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GSTL maps got final updates - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 Next All
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-02-06 15:04:59
February 06 2011 15:03 GMT
#41
On February 06 2011 22:54 drewbie.root wrote:
is this going to be the new version of LT?
[image loading]
its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol


it's what lost temple would have been from the start if they'd have left all the not so good design decisions out.

On February 06 2011 23:31 debasers wrote:
I just wished some of the maps were made 2 player maps and not 4 players. That way the excessive amount of expansions could be cut out.


Looking at the maps now that are any way decent it's obvious that when blizz does maps for 4p that's where the magic happens. imho they can keep doing 4p maps
Do you really want chat rooms?
Makeone
Profile Joined December 2010
Sweden24 Posts
February 06 2011 15:07 GMT
#42
i dont see why you wold need to modify naga caverns?
Antoine
Profile Blog Joined May 2010
United States7481 Posts
February 06 2011 15:09 GMT
#43
Hm, did crevasse always have the destructible debris on the main ramp?
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
smileyyy
Profile Joined March 2010
Germany1816 Posts
February 06 2011 15:18 GMT
#44
On February 07 2011 00:09 Antoine wrote:
Hm, did crevasse always have the destructible debris on the main ramp?


Nope check this picture of the old version. TerminusRe got some major updates too

+ Show Spoiler +
[image loading]


Btw this is how the ramps have been modified: Lost Temple. :o
[image loading]
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
BenKen
Profile Joined August 2009
United States860 Posts
February 06 2011 15:19 GMT
#45
wow cool. can't wait to see these in GSTL.
I deadlift for Aiur
Existential
Profile Joined December 2010
Australia2107 Posts
February 06 2011 15:27 GMT
#46
I'm liking the fact that you can't block the ramp anymore.
Jaedong <3 | BW - The first game I ever loved
Xeph
Profile Joined September 2004
Korea (South)191 Posts
February 06 2011 15:55 GMT
#47
On February 07 2011 00:18 smileyyy wrote:
Show nested quote +
On February 07 2011 00:09 Antoine wrote:
Hm, did crevasse always have the destructible debris on the main ramp?


Nope check this picture of the old version. TerminusRe got some major updates too

+ Show Spoiler +
[image loading]


Btw this is how the ramps have been modified: Lost Temple. :o
[image loading]

Thank you for your LT screenshot. Can you take a screenshot of others too?
Persistent Pursuit of Perfection
smileyyy
Profile Joined March 2010
Germany1816 Posts
February 06 2011 16:00 GMT
#48
On February 07 2011 00:55 Xeph wrote:
Show nested quote +
On February 07 2011 00:18 smileyyy wrote:
On February 07 2011 00:09 Antoine wrote:
Hm, did crevasse always have the destructible debris on the main ramp?


Nope check this picture of the old version. TerminusRe got some major updates too

+ Show Spoiler +
[image loading]


Btw this is how the ramps have been modified: Lost Temple. :o
[image loading]

Thank you for your LT screenshot. Can you take a screenshot of others too?

It is always the same method anyways / looks identical. Every main ramp has these 2 extra squares on which you cant build.
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-02-06 16:03:09
February 06 2011 16:01 GMT
#49
On February 07 2011 01:00 smileyyy wrote:
Show nested quote +
On February 07 2011 00:55 Xeph wrote:
On February 07 2011 00:18 smileyyy wrote:
On February 07 2011 00:09 Antoine wrote:
Hm, did crevasse always have the destructible debris on the main ramp?


Nope check this picture of the old version. TerminusRe got some major updates too

+ Show Spoiler +
[image loading]


Btw this is how the ramps have been modified: Lost Temple. :o
[image loading]

Thank you for your LT screenshot. Can you take a screenshot of others too?

It is always the same method anyways / looks identical. Every main ramp has these 2 extra squares on which you cant build.

Okay, thank you. I modified OP with your screenshot.

BTW I prefer neutral supply depot method. At least, it is destructible.
Persistent Pursuit of Perfection
ranjutan
Profile Joined November 2010
United States636 Posts
February 06 2011 16:38 GMT
#50
On February 07 2011 00:00 homeless_guy wrote:
Great Maps! I dream of being able to play ladder games on maps this good. Maybe by summer (when I'm done teaching & have time to play again) the ladder map pool will be stronger.

One question--and please excuse it it seems silly--is there any significance to the blue & green hexagons on Tal'Darim Altar & Crevasse?

They're just decorative.
http://i53.tinypic.com/1r3j0p.gif
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2011-02-06 17:20:56
February 06 2011 17:19 GMT
#51
Very glad they've removed rocks blocking expansions. I never could understood that. What advantage is there to controlling an important position on the map if you can't expand behind it? Really looking forward to the GSTL now.

EDIT: But please allow us to save replays
Dark-Storm
Profile Joined May 2010
Canada334 Posts
February 06 2011 17:21 GMT
#52
only change i noticed was Crevasse no longer has the 4 gold bases
I don't have Pet Peeves. I have Major psychotic Fucking Hatreds
asmo.0
Profile Joined August 2010
Norway318 Posts
February 06 2011 17:33 GMT
#53
On February 07 2011 02:21 Dark-Storm wrote:
only change i noticed was Crevasse no longer has the 4 gold bases

If you look at both the new and the old version at once you'll see a bit more.
- Ramp to main is twice the size, but half blocked by destructable rocks.
- Map in general smaller, more mashed down.
- Slight modifications to the edges, slightly increased/reduced space.
- Different textures, size and angle on the main destructable rocks (the ones seperating bases)
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
February 06 2011 17:34 GMT
#54
Does anyone know if the new ramps prevent the Rax + Supply Depot wall in?
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 06 2011 17:41 GMT
#55
can't wait to see games on them
wat
smileyyy
Profile Joined March 2010
Germany1816 Posts
February 06 2011 17:41 GMT
#56
On February 07 2011 02:21 Dark-Storm wrote:
only change i noticed was Crevasse no longer has the 4 gold bases

hmm the 4th ( the 4 bases in the middle close to the towers) have only geyser but its a rich geyser which returns 6 instead of the usual 4 gas and there are only 6 mineral patch
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
February 06 2011 17:44 GMT
#57
These look so much better than the new blizz maps. I hope they include them in ladder at some point.
bebe01
Profile Blog Joined July 2010
Korea (South)512 Posts
February 06 2011 17:45 GMT
#58
these maps are good for me to turtle and mass 3/3 bcs and orbitals
DoomGuy
Profile Joined December 2010
United Kingdom44 Posts
February 06 2011 17:51 GMT
#59
On February 06 2011 23:00 Blasterion wrote:
Show nested quote +
On February 06 2011 22:54 drewbie.root wrote:
is this going to be the new version of LT?
[image loading]
its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol

Will they name it Neo Lost Temple?


Call it Found Temple.

danielsan
Profile Joined December 2010
Romania399 Posts
February 06 2011 17:55 GMT
#60
I love those maps
Prev 1 2 3 4 5 Next All
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