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On February 06 2011 22:54 drewbie.root wrote:is this going to be the new version of LT? ![[image loading]](http://dl.dropbox.com/u/4781217/Maps/test%20map%201.jpg) its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol
it's what lost temple would have been from the start if they'd have left all the not so good design decisions out.
On February 06 2011 23:31 debasers wrote: I just wished some of the maps were made 2 player maps and not 4 players. That way the excessive amount of expansions could be cut out.
Looking at the maps now that are any way decent it's obvious that when blizz does maps for 4p that's where the magic happens. imho they can keep doing 4p maps
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i dont see why you wold need to modify naga caverns?
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United States7481 Posts
Hm, did crevasse always have the destructible debris on the main ramp?
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On February 07 2011 00:09 Antoine wrote: Hm, did crevasse always have the destructible debris on the main ramp?
Nope check this picture of the old version. TerminusRe got some major updates too
+ Show Spoiler +
Btw this is how the ramps have been modified: Lost Temple. :o
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wow cool. can't wait to see these in GSTL.
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I'm liking the fact that you can't block the ramp anymore.
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On February 07 2011 00:18 smileyyy wrote:Show nested quote +On February 07 2011 00:09 Antoine wrote: Hm, did crevasse always have the destructible debris on the main ramp? Nope check this picture of the old version. TerminusRe got some major updates too + Show Spoiler +Btw this is how the ramps have been modified: Lost Temple. :o ![[image loading]](http://imgur.com/7UwAg.jpg) Thank you for your LT screenshot. Can you take a screenshot of others too?
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On February 07 2011 00:55 Xeph wrote:Show nested quote +On February 07 2011 00:18 smileyyy wrote:On February 07 2011 00:09 Antoine wrote: Hm, did crevasse always have the destructible debris on the main ramp? Nope check this picture of the old version. TerminusRe got some major updates too + Show Spoiler +Btw this is how the ramps have been modified: Lost Temple. :o ![[image loading]](http://imgur.com/7UwAg.jpg) Thank you for your LT screenshot. Can you take a screenshot of others too? It is always the same method anyways / looks identical. Every main ramp has these 2 extra squares on which you cant build.
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On February 07 2011 01:00 smileyyy wrote:Show nested quote +On February 07 2011 00:55 Xeph wrote:On February 07 2011 00:18 smileyyy wrote:On February 07 2011 00:09 Antoine wrote: Hm, did crevasse always have the destructible debris on the main ramp? Nope check this picture of the old version. TerminusRe got some major updates too + Show Spoiler +Btw this is how the ramps have been modified: Lost Temple. :o ![[image loading]](http://imgur.com/7UwAg.jpg) Thank you for your LT screenshot. Can you take a screenshot of others too? It is always the same method anyways / looks identical. Every main ramp has these 2 extra squares on which you cant build. Okay, thank you. I modified OP with your screenshot.
BTW I prefer neutral supply depot method. At least, it is destructible.
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On February 07 2011 00:00 homeless_guy wrote: Great Maps! I dream of being able to play ladder games on maps this good. Maybe by summer (when I'm done teaching & have time to play again) the ladder map pool will be stronger.
One question--and please excuse it it seems silly--is there any significance to the blue & green hexagons on Tal'Darim Altar & Crevasse? They're just decorative.
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Very glad they've removed rocks blocking expansions. I never could understood that. What advantage is there to controlling an important position on the map if you can't expand behind it? Really looking forward to the GSTL now.
EDIT: But please allow us to save replays
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only change i noticed was Crevasse no longer has the 4 gold bases
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On February 07 2011 02:21 Dark-Storm wrote: only change i noticed was Crevasse no longer has the 4 gold bases If you look at both the new and the old version at once you'll see a bit more. - Ramp to main is twice the size, but half blocked by destructable rocks. - Map in general smaller, more mashed down. - Slight modifications to the edges, slightly increased/reduced space. - Different textures, size and angle on the main destructable rocks (the ones seperating bases)
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Does anyone know if the new ramps prevent the Rax + Supply Depot wall in?
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can't wait to see games on them
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On February 07 2011 02:21 Dark-Storm wrote: only change i noticed was Crevasse no longer has the 4 gold bases hmm the 4th ( the 4 bases in the middle close to the towers) have only geyser but its a rich geyser which returns 6 instead of the usual 4 gas and there are only 6 mineral patch
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These look so much better than the new blizz maps. I hope they include them in ladder at some point.
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these maps are good for me to turtle and mass 3/3 bcs and orbitals
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On February 06 2011 23:00 Blasterion wrote:Show nested quote +On February 06 2011 22:54 drewbie.root wrote:is this going to be the new version of LT? ![[image loading]](http://dl.dropbox.com/u/4781217/Maps/test%20map%201.jpg) its the PTR test map #1 and IMO it looks suspiciously like Lost Temple lol Will they name it Neo Lost Temple?
Call it Found Temple.
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