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Map Pool killing interest in SC2/esports - Page 15

Forum Index > SC2 General
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wideye
Profile Joined June 2010
United States209 Posts
January 07 2011 21:05 GMT
#281
i feel like some of the maps are in there just to test the balance. we need to remember that two more expansions and more units are going to come out. a map like scrap tests how close of an air distance vs rush distance you can make while remaining balanced. steppes tests how close you can make the spawns without disrupting balance. blizzard could make a bunch of simple maps like meta and force countless macro games, but to ensure prolonged balance and viability of the game they need to test it at the extremes. i'm guessing that by the time the 3rd expansion is out blizzard will open up the pool.

any one else share this opinion?
slim pickens
mYNDIG
Profile Joined May 2010
Norway179 Posts
January 07 2011 21:08 GMT
#282
MapPool made me quit playing, I wasn't high level diamond, i was probably around mid level diamond back in september.

But when go laddering, and almost know the outcome of the match already before the game has started because of the map, well something is wrong. I raged, I quit, and have barley played since =/
We all die in the end
Jzerg
Profile Joined October 2009
84 Posts
January 07 2011 21:12 GMT
#283
The maps definitely have turned me and many people I know off from 1v1 and 2v2. Some of them are just perma-vetoed, the rest are either just bad or possibly bad or good based on positions.

I've followed the BW scene for several years and have to jump on the bandwagon that it's a huge problem the game is being balanced around the maps we currently have. I can only hope Blizzard will open their eyes to the problem this poses to the future of SC2 as an esport.
Perscienter
Profile Joined June 2010
957 Posts
January 07 2011 21:16 GMT
#284
If you play around with the editor, you'll notice that there are several possibilities of introducing new and unseen features to the maps, e. g. curtain fields. There are a lot of possibilities, but we shouldn't end up creating minigames.
SpinmovE
Profile Joined August 2010
Canada119 Posts
January 07 2011 21:22 GMT
#285
On January 08 2011 06:05 wideye wrote:
i feel like some of the maps are in there just to test the balance. we need to remember that two more expansions and more units are going to come out. a map like scrap tests how close of an air distance vs rush distance you can make while remaining balanced. steppes tests how close you can make the spawns without disrupting balance. blizzard could make a bunch of simple maps like meta and force countless macro games, but to ensure prolonged balance and viability of the game they need to test it at the extremes. i'm guessing that by the time the 3rd expansion is out blizzard will open up the pool.

any one else share this opinion?


I sincerely hope that you are wrong. If this is their plan they are being idiots. How could the player base, especially the higher echelon of players be expect to wait 3 years, at a minimum, for a bet.ter map pool. The highly competitive scene may stay fairly popular if that happens, as there is a lot of large prizes, but the average high rated ladder player would, I'm guessing, get bored and stop playing
Dudely
Profile Joined September 2010
Canada19 Posts
Last Edited: 2011-01-08 15:52:57
January 08 2011 15:51 GMT
#286
On January 08 2011 06:08 mYNDIG wrote:
MapPool made me quit playing, I wasn't high level diamond, i was probably around mid level diamond back in september.

But when go laddering, and almost know the outcome of the match already before the game has started because of the map, well something is wrong. I raged, I quit, and have barley played since =/


*shakes head* This is, IMO, almost as bad as crying imbalance.

There is nothing stopping you from simply being a better player. People dislike the maps mostly because they allow for strategies that are much easier to come up with than to come up with a way to stop. You don't know the outcome of the match because of the map. That's something a scrub would say. Consider Thor drops on LT. They used to be common. Now that they have been partially figured out you see them less and less because they are less and less effective. No change to the map required.

People who constantly complain about map balance need to chill out and find a much more constructive outlet for their frustration. Complaining incessantly is not going to help the community.

And what's all this criticism of Blizzard? They SAID they were going to implement community maps. They've said this more than once. They've also said that it's simply not a priority right now. And I agree with them.
linduxed
Profile Joined October 2010
Sweden111 Posts
January 08 2011 16:37 GMT
#287
On January 09 2011 00:51 Dudely wrote:
And what's all this criticism of Blizzard? They SAID they were going to implement community maps. They've said this more than once. They've also said that it's simply not a priority right now. And I agree with them.

What do you mean by "implement community maps"? Incorporate some community maps into the ladder? Do you have any source on this?

If that's what you mean, last time I checked everything points in the other direction. People like iCCup.Diamond saying it's looking grim and Kennigit getting to know from a Blizzard developer that maps are a low to non-priority, left to the community to deal with (check last State of the Game).

The question people are asking is why Blizzard persists to ignore an issue that isn't particularly hard to address. Complaints are made frequently and repeatedly about the maps, across multiple levels of skill, and no mention is even made by the blues.

When you say you "agree with them", I guess you either think that the current map pool is not an issue, or that there are much greater things to do that consume all the time the developers could put into giving a shit about maps.

Personally, I don't believe in either of those.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
January 08 2011 16:39 GMT
#288
On January 08 2011 06:01 bashalisk wrote:
Show nested quote +
On January 08 2011 02:19 eviltomahawk wrote:
4. I think Blizzard still has an ace up their sleeve in the form of the unreleased map Crossfire.
http://i.imgur.com/MK4R1.jpg
Seriously, this map looks amazing compared to their other 1v1 maps, and I'm hoping that they will eventually replace Blistering Sands or Steppes of War with this much superior offering.

Yeah, prepare for TvT on Crossfire. It's going to be slower than death.


ever seen BW TvT?

anyways new maps are coming next season.More variety coming at you!!!!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
marines2231
Profile Joined December 2010
Australia14 Posts
January 11 2011 04:15 GMT
#289
Blistering sands is the most terrible map out there.
Steppes is actually OK because it's not that hard to defend against rushes if you scout properly as a terran, but I guess as a zerg it would be quite difficult.
SS is definitely an annoying map because of how annoying it is to harass a zerg as a terran and you have to travel so far to everywhere and muta harass is so easy to pull off.
LT is generally an alright map apart from that stupid cliffed natural.
IMO metal is the most balanced map so far.
Delta quadrant...meh
Jungle basin is ridiculously hard to grab a 3rd. Other than that the map is pretty good because of base distances aren't too close or too far and the 2nd is nice.

FrostOtter
Profile Joined September 2010
United States537 Posts
January 11 2011 04:43 GMT
#290
On January 09 2011 01:37 linduxed wrote:

If that's what you mean, last time I checked everything points in the other direction. People like iCCup.Diamond saying it's looking grim and Kennigit getting to know from a Blizzard developer that maps are a low to non-priority, left to the community to deal with (check last State of the Game).
.

One of those people is, in my opinion, speaking more out of self-interest than necessarily fact, while the other's account is hearsay.

SnuggleZhenya
Profile Joined July 2010
596 Posts
January 11 2011 04:47 GMT
#291
On January 07 2011 10:46 bennyaus wrote:
I don't get why people are so harsh on SC2, the game is in its infancy... it took years for SC:BW to become the game it is now.


This is definitely part of the issue but I think a lot of the maturing (of the community) that took place in SC1 would've translated over into SC2 better if battle.net 2.0 didn't have such a monopoly on how the map pool was going to play out.
You'll never get better being an angry nerd sitting alone in your room.
happyness
Profile Joined June 2010
United States2400 Posts
January 11 2011 04:57 GMT
#292
On January 08 2011 06:05 wideye wrote:
i feel like some of the maps are in there just to test the balance. we need to remember that two more expansions and more units are going to come out. a map like scrap tests how close of an air distance vs rush distance you can make while remaining balanced. steppes tests how close you can make the spawns without disrupting balance. blizzard could make a bunch of simple maps like meta and force countless macro games, but to ensure prolonged balance and viability of the game they need to test it at the extremes. i'm guessing that by the time the 3rd expansion is out blizzard will open up the pool.

any one else share this opinion?


You have a good point, but to wait until the 3rd expo comes out to have good maps is way too long. And really these "extremes" really should have been tested during the beta. Once the game comes out there should ideally only be fine tweaking when it comes to changing the dynamics of the game. And I think blizz agrees with this. The current map pool isn't for further testing in blizz's eyes. Blizz just honestly thinks it's okay to have these silly all-in maps or gimmicky maps that make the game less fun to watch and less fun to play, all in the name of "diversity".

IMHO if they're going to keep the dumb maps blizz should at the very least make the map pool bigger with more straightforward big maps like shakuras.

Is blizz listening though? Especially with GSL changing it's map pool and all the complaints from players blizz hasn't even addressed the problem. I hope they do soon though.
BMSupreme
Profile Joined December 2010
United States24 Posts
January 11 2011 05:22 GMT
#293
GIVE US NEW MAPS ALREADY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

THE GAME HAS BEEN OUT FOR LIKE A YEAR NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

GIVE US A FUN 1v1 LADDER POOL!!

TAKE OUT SCRAP STATION, PUT BACK IN SHAKURAS ALREADY!!!!!!! DELETE BLISTERING SANDS 20 MINUTES AGO!!!!!!!!!!!!!! THANK YOU!!!!!!!!!!!!!!!!!!!

PUT MORE STUFF LIKE GARDEN OF AIUR (the custom thats being added to GSL) IN THERE TOO!!!!!! THANKS

User was warned for this post
tru tru
Quepp42
Profile Joined May 2010
United States96 Posts
January 11 2011 05:38 GMT
#294
On January 08 2011 02:02 dacthehork wrote:
Show nested quote +
On January 08 2011 01:57 Lawdy wrote:
it's like they absolutely don't care in the slightest.

this is correct

which has been stated before by them at blizzcon

Blizzard is not going to be making competitive maps (as they have said)

Blizzard will not be including custom maps on ladder play

Hence we are stuck with this Map Pool until Heart of The swarm

Hence SC2 is just something I don't care about anymore and I'm sure many other people feel the same way and have stopped playing / watching and won't be getting expos. I'm pretty sure even blizz employees probably stopped caring when they had to take orders from activision.


If they aren't making competitive maps then what the hell kind of maps are they making!? Starcraft is a competition to see who can beat the other person's army! If they aren't designing the maps with the balance of the game's most fundamental principle in mind then wtf are they aiming for?
All it takes to fly is to throw yourself at the ground and miss.
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