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Dominican Republic913 Posts
On February 02 2011 12:57 Liquid`HuK wrote:Show nested quote +On February 02 2011 08:57 qxc wrote: coaching is where the money is at. Tournaments are too infrequent/inconsistent - prizes are paid too late (I still havn't been paid for NYC IEM in october which is around $1500) as well as the fact that if you don't win you basically get shafted in terms of money earned.
Coaching + youtube partnership + streaming ad revenue. If you just want to play and make enough money to survive gl - the scene isn't really there yet. same, actually i havnt even been paid for IEM Cologne yet, sad
Question: why those Big Tournament havent paid the Prize pool? it seems that they.... wait!
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On February 03 2011 07:08 Holcan wrote: You act like eSports is a booming industry, it isnt. And gaining a few thousand viewers since sc2s release isnt changing anything either, outside sponsors dont want to see viewership in the tens of thousands, they want to see viewership in the 100,000's or more.
Esports will never become socially acceptable, especially with some of the current poster childs, (heres looking at you hostile !) Outside sponsors will always view this as a niche market, the most we can ever hope for is inside sponsorships (steelseries, razer) and related sponsorships (Intel, AMD). Look at how hard the CGS failed when they brought in outside sponsors.
Sure its possible to make a profit off esports, but you definitely wont be able to pay rent, afford to marry, and do all the things you can do with a 9-5 job, unless you are the very top percentile of players, and if you are a top percentile, you need to travel to a foreign country to compete.
A good example is Axslav, he plays for Team EG, one of the, if not the pinnacle of NA esports, yet he has a career outside of esports.
You need to be in the top percentile or actually higher in any sport / entertainment to make a living of it. There are 6,7 Million people organized (a lot more are actually playing though) in the german football association (DFB) and how many people are making a living out of it? we have 3 Pro-Leagues and 4th league (there are 2 of them) also pays quite well - at least some teams in it.
So you have 5 leagues with ~20 teams with roughly ~20 players eacth, that makes 2000 people out of 6,7 million, thats 0,03 Percent.
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On February 03 2011 07:14 2GRe-Play- wrote:Show nested quote +On February 02 2011 12:57 Liquid`HuK wrote:On February 02 2011 08:57 qxc wrote: coaching is where the money is at. Tournaments are too infrequent/inconsistent - prizes are paid too late (I still havn't been paid for NYC IEM in october which is around $1500) as well as the fact that if you don't win you basically get shafted in terms of money earned.
Coaching + youtube partnership + streaming ad revenue. If you just want to play and make enough money to survive gl - the scene isn't really there yet. same, actually i havnt even been paid for IEM Cologne yet, sad Question: why those Big Tournament havent paid the Prize pool? it seems that they.... wait!
ESL has somewhere it in policies that it pays pricemoney in a frame of 90 to 180 days after the tournament... I don't want to comment what I think of that ^^
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Say if you coached for 50$ an hour for 4-5 hours a day thats like 200-250 dollars a day. Which is like working 9 to 5 at 25$ an hour? This and other income such as prizes and sponsorship money aswell as having computer parts paid for, would make one thing that pro gamers are pretty well off.
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On February 03 2011 07:22 Jhax wrote: Say if you coached for 50$ an hour for 4-5 hours a day thats like 200-250 dollars a day. Which is like working 9 to 5 at 25$ an hour? This and other income such as prizes and sponsorship money aswell as having computer parts paid for, would make one thing that pro gamers are pretty well off. Most progamers aren't doing much coaching, with a few exceptions, coaching isn't a steady source of income for players.
That said, if the market for coaching stays at the level it's at or keeps increasing, some players (who do have a steady stream of coaching work) could be making a lot more money doing coaching than doing most normal careers. I know going by the figures provided by one player/coach that he'll make over something like 50k USD a year (maybe more) if it stays steady - just from coaching.
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On February 03 2011 07:16 TBO wrote:Show nested quote +On February 03 2011 07:08 Holcan wrote: You act like eSports is a booming industry, it isnt. And gaining a few thousand viewers since sc2s release isnt changing anything either, outside sponsors dont want to see viewership in the tens of thousands, they want to see viewership in the 100,000's or more.
Esports will never become socially acceptable, especially with some of the current poster childs, (heres looking at you hostile !) Outside sponsors will always view this as a niche market, the most we can ever hope for is inside sponsorships (steelseries, razer) and related sponsorships (Intel, AMD). Look at how hard the CGS failed when they brought in outside sponsors.
Sure its possible to make a profit off esports, but you definitely wont be able to pay rent, afford to marry, and do all the things you can do with a 9-5 job, unless you are the very top percentile of players, and if you are a top percentile, you need to travel to a foreign country to compete.
A good example is Axslav, he plays for Team EG, one of the, if not the pinnacle of NA esports, yet he has a career outside of esports. You need to be in the top percentile or actually higher in any sport / entertainment to make a living of it. There are 6,7 Million people organized (a lot more are actually playing though) in the german football association (DFB) and how many people are making a living out of it? we have 3 Pro-Leagues and 4th league (there are 2 of them) also pays quite well - at least some teams in it. So you have 5 leagues with ~20 teams with roughly ~20 players eacth, that makes 2000 people out of 6,7 million, thats 0,03 Percent.
Thanks for helping to prove my point This leads me to believe that its actually a smaller percentile than i originally estimated.
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On February 03 2011 07:22 Jhax wrote: Say if you coached for 50$ an hour for 4-5 hours a day thats like 200-250 dollars a day. Which is like working 9 to 5 at 25$ an hour? This and other income such as prizes and sponsorship money aswell as having computer parts paid for, would make one thing that pro gamers are pretty well off. The major problem with that is that coaching for 4-5 hours a day probably means you won't win any prize worth mentioning in this discussion. Either way I do think there's enough potential for financial stability in NA. I think it's there already for some and soon for many more.
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It's like any other entertainment/artistic job. Actual performance often is supplemental or at best an okay living. Most of the money comes from teaching. Music, drawing, dance, whatever - it's the same thing, only a different audience.
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On February 03 2011 07:08 Holcan wrote: You act like eSports is a booming industry, it isnt. And gaining a few thousand viewers since sc2s release isnt changing anything either, outside sponsors dont want to see viewership in the tens of thousands, they want to see viewership in the 100,000's or more.
Esports will never become socially acceptable, especially with some of the current poster childs, (heres looking at you hostile !) Outside sponsors will always view this as a niche market, the most we can ever hope for is inside sponsorships (steelseries, razer) and related sponsorships (Intel, AMD). Look at how hard the CGS failed when they brought in outside sponsors.
Sure its possible to make a profit off esports, but you definitely wont be able to pay rent, afford to marry, and do all the things you can do with a 9-5 job, unless you are the very top percentile of players, and if you are a top percentile, you need to travel to a foreign country to compete.
A good example is Axslav, he plays for Team EG, one of the, if not the pinnacle of NA esports, yet he has a career outside of esports. E-sports are largely socially accepted in some european countries not to mention the way it was in korea a few years back. I think you're focusing too much on current conditions in the US and even then fail to notice how everything's been moving forward. Notice how OSL was sponsored by a fucking airline company and GSL having sony ericsson for their main sponsor?
It's besides the point though, sponsors will obviously try to reach a specific demographic namely gamers in this case and I don't see why that would be a hinderance? More people play video games, e-sports keeps growing, more gaming related products get purchased, more gaming companies stand to make more profit off of advertisement/sponsorships. Why do you think big companies like razer and steelseries sprung up fairly recently? Sponsorships even now aren't some useless basement-ran software websites either but HUGE corporations like
SK - Acer MYM - puma, WD, razer
Intel stepping in as the main sponsor in GSL recently. Etc, etc.
And like some other guy said it sort of goes without saying that only the top will be able to sustain a decent living by playing video games/sports without doing some sort of related work purely for profit.
In don't know how it is where you live but in sweden the old stereotypical fat/greasy/generally disgusting nerd image washed off ages ago. Most people play video games in some shape or form, let's look at some swedish gaming superheroes.
+ Show Spoiler +Heaton ![[image loading]](http://images2.ggl.com/images/heaton2.jpg) Jinro ![[image loading]](http://www.gosugamers.net/general/images/news/hl_jinro-240-3.jpg) Madfrog ![[image loading]](http://www.wcreplays.com/events/wcg04/pictures/wcg025.jpg) No homo but these are some pretty good looking dudes.
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Progaming might be able to support you right now, but not in 15 years from now. At some point you wont be able to compete with younger players, you'll be too slow. At what age you'll reach that point is debatable, but if professional athletes are an indication it's probably around age 35. The problem with professional gaming is that it doesnt pay well enough to retire at age 35, so you'll probably need to get a regular job anyway. If the only thing you've done in the last 15 years is play videogames you're going to have a hard time getting a 'real' job.
So no, i dont think esports is a stable (or advisable) career path, not even for most top players. But i guess for those players its more about following their dream than making money, or atleast i hope it is.
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On February 03 2011 10:13 Elp wrote: Progaming might be able to support you right now, but not in 15 years from now. At some point you wont be able to compete with younger players, you'll be too slow. At what age you'll reach that point is debatable, but if professional athletes are an indication it's probably around age 35.
Research into the impact of age on reaction time shows variable results depending on exactly what's being tested, and reactions that require cognitive involvement (like many of the actions in Starcraft 2) exhibit less slowing than other types of reactions (like, say, pressing a button when a light comes on.)
In any case, significant slowing of reaction time doesn't really hit until age 50 or so, and it also varies a good deal from person to person.
The big reason that professional athletes often retire by their mid-30s is more an issue of raw stamina, physical speed of energy-intensive motion like sprinting, and a slowing ability to recover from extreme exertion. Sports that do not depend on these qualities so much often include participants who are successful later into adulthood.
It's important when looking at the ages at which people are successful in the Starcraft community to take into account a few things. People who are now in their mid-30s grew up with a lot less video game play experience as children, and that lack of early training and practice may have an impact on their ability to perform at a modern game like Starcraft. Home video game systems of the time had limited control and high latency that made the experience very different and not particularly analogous.
Also, given the current state of the pro gaming world (which has been laid out pretty well here) the typical 30-ish Starcraft player has already made life choices that would exclude putting in the time to succeed at the game. That they're poorly represented in the pro community could well just be a matter of having largely counted themselves out of the pool.
I would not be surprised to see the ages of pro gamers slowly creeping up over the next ten or fifteen years, though probably not dramatically unless pro gaming becomes a much more viable living than it is today. There will still be peer pressure on 30s-ish gamers to "get a real career" in a way that there isn't for people in their early 20s, and there will probably still be a stigma, an assumption of poor performance, associated with people who reach the 30 mark, whether or not it's backed up by the facts.
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On February 03 2011 08:12 [Eternal]Phoenix wrote: It's like any other entertainment/artistic job. Actual performance often is supplemental or at best an okay living. Most of the money comes from teaching. Music, drawing, dance, whatever - it's the same thing, only a different audience. Not really, commercial art is very lucrative (entertainment design, graphical design) it's just hard to get into because it requires up to 6+ hours a day of practice and thorough discipline.
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When talking about art, you have to distinguish what kind of art you're talking about, is it Fine art or applied art. Fine art is more painting, sculpture, etc. Applied art is like illustration (say for a video game), animation, photography (which can be fine art as well, but can also be commercial/advertising/photojournalism), graphic design, and the like.
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On February 03 2011 10:44 Lysenko wrote:Show nested quote +On February 03 2011 10:13 Elp wrote: Progaming might be able to support you right now, but not in 15 years from now. At some point you wont be able to compete with younger players, you'll be too slow. At what age you'll reach that point is debatable, but if professional athletes are an indication it's probably around age 35. Research into the impact of age on reaction time shows variable results depending on exactly what's being tested, and reactions that require cognitive involvement (like many of the actions in Starcraft 2) exhibit less slowing than other types of reactions (like, say, pressing a button when a light comes on.) In any case, significant slowing of reaction time doesn't really hit until age 50 or so, and it also varies a good deal from person to person. The big reason that professional athletes often retire by their mid-30s is more an issue of raw stamina, physical speed of energy-intensive motion like sprinting, and a slowing ability to recover from extreme exertion. Sports that do not depend on these qualities so much often include participants who are successful later into adulthood. It's important when looking at the ages at which people are successful in the Starcraft community to take into account a few things. People who are now in their mid-30s grew up with a lot less video game play experience as children, and that lack of early training and practice may have an impact on their ability to perform at a modern game like Starcraft. Home video game systems of the time had limited control and high latency that made the experience very different and not particularly analogous. Also, given the current state of the pro gaming world (which has been laid out pretty well here) the typical 30-ish Starcraft player has already made life choices that would exclude putting in the time to succeed at the game. That they're poorly represented in the pro community could well just be a matter of having largely counted themselves out of the pool. I would not be surprised to see the ages of pro gamers slowly creeping up over the next ten or fifteen years, though probably not dramatically unless pro gaming becomes a much more viable living than it is today. There will still be peer pressure on 30s-ish gamers to "get a real career" in a way that there isn't for people in their early 20s, and there will probably still be a stigma, an assumption of poor performance, associated with people who reach the 30 mark, whether or not it's backed up by the facts.
lolwut . . almost every Brood War pro peaked in their early twenties and started disappearing from the scene by 24-ish. It has a lot to do with reaction time, speed, and decision making.
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On February 03 2011 10:55 chenchen wrote:Show nested quote +On February 03 2011 10:44 Lysenko wrote:On February 03 2011 10:13 Elp wrote: Progaming might be able to support you right now, but not in 15 years from now. At some point you wont be able to compete with younger players, you'll be too slow. At what age you'll reach that point is debatable, but if professional athletes are an indication it's probably around age 35. Research into the impact of age on reaction time shows variable results depending on exactly what's being tested, and reactions that require cognitive involvement (like many of the actions in Starcraft 2) exhibit less slowing than other types of reactions (like, say, pressing a button when a light comes on.) In any case, significant slowing of reaction time doesn't really hit until age 50 or so, and it also varies a good deal from person to person. The big reason that professional athletes often retire by their mid-30s is more an issue of raw stamina, physical speed of energy-intensive motion like sprinting, and a slowing ability to recover from extreme exertion. Sports that do not depend on these qualities so much often include participants who are successful later into adulthood. It's important when looking at the ages at which people are successful in the Starcraft community to take into account a few things. People who are now in their mid-30s grew up with a lot less video game play experience as children, and that lack of early training and practice may have an impact on their ability to perform at a modern game like Starcraft. Home video game systems of the time had limited control and high latency that made the experience very different and not particularly analogous. Also, given the current state of the pro gaming world (which has been laid out pretty well here) the typical 30-ish Starcraft player has already made life choices that would exclude putting in the time to succeed at the game. That they're poorly represented in the pro community could well just be a matter of having largely counted themselves out of the pool. I would not be surprised to see the ages of pro gamers slowly creeping up over the next ten or fifteen years, though probably not dramatically unless pro gaming becomes a much more viable living than it is today. There will still be peer pressure on 30s-ish gamers to "get a real career" in a way that there isn't for people in their early 20s, and there will probably still be a stigma, an assumption of poor performance, associated with people who reach the 30 mark, whether or not it's backed up by the facts. lolwut . . almost every Brood War pro peaked in their early twenties and started disappearing from the scene by 24-ish. It has a lot to do with reaction time, speed, and decision making. Sc2 is nowhere near as mechanically demanding as broodwar is. Few games are, in fact.
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If the only thing you've done in the last 15 years is play videogames you're going to have a hard time getting a 'real' job.
Pretty much 100% false.
First off, it opens up a ton of doors to work in a variety of fields that involve gaming, anything from working directly with gaming companies to working with say computer parts manufacturers as head of their sponsorship divisions etc. Someone who managed to have a very successful pro gaming career would know the ins and outs of the industry and that right there could continue with a living.
Furthermore, just because you are a progamer doesn't mean your some moron who has no other skills outside of clicking a mouse. Actually most of these top pro gamers from my experience are super bright people, have gone to college, they understand and process things quickly and offer a skill set that is quite unique and a skill set I'd much rather have than a lot of these degrees plenty of people come out of school with today that are worthless.
Everyone understands that you aren't a pro gamer forever, but if you can do it for a period of time, support yourself, have fun doing it then why not. Live the dream as long as you can and then you move on from there. To me it isn't much different than a triple A baseball player that never makes the majors and gets that big payday. A comment like that is narrow minded and shows a complete lack for understanding how the real world actually works.
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BW pros leaving at 24-ish might have to do with level of interest, wanting to maintain that grueling practice schedule, and several other factors.
It's more likely that you would make SC2 financially lucrative as a performer than a competitor, since you can't really win every tournament you attend and attending tournaments too frequently cuts into your practice time. As a performer, however, you have the opportunity to sell coaching and ads to the audience you've built. Guys like Day[9] and Totalbiscuit are working around the clock on their content, and look how often they're able to release it. That speaks to their work ethic, and I'm sure when they started working that hard they weren't thinking about money at all. Now, after countless hours of work with no monetary return (but big community/audience support), they have the opportunity to monetize their content and be compensated for some of it.
It's nice to talk about the end game occasionally, but please don't fixate on it. Consider what it takes to get there, and if you are interested in putting that kind of work in, make that your fixation. You can have an end-game goal, but never lose sight of the fact that it's going to take a hell of a lot of work.
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On February 03 2011 10:55 chenchen wrote: lolwut . . almost every Brood War pro peaked in their early twenties and started disappearing from the scene by 24-ish. It has a lot to do with reaction time, speed, and decision making.
There are several possible reasons that might have been the case other than raw reaction time. Reaction time does start to decline in the early 20s but not by very much, and cognitive tasks are faster and more accurate at 24 than at 20.
However, if there's a strong expectation in the pro gamer culture, whether founded or not, that people are washed up after 22, that's going to have all kinds of impacts. It'll impact a player's confidence, it'll impact their choices about how and what to work on in practices, and it probably goes along with players being systematically eased out by team management as well, both because of the concern that they're "slowing down" and to make room for new faces.
Also, how sensitive Brood War was to raw reaction time may not be a great predictor for how sensitive Starcraft 2 is, because of the ways SC2 has simplified a lot of the control mechanics. Compared to the 19 year old, I'd expect to see better decision making and faster decisions from mid-20s players, not worse, but possibly mechanics that were slightly slower (to a degree that might amount to a few percent reduction in APM, not much more than that.)
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On February 03 2011 11:02 FLuE wrote:Show nested quote +If the only thing you've done in the last 15 years is play videogames you're going to have a hard time getting a 'real' job. Pretty much 100% false. First off, it opens up a ton of doors to work in a variety of fields that involve gaming, anything from working directly with gaming companies to working with say computer parts manufacturers as head of their sponsorship divisions etc. Someone who managed to have a very successful pro gaming career would know the ins and outs of the industry and that right there could continue with a living. Furthermore, just because you are a progamer doesn't mean your some moron who has no other skills outside of clicking a mouse. Actually most of these top pro gamers from my experience are super bright people, have gone to college, they understand and process things quickly and offer a skill set that is quite unique and a skill set I'd much rather have than a lot of these degrees plenty of people come out of school with today that are worthless. Everyone understands that you aren't a pro gamer forever, but if you can do it for a period of time, support yourself, have fun doing it then why not. Live the dream as long as you can and then you move on from there. To me it isn't much different than a triple A baseball player that never makes the majors and gets that big payday. A comment like that is narrow minded and shows a complete lack for understanding how the real world actually works.
Having graduated college and being moderately intelligent are hardly noteworthy when it comes to landing a good job. These are simple, basic requirements. Progamers have not only been away from whatever they studied for 10+ years, but they likely have no experience in research or internships that even a junior or senior in college would have.
I'm not saying that you can't enjoy being a progamer for 10+ years then get a job in gaming that you love, nor that you can't be a progamer for 10+ years then work some traditional career, but you are going to have a much harder time getting back into a normal job than someone who didn't take a 10 year detour to begin with. The "unique skills" that you get from gaming just don't translate to a normal job and even if they did, employers aren't going to see it that way.
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I always get confused when people say "Ohh this and that will never get accepted by society as a legit sport or activity". What you are forgetting is that in a couple of years the CEO's and such for all those big companies are our generation, the generation that has GROWN UP with more than 1 computer at home and seen the power of gaming and the internet as a whole.
I reckong in 10-15 years pro gaming is gonna be were poker is today.
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