ZvP Changes Post 1.2? - Page 5
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JiYan
United States3668 Posts
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sick_transit
United States195 Posts
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Cybren
United States206 Posts
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Sfydjklm
United States9218 Posts
On January 13 2011 08:39 Joroth wrote: I welcome it cause when i see a FE stargate build i just go grab a 3rd and makes for a nice macro game. what gave u the illusion that a zerg can hang against protoss ina macro game without securing a mid game advantage point? to quote lalush in his BDL game againt Nightend "I almost killed one unit" | ||
Akzever
Canada94 Posts
On January 13 2011 08:39 Spreek wrote: Unfortunately, another part of 1.2 read, ZERG Infestor Fungal Growth no longer affects air units Not true, that change was removed from the patch some weeks ago... Fungal still hits air. | ||
JQL
United States214 Posts
I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras. | ||
br0fivE
Canada349 Posts
prior to the patch ive been trying to go phoenix and transition into collossi ( force Z to hydra) but it takes too long to do so Such a minor change definitely opens up more windows other than robo collossi. | ||
Turgid
United States1623 Posts
On January 13 2011 08:43 JQL wrote: I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras. Phoenix/zealot just isn't as strong as you think it is. Try it out. If you're having a lot of trouble with your overlords getting sniped, make a SMALL number of spore crawlers, preferably near your mineral lines, and try to keep your ovies huddled near them. It will deter the phoenixes to a large extent. Phoenixes themselves are powerful but the Protoss is going to have a tough time massing them hard enough to pick up enough roaches to make a difference in the latter stages of the midgame and the late game, and that's probably where you'll be in this situation where he actually has tons of phoenixes and zealots with charge. For what it's worth, mass hydras don't do poorly against mass chargelots, oddly enough. I think it's a surface area thing. | ||
ICA
498 Posts
Still have to see a pure stargate play though. | ||
PiLoKo
Mexico144 Posts
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loving it
Canada271 Posts
When I opened up with mutas and see a late stargate, it doesnt discourage me on my part. I just get an even bigger ball of mutas than theirs cause I can allocate all my gas into mutas whereas the protoss can't necessarily. But now that phoenixes build faster and are able to equal my muta count much faster, I'm going to start leaning towards the hydras a bit more... Will this new phoenix trend cause the zerg to be discouraged in opening muta/zling? Just another build that I'll miss if it becomes nullified ![]() | ||
Usagi
Spain1647 Posts
Besides, if a power up in air units draw Toss into doing a bit less 4 gate, the entertainment value of games will rise ![]() | ||
clickrush
Switzerland3257 Posts
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JQL
United States214 Posts
On January 13 2011 08:54 Usagi wrote: Most seem to forget that the patch also brought the "thou shall not block ramps" change, wich can be very good for fast hatch openings. Besides, if a power up in air units draw Toss into doing a bit less 4 gate, the entertainment value of games will rise ![]() But double expand can draw them to 2 gate zealot rush if your spawned closed and most maps are not that big. | ||
PiLoKo
Mexico144 Posts
On January 13 2011 08:43 JQL wrote: I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras. Fenix already do all that. | ||
k20
United States342 Posts
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FrostedMiniWeet
United States636 Posts
On January 13 2011 08:39 Spreek wrote: Unfortunately, another part of 1.2 read, ZERG Infestor Fungal Growth no longer affects air units Nope. That was removed from the PTR patch quite some time ago, along with the bunker build time decrease, and the inability to hold down keys to make units. | ||
BetterFasterStronger
United States604 Posts
I've seen 1 Protoss actually use the Sentries illusion correctly. I openned up marine/tank expo. and he did Testers 1 zealot/9 sentries opening. And because FF would of been useless he used the illusions to absorb damage which was pretty good and seems like a very good answer too Tank/Marine. SO i can see somewhere in the future where Illusion takes a big roll in PvZ / PvT. However... Now that going Muta's is a huge risk. Protoss's may be able to just blind counter what zerg is going to do Roach/Corruptor or Roach/Hydra. Ling/Infestor just doesn't seem like it can work. | ||
FrostedMiniWeet
United States636 Posts
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Ghad
Norway2551 Posts
For the people suggesting going heavy speedling against phoenix builds: How are we going to sustain larva production for that when queens are lifted up and killed willynilly? | ||
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