The 100 6 Pool Challenge - Page 6
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teh_longinator
Canada725 Posts
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clayn
Germany444 Posts
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Subversion
South Africa3627 Posts
On January 26 2011 06:46 Jermstuddog wrote: 6 pool is a terrible strategy. I'd much rather see a 100 7 pool (just 8 lings) challenge. 7 pool has become my standard opening in ZvZ and ZvP and it leads to macro games 70% of the time with both of us roughly even on income. Far more versatile than 6 pool. http://wiki.teamliquid.net/starcraft2/Fail_Pool_Rush_(vs_Protoss) for reference... The video you link in that article is terrible. CatZ uses a totally different build, and it fails, and CatZ loses the game badly ^^ | ||
RaneStari
United States116 Posts
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manicshock
Canada741 Posts
On January 25 2011 10:01 teamsolid wrote: Pretty sure ActionJesus already done this challenge. I'm pretty sure he has as well. | ||
AeonStrife
United States918 Posts
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Hypatio
549 Posts
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defcon
United States19 Posts
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Sniffy
Australia290 Posts
On January 26 2011 16:08 defcon wrote: Agree with the criticism of 6pool as a viable 100-z challenge. With 4gate, there is at least the potential to transition into some sort of normal play. 6pool is binary win or fail: there is pretty much nothing to be gained from it. 100 6pool =/= 100 4gate, maybe 100 gateway @ 8 or 10 food. I hate it when someone 6pools me in zvz, i stop it losing 1-2 drones max and they play on and draw it out only to lose easily anyway -_- If only others shared your binary win/fail sentiments ![]() | ||
Spicy Pepper
United States632 Posts
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Khanz
France214 Posts
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Arkhitect
United States1 Post
On January 25 2011 10:05 HotKimchi wrote: In all seriousness though. I'm doing some early scouting. User was warned for this post User was temp banned for this post. Awesome. | ||
Alejandrisha
United States6565 Posts
6pool is quite dangerous on certain maps/spawns right now since you can no longer block the bottom of your ramp with 2 2x2 builds.. i'm still not exactly sure what is the best way to respond to it as protoss | ||
Zorkmid
4410 Posts
On January 25 2011 10:02 dudeman001 wrote: Why. WHYYYYY. Why can't there be "The 100 5-base macro challenge"? Zerg's get all-in'ed more than any other race. We gotta fight back! | ||
Lennon
United Kingdom2275 Posts
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dbosworld
United States317 Posts
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Proto_Protoss
United States495 Posts
On January 25 2011 09:55 arterian wrote: if you scout zerg last on metalopolis you can lose to it very easily as toss ^ Yup the fear i know swells in me once i see the pool is done and my gateway is only 1/4 of the way done. | ||
Alejandrisha
United States6565 Posts
On January 27 2011 03:06 dbosworld wrote: Do you have to rush with the 6pool? Can I 6pool, then drone up? hey man day9 says that the instant you make units they start losing values cause theyre not drones! just what are you going to do with that poolat 1:50 into game! | ||
danielsan
Romania399 Posts
On January 25 2011 11:32 Uncultured wrote: The point of the last thread wasn't to refine your 4gate build. IT was to collect data on someones rise or fall through the ranks while executing one strategy well. there's not point in this one though, purely situational, dependent both on attacker and defender micro, dependent on scouting timings, dependent on map, dependent on spawn. It's so bad i it makes me wanna facepalm. | ||
IPA
United States3206 Posts
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