The 100 6 Pool Challenge - Page 7
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Pwere
Canada1556 Posts
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Playguuu
United States926 Posts
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Sbrubbles
Brazil5776 Posts
![]() I don't wanna take stupid losses on my masters account ... | ||
HardCorey
United States709 Posts
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Alejandrisha
United States6565 Posts
On January 27 2011 03:22 IPA wrote: I would think it would be far more valuable to play 100 games practicing Zerg's strengths of reactionary play and macro style. 100 six pool games is basically 100 missed opportunities to get better. so true, so poetic :D yeah i don't really understand the point of these challenges. it's as if the op is trying to conduct a formula in ideal circumstances that can be replicated infinitely. 100 * (4gate) = 350.21 | ||
Zorkmid
4410 Posts
Faster drop tech? Let us burrow under buildings? Something! | ||
Stiver
Canada285 Posts
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Disastorm
United States922 Posts
On January 27 2011 03:16 Alejandrisha wrote: hey man day9 says that the instant you make units they start losing values cause theyre not drones! just what are you going to do with that poolat 1:50 into game! He can get a super early queen. You can also mindgame. Your opponent spots 6 pool and starts preparing to defend it, while you just mass drone and even expand. | ||
Bitters
Canada303 Posts
![]() but, wouldn't something a bit more viable like a 100 7 Roach Rush challenge be more akin to the four-gate one? | ||
Bitters
Canada303 Posts
On January 27 2011 04:21 Disastorm wrote: Perhaps with this 100 6 pool challenge people will find legit ways to transition to standard game, much like the 4 gate (originally the 4 gate was also considered 100% cheese before people were able to transition). He can get a super early queen. You can also mindgame. Your opponent spots 6 pool and starts preparing to defend it, while you just mass drone and even expand. defend it by making another pylon or going forge first? or dropping an earlier supply depot wall? the pool would put you back way further than the response | ||
barkles
United States285 Posts
On January 27 2011 04:30 Bitters wrote: defend it by making another pylon or going forge first? or dropping an earlier supply depot wall? the pool would put you back way further than the response Day9 did a daily on a game where HuK was playing against some Korean zerg, the zerg 7-pooled, and when Huk built an extra gateway, forge, and cannon, the zerg just droned hardcore and ended up winning. So it is possible | ||
snafulator
Antigua/Barbuda72 Posts
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IPA
United States3206 Posts
On January 27 2011 04:21 Disastorm wrote: Perhaps with this 100 6 pool challenge people will find legit ways to transition to standard game, much like the 4 gate (originally the 4 gate was also considered 100% cheese before people were able to transition). . Are you really suggesting Zerg can transition out of a 6 pool into a standard game? Really? | ||
ShatterZer0
United States1843 Posts
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Mykill
Canada3402 Posts
4gate has a viable transition afterwards if you dont rush it. I'm not sure how this will improve play, mostly improve your cheesing abilities | ||
eLiE
Canada1039 Posts
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dUTtrOACh
Canada2339 Posts
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Bitters
Canada303 Posts
On January 27 2011 04:44 barkles wrote: Day9 did a daily on a game where HuK was playing against some Korean zerg, the zerg 7-pooled, and when Huk built an extra gateway, forge, and cannon, the zerg just droned hardcore and ended up winning. So it is possible yea, but possible really isn't the same as probable. even in your example, the toss only had to drop a forge and wall to stop the lings. despite how HuK may have a followed it up, I would be very surprised if he was not ahead at this point or shortly after. Cutting drones that early versus chronoboosted nexus really makes a big econ gap. | ||
sylverfyre
United States8298 Posts
On January 25 2011 21:42 Sm3agol wrote: You laugh but I've seen several very good zergs do this in tournaments vs zerg. If you 7 pool, make sure they scout it, then drop a quick spine and queen, then drone up hard and go mass roach, you almost auto win. Your opponent is going to immediately drop a pool and make about 12 lings before he realizes what is up, and by that point you'll be untouchable. And then you start failing to win so easily once they pay attention to the fact that you aren't saving up larva while your pool is building! That said, eco 6/7 pool is hedging on the fact that you WILL DO DAMAGE with your 6(7)pool - you ARE all-in, but you're all-in with odds in your favor - they have no way of knowing at this point that the lings stop after the first 6 - and you start droning hard (with queen too) after your first batch of lings. You MIGHT kill them, but you'll probably just kill off some of their probes and maybe a structure - the goal is to drop their probe count to lower/equal to yours, but their game plan is way off whereas yours is where you expect it to be, and you have a hella fast queen to drone up fast. So yes, you transition into a "normal game" after that first rush fails to kill them but does noticable damage. | ||
The Icon
Canada111 Posts
On January 26 2011 14:18 Nobu wrote: You can go roach/ling of one base as zerg vs any race???? you can go into paper league with that, because any one base strategy that zerg can do, its FAR worse than any of the other races, just look at pro players and how many times they succed with any one base play. Anyways, i think this challenge dont suit zerg style just because of that, you cant do a one base aggresive build and get an average 50% at high levels (maybe 7RR but its still pretty bad), and obviously we cant say something like "The 100 2 base hidra-roach challenge!", so in my opinion, just let the challenges for other races, altough im interested about the results ![]() Wait, i'm confused as to why Zerg can't 1 base as well as the other races 4 gateways (150ea) + Cyber Core (150) = 750 minerals Spawning pool (200) + Roach Warren (150) + Hatchery (300) = 650 minerals (800 for the extra queen) you just have to be willing to get an in base 2nd hatch, which would give you a defenders advantage as well (granted not as big of a defenders advantage as the other races). | ||
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