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ZvP Changes Post 1.2? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
JiYan
Profile Blog Joined February 2009
United States3668 Posts
January 12 2011 23:40 GMT
#81
imo corruptor muta roach still owns phoenix play
sick_transit
Profile Blog Joined November 2010
United States195 Posts
January 12 2011 23:41 GMT
#82
Has there been any official explanation for the phoenix & void ray buffs? The rationale for them is not obvious to me. I was seeing plenty of phoenixes and void rays already.
War is a drug.
Cybren
Profile Joined February 2010
United States206 Posts
January 12 2011 23:41 GMT
#83
The phoenix change seems more like something they'd do to encourage more protoss to go air. It was already a phenomenally strong unit in the matchup.
The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
January 12 2011 23:42 GMT
#84
On January 13 2011 08:39 Joroth wrote:
I welcome it cause when i see a FE stargate build i just go grab a 3rd and makes for a nice macro game.

what gave u the illusion that a zerg can hang against protoss ina macro game without securing a mid game advantage point?
to quote lalush in his BDL game againt Nightend "I almost killed one unit"
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Akzever
Profile Joined March 2009
Canada94 Posts
January 12 2011 23:42 GMT
#85
On January 13 2011 08:39 Spreek wrote:
Show nested quote +
On January 13 2011 08:28 JoeCrow wrote:
On January 13 2011 06:57 Jermstuddog wrote:
Made basically the same post here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=183903#7

8-10 Phoenixes harassing expos, transitioning into stalker/colossus/phoenix is rough. Nothing really counters the Phoenix when there are large enough numbers of them. be

Fungal Growth? Have you tried this? works extremely well if you can catch the phoenixes with a fungal then kill with hydras.


Unfortunately, another part of 1.2 read,

ZERG
Infestor
Fungal Growth no longer affects air units


Not true, that change was removed from the patch some weeks ago... Fungal still hits air.
kzvr.532
JQL
Profile Joined July 2010
United States214 Posts
January 12 2011 23:43 GMT
#86
On January 13 2011 08:26 happyness wrote:
Show nested quote +
On January 13 2011 08:21 JQL wrote:
What is a zerg suppose to do if protoss goes mass charge zealot and phoenix only?


.....roach hydra



I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras.
no way
br0fivE
Profile Joined January 2011
Canada349 Posts
January 12 2011 23:44 GMT
#87
i think with this change, the transition out of stargate will be much faster/easier.
prior to the patch ive been trying to go phoenix and transition into collossi ( force Z to hydra)
but it takes too long to do so

Such a minor change definitely opens up more windows other than robo collossi.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 12 2011 23:47 GMT
#88
On January 13 2011 08:43 JQL wrote:
Show nested quote +
On January 13 2011 08:26 happyness wrote:
On January 13 2011 08:21 JQL wrote:
What is a zerg suppose to do if protoss goes mass charge zealot and phoenix only?


.....roach hydra



I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras.

Phoenix/zealot just isn't as strong as you think it is. Try it out. If you're having a lot of trouble with your overlords getting sniped, make a SMALL number of spore crawlers, preferably near your mineral lines, and try to keep your ovies huddled near them. It will deter the phoenixes to a large extent.

Phoenixes themselves are powerful but the Protoss is going to have a tough time massing them hard enough to pick up enough roaches to make a difference in the latter stages of the midgame and the late game, and that's probably where you'll be in this situation where he actually has tons of phoenixes and zealots with charge. For what it's worth, mass hydras don't do poorly against mass chargelots, oddly enough. I think it's a surface area thing.
(╬ ಠ益ಠ)
ICA
Profile Joined January 2011
498 Posts
January 12 2011 23:49 GMT
#89
I don't feel that that much has changed so far. After the first games with the new patch there has been a lot of phoenix into collos which I feel was quite strong but my last few games vs toss the toss went mainly 4 gate :/
Still have to see a pure stargate play though.
PiLoKo
Profile Joined January 2011
Mexico144 Posts
January 12 2011 23:50 GMT
#90
Phoenix Chargelot with some Sentrys to back up was already my favorite build, this just make it better, Phoenixes are a very flexible unit, unlike mutas, you can actually put them in a push or defend with them.
I like to troll in-game :)
loving it
Profile Joined May 2010
Canada271 Posts
January 12 2011 23:51 GMT
#91
So how have people been playing along with their mutas? Like I want first hand opinions on if you got mutas in a particular game and how that turned out.

When I opened up with mutas and see a late stargate, it doesnt discourage me on my part. I just get an even bigger ball of mutas than theirs cause I can allocate all my gas into mutas whereas the protoss can't necessarily. But now that phoenixes build faster and are able to equal my muta count much faster, I'm going to start leaning towards the hydras a bit more...

Will this new phoenix trend cause the zerg to be discouraged in opening muta/zling? Just another build that I'll miss if it becomes nullified
Stay gold.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
January 12 2011 23:54 GMT
#92
Most seem to forget that the patch also brought the "thou shall not block ramps" change, wich can be very good for fast hatch openings.
Besides, if a power up in air units draw Toss into doing a bit less 4 gate, the entertainment value of games will rise
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 12 2011 23:58 GMT
#93
the question is can Z get away with very early second gas against FE->double stargate. then you have some options like fungal or nydus that you normaly dont have.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
JQL
Profile Joined July 2010
United States214 Posts
January 13 2011 00:00 GMT
#94
On January 13 2011 08:54 Usagi wrote:
Most seem to forget that the patch also brought the "thou shall not block ramps" change, wich can be very good for fast hatch openings.
Besides, if a power up in air units draw Toss into doing a bit less 4 gate, the entertainment value of games will rise


But double expand can draw them to 2 gate zealot rush if your spawned closed and most maps are not that big.
no way
PiLoKo
Profile Joined January 2011
Mexico144 Posts
January 13 2011 00:00 GMT
#95
On January 13 2011 08:43 JQL wrote:
Show nested quote +
On January 13 2011 08:26 happyness wrote:
On January 13 2011 08:21 JQL wrote:
What is a zerg suppose to do if protoss goes mass charge zealot and phoenix only?


.....roach hydra



I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras.


Fenix already do all that.
I like to troll in-game :)
k20
Profile Joined September 2010
United States342 Posts
January 13 2011 00:02 GMT
#96
Good thing that fungal growth nerf never went through.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-01-13 00:04:35
January 13 2011 00:04 GMT
#97
On January 13 2011 08:39 Spreek wrote:
Show nested quote +
On January 13 2011 08:28 JoeCrow wrote:
On January 13 2011 06:57 Jermstuddog wrote:
Made basically the same post here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=183903#7

8-10 Phoenixes harassing expos, transitioning into stalker/colossus/phoenix is rough. Nothing really counters the Phoenix when there are large enough numbers of them. be

Fungal Growth? Have you tried this? works extremely well if you can catch the phoenixes with a fungal then kill with hydras.


Unfortunately, another part of 1.2 read,

ZERG
Infestor
Fungal Growth no longer affects air units


Nope. That was removed from the PTR patch quite some time ago, along with the bunker build time decrease, and the inability to hold down keys to make units.
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
January 13 2011 00:05 GMT
#98
In the US/Euro servers I don't think this patch will affect the match-up's. Muta's were already hard to make if Protoss was going air.

I've seen 1 Protoss actually use the Sentries illusion correctly. I openned up marine/tank expo. and he did Testers 1 zealot/9 sentries opening. And because FF would of been useless he used the illusions to absorb damage which was pretty good and seems like a very good answer too Tank/Marine. SO i can see somewhere in the future where Illusion takes a big roll in PvZ / PvT.

However... Now that going Muta's is a huge risk. Protoss's may be able to just blind counter what zerg is going to do Roach/Corruptor or Roach/Hydra. Ling/Infestor just doesn't seem like it can work.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-01-13 00:07:24
January 13 2011 00:06 GMT
#99
I can't help but think these balance changes are so far behind the meta-game that its just screwing things up even more. These changes were clearly devised after GSL #2 when Zerg was on top of the world after the 1.1.2 patch, and winning both GSL's. Things have since changed drastically thanks to 2 rax, and void ray builds.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2011-01-13 00:28:28
January 13 2011 00:28 GMT
#100
Initial thought:
For the people suggesting going heavy speedling against phoenix builds: How are we going to sustain larva production for that when queens are lifted up and killed willynilly?

forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
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