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GSTL maps got final updates - Page 2

Forum Index > SC2 General
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TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2011-02-06 12:11:23
February 06 2011 12:08 GMT
#21
On February 06 2011 20:27 imJealous wrote:
Show nested quote +
On February 06 2011 20:08 Licmyobelisk wrote:
is it me or Crossfire feels like a terrible map for zergs due to pathing and unable to spread out? (well, I dunno but I suppose should be fine with them since they like the roach balls)

Wow, I think Terminus RE is the most exciting map ^_^

I don't think it will be terrible. It could be a good candidate for veto depending on what original ladder maps are still in the pool but its still a large map with lots of freedom to expand. Most of the current ladder maps have similarly dangerous terrain features, shorter rush distance, and fewer viable expansions to boot.

Also, if large macro based maps like these do turn out to tip the balance of the game too far in zergs favor then features like these that favor tanks and colossus may be necessary to restore map balance.



The game will never be balanced for small and large maps.
Right now, the game is not balanced for these maps.
Not balanced in all aspects (units speed, units collizion size, strength of each race etc....).

Of course I'm still prefering these than the Blizzard terrible ones, but Blizzard will soon have to make a choice about the philosophy of their map pool. Imo, having such a secession with Blizzard even before the release of the expansions can bring nothing good.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51544 Posts
February 06 2011 12:10 GMT
#22
On February 06 2011 20:08 zonic wrote:
these maps so big! 16 bases in a 1v1


it used to be 20....lol
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Gorguts
Profile Joined July 2010
Canada254 Posts
February 06 2011 12:15 GMT
#23
What's this? No rocks blocking expansions?!?!


fuck yes.
hugman
Profile Joined June 2009
Sweden4644 Posts
February 06 2011 12:21 GMT
#24
I think Terrans are going to like Crossfire
emc
Profile Joined September 2010
United States3088 Posts
February 06 2011 12:22 GMT
#25
On February 06 2011 21:08 TeWy wrote:
Show nested quote +
On February 06 2011 20:27 imJealous wrote:
On February 06 2011 20:08 Licmyobelisk wrote:
is it me or Crossfire feels like a terrible map for zergs due to pathing and unable to spread out? (well, I dunno but I suppose should be fine with them since they like the roach balls)

Wow, I think Terminus RE is the most exciting map ^_^

I don't think it will be terrible. It could be a good candidate for veto depending on what original ladder maps are still in the pool but its still a large map with lots of freedom to expand. Most of the current ladder maps have similarly dangerous terrain features, shorter rush distance, and fewer viable expansions to boot.

Also, if large macro based maps like these do turn out to tip the balance of the game too far in zergs favor then features like these that favor tanks and colossus may be necessary to restore map balance.



The game will never be balanced for small and large maps.
Right now, the game is not balanced for these maps.
Not balanced in all aspects (units speed, units collizion size, strength of each race etc....).

Of course I'm still prefering these than the Blizzard terrible ones, but Blizzard will soon have to make a choice about the philosophy of their map pool. Imo, having such a secession with Blizzard even before the release of the expansions can bring nothing good.


The maps in 1.2.1 are pretty big, even the new LT has been opened up to make it seem larger than it is, so macro based maps are definitely on blizzards mind. Now we will have to wait and see how the statistics line up on blizzards end, but if match ups prove imbalanced on bigger maps then we may see balance changes. I really think that some maps like LT and meta should be rid of close positions and THEN balance the game, so that no map has close positions so then the game can be balanced and tested around games that last longer than one would in close positions.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
February 06 2011 12:45 GMT
#26
taking out the destructibles at the 3rd is a good move imho, overall these maps look great. Now we'll just have to wait and see how they play out in a truly competitive environment. Hoping for greatness!
Do you really want chat rooms?
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
February 06 2011 13:51 GMT
#27
any one know how zvt is on crossfire?
bleh
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
February 06 2011 13:54 GMT
#28
is this going to be the new version of LT?
[image loading]
its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol
www.root-gaming.com
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51544 Posts
Last Edited: 2011-02-06 13:56:02
February 06 2011 13:54 GMT
#29
On February 06 2011 22:51 imyzhang wrote:
any one know how zvt is on crossfire?


It is terran favored,but not by much and mech is really good on the map.

@Drewbie,no the edited version spoke of is the one where you can't block the ramp with 2 bunkers.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 06 2011 14:00 GMT
#30
On February 06 2011 22:54 drewbie.root wrote:
is this going to be the new version of LT?
[image loading]
its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol

Will they name it Neo Lost Temple?
[TLNY]Mahjong Club Thread
debasers
Profile Joined August 2010
737 Posts
February 06 2011 14:03 GMT
#31
The supply depot idea is pretty awesome!
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 06 2011 14:03 GMT
#32
All Blizzard now would have to do is execute a "copy/paste"-command to increase the quality of the current mappool tremendously.

On February 06 2011 22:54 drewbie.root wrote:
is this going to be the new version of LT?
[image loading]
its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol


With the exception that the close air positions look more like metalopolis/scrap-station...
"You see....YOU SEE..." © 2010 Sen
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 06 2011 14:17 GMT
#33
maps look crazy as shite... excited to see people start to play on them more so we can see how they actually play out!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
debasers
Profile Joined August 2010
737 Posts
February 06 2011 14:22 GMT
#34
On February 06 2011 21:22 emc wrote:
Show nested quote +
On February 06 2011 21:08 TeWy wrote:
On February 06 2011 20:27 imJealous wrote:
On February 06 2011 20:08 Licmyobelisk wrote:
is it me or Crossfire feels like a terrible map for zergs due to pathing and unable to spread out? (well, I dunno but I suppose should be fine with them since they like the roach balls)

Wow, I think Terminus RE is the most exciting map ^_^

I don't think it will be terrible. It could be a good candidate for veto depending on what original ladder maps are still in the pool but its still a large map with lots of freedom to expand. Most of the current ladder maps have similarly dangerous terrain features, shorter rush distance, and fewer viable expansions to boot.

Also, if large macro based maps like these do turn out to tip the balance of the game too far in zergs favor then features like these that favor tanks and colossus may be necessary to restore map balance.



The game will never be balanced for small and large maps.
Right now, the game is not balanced for these maps.
Not balanced in all aspects (units speed, units collizion size, strength of each race etc....).

Of course I'm still prefering these than the Blizzard terrible ones, but Blizzard will soon have to make a choice about the philosophy of their map pool. Imo, having such a secession with Blizzard even before the release of the expansions can bring nothing good.


The maps in 1.2.1 are pretty big, even the new LT has been opened up to make it seem larger than it is, so macro based maps are definitely on blizzards mind. Now we will have to wait and see how the statistics line up on blizzards end, but if match ups prove imbalanced on bigger maps then we may see balance changes. I really think that some maps like LT and meta should be rid of close positions and THEN balance the game, so that no map has close positions so then the game can be balanced and tested around games that last longer than one would in close positions.



Yeah, and big maps are good for everyone, from the noobiest casual player, to the professional players.

Casual players often whines when they get "rushed", so there's no reason not to make bigger maps.
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
February 06 2011 14:24 GMT
#35
I really like these maps alot, i'm just so happy to have distance!
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51544 Posts
February 06 2011 14:24 GMT
#36
On February 06 2011 23:00 Blasterion wrote:
Show nested quote +
On February 06 2011 22:54 drewbie.root wrote:
is this going to be the new version of LT?
[image loading]
its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol

Will they name it Neo Lost Temple?


they will probably name it not-a-python.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
February 06 2011 14:24 GMT
#37
awesmoe maps! I sincerely hope that blizzard will add these to the ladder map pool
debasers
Profile Joined August 2010
737 Posts
February 06 2011 14:31 GMT
#38
I just wished some of the maps were made 2 player maps and not 4 players. That way the excessive amount of expansions could be cut out.
Kanil
Profile Joined April 2010
United States1713 Posts
February 06 2011 14:55 GMT
#39
It looks like Terminus got some re-texture work. It still looks awful, but less so than before. Don't know why they didn't just use the original tileset on that one.

Can't wait to see how these maps work out.
I used to have an Oz icon over here ---->
homeless_guy
Profile Joined June 2005
United States321 Posts
February 06 2011 15:00 GMT
#40
Great Maps! I dream of being able to play ladder games on maps this good. Maybe by summer (when I'm done teaching & have time to play again) the ladder map pool will be stronger.

One question--and please excuse it it seems silly--is there any significance to the blue & green hexagons on Tal'Darim Altar & Crevasse?
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