Map Pool killing interest in SC2/esports - Page 6
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dras
Kazakhstan376 Posts
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Xxio
Canada5565 Posts
The fact that most tournaments are scared to use custom maps and that Blizzard has not and seems to have no interest in creating a better map pool, is very disappointing. It would be great if tournaments started using custom maps but even then, it's beyond ridiculous that we would be forced to use Blizzard's garbage on ladder. It's more than a thorn in our side; it's a fucking knife wound, and I fear that the longer it lasts the more damage it will do. | ||
BondGamer
61 Posts
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fearus
China2164 Posts
How often was LT played on BW and don't say it was anymore balanced in BW. You cannot blame blizz for letting maps take a backseat for the time being when they are still trying to balance the game with another 2 expansions to come. | ||
Plexa
Aotearoa39261 Posts
On January 07 2011 14:46 fearus wrote: The desire to have the BW level map pool is a pretty pre-mature, the outstanding maps like outsider and dest etc came in a good 10 years after the game was released, when nearly everything was figured out. How often was LT played on BW and don't say it was anymore balanced in BW. You cannot blame blizz for letting maps take a backseat for the time being when they are still trying to balance the game with another 2 expansions to come. Nostalgia, Namja and Luna just never existed right? There are plenty of amazing maps if you dig back long enough, and while some wouldn't be balanced today - they might have been then. | ||
Marl
United States692 Posts
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proot
United States126 Posts
On January 07 2011 14:46 fearus wrote: The desire to have the BW level map pool is a pretty pre-mature, the outstanding maps like outsider and dest etc came in a good 10 years after the game was released, when nearly everything was figured out. How often was LT played on BW and don't say it was anymore balanced in BW. You cannot blame blizz for letting maps take a backseat for the time being when they are still trying to balance the game with another 2 expansions to come. The thing is, new maps can shift balance, provoke new ideas and play styles. They're a requirement for a RTS game, especially one that has a terrible foundation of maps to begin with. | ||
Moa
United States790 Posts
Metal and Shakuras are decent maps. Metal could use some changes to keep it from becoming stupid in close positions, Shakuras is pretty amazing due to its size. Some maps just need to go, I cannot bring myself to play a game on Jungle Basin, it is just too painful of an experience trying to scrape up a third only to get rolled by a two base timing. I fell like JB pigeon holes the strategies people can perform which is the opposite of what maps should do. EDIT: Plexa makes a good point, with a volatile map pool the game can be balanced more easily as they can be phazed out when an overly abusive strategy is discovered on them that causes the game to become 1 dimensional because you know that blank race will almost always do _________ strategy. A changing map pool allows for snap balancing as the state of the game changes. | ||
Go0g3n
Russian Federation410 Posts
However, they do need to throw out half of the current map pool and replace them, at least, with the iCCup SC2 Maps of the week or something brand new of their own, maybe. | ||
Two_DoWn
United States13684 Posts
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IPA
United States3206 Posts
Could it be improved? Absolutely. | ||
0mgVitaminE
United States1278 Posts
In bw, maps like FS and Destination make the game feel so natural | ||
a176
Canada6688 Posts
Or even if you do start playing on large maps, what about the lack zerg t1 antiair? Fast phoenix builds would become extremely popular on large maps as photon cannons are so effective against zerglings, roaches would take forever to cross the map and in sufficient numbers - when even then, warp-in is a cheap and fast upgrade that allows a protoss to alter and reinforce their build if need be by that timing. | ||
Gigaudas
Sweden1213 Posts
I accidentally voted "I like the map pool". I HATE the map pool. It's fucking terrible. Being a Zerg, it's 50% skill and 50% map/spawning positions. Fuck that. This game is good but I'm quitting over something that would take Blizzard so very little time to fix. It's so sad. | ||
Lefnui
United States753 Posts
The size of the maps are far too small(which is made even worse by close spawns) and the narrow chokes all over are devastating. | ||
Boozerr
United States28 Posts
On January 07 2011 14:20 QuothTheRaven wrote: It might be nice if you also added the game length in a column (doing your best to look at the in-game clock as the game finishes). I don't know how to find that. If I could find a way to get that, I will add it. | ||
QuothTheRaven
United States5524 Posts
On January 07 2011 15:11 Boozerr wrote: I don't know how to find that. If I could find a way to get that, I will add it. The only way I can think of is to look at the game clock in the bottom left corner of the screen (above the minimap) right as someone types GG. | ||
xza
Singapore1600 Posts
On January 07 2011 15:07 Gigaudas wrote: NOOOOOOOOOOOOO I accidentally voted "I like the map pool". I HATE the map pool. It's fucking terrible. Being a Zerg, it's 50% skill and 50% map/spawning positions. Fuck that. This game is good but I'm quitting over something that would take Blizzard so very little time to fix. It's so sad. FML. i pressed it too cause i thought the top choice was ' i hate the map pool' | ||
XXXSmOke
United States1333 Posts
On January 07 2011 14:25 Xxio wrote: Reading some of these posts, it seems like a lot of people, with perhaps their only frame of reference being StarCraft 2, don't realize how essential good maps are to StarCraft 2's success. As some people have said, the same goes for Brood War. The game won't strategically develop or, more importantly, be anywhere near as exciting as it would be on good maps. A lot of balance issues are solved with maps as well. The fact that most tournaments are scared to use custom maps and that Blizzard has not and seems to have no interest in creating a better map pool, is very disappointing. It would be great if tournaments started using custom maps but even then, it's beyond ridiculous that we would be forced to use Blizzard's garbage on ladder. It's more than a thorn in our side; it's a fucking knife wound, and I fear that the longer it lasts the more damage it will do. Perfect Post. I just cant believe the reasoning that GOMTV gave. "Were keeping the map pool because what about the guys like Idra who dont have a team? How is that fair?" WOW so because a few guys that dont have teams, we cant allow custom maps because the GSL would be ruined??!?!?!? If the GSL started using custom maps they would rer-evolutionize SC2 just like they did in season 1 thanks to fruit dealer. | ||
aquanda
United States477 Posts
Although I remember when SC just came out and LT was the map to play on and it was very difficult to defend a cliff drop if the Terran wanted it bad enough. Protoss and Zerg got creative and started doing Cannon / Hydra cliffing (and eventually lurker drops). They weren't super overpowered because you could still attack the cliffed units somewhat, but were strong strategies. My previous paragraph reminds me how much I miss the old style of cliff mechanics...I've always thought the vision requirement was rather stupid, it makes cliffs way too powerful if caught by surprise, instead of the high ground having just a slight advantage. | ||
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