• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:21
CEST 00:21
KST 07:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)82ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8408 users

ZvP Changes Post 1.2? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
JiYan
Profile Blog Joined February 2009
United States3668 Posts
January 12 2011 23:40 GMT
#81
imo corruptor muta roach still owns phoenix play
sick_transit
Profile Blog Joined November 2010
United States195 Posts
January 12 2011 23:41 GMT
#82
Has there been any official explanation for the phoenix & void ray buffs? The rationale for them is not obvious to me. I was seeing plenty of phoenixes and void rays already.
War is a drug.
Cybren
Profile Joined February 2010
United States206 Posts
January 12 2011 23:41 GMT
#83
The phoenix change seems more like something they'd do to encourage more protoss to go air. It was already a phenomenally strong unit in the matchup.
The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
January 12 2011 23:42 GMT
#84
On January 13 2011 08:39 Joroth wrote:
I welcome it cause when i see a FE stargate build i just go grab a 3rd and makes for a nice macro game.

what gave u the illusion that a zerg can hang against protoss ina macro game without securing a mid game advantage point?
to quote lalush in his BDL game againt Nightend "I almost killed one unit"
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Akzever
Profile Joined March 2009
Canada94 Posts
January 12 2011 23:42 GMT
#85
On January 13 2011 08:39 Spreek wrote:
Show nested quote +
On January 13 2011 08:28 JoeCrow wrote:
On January 13 2011 06:57 Jermstuddog wrote:
Made basically the same post here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=183903#7

8-10 Phoenixes harassing expos, transitioning into stalker/colossus/phoenix is rough. Nothing really counters the Phoenix when there are large enough numbers of them. be

Fungal Growth? Have you tried this? works extremely well if you can catch the phoenixes with a fungal then kill with hydras.


Unfortunately, another part of 1.2 read,

ZERG
Infestor
Fungal Growth no longer affects air units


Not true, that change was removed from the patch some weeks ago... Fungal still hits air.
kzvr.532
JQL
Profile Joined July 2010
United States214 Posts
January 12 2011 23:43 GMT
#86
On January 13 2011 08:26 happyness wrote:
Show nested quote +
On January 13 2011 08:21 JQL wrote:
What is a zerg suppose to do if protoss goes mass charge zealot and phoenix only?


.....roach hydra



I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras.
no way
br0fivE
Profile Joined January 2011
Canada349 Posts
January 12 2011 23:44 GMT
#87
i think with this change, the transition out of stargate will be much faster/easier.
prior to the patch ive been trying to go phoenix and transition into collossi ( force Z to hydra)
but it takes too long to do so

Such a minor change definitely opens up more windows other than robo collossi.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 12 2011 23:47 GMT
#88
On January 13 2011 08:43 JQL wrote:
Show nested quote +
On January 13 2011 08:26 happyness wrote:
On January 13 2011 08:21 JQL wrote:
What is a zerg suppose to do if protoss goes mass charge zealot and phoenix only?


.....roach hydra



I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras.

Phoenix/zealot just isn't as strong as you think it is. Try it out. If you're having a lot of trouble with your overlords getting sniped, make a SMALL number of spore crawlers, preferably near your mineral lines, and try to keep your ovies huddled near them. It will deter the phoenixes to a large extent.

Phoenixes themselves are powerful but the Protoss is going to have a tough time massing them hard enough to pick up enough roaches to make a difference in the latter stages of the midgame and the late game, and that's probably where you'll be in this situation where he actually has tons of phoenixes and zealots with charge. For what it's worth, mass hydras don't do poorly against mass chargelots, oddly enough. I think it's a surface area thing.
(╬ ಠ益ಠ)
ICA
Profile Joined January 2011
498 Posts
January 12 2011 23:49 GMT
#89
I don't feel that that much has changed so far. After the first games with the new patch there has been a lot of phoenix into collos which I feel was quite strong but my last few games vs toss the toss went mainly 4 gate :/
Still have to see a pure stargate play though.
PiLoKo
Profile Joined January 2011
Mexico144 Posts
January 12 2011 23:50 GMT
#90
Phoenix Chargelot with some Sentrys to back up was already my favorite build, this just make it better, Phoenixes are a very flexible unit, unlike mutas, you can actually put them in a push or defend with them.
I like to troll in-game :)
loving it
Profile Joined May 2010
Canada271 Posts
January 12 2011 23:51 GMT
#91
So how have people been playing along with their mutas? Like I want first hand opinions on if you got mutas in a particular game and how that turned out.

When I opened up with mutas and see a late stargate, it doesnt discourage me on my part. I just get an even bigger ball of mutas than theirs cause I can allocate all my gas into mutas whereas the protoss can't necessarily. But now that phoenixes build faster and are able to equal my muta count much faster, I'm going to start leaning towards the hydras a bit more...

Will this new phoenix trend cause the zerg to be discouraged in opening muta/zling? Just another build that I'll miss if it becomes nullified
Stay gold.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
January 12 2011 23:54 GMT
#92
Most seem to forget that the patch also brought the "thou shall not block ramps" change, wich can be very good for fast hatch openings.
Besides, if a power up in air units draw Toss into doing a bit less 4 gate, the entertainment value of games will rise
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 12 2011 23:58 GMT
#93
the question is can Z get away with very early second gas against FE->double stargate. then you have some options like fungal or nydus that you normaly dont have.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
JQL
Profile Joined July 2010
United States214 Posts
January 13 2011 00:00 GMT
#94
On January 13 2011 08:54 Usagi wrote:
Most seem to forget that the patch also brought the "thou shall not block ramps" change, wich can be very good for fast hatch openings.
Besides, if a power up in air units draw Toss into doing a bit less 4 gate, the entertainment value of games will rise


But double expand can draw them to 2 gate zealot rush if your spawned closed and most maps are not that big.
no way
PiLoKo
Profile Joined January 2011
Mexico144 Posts
January 13 2011 00:00 GMT
#95
On January 13 2011 08:43 JQL wrote:
Show nested quote +
On January 13 2011 08:26 happyness wrote:
On January 13 2011 08:21 JQL wrote:
What is a zerg suppose to do if protoss goes mass charge zealot and phoenix only?


.....roach hydra



I just feel that it would be a tuff battle for zerg because roach/hydra cant harass protoss, while phoenix can. Overlord harassment is a great for capping 2 supply hydra/roach. Phoenix will give the protoss map control. Phoenix can scout exactly what the zerg is teching. During a battle phoenix can pick up roaches and charge lots will melt hydras.


Fenix already do all that.
I like to troll in-game :)
k20
Profile Joined September 2010
United States342 Posts
January 13 2011 00:02 GMT
#96
Good thing that fungal growth nerf never went through.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-01-13 00:04:35
January 13 2011 00:04 GMT
#97
On January 13 2011 08:39 Spreek wrote:
Show nested quote +
On January 13 2011 08:28 JoeCrow wrote:
On January 13 2011 06:57 Jermstuddog wrote:
Made basically the same post here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=183903#7

8-10 Phoenixes harassing expos, transitioning into stalker/colossus/phoenix is rough. Nothing really counters the Phoenix when there are large enough numbers of them. be

Fungal Growth? Have you tried this? works extremely well if you can catch the phoenixes with a fungal then kill with hydras.


Unfortunately, another part of 1.2 read,

ZERG
Infestor
Fungal Growth no longer affects air units


Nope. That was removed from the PTR patch quite some time ago, along with the bunker build time decrease, and the inability to hold down keys to make units.
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
January 13 2011 00:05 GMT
#98
In the US/Euro servers I don't think this patch will affect the match-up's. Muta's were already hard to make if Protoss was going air.

I've seen 1 Protoss actually use the Sentries illusion correctly. I openned up marine/tank expo. and he did Testers 1 zealot/9 sentries opening. And because FF would of been useless he used the illusions to absorb damage which was pretty good and seems like a very good answer too Tank/Marine. SO i can see somewhere in the future where Illusion takes a big roll in PvZ / PvT.

However... Now that going Muta's is a huge risk. Protoss's may be able to just blind counter what zerg is going to do Roach/Corruptor or Roach/Hydra. Ling/Infestor just doesn't seem like it can work.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-01-13 00:07:24
January 13 2011 00:06 GMT
#99
I can't help but think these balance changes are so far behind the meta-game that its just screwing things up even more. These changes were clearly devised after GSL #2 when Zerg was on top of the world after the 1.1.2 patch, and winning both GSL's. Things have since changed drastically thanks to 2 rax, and void ray builds.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2011-01-13 00:28:28
January 13 2011 00:28 GMT
#100
Initial thought:
For the people suggesting going heavy speedling against phoenix builds: How are we going to sustain larva production for that when queens are lifted up and killed willynilly?

forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 539
Railgan 136
StarCraft: Brood War
Dewaltoss 127
NaDa 16
Dota 2
LuMiX1
League of Legends
Doublelift10899
Super Smash Bros
hungrybox877
Mew2King63
Heroes of the Storm
Khaldor200
Other Games
summit1g15402
Grubby3821
FrodaN3097
JuggernautJason2291
Liquid`RaSZi1981
KnowMe203
UpATreeSC64
Organizations
Other Games
gamesdonequick2376
BasetradeTV271
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 33
• davetesta23
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie887
• Shiphtur452
Upcoming Events
RSL Revival
3h 40m
WardiTV Weekly
12h 40m
RSL Revival
1d 11h
RSL Revival
1d 18h
Bombastic Starleague
1d 21h
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.