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Map Pool killing interest in SC2/esports - Page 6

Forum Index > SC2 General
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dras
Profile Joined August 2010
Kazakhstan376 Posts
January 07 2011 05:21 GMT
#101
the maps are fucking terrible and make the game much, much worse.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
January 07 2011 05:25 GMT
#102
Reading some of these posts, it seems like a lot of people, with perhaps their only frame of reference being StarCraft 2, don't realize how essential good maps are to StarCraft 2's success. As some people have said, the same goes for Brood War. The game won't strategically develop or, more importantly, be anywhere near as exciting as it would be on good maps. A lot of balance issues are solved with maps as well.

The fact that most tournaments are scared to use custom maps and that Blizzard has not and seems to have no interest in creating a better map pool, is very disappointing. It would be great if tournaments started using custom maps but even then, it's beyond ridiculous that we would be forced to use Blizzard's garbage on ladder. It's more than a thorn in our side; it's a fucking knife wound, and I fear that the longer it lasts the more damage it will do.
KTY
BondGamer
Profile Joined August 2010
61 Posts
January 07 2011 05:33 GMT
#103
I am watching a lot less streams than I used to. It is just boring watching the 10,000th game on Lost Template/Metalopolis/Scrap Station. If I have to hear about the rush distance on Scrap Station one more time..................
fearus
Profile Blog Joined December 2003
China2164 Posts
Last Edited: 2011-01-07 05:47:00
January 07 2011 05:46 GMT
#104
The desire to have the BW level map pool is a pretty pre-mature, the outstanding maps like outsider and dest etc came in a good 10 years after the game was released, when nearly everything was figured out.

How often was LT played on BW and don't say it was anymore balanced in BW.

You cannot blame blizz for letting maps take a backseat for the time being when they are still trying to balance the game with another 2 expansions to come.
bisu fanboy
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 07 2011 05:50 GMT
#105
On January 07 2011 14:46 fearus wrote:
The desire to have the BW level map pool is a pretty pre-mature, the outstanding maps like outsider and dest etc came in a good 10 years after the game was released, when nearly everything was figured out.

How often was LT played on BW and don't say it was anymore balanced in BW.

You cannot blame blizz for letting maps take a backseat for the time being when they are still trying to balance the game with another 2 expansions to come.

Nostalgia, Namja and Luna just never existed right? There are plenty of amazing maps if you dig back long enough, and while some wouldn't be balanced today - they might have been then.
Administrator~ Spirit will set you free ~
Marl
Profile Joined January 2010
United States694 Posts
January 07 2011 05:58 GMT
#106
I can't think of a map that I either don't hate or am sick of seeing it played on.
proot
Profile Joined June 2004
United States126 Posts
January 07 2011 05:59 GMT
#107
On January 07 2011 14:46 fearus wrote:
The desire to have the BW level map pool is a pretty pre-mature, the outstanding maps like outsider and dest etc came in a good 10 years after the game was released, when nearly everything was figured out.

How often was LT played on BW and don't say it was anymore balanced in BW.

You cannot blame blizz for letting maps take a backseat for the time being when they are still trying to balance the game with another 2 expansions to come.

The thing is, new maps can shift balance, provoke new ideas and play styles. They're a requirement for a RTS game, especially one that has a terrible foundation of maps to begin with.
.
Moa
Profile Blog Joined July 2010
United States790 Posts
Last Edited: 2011-01-07 06:05:30
January 07 2011 06:01 GMT
#108
I have mild distaste for the current map pool, I find that some of the maps have very interesting architecture that could make for cool games but are of the wrong size. I would consider Blistering Sands my guilty pleasure and I would be sad to see the map go, I find the middle of that map leads to very tactical play which I enjoy. Steppes could be good if they moved the natural and made it much larger.

Metal and Shakuras are decent maps. Metal could use some changes to keep it from becoming stupid in close positions, Shakuras is pretty amazing due to its size.

Some maps just need to go, I cannot bring myself to play a game on Jungle Basin, it is just too painful of an experience trying to scrape up a third only to get rolled by a two base timing. I fell like JB pigeon holes the strategies people can perform which is the opposite of what maps should do.


EDIT: Plexa makes a good point, with a volatile map pool the game can be balanced more easily as they can be phazed out when an overly abusive strategy is discovered on them that causes the game to become 1 dimensional because you know that blank race will almost always do _________ strategy. A changing map pool allows for snap balancing as the state of the game changes.
^O^
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
January 07 2011 06:01 GMT
#109
SC2 definitely needs new maps. I was very surprised when they removed Desert Oasis from the pool, a great map.

However, they do need to throw out half of the current map pool and replace them, at least, with the iCCup SC2 Maps of the week or something brand new of their own, maybe.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 07 2011 06:01 GMT
#110
Im also sick of the constant "but if maps are bigger terran will stink" thoughts. Terran has the best static d in the entire game: siege tanks. Big maps means once the terran has a couple of tanks on high ground, they can then devote their attention to harassing their opponent, who with a bigger map, will have a harder time dealing with harass. Not to mention the fact that terran units excel in small numbers.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
IPA
Profile Joined August 2010
United States3206 Posts
January 07 2011 06:02 GMT
#111
I enjoy Metalopolis, XNC, Lost Temple, Scrap Station, Shakura's Plateau, and Blistering Sands. I play 80% of my games on these maps so I wouldn't say I mind the map pool all that much.

Could it be improved? Absolutely.
Time held me green and dying though I sang in my chains like the sea.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
January 07 2011 06:03 GMT
#112
I really started to lose interest, and a large part of it was the map pool. At times I feel like I'm fighting against the map instead of my opponent.

In bw, maps like FS and Destination make the game feel so natural
Hi there. I'm in a cave, how bout you?
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 07 2011 06:04 GMT
#113
People will continue to argue that good maps are essential to the success of the game. I however believe that SC2 is inherently broken and it will not matter if maps are big or small - the protoss warp in mechanic. The ability to create units at virtually any point in the map completely negates any concept in map rush distance. A strat like 4gate all-in can be viable on any and every map.

Or even if you do start playing on large maps, what about the lack zerg t1 antiair? Fast phoenix builds would become extremely popular on large maps as photon cannons are so effective against zerglings, roaches would take forever to cross the map and in sufficient numbers - when even then, warp-in is a cheap and fast upgrade that allows a protoss to alter and reinforce their build if need be by that timing.
starleague forever
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
January 07 2011 06:07 GMT
#114
NOOOOOOOOOOOOO

I accidentally voted "I like the map pool".

I HATE the map pool. It's fucking terrible. Being a Zerg, it's 50% skill and 50% map/spawning positions. Fuck that. This game is good but I'm quitting over something that would take Blizzard so very little time to fix. It's so sad.
I
Lefnui
Profile Joined November 2008
United States753 Posts
January 07 2011 06:10 GMT
#115
I completely agree that the maps are terrible. It seems like Blizzard has always been weak in creating maps. In both BW and WC3 the Korean maps were so far superior. Unfortunately, they never really took off in WC3 since the Korean TV leagues died out.

The size of the maps are far too small(which is made even worse by close spawns) and the narrow chokes all over are devastating.
Boozerr
Profile Joined October 2010
United States28 Posts
January 07 2011 06:11 GMT
#116
On January 07 2011 14:20 QuothTheRaven wrote:

It might be nice if you also added the game length in a column (doing your best to look at the in-game clock as the game finishes).


I don't know how to find that. If I could find a way to get that, I will add it.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
January 07 2011 06:13 GMT
#117
On January 07 2011 15:11 Boozerr wrote:
Show nested quote +
On January 07 2011 14:20 QuothTheRaven wrote:

It might be nice if you also added the game length in a column (doing your best to look at the in-game clock as the game finishes).


I don't know how to find that. If I could find a way to get that, I will add it.

The only way I can think of is to look at the game clock in the bottom left corner of the screen (above the minimap) right as someone types GG.
. . . nevermore
xza
Profile Joined November 2010
Singapore1600 Posts
January 07 2011 06:20 GMT
#118
On January 07 2011 15:07 Gigaudas wrote:
NOOOOOOOOOOOOO

I accidentally voted "I like the map pool".

I HATE the map pool. It's fucking terrible. Being a Zerg, it's 50% skill and 50% map/spawning positions. Fuck that. This game is good but I'm quitting over something that would take Blizzard so very little time to fix. It's so sad.


FML. i pressed it too cause i thought the top choice was ' i hate the map pool'
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
Last Edited: 2011-01-07 06:21:09
January 07 2011 06:20 GMT
#119
On January 07 2011 14:25 Xxio wrote:
Reading some of these posts, it seems like a lot of people, with perhaps their only frame of reference being StarCraft 2, don't realize how essential good maps are to StarCraft 2's success. As some people have said, the same goes for Brood War. The game won't strategically develop or, more importantly, be anywhere near as exciting as it would be on good maps. A lot of balance issues are solved with maps as well.

The fact that most tournaments are scared to use custom maps and that Blizzard has not and seems to have no interest in creating a better map pool, is very disappointing. It would be great if tournaments started using custom maps but even then, it's beyond ridiculous that we would be forced to use Blizzard's garbage on ladder. It's more than a thorn in our side; it's a fucking knife wound, and I fear that the longer it lasts the more damage it will do.


Perfect Post.

I just cant believe the reasoning that GOMTV gave.

"Were keeping the map pool because what about the guys like Idra who dont have a team? How is that fair?"

WOW so because a few guys that dont have teams, we cant allow custom maps because the GSL would be ruined??!?!?!?

If the GSL started using custom maps they would rer-evolutionize SC2 just like they did in season 1 thanks to fruit dealer.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
aquanda
Profile Joined January 2003
United States477 Posts
January 07 2011 06:23 GMT
#120
I'd like to see more maps with more than 2 spawn points, but having a limitation like Shakuras where you cannot spawn super close to your opponent.

Although I remember when SC just came out and LT was the map to play on and it was very difficult to defend a cliff drop if the Terran wanted it bad enough. Protoss and Zerg got creative and started doing Cannon / Hydra cliffing (and eventually lurker drops). They weren't super overpowered because you could still attack the cliffed units somewhat, but were strong strategies.

My previous paragraph reminds me how much I miss the old style of cliff mechanics...I've always thought the vision requirement was rather stupid, it makes cliffs way too powerful if caught by surprise, instead of the high ground having just a slight advantage.
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