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On January 25 2011 15:25 fAnTaCy wrote: No, bad, 6 pool is terrible, the game doesn't need more cheese shit, especially cheese challenges like this =/. It's just dumb, and like someone said earlier, baneling bust is a lot more efficient of an all-in for zerg. 6 pool just to easy to scout and stop so, just no T_T
So? That's the point of this thread, because it's ridiculous, seeing who can get where with it.
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I lose to 6 pool 1 in 10 games...its really hard not to stop it.
One time I didn't I scouted him last on metalopolis ...still managed to wall of and put 1 canon down...he managed to drop the wall and i put my workers to complete the wall but somehow he managed to slip in ...i stopped it but he killed almost all my probes and he was ahead in probe count and he beat me.
Now the funny part is that this guy was practicing 6 pool..he did it every time against protoss.When i asked him why ,he said that that was an economical 6 pool and its not an all in and that he wins 80% of the time with it ???The sad part is i heard this from other players to "Eco 6 pool".
Even if you dont send drones...youre gona end with 6-8 drones against 14-16 probes witch is gg...
Since then every time I stop it i ask "was this the eco 6 pool?".
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I regularly pull an eco 7 pool... 6 is just cutting too much.
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i suggest the "50 starvation challenge" you may not attack your opponent, only defend yourself until you got nothing more to mine
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I never got 6-pool. 8 pool is just so much better in every aspect. Not really slower but puts you on so much more eco. Still play this as an opener vs Toss from time to time. Build 8 Lings and pressure the opponent, you can even break the wallin with that most of the time. Behind that you drone heavily and build an expo. And this I feel really is viable and not cheese. Also for all-in, I prefer 8>6-pool.
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i wont be doing this for sure, 100 games doing 6 pool isnt good practice, not to mention you'll probably lose 70% of your games doing this
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Why not encourage people to do something that requires thought and a progression of learning... rather than seeing how many times you can get lucky? :/
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Maybe this is right place to ask if i act right against 6pool as P.
When I see 6pool coming I instantly plant down forge next to gateway. Now there is Zealotable way thru which I block with pylon. Now when lings come I put asap 2 cannons and remake gateway or forge right behind em. This leave zealotable way thru which I block with zealot I made earlier. Now my cannons should be up and kill agression.
From this point on I go 4gateway and kill him. Note I came to this on my own so this might have leaks more than flying dutchman ship.
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LOL! This was pretty much my thought on the 4 gate challenge hahaha! :D
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uhhh, as a Masters league zerg player I can say that this won't get you too far. Probably low/mid diamond if you are skilled at microing but that's about it.
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How soon till someone posts the
100 2rax+scv challenge? :D
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I think 7 pool is superior to the 6 pool in almost every respect. I believe it only delays the zerglings about 3 seconds.
It's make 1 drone to (7 supply) pool (6 supply) another drone to (7 supply) overlord then 3 zerglings right when the pool finishes
Since you already got the second overlord you can keep pumping lings straight to your opponents base, eventually getting a queen and even transitioning into a normal game if needed.
VS Protoss: It's very effective! In fact it's so effective vs toss it doesn't even feel "all in". You can usually do enough damage to his economy that even he he holds you will be to be close to even. In the rare cases the protoss does a early wall off build with a cannon, then yea you will be behind and probably face a long slow death. But it's very rare that protoss do that.
VS Zerg 6/7 pool is a crap shoot. I usually do a 10 or 11 pool and then make ONE spine crawler next to my hatchery. That protects me from any 6 pool and my economy is still reasonable even if he 14 pools.
VS Terran 6/7 pool feels like an auto loss to me. It's rare when a terran doesn't have his wall up even if you 6 pool. I have tried sending a drone a little early to distract the Terran in hopes my 6 lings can run in but it usually fails so I have mostly given up on early ling rushes vs Terran.
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On January 25 2011 10:08 charlie420247 wrote:Show nested quote +On January 25 2011 09:55 arterian wrote:On January 25 2011 09:49 eveo wrote:On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly. if you scout zerg last on metalopolis you can lose to it very easily as toss PEOPLE DO IT ON METAL???
Yes they do.
TLO even did it vs HuK on LT I think :D
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This will probably be harder than the 4gate challenge.. GL HF on trying this.
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On January 25 2011 17:56 JeJeFlak wrote: I lose to 6 pool 1 in 10 games...its really hard not to stop it.
One time I didn't I scouted him last on metalopolis ...still managed to wall of and put 1 canon down...he managed to drop the wall and i put my workers to complete the wall but somehow he managed to slip in ...i stopped it but he killed almost all my probes and he was ahead in probe count and he beat me.
Now the funny part is that this guy was practicing 6 pool..he did it every time against protoss.When i asked him why ,he said that that was an economical 6 pool and its not an all in and that he wins 80% of the time with it ???The sad part is i heard this from other players to "Eco 6 pool".
Even if you dont send drones...youre gona end with 6-8 drones against 14-16 probes witch is gg...
Since then every time I stop it i ask "was this the eco 6 pool?".
Eco 6 pool: 6pool, get no lings, but a queen and get faster drones... /sarcasm
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If this is because of the 100 4gate challenge, which it probably is, I feel that setting it to a 6 pool challenge is too limiting. A 4 gate can still be done with a bunch of variation, including timings. Therefor I find it more in line with the previous challenge to have the zerg do early roach busts or zergling busts as a challenge. This way when (3 roaches, 7 roaches) and how (zerglings and roaches or not and a mix) would be more dynamic. A 4 gate is still open to a lot of variation, from the korean 4gate to the 4gate blink stalker. For the terran it would be 3 rax I think.
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Why not 100 7 pools, 2 drones, one ovie ? Much better on every aspect, and can open to interesting games if you go Queen just after lings (you cut drones for a giga fast queen).
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On January 25 2011 20:01 NeoR wrote:Show nested quote +On January 25 2011 17:56 JeJeFlak wrote: I lose to 6 pool 1 in 10 games...its really hard not to stop it.
One time I didn't I scouted him last on metalopolis ...still managed to wall of and put 1 canon down...he managed to drop the wall and i put my workers to complete the wall but somehow he managed to slip in ...i stopped it but he killed almost all my probes and he was ahead in probe count and he beat me.
Now the funny part is that this guy was practicing 6 pool..he did it every time against protoss.When i asked him why ,he said that that was an economical 6 pool and its not an all in and that he wins 80% of the time with it ???The sad part is i heard this from other players to "Eco 6 pool".
Even if you dont send drones...youre gona end with 6-8 drones against 14-16 probes witch is gg...
Since then every time I stop it i ask "was this the eco 6 pool?".
Eco 6 pool: 6pool, get no lings, but a queen and get faster drones... /sarcasm
You laugh but I've seen several very good zergs do this in tournaments vs zerg. If you 7 pool, make sure they scout it, then drop a quick spine and queen, then drone up hard and go mass roach, you almost auto win. Your opponent is going to immediately drop a pool and make about 12 lings before he realizes what is up, and by that point you'll be untouchable.
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Aside from all this discussion, I'm actually very curious about the results of this. Even if its just 10% win vs Terran and 20% win vs Protoss or something.
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On January 25 2011 10:05 ckw wrote:Show nested quote +On January 25 2011 10:00 SiDX wrote: All this will do is piss off a lot of people and the players doing the rush wont wont be improving at all you are better off making a 100 game 3+ base Macro challenge instead. Yeah because the 100 4gate challenge will help tons of people improve... Actually, it will, since the PvP metagame is all 4gate v 4gate.
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