• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:10
CET 19:10
KST 03:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1816Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
[G] How to get started on ladder as a new Z player Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Ghostwriting Services for Authors and Businesses The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 825 users

Map Pool killing interest in SC2/esports - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
zDUST
Profile Joined November 2010
Finland165 Posts
January 07 2011 03:33 GMT
#61
On January 07 2011 12:05 Turgid wrote:
Blizzard still hasn't said why Shakuras was removed or why it's STILL gone. It's really weird.


no they haven't... however, there was a bug discovered a week before it was removed... also what's weird about them not saying anything about it?


For everyone talking about BW maps this and that, SC2 is a brand new game (were most of you too young to play 'vanilla' SC?) give it some time. Second, SC2 has a lot of different/new mechanics (mainly WG and cliff walking/jumping). I don't think maps that ignore those elements make for particularly good maps.

My favorite maps right now are the larger 4-6 player maps for 1v1 (I'm not a huge fan of the iccup ports - but that could also be from lack of exposure).
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
January 07 2011 03:33 GMT
#62
Blizzard is trying to balance the game, and the inclusion of new maps into the ladder would make this very difficult. I imagine Blizzard is going to take it slow with the maps until they're pretty sure that the game is balanced.
Essentia
Profile Joined July 2010
1150 Posts
January 07 2011 03:36 GMT
#63
Eliminate Steppes,Jungle Basin, Delta

Fix the cliff on Lost temple

Add a few huge maps with 4 starting locations

problem solved
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
January 07 2011 03:38 GMT
#64
I only like 1-3 maps in the map pool, rest are just rubbish.

I wish Blizzard gets their heads out of their asses and starts adding usermade maps soon cause the current ones are fucking awful and are hindering game balance progress :/
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 07 2011 03:40 GMT
#65
On January 07 2011 12:33 zDUST wrote:
Show nested quote +
On January 07 2011 12:05 Turgid wrote:
Blizzard still hasn't said why Shakuras was removed or why it's STILL gone. It's really weird.


no they haven't... however, there was a bug discovered a week before it was removed... also what's weird about them not saying anything about it?


I thought that the bug could be fixed or at least band-aided in this period, even with the holidays and all.

Not saying anything is weird because there WAS a post when they added Shakuras in in the first place.
(╬ ಠ益ಠ)
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
January 07 2011 03:43 GMT
#66
I want some really good map-maker to get some crazy stuff going on and make games more micro-oriented. Honestly for me that's where all the fun is at, the micro. Remember TLOwnage? All that good stuff? That was exciting (objectively, if you have an opinion different then please remove yourself) stuff! Nowadays it's just a-moving large armies. Maybe they should cut down on the resources or something. Another idea was to make smaller maps so that rushes and faster-oriented plays. I get the feeling that once SC2 settles down we'll be able to see some more dynamic play.
kiss kiss fall in love
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 07 2011 03:44 GMT
#67
I only really like shakuras plateau, xel naga and scrap station. The rest of the maps are garbage except for metalopolis on far away positions.
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
Last Edited: 2011-01-07 03:48:05
January 07 2011 03:45 GMT
#68
I'm surprised it's been half a year and still no significant updates have been made to Bnet 2.0 or the map pool, are they even trying to improve or just don't care since the game is out and they made the profit. >_<

I fricking loathe the map pool except Metalopolis, especially teamgames, the gameplay in 3vs3 is horrid because of the stupid maps. OH and Blistering Sands is fucking AWFUL to play TvP...
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
Last Edited: 2011-01-07 03:51:02
January 07 2011 03:47 GMT
#69
On January 07 2011 12:33 TERRANLOL wrote:
Blizzard is trying to balance the game, and the inclusion of new maps into the ladder would make this very difficult. I imagine Blizzard is going to take it slow with the maps until they're pretty sure that the game is balanced.




I don't think you understand how much the maps make up so much of the ballance of the game, right now in BW the maps are largely zerg favored which is why in the msl there are at least 1 zerg in every game you see, and a couple zvz's. Trying to balance a game with lackluster maps and waiting to change, isnt going to balance the game when new maps, POSSIBLY larger maps would completely change how each race would respond to certain scenarios.

To put it bluntly, if we had a map that was 4 player with the distances of Scrap Station from each player's base, thor rushing simply wouldn't be as powerful, zergs could easily delay spine crawlers in each match up, and 4 warp gate would take several seconds longer, all and all making that push weaker.


And if you still are not conviced go and read Map of the Swarm By Konadora. It is a great article and talks a lot about how that map affected BW play.
Zileas is my Homeboy
SonKiE
Profile Joined March 2010
United States167 Posts
January 07 2011 03:49 GMT
#70
the iccup maps blow dick for sc2

User was warned for this post
country
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 07 2011 03:49 GMT
#71
Macro games are still micro and positioning intensive if you're playing very well. In fact it might be even tougher on your micro skills to do it very well than shorter 1base games because holy crap does managing a few bases and defending harass make it hard to blink your stalkers around. But since micro techniques are still, to a large degree, valid in medium and large numbers, the best players will do them. There are still epic micro moments in macro games. Imagine some SC2 god years in the future keeping his minerals and gas below 100 while on 5 bases and marine splitting versus speedbanes on creep. Imagine the sick feints, fungals, and surrounds from the responding zerg player. With automine and MBS, the micro involved in humongous macro games could be insane. That makes sense in my head, at least.

Although I do want small rush distances to remain in the game for as long as it takes for me to see a queen transfuse a fired-on baneling and save it for long enough for it to make contact with a group of marines.
(╬ ಠ益ಠ)
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 07 2011 03:52 GMT
#72
On January 07 2011 12:49 SonKiE wrote:
the iccup maps blow dick for sc2


I am sorry.. but you took the effort to decide that comment is necessary and then post it?

OT: If we know how important maps are to balance, surely blizzard knows; they do not live underneath a rock somewhere in the middle of the desert. They understand the importance of maps but altering more variables make identifying current balance issues even harder.. just have patience.
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
Last Edited: 2011-01-07 03:56:51
January 07 2011 03:56 GMT
#73
On January 07 2011 12:49 SonKiE wrote:
the iccup maps blow dick for sc2


You got a start, lets add a middle and an end to that, and bam you have a post that actually would contribute to something...

It's exciting really, I'm curious as to why they "blow dick".
Zileas is my Homeboy
caelym
Profile Blog Joined June 2008
United States6421 Posts
January 07 2011 03:57 GMT
#74
I know I'm probably a minority in saying this, but the ever changing bw map pool annoyed me, and i found it difficult to keep up with. the game is complicated as is, and when you add fancy new map features every month, it's too much imo.
bnet: caelym#1470 | Twitter: @caelym
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
January 07 2011 04:04 GMT
#75
to go as far as saying killing interest is wayyyyyyyyyyy overboard.
its way to early to even consider that.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-07 04:08:19
January 07 2011 04:07 GMT
#76
sorry to dash and rash but i'll be reading the whole thread after

just have to say you forgot one polling possibility (at least):

"the map pool is what it is, i'll handle it"

my pov:
+ Show Spoiler +
i don't care for the map pool much, however i think any map has interesting potential (need tweeking maybe) ...sort of... and f..k blizz for not having added to the pool (basically you should never substract (yes even incineration) to the pool, or possibly after you've added as many as you're withdrawing)

+ Show Spoiler +
... oh and mostly where is this custom ladder with "community green lit maps"? Cause blizz takes care of blizz and community.. well ?!
http://www.teamliquid.net/mirror/smilies/random-big.gif
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
January 07 2011 04:08 GMT
#77
I personally feel we need new maps, for the sole reason that they are just too small. Every time I watch a BW game I just wish I could play on those maps. I played on the ICCup's match point port over to SC2 and that map felt huge by comparison to like blistering sands or metalopolis. I mean really you can pylon art the center of it. Python is another one of my favorite port, because not only is it an old friend from the BW days, but the middle is massive. I'm fairly sure you can fit stepps of war in the center of python.
Zileas is my Homeboy
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2011-01-07 04:13:07
January 07 2011 04:12 GMT
#78
On January 07 2011 12:36 Essentia wrote:
Eliminate Steppes,Jungle Basin, Delta

Fix the cliff on Lost temple

Add a few huge maps with 4 starting locations

problem solved



wow dude you are fucking genius. you should be on the blizzard development team. have they heard any of these ground breaking ideas yet? they are absolutly amazing and i take my hat off to you sir.
there are 10 types of people in this world, those who understand binary and those who dont.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-01-07 04:18:17
January 07 2011 04:14 GMT
#79
On January 07 2011 13:04 PhiliBiRD wrote:
to go as far as saying killing interest is wayyyyyyyyyyy overboard.
its way to early to even consider that.

No it's not. SC2 interest in Korea is very clearly dwindling. There's another thread on it x]

I said in the other thread, but I'll say it again here. Larger maps are necessary.

People really need to get out of their heads the misjudged and false idea that larger maps automatically mean long macro games. You can get plenty of cheese/unorthodox/early rush type play on large maps. For example, take the current BW map, Pathfinder. It's very similar to DO and Scrap Station except on a much larger scale. Because of the layout of the map, more uncommon air-based play is the norm, unlike games on other maps, where play is more ground-based. Not only that, but short, fast games are still very possible. Stork had an amazing (read: one-sided rape) game against Hiya on Pathfinder, which ended in less than 20 minutes despite Pathfinder being bigger than every SC2 map out there. (Yea, it's mostly due to Hiya's fail but still.) Short games can happen on larger maps. Same is true for unorthodox and cheesy play. What larger maps do, rather, is allow for the possibility of longer and more action-packed games rather than the current SC2 map pool which basically forces a specific type of play.

EDIT: Also, when the fuck will Blizzard put in community made maps into the ladder? If it's not in ladder, then all the gesturing by Blizzard saying "community maps are great!" or "tourneys can use their own maps" is utter and completely fucking bullshit. Ladder accounts for the majority of practice by pros and amateurs alike. Community maps not being on ladder is practically the same fucking thing as community maps not existing (in the big picture anyways).

Also, Blizzard's view of "larger maps is bad for noobs" has some weight, but honestly, just give diamond league (maybe even platinum) a different mappool if noobs are held in such high regard at Blizzard HQ.
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2011-01-08 01:19:57
January 07 2011 04:15 GMT
#80
all i have to say is.... blizzard took a racially imbalanced crap map from 1998 that was considered imbalanced years ago. redid it in the map editor so that it has fancy textures, nothing inspiring but a step above the bw ones, and threw it in the beta pool. and it has been there since.
there are 10 types of people in this world, those who understand binary and those who dont.
Prev 1 2 3 4 5 6 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 95
DivinesiaTV 23
mouzHeroMarine 13
StarCraft: Brood War
Britney 33225
GuemChi 1009
Shuttle 828
EffOrt 667
Horang2 578
Jaedong 437
Mini 361
hero 118
Bonyth 88
Aegong 29
[ Show more ]
ajuk12(nOOB) 14
Rock 11
Shine 6
Dota 2
qojqva4262
febbydoto23
LuMiX1
League of Legends
C9.Mang0579
Counter-Strike
chrisJcsgo37
fl0m1
Heroes of the Storm
Liquid`Hasu360
Khaldor187
Other Games
Grubby5791
FrodaN3106
Gorgc3000
DeMusliM832
B2W.Neo547
NarutO 34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 93
• naamasc254
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1854
• Shiphtur248
Upcoming Events
OSC
18h 50m
Korean StarCraft League
1d 8h
OSC
1d 17h
IPSL
1d 19h
Dewalt vs Bonyth
OSC
1d 23h
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.