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The 100 6 Pool Challenge - Page 6

Forum Index > SC2 General
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teh_longinator
Profile Joined March 2010
Canada725 Posts
January 26 2011 05:45 GMT
#101
Ok... this challenge is getting rediculous... I'm on a 8 loss streak, and im losing to SILVER players. I'm done with this lol.
clayn
Profile Joined November 2010
Germany444 Posts
January 26 2011 06:09 GMT
#102
You should make a 100 Baneling Bust Challenge imo. I'd do it .
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
Last Edited: 2011-01-26 06:33:44
January 26 2011 06:25 GMT
#103
On January 26 2011 06:46 Jermstuddog wrote:
6 pool is a terrible strategy. I'd much rather see a 100 7 pool (just 8 lings) challenge.

7 pool has become my standard opening in ZvZ and ZvP and it leads to macro games 70% of the time with both of us roughly even on income. Far more versatile than 6 pool.

http://wiki.teamliquid.net/starcraft2/Fail_Pool_Rush_(vs_Protoss) for reference...


The video you link in that article is terrible.

CatZ uses a totally different build, and it fails, and CatZ loses the game badly ^^
RaneStari
Profile Joined October 2010
United States116 Posts
January 26 2011 06:35 GMT
#104
Couldn't we do 100 7RR's? :D
manicshock
Profile Joined November 2010
Canada741 Posts
January 26 2011 06:35 GMT
#105
On January 25 2011 10:01 teamsolid wrote:
Pretty sure ActionJesus already done this challenge.

I'm pretty sure he has as well.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
January 26 2011 06:46 GMT
#106
I think doing 100 6-pools is alittle too much. Perhaps cutting it down to 50 might interest players.
Whats worse...US Poltics or SC2 Balance Talks...
Hypatio
Profile Joined September 2010
549 Posts
January 26 2011 06:54 GMT
#107
6 pool is probably the weakest cheese in the game, except for the zvz matchup. It's stupid.
defcon
Profile Joined July 2010
United States19 Posts
January 26 2011 07:08 GMT
#108
Agree with the criticism of 6pool as a viable 100-z challenge. With 4gate, there is at least the potential to transition into some sort of normal play. 6pool is binary win or fail: there is pretty much nothing to be gained from it. 100 6pool =/= 100 4gate, maybe 100 gateway @ 8 or 10 food.
I put on my robe and wizard hat.
Sniffy
Profile Joined September 2010
Australia290 Posts
Last Edited: 2011-01-26 07:30:00
January 26 2011 07:29 GMT
#109
On January 26 2011 16:08 defcon wrote:
Agree with the criticism of 6pool as a viable 100-z challenge. With 4gate, there is at least the potential to transition into some sort of normal play. 6pool is binary win or fail: there is pretty much nothing to be gained from it. 100 6pool =/= 100 4gate, maybe 100 gateway @ 8 or 10 food.


I hate it when someone 6pools me in zvz, i stop it losing 1-2 drones max and they play on and draw it out only to lose easily anyway -_-

If only others shared your binary win/fail sentiments
Spicy Pepper
Profile Joined December 2009
United States632 Posts
January 26 2011 07:32 GMT
#110
If you made this a 7pool challenge, there would be some merit to it. There are funky transitions in macro game from 7, but not 6.
Khanz
Profile Joined April 2010
France214 Posts
Last Edited: 2011-01-26 07:35:03
January 26 2011 07:33 GMT
#111
6 pool is useless unless you're against Z and pull all your drones to end it. 7 or 8 pool is way better and almost the same on timings. Im very interested in this, so are we allowed to 7/8 pool ?
Don't worry, zombies eat brains. You're safe
Arkhitect
Profile Joined January 2011
United States1 Post
January 26 2011 10:18 GMT
#112
On January 25 2011 10:05 HotKimchi wrote:

In all seriousness though. I'm doing some early scouting.

User was warned for this post

User was temp banned for this post.


Awesome.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 26 2011 17:55 GMT
#113
i always 8 pool in team games if i random zerg. you can transition out if it really quickly (you get youre queen on 12 or something really early) and you still have ridiculously early lings to harass with.

6pool is quite dangerous on certain maps/spawns right now since you can no longer block the bottom of your ramp with 2 2x2 builds.. i'm still not exactly sure what is the best way to respond to it as protoss
get rich or die mining
TL+ Member
Zorkmid
Profile Joined November 2008
4410 Posts
January 26 2011 17:56 GMT
#114
On January 25 2011 10:02 dudeman001 wrote:
Why. WHYYYYY. Why can't there be "The 100 5-base macro challenge"?


Zerg's get all-in'ed more than any other race. We gotta fight back!
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
January 26 2011 18:05 GMT
#115
What a waste of time.
dbosworld
Profile Blog Joined April 2010
United States317 Posts
January 26 2011 18:06 GMT
#116
Do you have to rush with the 6pool? Can I 6pool, then drone up?
Former CAL-I/CPL CounterStrike Player - Halo1PC CPL/CAL Player
Proto_Protoss
Profile Joined September 2010
United States495 Posts
January 26 2011 18:09 GMT
#117
On January 25 2011 09:55 arterian wrote:
Show nested quote +
On January 25 2011 09:49 eveo wrote:
On January 25 2011 09:48 arterian wrote:
well it's viable against zerg and protoss on certain maps


Meh, really easy to scout and defend so I hope people don't rage too hard in this thread. I wonder if anyone will gain significantly.


if you scout zerg last on metalopolis you can lose to it very easily as toss


^ Yup the fear i know swells in me once i see the pool is done and my gateway is only 1/4 of the way done.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 26 2011 18:16 GMT
#118
On January 27 2011 03:06 dbosworld wrote:
Do you have to rush with the 6pool? Can I 6pool, then drone up?


hey man day9 says that the instant you make units they start losing values cause theyre not drones! just what are you going to do with that poolat 1:50 into game!
get rich or die mining
TL+ Member
danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-01-26 18:20:31
January 26 2011 18:19 GMT
#119
On January 25 2011 11:32 Uncultured wrote:
Show nested quote +
On January 25 2011 10:06 SugarBear wrote:
I don't get it? Six pool is so simple and easy to execute there's no reason you'd need to practice it 100 times. I don't think this follows the same spirit as the 100 four-gate thread, which at least requires elementary school level skills to pull off. A better thread would be a 100-baneling bust challenge or a 100 7RR all-in challenge as someone mentioned above.



The point of the last thread wasn't to refine your 4gate build. IT was to collect data on someones rise or fall through the ranks while executing one strategy well.


there's not point in this one though, purely situational, dependent both on attacker and defender micro, dependent on scouting timings, dependent on map, dependent on spawn. It's so bad i it makes me wanna facepalm.
IPA
Profile Joined August 2010
United States3206 Posts
January 26 2011 18:22 GMT
#120
I would think it would be far more valuable to play 100 games practicing Zerg's strengths of reactionary play and macro style. 100 six pool games is basically 100 missed opportunities to get better.
Time held me green and dying though I sang in my chains like the sea.
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