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Inspired by the 100 four gate challenge.
First Five to complete challenge:
1. 2. 3. 4. 5.
How to respond to this thread once 100 6pools were completed
Name/ID: Name.999 Division: Division Points before "Hundred 6pool Challenge": # (0 Bonus pool) Points 63 Games into challenge: 2076 Final score: Unknown Replay pack: Coming SOON ( and not in the blizzard sense)
Replays
Replay
Liquipedia link
Liquidpedia link
I really wonder how far people can get with a 6pool when in higher leagues as opposed to lower tier leagues.
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well it's viable against zerg and protoss on certain maps
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On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps
Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly.
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You could prolly hit 50/50 somewhere in mid-diamond. TBH 6 pool is a horrible cheese.
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Anyone else been getting 6-pool+drone all-in'd on Jungle since Idra did it?
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On January 25 2011 09:49 eveo wrote:Show nested quote +On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly.
if you scout zerg last on metalopolis you can lose to it very easily as toss
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Ok will try this. =) thanks for refererring to my thread <3
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I approve of this thread.
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On January 25 2011 09:55 arterian wrote:Show nested quote +On January 25 2011 09:49 eveo wrote:On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly. if you scout zerg last on metalopolis you can lose to it very easily as toss
I managed to defend it a few times without walling off, did lose quite a bit of probes but my zealots kept holding so after awhile I just sent like 15 zealots in lol. I find it's easier to wall off around your nexus, pylon near mineral line and you're good.
On January 25 2011 09:57 haegN wrote: Ok will try this. =) thanks for refererring to my thread <3
NP, care to make a Terran one?
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I thought this was the rule for zergs in team games lol
It'll be interesting to see results from 100 games. I wonder how intricate the 6 pool micro will get for people at the end.
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6 pool isn't really a good cheese against a decent opponent who knows how to micro workers. I've lost every single time I've tried it, so I don't even bother with it anymore.
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All this will do is piss off a lot of people and the players doing the rush wont wont be improving at all you are better off making a 100 game 3+ base Macro challenge instead.
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On January 25 2011 09:58 Carson wrote: I thought this was the rule for zergs in team games lol
It'll be interesting to see results from 100 games. I wonder how intricate the 6 pool micro will get for people at the end.
Haha so true. Team games are 1 person cheeses, other techs.
On January 25 2011 10:00 SiDX wrote: All this will do is piss off a lot of people and the players doing the rush wont wont be improving at all you are better off making a 100 game 3+ base Macro challenge instead.
The "play the game as normal as possible and see where you get after 100 games". YES.
Boring.
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Plzleaveduck 6 pool 6 drone'd me on steppes of war one game. If you don't double rax on small maps you lose to stupid shit like 6 pools.
6pooling is complete cheese, that sadly works.
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Pretty sure ActionJesus already done this challenge.
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Why. WHYYYYY. Why can't there be "The 100 5-base macro challenge"?
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Although the 6 pool is indeed a strategy/cheese that one must train it to do it decently I fail to see the point of doing it one hundred (!) times in a row.
Well good luck to you all. I'll try to spend my time in other ways.
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On January 25 2011 10:00 SiDX wrote: All this will do is piss off a lot of people and the players doing the rush wont wont be improving at all you are better off making a 100 game 3+ base Macro challenge instead.
Yeah because the 100 4gate challenge will help tons of people improve...
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In all seriousness though. I'm doing some early scouting.
User was warned for this post
User was temp banned for this post.
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I don't get it? Six pool is so simple and easy to execute there's no reason you'd need to practice it 100 times. I don't think this follows the same spirit as the 100 four-gate thread, which at least requires elementary school level skills to pull off. A better thread would be a 100-baneling bust challenge or a 100 7RR all-in challenge as someone mentioned above.
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Yeah I agree 7RR seems like a better thing to do this. 6 pool seems way too easy to defend against.
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On January 25 2011 09:55 arterian wrote:Show nested quote +On January 25 2011 09:49 eveo wrote:On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly. if you scout zerg last on metalopolis you can lose to it very easily as toss
PEOPLE DO IT ON METAL???
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On January 25 2011 10:00 FrostedMiniWeet wrote: 6 pool isn't really a good cheese against a decent opponent who knows how to micro workers. I've lost every single time I've tried it, so I don't even bother with it anymore.
You should try it against me then. I've lost every game i've ever played against it. I almost successfully defended against it the last game i played until he came back a minute and a half later with mass lings/blings.
I chuckled at the 100 4gate thread (i myself am not participating), so i guess it's only fair that a thread like this would pop up. Coming soon: The 100 2rax Challenge!
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Name/ID: XX Division: Diamond Points before "Hundred 6pool Challenge":2171 # (505 Bonus pool) Points 5 Games into challenge:2142 Final score: Unknown Replay pack: Coming SOON ( and not in the blizzard sense)
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On January 25 2011 10:01 iAmJeffReY wrote: Plzleaveduck 6 pool 6 drone'd me on steppes of war one game. If you don't double rax on small maps you lose to stupid shit like 6 pools.
6pooling is complete cheese, that sadly works. i loled so hard
talking about 2rax but 6pool is terrible cheese. 2rax of course is high level play!
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Walling off at the bottom of the ramp completely counters 6pool, 7pool etc.
^_^
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On January 25 2011 10:14 Starshaped wrote: Walling off at the bottom of the ramp completely counters 6pool, 7pool etc.
^_^
There's a counter to a strategy in SC2?
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rofl, this is going to be so much worse in terms of points than the 100 4gate
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On January 25 2011 10:02 dudeman001 wrote: Why. WHYYYYY. Why can't there be "The 100 5-base macro challenge"?
Because the other guy will all-in you from 1 base, a 5-base challenge is impossible.
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Easiest thing on the planet to stop. Scout and you win.
Never lost to a 6 pool before. You see it's coming, and you finish your wall off, lol.
Replay packs will probably be embarrassing. 20% win rates anyone?
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Well, my problem with this challenge is there's not much variation. The 4 gate challenge at least allows for stalker vs zealot vs sentry or some odd mix. This, well, it's 6 lings, maybe some spines if zvz, maybe some drones as well. Or, maybe 8 or 10 lings if you stock pile them. If it fails, gl recovering...
Idk, just seems a tad hum-drum. I agree with the others, bling bust or roach rush (not necessarily limited to just or as many as 7) sounds way more exciting, they don't punish you as bad for failure, and they give a little more variation than 6pool. In any case though, good idea, but I'm gonna pass this time.
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I've been waiting fdor soemone to make this thread. Although I think a 7pool is better for this sort of thing.
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On January 25 2011 10:06 SugarBear wrote: I don't get it? Six pool is so simple and easy to execute there's no reason you'd need to practice it 100 times. I don't think this follows the same spirit as the 100 four-gate thread, which at least requires elementary school level skills to pull off. A better thread would be a 100-baneling bust challenge or a 100 7RR all-in challenge as someone mentioned above.
The point of the last thread wasn't to refine your 4gate build. IT was to collect data on someones rise or fall through the ranks while executing one strategy well.
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I think 12 drone rush on Steppes Of War should be a challenge. I'm 2-2 using that strat at high diamond so far.
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On January 25 2011 10:02 dudeman001 wrote: Why. WHYYYYY. Why can't there be "The 100 5-base macro challenge"? Because zergs already play this way obviously!!!!
and 6pooling is fast so its easy to do alot of it in a short period of time.
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6 pool is ridiculously easy to stop compared to 4 gate though.. in pvp 4 gate is actually a standard build for example
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On January 25 2011 09:49 eveo wrote:Show nested quote +On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly.
You realize that protoss doesn't scout until 9/12 so there isn't a really good way to block it unless you chrono units out from the start which most of us dont like to do because we use chronos for workers.
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Ill do it. Should be fun.
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Now I'm waiting till someone posts the 100 2-rax all in challenge. (and BitByBitPrime may already done this).
6-pool is just too easy to defend, even without scouting.
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On January 25 2011 13:28 Cha1R wrote: Ill do it. Should be fun.
I look forward to it. Upload a replay pack and I'll analyze it :D
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Does it have to be 6-pool? Can it be 7-pool? I have a build for 7-pools. does it have to be the exact build in liquipedia? can i make OL at 8 and keep streaming lings in if the situation calls for it?
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I love , I just love you OP. Tomorrow all day 6 pooling on imba maps :X.
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On January 25 2011 09:55 gogogadgetflow wrote: Anyone else been getting 6-pool+drone all-in'd on Jungle since Idra did it? yes, I have. I've been going pylon scout always on jungle.
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I think baneling bust is a more effective all-in for Zerg.
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i think 6 pooling is one of the biggest coin-flip cheeses in this game... i've stopped this strat 99% of the time and the only time i recall losing to this was actually on a four player map cus i scouted using the scv after building my rax instead of scouting right after finishing the depot.
so yeah, i approve of this thread =P
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On January 25 2011 13:24 GreEny K wrote:Show nested quote +On January 25 2011 09:49 eveo wrote:On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly. You realize that protoss doesn't scout until 9/12 so there isn't a really good way to block it unless you chrono units out from the start which most of us dont like to do because we use chronos for workers. u just build a forge and cannon your mineral line.. same thing in broodwar. and on 4 player maps its more solid to go forge first on 12 anyway cos 6/7/8 pools are actually pretty strong zvp on 4 player maps. they suck on 2 player maps obviously cos toss sees it coming
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You just block with forge Then get a pylon to block if necessary, and a cannon behind wall. Then some sort of 4 gate thing will generally punish drones.
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lol.. I think 10 pool would be a better challenge since its pretty good without being autolose..
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On January 25 2011 13:50 Munk-E wrote: Does it have to be 6-pool? Can it be 7-pool? I have a build for 7-pools. does it have to be the exact build in liquipedia? can i make OL at 8 and keep streaming lings in if the situation calls for it? How can you "have a build" for 7 pool and not 6 pool? Care to elaborate?
This should be pretty funny to see who wins, although I'll admit I think it's got less merit than the 4gate as 4gate is actually a viable strategy at all levels, especially if you understand the timings in your matchup.
6 pool, notso much. (maybe steppes or jb ;D!)
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On January 25 2011 14:57 prodiG wrote:Show nested quote +On January 25 2011 13:50 Munk-E wrote: Does it have to be 6-pool? Can it be 7-pool? I have a build for 7-pools. does it have to be the exact build in liquipedia? can i make OL at 8 and keep streaming lings in if the situation calls for it? How can you "have a build" for 7 pool and not 6 pool? Care to elaborate? This should be pretty funny to see who wins, although I'll admit I think it's got less merit than the 4gate as 4gate is actually a viable strategy at all levels, especially if you understand the timings in your matchup. 6 pool, notso much. (maybe steppes or jb ;D!)
That's why I want to see someone do 100 6pools, so see what kind of score they got. Hell someone may even be demoted haha.
Also sup, I know GWen, played some of your maps, good stuff bud.
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this thread gives me a headache
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No, bad, 6 pool is terrible, the game doesn't need more cheese shit, especially cheese challenges like this =/. It's just dumb, and like someone said earlier, baneling bust is a lot more efficient of an all-in for zerg. 6 pool just to easy to scout and stop so, just no T_T
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I can honestly see 6 pool having success in mid-high diamond... but its even harder to transition out of 6 pool into a normal macro game then it is for the most aggressive four gates... so doing this is a bad idea imo
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Name/ID: TurkeyKnight Division: Gold Points before "Hundred 6pool Challenge": 2183, 319 Bonus Pool W/L before "Hundred 6pool Challenge": 180-174 Final score: Unknown Replay pack: Coming SOON ( and not in the blizzard sense)
Not too hopeful that this ends well, but we will see
Also, where are we making this "Replay Pack"? How do we make it?
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On January 25 2011 10:02 dudeman001 wrote: Why. WHYYYYY. Why can't there be "The 100 5-base macro challenge"?
most maps don't have 5 bases per player -_-
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On January 25 2011 15:42 KillerPlague wrote:Show nested quote +On January 25 2011 10:02 dudeman001 wrote: Why. WHYYYYY. Why can't there be "The 100 5-base macro challenge"? most maps don't have 5 bases per player -_-
Thats why you take the whole map, even their expos if they don't take them lol
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nvm
enjoy getting mid diamond if you're good at it
iirc 7-pool is much better really
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hope i run into people doing this, proper zvz is annoying
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On January 25 2011 15:25 fAnTaCy wrote: No, bad, 6 pool is terrible, the game doesn't need more cheese shit, especially cheese challenges like this =/. It's just dumb, and like someone said earlier, baneling bust is a lot more efficient of an all-in for zerg. 6 pool just to easy to scout and stop so, just no T_T
So? That's the point of this thread, because it's ridiculous, seeing who can get where with it.
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I lose to 6 pool 1 in 10 games...its really hard not to stop it.
One time I didn't I scouted him last on metalopolis ...still managed to wall of and put 1 canon down...he managed to drop the wall and i put my workers to complete the wall but somehow he managed to slip in ...i stopped it but he killed almost all my probes and he was ahead in probe count and he beat me.
Now the funny part is that this guy was practicing 6 pool..he did it every time against protoss.When i asked him why ,he said that that was an economical 6 pool and its not an all in and that he wins 80% of the time with it ???The sad part is i heard this from other players to "Eco 6 pool".
Even if you dont send drones...youre gona end with 6-8 drones against 14-16 probes witch is gg...
Since then every time I stop it i ask "was this the eco 6 pool?".
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I regularly pull an eco 7 pool... 6 is just cutting too much.
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i suggest the "50 starvation challenge" you may not attack your opponent, only defend yourself until you got nothing more to mine
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I never got 6-pool. 8 pool is just so much better in every aspect. Not really slower but puts you on so much more eco. Still play this as an opener vs Toss from time to time. Build 8 Lings and pressure the opponent, you can even break the wallin with that most of the time. Behind that you drone heavily and build an expo. And this I feel really is viable and not cheese. Also for all-in, I prefer 8>6-pool.
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i wont be doing this for sure, 100 games doing 6 pool isnt good practice, not to mention you'll probably lose 70% of your games doing this
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Why not encourage people to do something that requires thought and a progression of learning... rather than seeing how many times you can get lucky? :/
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Maybe this is right place to ask if i act right against 6pool as P.
When I see 6pool coming I instantly plant down forge next to gateway. Now there is Zealotable way thru which I block with pylon. Now when lings come I put asap 2 cannons and remake gateway or forge right behind em. This leave zealotable way thru which I block with zealot I made earlier. Now my cannons should be up and kill agression.
From this point on I go 4gateway and kill him. Note I came to this on my own so this might have leaks more than flying dutchman ship.
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LOL! This was pretty much my thought on the 4 gate challenge hahaha! :D
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uhhh, as a Masters league zerg player I can say that this won't get you too far. Probably low/mid diamond if you are skilled at microing but that's about it.
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How soon till someone posts the
100 2rax+scv challenge? :D
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I think 7 pool is superior to the 6 pool in almost every respect. I believe it only delays the zerglings about 3 seconds.
It's make 1 drone to (7 supply) pool (6 supply) another drone to (7 supply) overlord then 3 zerglings right when the pool finishes
Since you already got the second overlord you can keep pumping lings straight to your opponents base, eventually getting a queen and even transitioning into a normal game if needed.
VS Protoss: It's very effective! In fact it's so effective vs toss it doesn't even feel "all in". You can usually do enough damage to his economy that even he he holds you will be to be close to even. In the rare cases the protoss does a early wall off build with a cannon, then yea you will be behind and probably face a long slow death. But it's very rare that protoss do that.
VS Zerg 6/7 pool is a crap shoot. I usually do a 10 or 11 pool and then make ONE spine crawler next to my hatchery. That protects me from any 6 pool and my economy is still reasonable even if he 14 pools.
VS Terran 6/7 pool feels like an auto loss to me. It's rare when a terran doesn't have his wall up even if you 6 pool. I have tried sending a drone a little early to distract the Terran in hopes my 6 lings can run in but it usually fails so I have mostly given up on early ling rushes vs Terran.
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On January 25 2011 10:08 charlie420247 wrote:Show nested quote +On January 25 2011 09:55 arterian wrote:On January 25 2011 09:49 eveo wrote:On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly. if you scout zerg last on metalopolis you can lose to it very easily as toss PEOPLE DO IT ON METAL???
Yes they do.
TLO even did it vs HuK on LT I think :D
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This will probably be harder than the 4gate challenge.. GL HF on trying this.
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On January 25 2011 17:56 JeJeFlak wrote: I lose to 6 pool 1 in 10 games...its really hard not to stop it.
One time I didn't I scouted him last on metalopolis ...still managed to wall of and put 1 canon down...he managed to drop the wall and i put my workers to complete the wall but somehow he managed to slip in ...i stopped it but he killed almost all my probes and he was ahead in probe count and he beat me.
Now the funny part is that this guy was practicing 6 pool..he did it every time against protoss.When i asked him why ,he said that that was an economical 6 pool and its not an all in and that he wins 80% of the time with it ???The sad part is i heard this from other players to "Eco 6 pool".
Even if you dont send drones...youre gona end with 6-8 drones against 14-16 probes witch is gg...
Since then every time I stop it i ask "was this the eco 6 pool?".
Eco 6 pool: 6pool, get no lings, but a queen and get faster drones... /sarcasm
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If this is because of the 100 4gate challenge, which it probably is, I feel that setting it to a 6 pool challenge is too limiting. A 4 gate can still be done with a bunch of variation, including timings. Therefor I find it more in line with the previous challenge to have the zerg do early roach busts or zergling busts as a challenge. This way when (3 roaches, 7 roaches) and how (zerglings and roaches or not and a mix) would be more dynamic. A 4 gate is still open to a lot of variation, from the korean 4gate to the 4gate blink stalker. For the terran it would be 3 rax I think.
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Why not 100 7 pools, 2 drones, one ovie ? Much better on every aspect, and can open to interesting games if you go Queen just after lings (you cut drones for a giga fast queen).
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On January 25 2011 20:01 NeoR wrote:Show nested quote +On January 25 2011 17:56 JeJeFlak wrote: I lose to 6 pool 1 in 10 games...its really hard not to stop it.
One time I didn't I scouted him last on metalopolis ...still managed to wall of and put 1 canon down...he managed to drop the wall and i put my workers to complete the wall but somehow he managed to slip in ...i stopped it but he killed almost all my probes and he was ahead in probe count and he beat me.
Now the funny part is that this guy was practicing 6 pool..he did it every time against protoss.When i asked him why ,he said that that was an economical 6 pool and its not an all in and that he wins 80% of the time with it ???The sad part is i heard this from other players to "Eco 6 pool".
Even if you dont send drones...youre gona end with 6-8 drones against 14-16 probes witch is gg...
Since then every time I stop it i ask "was this the eco 6 pool?".
Eco 6 pool: 6pool, get no lings, but a queen and get faster drones... /sarcasm
You laugh but I've seen several very good zergs do this in tournaments vs zerg. If you 7 pool, make sure they scout it, then drop a quick spine and queen, then drone up hard and go mass roach, you almost auto win. Your opponent is going to immediately drop a pool and make about 12 lings before he realizes what is up, and by that point you'll be untouchable.
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Aside from all this discussion, I'm actually very curious about the results of this. Even if its just 10% win vs Terran and 20% win vs Protoss or something.
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On January 25 2011 10:05 ckw wrote:Show nested quote +On January 25 2011 10:00 SiDX wrote: All this will do is piss off a lot of people and the players doing the rush wont wont be improving at all you are better off making a 100 game 3+ base Macro challenge instead. Yeah because the 100 4gate challenge will help tons of people improve... Actually, it will, since the PvP metagame is all 4gate v 4gate.
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Honestly, why would anyone do this?
100 4-gate is, as insane as it sounds, actually at least somewhat helpful to players. This is because the 4 gate build, while being disproportionally strong compared to the skill it takes to execute, is still teaching Protoss players an extremely viable build. The build is core to the race, and every Protoss knows how to do it.
Yes, it is easy as hell and you basically get free diamond as a Protoss player because of 4gate, but you still learn a very strong part of your race. Experimenting with the build and making adjustments can yield really strong results.
The 6 pool, on the other hand, is one of the most ineffective and costly all-in strategies in the game. With the worker AI improved since a patch not too long ago, it is very easy to hold off. In no matchup is 6pooling a core part of the Zerg race, like 4gate is to Protoss. This challenge literally teaches Zerg players nothing, and is counterproductive to becoming a better Zerg player. Zerg cannot rely on cheese, because they pretty much have none.
So... There really is no point to this other than "I can waste hours of my life doing the same relatively ineffective cheese 100 games in a row for no real benefit."
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What to do if I accidentally made 8 drones? Just remove the points won/lost from the Final score (and don't attach the replay ofc)?. Don't make me start all over again please.
Edit: Nvm, I'm giving up. I was doing quite well with 6pools 2 months ago at a high level, but now people learned to defend it quite well ... I'm currently at 3095 points Master League on EU and I made 1-5 with 6pool. For those who still want to do it, here are some tips: Veto Steppes and Xelnaga as players tend to scout fast here (you can also veto LT as walling is very easy for T/P). On maps like Scrap Station or Blistering Sands send your overlord on his scouting route and watch out for the scouting scv/probe. When you see it, send a drone to your natural making it meet his scout on the way. Some players will try to block it and prevent the expand without scouting the main base anymore. All you have to do is some fake micro while "desperately trying to put down the hatch" and if his scout is still at your natural while lings are moving out it's a win for you
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Just a clarification of the rules... do they have to be 100 SUCCESSFUL 6pools? Or does it count if they are losses?
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4 gate is good for learning basic of protoss, 6 pool is not good for learning zerg
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On January 25 2011 09:55 gogogadgetflow wrote: Anyone else been getting 6-pool+drone all-in'd on Jungle since Idra did it?
Pretty much did it today, and also do it on DQ.. Playing as random and ending up as ZvT is just something which I can't enjoy in those maps.. So a grabbing a fast win/loss is easier
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Meh, I play P and 6 Pool is easy to hold, just stick some probes in the gap in the wall in and wait for the zealot and you're good. Then just 4 Gate and there's no way they can hold.
Please Zergs, 6 Pool your hearts out, but unless the Protoss stupidly doesn't scout at the 9 Pylon vs Z it is just silly.
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6 pool is a terrible strategy. I'd much rather see a 100 7 pool (just 8 lings) challenge.
7 pool has become my standard opening in ZvZ and ZvP and it leads to macro games 70% of the time with both of us roughly even on income. Far more versatile than 6 pool.
http://wiki.teamliquid.net/starcraft2/Fail_Pool_Rush_(vs_Protoss) for reference...
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On January 26 2011 06:40 hmsrenown wrote: 4 gate is good for learning basic of protoss, 6 pool is not good for learning zerg The fact that a predictable single timing attack with a minimal macro requirement is good for learning the basics of protoss says more than anything else.
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On January 25 2011 17:25 eveo wrote:Show nested quote +On January 25 2011 15:25 fAnTaCy wrote: No, bad, 6 pool is terrible, the game doesn't need more cheese shit, especially cheese challenges like this =/. It's just dumb, and like someone said earlier, baneling bust is a lot more efficient of an all-in for zerg. 6 pool just to easy to scout and stop so, just no T_T So? That's the point of this thread, because it's ridiculous, seeing who can get where with it.
No one will get anywhere with this...lol. Sad to say but it's true
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On January 26 2011 06:53 Duban wrote:Show nested quote +On January 26 2011 06:40 hmsrenown wrote: 4 gate is good for learning basic of protoss, 6 pool is not good for learning zerg The fact that a predictable single timing attack with a minimal macro requirement is good for learning the basics of protoss says more than anything else.
It's stupid to assume that. The thing is, a 6 pool is bad, it wont win games at higher levels. A 4 gate in PvP will beat everyone if well executed. And a good 4 gate in PvZ will get you into Top Masters, as you see in tournaments all the time.
4 Gate is a relatively hard to do build once you reach higher level. Sure, Gold level 4 gate is 1a. But a High Diamond/Masters 4 gate actually requires suberb control, target firing, kiting, moving damaged ones back (you'd be suprised how difficult it is)... As well as in middle of the micro to keep re enforcing. In PvP especially, you need a solid transition as soon as you feel it's necessary. So don't go around saying how stupid protoss is.
6 Pool is retarded though. This challenge isn't like, How many games will you win, you will lose all of them at a higher level. All you'll learn from this is how to micro damage lings back. There's no mindgames, like when doing a 4 gate... No build order to learn.
I'm personally suprised this thread is still open. All these strategy discussions are closed but a thread saying "6 pool to get good" stays open.
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On January 26 2011 07:07 Skillz_Man wrote: 4 Gate is a relatively hard to do build once you reach higher level. Sure, Gold level 4 gate is 1a. But a High Diamond/Masters 4 gate actually requires suberb control, target firing, kiting, moving damaged ones back (you'd be suprised how difficult it is)... As well as in middle of the micro to keep re enforcing. In PvP especially, you need a solid transition as soon as you feel it's necessary. So don't go around saying how stupid protoss is.
You're saying that even though you can get from bronze to top masters using a single build every matchup, protoss is not stupid? I mean, I didn't think protoss was stupid before I read your post, but now I sort of do...Did you expect it to be easy to execute the build at top masters too or something? Of course at higher levels it will be harder. You're still using only one build, which is insane.
But I digress.
I wouldn't go on a 100 game 6-pool streak myself just to see what happens but I'm curious about the results anyway. FOR SCIENCE! Hey, maybe if you do it 100 times you find a way to win consistently with it...
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Make it a 7 pool and ill do it since its extremely hard to transition out of 6 pool while 7 pool is completely viable
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6 pool should be a build all zergs learn.
in scbw, the 4pool is pretty much the only cheese build zergs can do.
having said that, this 100 6pool challenge can be useful to fine-tune other variations of the 6 pool, ie 7pool,8pool, and i believe if you do a 10pool, you have enough drones to transition into some other strategies (provided you deal enough initial damage).
don't 6pool 100x blindly. adapt to the map/opponent you're playing and change the 6pool accordingly.
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now we just need a 100 2 rax + scv all in thread.. wonder how far that will get you? platinum? diamond? masters? oh wait...someone got all the way to Ro16 GSL with that :p
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On January 26 2011 07:38 LG)Sabbath wrote:Show nested quote +On January 26 2011 07:07 Skillz_Man wrote: 4 Gate is a relatively hard to do build once you reach higher level. Sure, Gold level 4 gate is 1a. But a High Diamond/Masters 4 gate actually requires suberb control, target firing, kiting, moving damaged ones back (you'd be suprised how difficult it is)... As well as in middle of the micro to keep re enforcing. In PvP especially, you need a solid transition as soon as you feel it's necessary. So don't go around saying how stupid protoss is.
You're saying that even though you can get from bronze to top masters using a single build every matchup, protoss is not stupid? I mean, I didn't think protoss was stupid before I read your post, but now I sort of do...Did you expect it to be easy to execute the build at top masters too or something? Of course at higher levels it will be harder. You're still using only one build, which is insane. But I digress. I wouldn't go on a 100 game 6-pool streak myself just to see what happens but I'm curious about the results anyway. FOR SCIENCE! Hey, maybe if you do it 100 times you find a way to win consistently with it...
With your thinking zerg could be a "stupid" race. They are able to go zergling + roach off one base vs any race. They can do it in zvz, they can sure do it in zvt, and I've seen it in zvp several times too. Sure the drone timings are slightly different. But then again, and pvz 4 gate differs from pvp 4 gate, and you can't actually 4 gate effectively in pvt.
Next, let's look if terran is also a "stupid" race. TvP I have a friend(masters) who does a 3 rax all in every single game. So let's see if you can do that in other match ups. TvZ, you sure can, just go more marine heavy, possibly go 4 rax instead of 3 rax but same idea. Lastly, even in TvT you see a marauder + marine bioball before many tanks come out. So my conclusion, using your thinking, is Starcraft is stupid because you can do the same build and easily reach high diamond.
Now because I was extending it too far, but I wanted you to understand how what you said was incorrect.
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At least this can be done in just one day ... a day you can never have back.
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On January 26 2011 13:57 Skillz_Man wrote:Show nested quote +On January 26 2011 07:38 LG)Sabbath wrote:On January 26 2011 07:07 Skillz_Man wrote: 4 Gate is a relatively hard to do build once you reach higher level. Sure, Gold level 4 gate is 1a. But a High Diamond/Masters 4 gate actually requires suberb control, target firing, kiting, moving damaged ones back (you'd be suprised how difficult it is)... As well as in middle of the micro to keep re enforcing. In PvP especially, you need a solid transition as soon as you feel it's necessary. So don't go around saying how stupid protoss is.
You're saying that even though you can get from bronze to top masters using a single build every matchup, protoss is not stupid? I mean, I didn't think protoss was stupid before I read your post, but now I sort of do...Did you expect it to be easy to execute the build at top masters too or something? Of course at higher levels it will be harder. You're still using only one build, which is insane. But I digress. I wouldn't go on a 100 game 6-pool streak myself just to see what happens but I'm curious about the results anyway. FOR SCIENCE! Hey, maybe if you do it 100 times you find a way to win consistently with it... With your thinking zerg could be a "stupid" race. They are able to go zergling + roach off one base vs any race. They can do it in zvz, they can sure do it in zvt, and I've seen it in zvp several times too. Sure the drone timings are slightly different. But then again, and pvz 4 gate differs from pvp 4 gate, and you can't actually 4 gate effectively in pvt. Next, let's look if terran is also a "stupid" race. TvP I have a friend(masters) who does a 3 rax all in every single game. So let's see if you can do that in other match ups. TvZ, you sure can, just go more marine heavy, possibly go 4 rax instead of 3 rax but same idea. Lastly, even in TvT you see a marauder + marine bioball before many tanks come out. So my conclusion, using your thinking, is Starcraft is stupid because you can do the same build and easily reach high diamond. Now because I was extending it too far, but I wanted you to understand how what you said was incorrect.
You can go roach/ling of one base as zerg vs any race???? you can go into paper league with that, because any one base strategy that zerg can do, its FAR worse than any of the other races, just look at pro players and how many times they succed with any one base play.
Anyways, i think this challenge dont suit zerg style just because of that, you cant do a one base aggresive build and get an average 50% at high levels (maybe 7RR but its still pretty bad), and obviously we cant say something like "The 100 2 base hidra-roach challenge!", so in my opinion, just let the challenges for other races, altough im interested about the results
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This thread is unbelievably great comedy. I just read all 5 pages and was very sufficiently amused for the evening.
Also, someone needs to make a 100 game 1-rax FE challenge. Yay for actual improvement!!!!
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On January 26 2011 14:22 Boundless wrote: This thread is unbelievably great comedy. I just read all 5 pages and was very sufficiently amused for the evening.
Also, someone needs to make a 100 game 1-rax FE challenge. Yay for actual improvement!!!!
You know I was actually thinking that someone should make a Fast Expand thread too. Do it for all races.
Protoss: 3 gate expand or sooner. Zerg: 1st, 2nd, or 3rd building is a hatchery. Terran: 2 rax expand or sooner.
However I wouldn't make one after 2 other of these fail threads that were made >_<
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Ok... this challenge is getting rediculous... I'm on a 8 loss streak, and im losing to SILVER players. I'm done with this lol.
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You should make a 100 Baneling Bust Challenge imo. I'd do it .
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On January 26 2011 06:46 Jermstuddog wrote:6 pool is a terrible strategy. I'd much rather see a 100 7 pool (just 8 lings) challenge. 7 pool has become my standard opening in ZvZ and ZvP and it leads to macro games 70% of the time with both of us roughly even on income. Far more versatile than 6 pool. http://wiki.teamliquid.net/starcraft2/Fail_Pool_Rush_(vs_Protoss) for reference...
The video you link in that article is terrible.
CatZ uses a totally different build, and it fails, and CatZ loses the game badly ^^
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Couldn't we do 100 7RR's? :D
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On January 25 2011 10:01 teamsolid wrote: Pretty sure ActionJesus already done this challenge. I'm pretty sure he has as well.
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I think doing 100 6-pools is alittle too much. Perhaps cutting it down to 50 might interest players.
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6 pool is probably the weakest cheese in the game, except for the zvz matchup. It's stupid.
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Agree with the criticism of 6pool as a viable 100-z challenge. With 4gate, there is at least the potential to transition into some sort of normal play. 6pool is binary win or fail: there is pretty much nothing to be gained from it. 100 6pool =/= 100 4gate, maybe 100 gateway @ 8 or 10 food.
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On January 26 2011 16:08 defcon wrote: Agree with the criticism of 6pool as a viable 100-z challenge. With 4gate, there is at least the potential to transition into some sort of normal play. 6pool is binary win or fail: there is pretty much nothing to be gained from it. 100 6pool =/= 100 4gate, maybe 100 gateway @ 8 or 10 food.
I hate it when someone 6pools me in zvz, i stop it losing 1-2 drones max and they play on and draw it out only to lose easily anyway -_-
If only others shared your binary win/fail sentiments
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If you made this a 7pool challenge, there would be some merit to it. There are funky transitions in macro game from 7, but not 6.
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6 pool is useless unless you're against Z and pull all your drones to end it. 7 or 8 pool is way better and almost the same on timings. Im very interested in this, so are we allowed to 7/8 pool ?
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On January 25 2011 10:05 HotKimchi wrote:
In all seriousness though. I'm doing some early scouting.
User was warned for this post
User was temp banned for this post.
Awesome.
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i always 8 pool in team games if i random zerg. you can transition out if it really quickly (you get youre queen on 12 or something really early) and you still have ridiculously early lings to harass with.
6pool is quite dangerous on certain maps/spawns right now since you can no longer block the bottom of your ramp with 2 2x2 builds.. i'm still not exactly sure what is the best way to respond to it as protoss
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On January 25 2011 10:02 dudeman001 wrote: Why. WHYYYYY. Why can't there be "The 100 5-base macro challenge"?
Zerg's get all-in'ed more than any other race. We gotta fight back!
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Do you have to rush with the 6pool? Can I 6pool, then drone up?
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On January 25 2011 09:55 arterian wrote:Show nested quote +On January 25 2011 09:49 eveo wrote:On January 25 2011 09:48 arterian wrote: well it's viable against zerg and protoss on certain maps Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly. if you scout zerg last on metalopolis you can lose to it very easily as toss
^ Yup the fear i know swells in me once i see the pool is done and my gateway is only 1/4 of the way done.
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On January 27 2011 03:06 dbosworld wrote: Do you have to rush with the 6pool? Can I 6pool, then drone up?
hey man day9 says that the instant you make units they start losing values cause theyre not drones! just what are you going to do with that poolat 1:50 into game!
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On January 25 2011 11:32 Uncultured wrote:Show nested quote +On January 25 2011 10:06 SugarBear wrote: I don't get it? Six pool is so simple and easy to execute there's no reason you'd need to practice it 100 times. I don't think this follows the same spirit as the 100 four-gate thread, which at least requires elementary school level skills to pull off. A better thread would be a 100-baneling bust challenge or a 100 7RR all-in challenge as someone mentioned above. The point of the last thread wasn't to refine your 4gate build. IT was to collect data on someones rise or fall through the ranks while executing one strategy well.
there's not point in this one though, purely situational, dependent both on attacker and defender micro, dependent on scouting timings, dependent on map, dependent on spawn. It's so bad i it makes me wanna facepalm.
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I would think it would be far more valuable to play 100 games practicing Zerg's strengths of reactionary play and macro style. 100 six pool games is basically 100 missed opportunities to get better.
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It could be interesting if it was 7pool vs Z/P and 12 drones vs T.
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I don't have to play 100 games to know this isn't a viable long term strategy, unlike 4gate or most any other cheese.
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I so wish I could create a new account to to this 
I don't wanna take stupid losses on my masters account ...
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well at least the 100 4gate challenge isnt really cheese. 4gates are a bit allinish but not nearly as cheesy as a 6pool. I don't think that doing a hundred 6 pools will really benefit the player.
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On January 27 2011 03:22 IPA wrote: I would think it would be far more valuable to play 100 games practicing Zerg's strengths of reactionary play and macro style. 100 six pool games is basically 100 missed opportunities to get better. so true, so poetic :D yeah i don't really understand the point of these challenges. it's as if the op is trying to conduct a formula in ideal circumstances that can be replicated infinitely. 100 * (4gate) = 350.21
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Buff Zerg to give them a cheese!!!!
Faster drop tech? Let us burrow under buildings? Something!
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So is this the ActionJesuz challenge?
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Perhaps with this 100 6 pool challenge people will find legit ways to transition to standard game, much like the 4 gate (originally the 4 gate was also considered 100% cheese before people were able to transition).
On January 27 2011 03:16 Alejandrisha wrote:Show nested quote +On January 27 2011 03:06 dbosworld wrote: Do you have to rush with the 6pool? Can I 6pool, then drone up? hey man day9 says that the instant you make units they start losing values cause theyre not drones! just what are you going to do with that poolat 1:50 into game! He can get a super early queen. You can also mindgame. Your opponent spots 6 pool and starts preparing to defend it, while you just mass drone and even expand.
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haha fun idea (I'll probably pass as I don't want to turn my rating super down hill )
but, wouldn't something a bit more viable like a 100 7 Roach Rush challenge be more akin to the four-gate one?
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On January 27 2011 04:21 Disastorm wrote:Perhaps with this 100 6 pool challenge people will find legit ways to transition to standard game, much like the 4 gate (originally the 4 gate was also considered 100% cheese before people were able to transition). Show nested quote +On January 27 2011 03:16 Alejandrisha wrote:On January 27 2011 03:06 dbosworld wrote: Do you have to rush with the 6pool? Can I 6pool, then drone up? hey man day9 says that the instant you make units they start losing values cause theyre not drones! just what are you going to do with that poolat 1:50 into game! He can get a super early queen. You can also mindgame. Your opponent spots 6 pool and starts preparing to defend it, while you just mass drone and even expand.
defend it by making another pylon or going forge first? or dropping an earlier supply depot wall? the pool would put you back way further than the response
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On January 27 2011 04:30 Bitters wrote:Show nested quote +On January 27 2011 04:21 Disastorm wrote:Perhaps with this 100 6 pool challenge people will find legit ways to transition to standard game, much like the 4 gate (originally the 4 gate was also considered 100% cheese before people were able to transition). On January 27 2011 03:16 Alejandrisha wrote:On January 27 2011 03:06 dbosworld wrote: Do you have to rush with the 6pool? Can I 6pool, then drone up? hey man day9 says that the instant you make units they start losing values cause theyre not drones! just what are you going to do with that poolat 1:50 into game! He can get a super early queen. You can also mindgame. Your opponent spots 6 pool and starts preparing to defend it, while you just mass drone and even expand. defend it by making another pylon or going forge first? or dropping an earlier supply depot wall? the pool would put you back way further than the response
Day9 did a daily on a game where HuK was playing against some Korean zerg, the zerg 7-pooled, and when Huk built an extra gateway, forge, and cannon, the zerg just droned hardcore and ended up winning. So it is possible
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change thread to 7rr if u want to copy the 100 4gate thread
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On January 27 2011 04:21 Disastorm wrote: Perhaps with this 100 6 pool challenge people will find legit ways to transition to standard game, much like the 4 gate (originally the 4 gate was also considered 100% cheese before people were able to transition). .
Are you really suggesting Zerg can transition out of a 6 pool into a standard game? Really?
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6 pool is cheese 4gate has a viable transition afterwards if you dont rush it. I'm not sure how this will improve play, mostly improve your cheesing abilities
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You could also do a 100 baneling bust competition. If you're committed enough, you can break down ANY wall. Although 6 pooling is definitely an awesome challenge, but I just don't have the heart to cause so much pain and deal with all the rage.
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This sounds pretty fucked up... I think I'll be playing Terran now. At least until those namespaces fill.
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On January 27 2011 04:44 barkles wrote:Show nested quote +On January 27 2011 04:30 Bitters wrote:On January 27 2011 04:21 Disastorm wrote:Perhaps with this 100 6 pool challenge people will find legit ways to transition to standard game, much like the 4 gate (originally the 4 gate was also considered 100% cheese before people were able to transition). On January 27 2011 03:16 Alejandrisha wrote:On January 27 2011 03:06 dbosworld wrote: Do you have to rush with the 6pool? Can I 6pool, then drone up? hey man day9 says that the instant you make units they start losing values cause theyre not drones! just what are you going to do with that poolat 1:50 into game! He can get a super early queen. You can also mindgame. Your opponent spots 6 pool and starts preparing to defend it, while you just mass drone and even expand. defend it by making another pylon or going forge first? or dropping an earlier supply depot wall? the pool would put you back way further than the response Day9 did a daily on a game where HuK was playing against some Korean zerg, the zerg 7-pooled, and when Huk built an extra gateway, forge, and cannon, the zerg just droned hardcore and ended up winning. So it is possible
yea, but possible really isn't the same as probable. even in your example, the toss only had to drop a forge and wall to stop the lings. despite how HuK may have a followed it up, I would be very surprised if he was not ahead at this point or shortly after. Cutting drones that early versus chronoboosted nexus really makes a big econ gap.
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On January 25 2011 21:42 Sm3agol wrote:Show nested quote +On January 25 2011 20:01 NeoR wrote:On January 25 2011 17:56 JeJeFlak wrote: I lose to 6 pool 1 in 10 games...its really hard not to stop it.
One time I didn't I scouted him last on metalopolis ...still managed to wall of and put 1 canon down...he managed to drop the wall and i put my workers to complete the wall but somehow he managed to slip in ...i stopped it but he killed almost all my probes and he was ahead in probe count and he beat me.
Now the funny part is that this guy was practicing 6 pool..he did it every time against protoss.When i asked him why ,he said that that was an economical 6 pool and its not an all in and that he wins 80% of the time with it ???The sad part is i heard this from other players to "Eco 6 pool".
Even if you dont send drones...youre gona end with 6-8 drones against 14-16 probes witch is gg...
Since then every time I stop it i ask "was this the eco 6 pool?".
Eco 6 pool: 6pool, get no lings, but a queen and get faster drones... /sarcasm You laugh but I've seen several very good zergs do this in tournaments vs zerg. If you 7 pool, make sure they scout it, then drop a quick spine and queen, then drone up hard and go mass roach, you almost auto win. Your opponent is going to immediately drop a pool and make about 12 lings before he realizes what is up, and by that point you'll be untouchable.
And then you start failing to win so easily once they pay attention to the fact that you aren't saving up larva while your pool is building!
That said, eco 6/7 pool is hedging on the fact that you WILL DO DAMAGE with your 6(7)pool - you ARE all-in, but you're all-in with odds in your favor - they have no way of knowing at this point that the lings stop after the first 6 - and you start droning hard (with queen too) after your first batch of lings. You MIGHT kill them, but you'll probably just kill off some of their probes and maybe a structure - the goal is to drop their probe count to lower/equal to yours, but their game plan is way off whereas yours is where you expect it to be, and you have a hella fast queen to drone up fast.
So yes, you transition into a "normal game" after that first rush fails to kill them but does noticable damage.
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On January 26 2011 14:18 Nobu wrote:Show nested quote +On January 26 2011 13:57 Skillz_Man wrote:On January 26 2011 07:38 LG)Sabbath wrote:On January 26 2011 07:07 Skillz_Man wrote: 4 Gate is a relatively hard to do build once you reach higher level. Sure, Gold level 4 gate is 1a. But a High Diamond/Masters 4 gate actually requires suberb control, target firing, kiting, moving damaged ones back (you'd be suprised how difficult it is)... As well as in middle of the micro to keep re enforcing. In PvP especially, you need a solid transition as soon as you feel it's necessary. So don't go around saying how stupid protoss is.
You're saying that even though you can get from bronze to top masters using a single build every matchup, protoss is not stupid? I mean, I didn't think protoss was stupid before I read your post, but now I sort of do...Did you expect it to be easy to execute the build at top masters too or something? Of course at higher levels it will be harder. You're still using only one build, which is insane. But I digress. I wouldn't go on a 100 game 6-pool streak myself just to see what happens but I'm curious about the results anyway. FOR SCIENCE! Hey, maybe if you do it 100 times you find a way to win consistently with it... With your thinking zerg could be a "stupid" race. They are able to go zergling + roach off one base vs any race. They can do it in zvz, they can sure do it in zvt, and I've seen it in zvp several times too. Sure the drone timings are slightly different. But then again, and pvz 4 gate differs from pvp 4 gate, and you can't actually 4 gate effectively in pvt. Next, let's look if terran is also a "stupid" race. TvP I have a friend(masters) who does a 3 rax all in every single game. So let's see if you can do that in other match ups. TvZ, you sure can, just go more marine heavy, possibly go 4 rax instead of 3 rax but same idea. Lastly, even in TvT you see a marauder + marine bioball before many tanks come out. So my conclusion, using your thinking, is Starcraft is stupid because you can do the same build and easily reach high diamond. Now because I was extending it too far, but I wanted you to understand how what you said was incorrect. You can go roach/ling of one base as zerg vs any race???? you can go into paper league with that, because any one base strategy that zerg can do, its FAR worse than any of the other races, just look at pro players and how many times they succed with any one base play. Anyways, i think this challenge dont suit zerg style just because of that, you cant do a one base aggresive build and get an average 50% at high levels (maybe 7RR but its still pretty bad), and obviously we cant say something like "The 100 2 base hidra-roach challenge!", so in my opinion, just let the challenges for other races, altough im interested about the results 
Wait, i'm confused as to why Zerg can't 1 base as well as the other races
4 gateways (150ea) + Cyber Core (150) = 750 minerals Spawning pool (200) + Roach Warren (150) + Hatchery (300) = 650 minerals (800 for the extra queen)
you just have to be willing to get an in base 2nd hatch, which would give you a defenders advantage as well (granted not as big of a defenders advantage as the other races).
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At first I thought this would be a good reason to avoid the ladder for a while. Then I realized all the free wins I'd be missing. :-)
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6 pool works well in lower leagues. When I got the game and was noob it was all I did because I didnt know how to expand(Only got like 16-18 wins with it). But once I hit gold it suddenly stoped working and I went on a 15 losing streak using 6 pool. I have never used it in a league game since. But seeing how far you could go up to using 6 pool would be interesting. I should do it again once a while, its not that bad of a stratagy.
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ok so i am 2.2k diamond and and haven't felt like ladder the past few weeks. I had a feeling that this 6 pool challenge was non-debatable that it would not work at my level but i decided to try it anyways. After 3 games and 3 loses against all three races i have officially stopped this challenge. I keep hearing the pros say that since worker ai have been enhanced 6 pool cheese no longer works. Maybe i am doing it wrong. I pull a couple of workers with my 6 pool but the that doesn't help it probably hurts me more. I tried another, in the middle of typing this, game with the first 6 lings as pressure the the following 6 ling to go for the kill. That worked on a zerg but his control was poor and scouting was not that good. I tired it on a terran buddy on LT and he held it off even though he didnt scout me towards the end.
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Make a harder challenge like 100 games only Air.
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On January 27 2011 04:56 IPA wrote:Show nested quote +On January 27 2011 04:21 Disastorm wrote: Perhaps with this 100 6 pool challenge people will find legit ways to transition to standard game, much like the 4 gate (originally the 4 gate was also considered 100% cheese before people were able to transition). . Are you really suggesting Zerg can transition out of a 6 pool into a standard game? Really? Im suggesting that completely new things are discovered every day. I didn't see the day9 barkles mentioned but if what he says is true, then it was apparently an example of a korean 7 pooling into a normal game. Also, we've seen pros do things like 10 and 11 pool standard openings, so who knows one day their may be a 6 pool one.
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Doesn't count for much, but I saw a top 200 zerg take someone else's random n00b account into +3000 point masters doing nothing but 6 pool over and over again. You can pull it off vs most races, you just have to not get scouted at 10 supply and micro really well. I seriously didn't see him lose a single Z v Z though.
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On January 30 2011 09:39 Sm3agol wrote: Doesn't count for much, but I saw a top 200 zerg take someone else's random n00b account into +3000 point masters doing nothing but 6 pool over and over again. You can pull it off vs most races, you just have to not get scouted at 10 supply and micro really well. I seriously didn't see him lose a single Z v Z though.
Sounds reasonable. If you know how to 6 pool well you it's very difficult for most players to defend against. Best race against it is Terran and that's only if they can manage to get your drone out of their base from blocking off the ramp.
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I'd rather do the 100 hatch first challenge
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There's already so many zerg who do this without making a challenge out of it.
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On January 27 2011 06:33 The_Piper42 wrote: At first I thought this would be a good reason to avoid the ladder for a while. Then I realized all the free wins I'd be missing. :-)
Exactly.
I've only had 1 guy 6 pool me in the last couple days. But i always scout on my 9 pylon, so i saw it coming a mile away. Then it's just a matter of completing your wall a little quicker.
Someone, hurry up and complete this. I want to be able to smile at the 18 wins 82 losses. ^^
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I think that the roach rush where you bring your queen and all of your drones would be a better cheese to do than this :/
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depends on the rush - if you are allowed to 7pool with extractor trick you get the most fighting units early (including drones) and vs zerg you will have about 100 mins to get 1 spine done.
If the thread was about early pooling 6-8 i prolly gave it a shot.
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