in the ladder right now. Personally I feel like Crevasse and Terminus RE are by far the best of the group of maps. Tal Darim Altar looks like it may be a bit too big, and I have a hunch that Crossfire SE will be a bit Terran favored, but maybe not (I'm a bit undecided on that).

Anyways I'm really happy to see a shift in the type of maps in the map pool for tournaments, hopefully soon the general size and style of maps normalize so that it doesn't feel like you're playing totally different games depending on what map you're playing
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
February 07 2011 06:20 GMT
#77
man we wont get to play this on ladder...
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
February 07 2011 06:25 GMT
#78
The maps looks fucking terrific. I can't wait to see them used in GSL as well as GTSL. I hope blizzard wisens up and realizes their maps are mostly garbage and implement these.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Sakarabu
Profile Blog Joined April 2010
United Kingdom132 Posts
Last Edited: 2011-02-07 06:34:56
February 07 2011 06:32 GMT
#79
On February 06 2011 19:52 Xeph wrote:
Show nested quote +
On February 06 2011 19:48 Special Endrey wrote:
Oha, thx for the update , what did change at lost temple, xel naga and metalopolis ?

Pre-installed destructible neutral supply depots to prevent entrance-blocking with two bunkers or three pylons.

You can see an example on Terminus RE.


Why do they/you/anyone feel that you need to dictate the strategies used in the game? This just seems like a completely unecessary and overly drastic measure to something which is really not an issue anymore. Infact you could very easily argue that this is just removing a skill factor from the game (timing for zergs to patrol at the bottom of the ramp) and dumbing it down.

Whens the last time you even saw a pylon block in professional play? Whens the last time you saw a pylon block that then led onto Protoss winning in a professional game?
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 07 2011 06:48 GMT
#80
yea i wish it was these maps on ladder, not the new blizzard maps.. but i hope the blizzard maps are good.
~~~Liquid Fighting (SC2)~~~
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