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On February 06 2011 20:27 imJealous wrote:Show nested quote +On February 06 2011 20:08 Licmyobelisk wrote: is it me or Crossfire feels like a terrible map for zergs due to pathing and unable to spread out? (well, I dunno but I suppose should be fine with them since they like the roach balls)
Wow, I think Terminus RE is the most exciting map ^_^ I don't think it will be terrible. It could be a good candidate for veto depending on what original ladder maps are still in the pool but its still a large map with lots of freedom to expand. Most of the current ladder maps have similarly dangerous terrain features, shorter rush distance, and fewer viable expansions to boot. Also, if large macro based maps like these do turn out to tip the balance of the game too far in zergs favor then features like these that favor tanks and colossus may be necessary to restore map balance.
The game will never be balanced for small and large maps. Right now, the game is not balanced for these maps. Not balanced in all aspects (units speed, units collizion size, strength of each race etc....).
Of course I'm still prefering these than the Blizzard terrible ones, but Blizzard will soon have to make a choice about the philosophy of their map pool. Imo, having such a secession with Blizzard even before the release of the expansions can bring nothing good.
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ALLEYCAT BLUES50118 Posts
On February 06 2011 20:08 zonic wrote: these maps so big! 16 bases in a 1v1
it used to be 20....lol
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What's this? No rocks blocking expansions?!?!
fuck yes.
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I think Terrans are going to like Crossfire
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On February 06 2011 21:08 TeWy wrote:Show nested quote +On February 06 2011 20:27 imJealous wrote:On February 06 2011 20:08 Licmyobelisk wrote: is it me or Crossfire feels like a terrible map for zergs due to pathing and unable to spread out? (well, I dunno but I suppose should be fine with them since they like the roach balls)
Wow, I think Terminus RE is the most exciting map ^_^ I don't think it will be terrible. It could be a good candidate for veto depending on what original ladder maps are still in the pool but its still a large map with lots of freedom to expand. Most of the current ladder maps have similarly dangerous terrain features, shorter rush distance, and fewer viable expansions to boot. Also, if large macro based maps like these do turn out to tip the balance of the game too far in zergs favor then features like these that favor tanks and colossus may be necessary to restore map balance. The game will never be balanced for small and large maps. Right now, the game is not balanced for these maps. Not balanced in all aspects (units speed, units collizion size, strength of each race etc....). Of course I'm still prefering these than the Blizzard terrible ones, but Blizzard will soon have to make a choice about the philosophy of their map pool. Imo, having such a secession with Blizzard even before the release of the expansions can bring nothing good.
The maps in 1.2.1 are pretty big, even the new LT has been opened up to make it seem larger than it is, so macro based maps are definitely on blizzards mind. Now we will have to wait and see how the statistics line up on blizzards end, but if match ups prove imbalanced on bigger maps then we may see balance changes. I really think that some maps like LT and meta should be rid of close positions and THEN balance the game, so that no map has close positions so then the game can be balanced and tested around games that last longer than one would in close positions.
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taking out the destructibles at the 3rd is a good move imho, overall these maps look great. Now we'll just have to wait and see how they play out in a truly competitive environment. Hoping for greatness!
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any one know how zvt is on crossfire?
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is this going to be the new version of LT?
![[image loading]](http://dl.dropbox.com/u/4781217/Maps/test%20map%201.jpg) its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol
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ALLEYCAT BLUES50118 Posts
On February 06 2011 22:51 imyzhang wrote: any one know how zvt is on crossfire?
It is terran favored,but not by much and mech is really good on the map.
@Drewbie,no the edited version spoke of is the one where you can't block the ramp with 2 bunkers.
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On February 06 2011 22:54 drewbie.root wrote:is this going to be the new version of LT? ![[image loading]](http://dl.dropbox.com/u/4781217/Maps/test%20map%201.jpg) its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol Will they name it Neo Lost Temple?
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The supply depot idea is pretty awesome!
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All Blizzard now would have to do is execute a "copy/paste"-command to increase the quality of the current mappool tremendously.
On February 06 2011 22:54 drewbie.root wrote:is this going to be the new version of LT? ![[image loading]](http://dl.dropbox.com/u/4781217/Maps/test%20map%201.jpg) its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol
With the exception that the close air positions look more like metalopolis/scrap-station...
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maps look crazy as shite... excited to see people start to play on them more so we can see how they actually play out!
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On February 06 2011 21:22 emc wrote:Show nested quote +On February 06 2011 21:08 TeWy wrote:On February 06 2011 20:27 imJealous wrote:On February 06 2011 20:08 Licmyobelisk wrote: is it me or Crossfire feels like a terrible map for zergs due to pathing and unable to spread out? (well, I dunno but I suppose should be fine with them since they like the roach balls)
Wow, I think Terminus RE is the most exciting map ^_^ I don't think it will be terrible. It could be a good candidate for veto depending on what original ladder maps are still in the pool but its still a large map with lots of freedom to expand. Most of the current ladder maps have similarly dangerous terrain features, shorter rush distance, and fewer viable expansions to boot. Also, if large macro based maps like these do turn out to tip the balance of the game too far in zergs favor then features like these that favor tanks and colossus may be necessary to restore map balance. The game will never be balanced for small and large maps. Right now, the game is not balanced for these maps. Not balanced in all aspects (units speed, units collizion size, strength of each race etc....). Of course I'm still prefering these than the Blizzard terrible ones, but Blizzard will soon have to make a choice about the philosophy of their map pool. Imo, having such a secession with Blizzard even before the release of the expansions can bring nothing good. The maps in 1.2.1 are pretty big, even the new LT has been opened up to make it seem larger than it is, so macro based maps are definitely on blizzards mind. Now we will have to wait and see how the statistics line up on blizzards end, but if match ups prove imbalanced on bigger maps then we may see balance changes. I really think that some maps like LT and meta should be rid of close positions and THEN balance the game, so that no map has close positions so then the game can be balanced and tested around games that last longer than one would in close positions.
Yeah, and big maps are good for everyone, from the noobiest casual player, to the professional players.
Casual players often whines when they get "rushed", so there's no reason not to make bigger maps.
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I really like these maps alot, i'm just so happy to have distance!
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ALLEYCAT BLUES50118 Posts
On February 06 2011 23:00 Blasterion wrote:Show nested quote +On February 06 2011 22:54 drewbie.root wrote:is this going to be the new version of LT? ![[image loading]](http://dl.dropbox.com/u/4781217/Maps/test%20map%201.jpg) its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol Will they name it Neo Lost Temple?
they will probably name it not-a-python.
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awesmoe maps! I sincerely hope that blizzard will add these to the ladder map pool
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I just wished some of the maps were made 2 player maps and not 4 players. That way the excessive amount of expansions could be cut out.
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It looks like Terminus got some re-texture work. It still looks awful, but less so than before. Don't know why they didn't just use the original tileset on that one.
Can't wait to see how these maps work out.
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Great Maps! I dream of being able to play ladder games on maps this good. Maybe by summer (when I'm done teaching & have time to play again) the ladder map pool will be stronger.
One question--and please excuse it it seems silly--is there any significance to the blue & green hexagons on Tal'Darim Altar & Crevasse?
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